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inktrebuchet

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Messages by inktrebuchet

    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 09, 2021, 04:49:00 AM View in topic context
 Posted by inktrebuchet  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

I'm so glad you already have the light and shadow areas separated like that! I still see some blue in the light areas outline but I'm sure you already know about that.

I forgot I messed with her face! I totally agree with you, a 3/4 view would look much better. And you're welcome to reference what ever you like from M.Bison.


I tried applying Twelve's palette to follow the same rules as the other chars. Hopefully it helps seeing it like this
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 09, 2021, 12:54:42 AM View in topic context
 Posted by inktrebuchet  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Wow, these came out really nice! I think the bounce the skirt has makes sense for the kind of movements she is making and SF3, I've never seen a low wasted schoolgirl uniform though. I played with this a little bit.


Another thing to keep in mind is light areas and shadowed areas rarely share colors in SF3. You'll mainly notice that when looking at their outlines.


I don't know if it would help with your process at all but here is the process I use to keep the areas colors separate.
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 April 01, 2021, 01:20:16 AM View in topic context
 Posted by inktrebuchet  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Hoshi April 21, 2010, 09:50:12 PM
 Board: Graphics

Oh man, I love your version of Cody. He would have been perfect for SF3
    

Re: Spritesheet Expansion Thread

 January 28, 2021, 06:10:22 AM View in topic context
 Posted by inktrebuchet  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 AM
 Board: Sprite Projects

I use photoshop. It makes everything a lot easier when you can go from frame to frame and make small adjustments.
    

Re: Spritesheet Expansion Thread

 January 21, 2021, 06:11:30 PM View in topic context
 Posted by inktrebuchet  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 AM
 Board: Sprite Projects

Yeah, it’s all subtle changes. Her arm lifts a little higher, chest and shoulder movement, she dips a pixel lower, torso is a pixel forward. The original goal was to fix her chest movement.

The frames are closer to her CVS animation now.
    

Re: Does this site has any rule against Youtube and social media links.

 January 21, 2021, 06:03:24 PM View in topic context
 Posted by inktrebuchet  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 AM
 Board: Feedback

I had the same conversation with him. The thing is..
No one said he couldn’t link to youtube. What he wants is for mods to delete direct links.

It’s easy to understand the problem with that.

I think this whole thing is just an over reaction.

    

Re: Does this site has any rule against Youtube and social media links.

 January 21, 2021, 05:11:30 AM View in topic context
 Posted by inktrebuchet  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 AM
 Board: Feedback

No one said he couldn’t link to youtube. What he wants is for mods to delete direct links.

It’s easy to understand the problem with that.

    

Re: Spritesheet Expansion Thread

 January 20, 2021, 07:57:46 AM View in topic context
 Posted by inktrebuchet  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 AM
 Board: Sprite Projects

Played with SvC Chun-Li's stance. Mine is on the left, original on the right.
    

Re: Does this site has any rule against Youtube and social media links.

 January 18, 2021, 04:30:37 AM View in topic context
 Posted by inktrebuchet  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 AM
 Board: Feedback

Are you asking if it's okay for you to only post the download on your social media/youtube or are you saying that someone shouldn't be allowed to post the download in your same thread?

If you're just wanting to sharing a video, maybe use the video thread.

It is simple I don't have a website and I use my YT channel to distribute my content, I kill two birds with one rock, people can see what I'm offering before download and further instructions are added to the description so I don't have to copy-paste instructions all over the forums and sites.

I don't understand what you are complaining about then. Your posts haven't changed, people will still follow your link if they are interested.

What do you want the mods to do, delete someones post if they have a direct link to what you are linking to? That doesn't seem fair.

It seems like everyone wins with how it is now, I'm not sure what you are complaining about.

    

Re: Does this site has any rule against Youtube and social media links.

 January 18, 2021, 02:12:46 AM View in topic context
 Posted by inktrebuchet  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 AM
 Board: Feedback

Are you asking if it's okay for you to only post the download on your social media/youtube or are you saying that someone shouldn't be allowed to post the download in your same thread?

If you're just wanting to sharing a video, maybe use the video thread.
    

Choose Your Opponent Screen possible in altered MUGEN

 December 11, 2020, 10:45:53 PM View in topic context
 Posted by inktrebuchet  in Choose Your Opponent Screen possible in altered MUGEN (Started by inktrebuchet December 11, 2020, 10:45:53 PM
 Board: Development

Please do not download this from anywhere besides here. Altered exe and bat files should only be downloaded from trusted sources.

This is just a proof of concept. Everything here is still very rough but I don't think I'll finish it since Ikemen is moving in this direction.

Here is an older clip of it working.
https://i.imgur.com/TpMBZKU.mp4

How it works:
I altered the mugen.exe file so that any AI players would be 2 players. That doesn't seem that great but if you want to put in a ton of work, you can make a 'Choose your opponent' screen by killing the player you don't want to face just before the match starts. This does involve coding most everything within roundstate 2 that mugen would normally do on it's own. And since you're already doing that, you can also have extra screens such 'judgement' AND 'grade screen' as seen in Street Fighter III.

This is a working example of that idea. 
https://www.mediafire.com/file/g8uv0w2aa7etkjs/choice_test.zip/file

And here is the altered exe, if you would like to play with that by itself.
https://cdn.discordapp.com/attachments/560288065562607626/785389856074891264/mugen1.0_exe.zip

Unrelated, but there are some other features in this build. There is also a 'rank score' that SAVES your high score if you use/run 3S.bat to start the game, the 'rank scores are only visible if you beat the game(2 matches in this download). There is beginnings of a countdown continue screen too. This is why you'll find some extra odd code in the characters.

I hope you guys enjoy it, even if it won't be finished.
    

Re: ifelse with 3 or more conditionals?

 September 30, 2020, 02:46:27 AM View in topic context
 Posted by inktrebuchet  in ifelse with 3 or more conditionals? (Started by supercain September 29, 2020, 10:42:24 PM
 Board: M.U.G.E.N Development Help

similar to the last post.
Code:
[state n]
type = null
trigger1 = numpartner
trigger1 = partner,stateno = stateno
trigger1 = var(0) := 1
;--------
trigger2 = numenemy(0)
trigger2 = enemy(0),stateno = stateno
trigger2 = var(1) := 1
;-------
trigger3 = numenemy(1)
trigger3 = enemy(1),stateno = stateno
trigger3 = var(2) := 1

From how you've described it, an actual ifelse isn't needed. Normally ifelse or cond is used as "if, then, else" arguments.
    

Re: Expressions using Life/LifeMax not calculating correctly

 September 02, 2020, 11:47:55 PM View in topic context
 Posted by inktrebuchet  in Expressions using Life/LifeMax not calculating correctly (Started by Minakata Moriya August 31, 2020, 10:13:01 PM
 Board: M.U.G.E.N Development Help

floor(life / lifemax) would always be 0, unless life = lifemax.

maybe you meant (lifemax/life)
    

Re: KOF M.Bison/Vega (Dictator) Released!!

 August 23, 2020, 12:26:03 AM View in topic context
 Posted by inktrebuchet  in KOF M.Bison/Vega (Dictator) Released!! (Started by Soy Sauce August 22, 2020, 11:47:48 AM
 Board: Your Releases, older Mugen

Awesome work as always!

I noticed holding down or holding up just before pressing back will be treated the same as holding back. Is this purposeful?

    

Re: sm666 Refuses to work on mugen 1.0 - ' State machine stuck in loop'

 July 30, 2020, 04:11:13 AM View in topic context

State machine stuck in loop (stopped after 2500 loops) means just that. a state was entered then immediately left, only to enter and leave over and over. This is allowed as long as there is at least a 1 tick rest before changing states or as long as the loop is ended before 2500.


Below is one example of a loop that will cause that error. This can be done a few ways but this should at least help you understand whats happening. I don't see anything in the code you posted but I'm guessing there is more to it.

Code:
[statedef 200]

[state n]
type = changestate
trigger1 = !time
value = 200


    

Re: Redirects of Redirects and New Redirects. Cond() Exploit

 July 28, 2020, 03:31:00 AM View in topic context
 Posted by inktrebuchet  in Redirects of Redirects and New Redirects. Cond() Exploit (Started by inktrebuchet January 30, 2019, 04:27:22 PM
 Board: Code Library

That one is a little tricky unless you know the helper(id). The two example below will return the helper's PlayerID as long as it's the only helper the enemy has spawned. if more than one helper is spawned by the enemy, these codes will only check the first helper unless you know the helper(id).

Code:
;returns enemy,helpers player id (if enemy helper exists)
Enemy, Cond(NumHelper, Helper, Cond(1, ID, 0), 0)

;returns enemy,helpers player id if hitdefattr = SAC, SA (if enemy helper exists)
Enemy, Cond(NumHelper, Helper, Cond(hitdefattr = SAC, SA, ID, 0), 0)

This one will only return the playerid if you know the enemy helper(id) ahead of time.
Code:
;returns enemy,helper(1234) player id (if enemy helper(1234) exists)
Enemy, Cond(Numhelper(1234), helper(1234), Cond(1, ID, 0), 0)


If you are looking to check every enemy helper for a specific hitdefattr and you don't know the helper(id) you can checkout this code. It checks each playerid for a specific hitdefattr as they spawn.
https://mugenguild.com/forum/msg.2351100

Hopefully one of these helps out but just let me know if that's not what you're looking for.
    

Re: Redirects of Redirects and New Redirects. Cond() Exploit

 June 16, 2020, 10:08:22 PM View in topic context
 Posted by inktrebuchet  in Redirects of Redirects and New Redirects. Cond() Exploit (Started by inktrebuchet January 30, 2019, 04:27:22 PM
 Board: Code Library

You'll have to be much more specific. Which helper's ID are you trying to get etc.

feel free to post the code you have tried and I'm sure we can help you with it. *Sorry for the late reply
    

Re: [Theme Thread]Pocket/Puzzle Fighters Sprite thread

 April 21, 2020, 07:01:04 PM View in topic context
 Posted by inktrebuchet  in [Theme Thread]Pocket/Puzzle Fighters Sprite thread (Started by anis91 September 06, 2011, 04:04:54 PM
 Board: Graphics

All the alternate versions, so awesome.

I love that you made that dictator! Looks perfect
    

Re: alt sff

 April 16, 2020, 07:04:40 AM View in topic context
 Posted by inktrebuchet  in char sprites patch (Started by cldz April 16, 2020, 06:36:31 AM
 Board: Edits & Addons 1.0+

A little more in the title would be nice, like the characters name/creator.

What is different about these sff files?
    

Re: Richter Belmont

 April 15, 2020, 08:25:38 AM View in topic context
 Posted by inktrebuchet  in Richter Belmont (Started by balmsold October 09, 2017, 01:31:34 AM
 Board: Sprite Projects

What, I've been missing posts here!? These look awesome man, I'm excited to see them come together.

Your animations are getting crazy good. I've gotta get practicing more.