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Long John Killer

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Messages by Long John Killer

    

Re: what game are you playing right now

 November 22, 2020, 12:24:53 AM View in topic context
 Posted by Long John Killer  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 PM
 Board: Gaming

Well, the follow-up to that now; I've 100%-ed Celeste.  All of it that it considers "mandatory until there's no more progression to be had", the only things I left were the Golden Strawberries which are just endurance runs to beat the game without dying, no real reward for the brain aneurisms I'd get attempting THAT.  The Farewell DLC took 2740 deaths at 16 hours alone for the one level.

So....first and foremost, I adored this game front to back.  It is likely sitting at my game of the year, only it's competing with A Hat in Time, Doom Eternal and FFVIIR I played this year, so yeah, good games all around.  Despite that large number I gave prior for just one level, albeit an intentionally super hard challenging one, the even bigger total for the game as a whole was 9000+ deaths at 60 hours and still I never really felt cheated out of any of those deaths due to bad game design, just my own failings.  That's a great feeling in a platformer, hell, video games in general, and amusingly fitting enough there's an underlying thread lining message of learning through failure in both gameplay and story to push you to do better.  It was just overall a very GOOD game without spoiling beyond the officially public materials, I see why it got all those 10/10s and was up for GotY two years ago.

....But since that news article, I found myself scrutinizing every scene and background material to fit into the developer's intended takeaway, and again, I can see it much more clearly (There's a bit at the end of the DLC that implies it more heavy-handedly) but I kinda liked it better as vague enough to fill in your own headcanon.  I was picturing, like, she caused an accident that killed a family member or something, stemming from her panic attacks or something.  Ah well, it's not really a "negative', just strange to hear the impact of the finale when still only half-way through initially, painting the rest of the story before I get there.

Anyways, I need to find a new game to start up from the backlog.  Something easy and less twitchy-into-perfection.  Like Yooka-Laylee.  Or Dark Souls.

Oh also Celeste's OST is fantastic.

Considering buying the three albums digitally just to support them.
    

Re: Death Battle (And sprite fight animations)

 November 16, 2020, 09:11:38 PM View in topic context
 Posted by Long John Killer  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

Only thing I can offer there is if Death Battle wants to be consistent with its previous episodes that they claim that the average peak D.C. human is superhuman when compared to reality, likely in the Captain America range.  But Barbara isn't peak human so not much help determining how exactly much worse Batgirl is to Batman and how that compares to a real world peak human.  Either or, likely a great deal less than someone from the Spider Family.
    

Re: Death Battle (And sprite fight animations)

 November 16, 2020, 08:22:52 PM View in topic context
 Posted by Long John Killer  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

Is there anything post-Oracle and various D.C. reboots that Batgirl retains from her divergent lifestyle and training I guess as Oracle going back to Batgirl?  Or is that just all kept separate as essentially two different people?  I have not kept that much focus on the in-universe reasoning, but I know that D.C.'s basically merged their multiverse back enough times that multiple cast members retain some degree of alternative universe versions of them's knowledge.

Also Batman versus Spider-Man is old as hell and they've changed their rules a bit since then.  Back then they wouldn't allow something like Batman's Hellbat mech suit thingy but since then if they did a straight reevaluation of that fight they likely would.
    

Re: Death Battle (And sprite fight animations)

 November 16, 2020, 07:29:23 PM View in topic context
 Posted by Long John Killer  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment


And here's the full thing.

Like I said, unsurprising outcome, some wonky calcs mixing actual Halo lore with RvB's stuff they made up and some admissions to veer viewer's outlook on it.  Why say Tex just can beat the Reds when she makes chumps out of the entire cast of characters on both sides outside the Meta?  Why tack on that she needs help killing anyone when that's not been a thing?

Meh.  Don't see what this was gonna spoil about RvB: Zero anyways that they needed to push back the premiere date for.  Anyways, next episode is back to your usually scheduled Marvel vs D.C.
    

Re: Death Battle (And sprite fight animations)

 November 16, 2020, 05:14:03 AM View in topic context
 Posted by Long John Killer  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

I can't vouch with much confidence one way or the other on that one because I've tried to play Bayonetta, like, three times and the game plays fine enough but I hate Bayonetta as a human being because she treats everyone around her, including her past child self, like trash and yet we're told we're supposed to adore her.  Dante I'm currently on a neverending playthrough of his first game, seems less of nuisance of a character, generally cheesy but endearingly so, but game's clunky as hell to get through.  Only thing I could contribute is that Bayonetta's Christian omnipotent God killing feat seems above Dante's general simpler Hell conquering, but Bayonetta's feat required specific circumstances not repeatable in a scenario outside the one given in her game and required outside help as well.

That said, the basic breakdown holds some merit to an outsider.  Dante's got that ridiculous biological-level regen, as long as there's some chunk of him left he'll come back, yeah?  Bayonetta's arsenal does not seem suited for the job of complete obliteration at the cellular level.
    

Re: Death Battle (And sprite fight animations)

 November 16, 2020, 01:24:21 AM View in topic context
 Posted by Long John Killer  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

More often than not, their actual math is correct.  An occasional slip-up like Captain Marvel vs Android 18, but when they're wrong, it's not the math per say. (Though Yang and Tifa gets, like, every part wrong so yeah, that one's due its criticism)  It's their variables and interpretation of the sources.  I'm still hung up on that Beerus vs Galaxia episode, because by and large the Sailor Moon verse is infinitely larger than the made up Dragon Ball one following certain limits, because the SM one is by and large based on ours as a supergalaxy going on forever with no limit with endless parallel alternative timelines and universes with their own timelines. (They very confusingly used this against SM because of the Dead Moon Circus always following the expanding edge as a traveling circus, therefor it had a mandatory limit smaller than Dragon Ball's????  This is ironically similar but in reverse to their Superman no-limits fallacy they had in another confusing DB episode of theirs where their variables just don't make sense)

I think the general takeaway is never buy into a Dragon Ball episode of Death Battle.  Even when they're right overall, it has some baffling choices.  At least Hercule was so incredibly down to earth compared to your usual cast member that was rather on the money.  To be fair though, Dragon Ball is a ridiculous series to make sense of mathmatically, Super has been absolutely NO help in that regard and I don't just mean in the power hikes everyone's taken.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 November 15, 2020, 08:53:53 PM View in topic context
 Posted by Long John Killer  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 PM
 Board: Gaming

So, hey.  I guess we're now at the 1-year anniversary of this game.  Not a whole lot of fanfare to be had by official sources or bemoaning from the fans about it, which is a tad bit surprising.  But I guess it's not Mario or Zelda.  Got an announcement a few days ago about that Zarude mythical for this gen getting released outside Japan finally, but nothing to coincide with the anniversary or anything.

https://www.nintendolife.com/news/2020/11/pokemon_sword_and_shield_zarude_distribution_begins_in_europe_and_us

Guess I'll give my piece after the dust has settled sufficiently, but can't say my disposition on the title has changed.  Still comfortably sitting at bottom of the tier list of the series in just about every regard.  Main usage of the game now is the ridiculously easy to manipulate shiny dens and unfortunate workaround paying for Home by just remaking all my past guys because one of the benefits of this title is the ease of getting something freshly caught to battle-ready.  But all the rest of the baggage has left me also not even caring to bother in the end, did about 3 online matches and called it quits.  Also as an aside, surprised that Game Freak isn't more heavy-handed on censoring nicknames in online battles.  Remember one of the matches I had was against someone called "Sex Pistols" and their pokemon had names like "Dick Shot" and nonsense like that.

Isle of Armor was a bore and lagged more than the base game when online, which sucked.  Couldn't be bothered to finish the Crown Tundra, got the brain deer and his horse and threw in the towel.  Never really cared for whatever perceived pluses the blandness of the Wild Areas gave compared to the lost mazes and puzzles of prior titles (Yes, Gen 7's were not that great.  Gen 7 also has one of the best stories to compensate though).  Dynamax lost its appeal about three battles in and has just left me missing Megas in nearly every regard but the occasional battle usage.  Just waiting for the next gen and guessing they're gonna have to work A LOT harder to win me over.  Don't WANT to be a downer, seeing I do like Pokemon and all, but this title tried in all its attempts to challenge that.  Hell, still waiting on 200-so some pokemon to be returned.

Thinking of just replaying HeartGold or the two gen 5 titles now, though, clear the air until the next title when they do, I dunno, Poke-Egypt or something.
    

Re: Death Battle (And sprite fight animations)

 November 11, 2020, 10:41:47 PM View in topic context
 Posted by Long John Killer  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

They all suck.  That's the initial joke from the get-go of the series beginning.  They're multiplayer Spartans, but with the competence of the actual players of the game.  From that point they made their own lore and narrative that half-hijacks story bits from canon Halo and recontextualizes the clips to suit their needs or I guess, now since 343, just dances on the edge of being canon somehow.

Some wonky feats to tie calcs here.  No real reason to specify Tex can lift the Scorpion tank when they all can, hell Halo 3 tounge-in-cheek showcases the ridiculousness that they can lift an Elephant mobile armored base.  And if they're already taking from regular Halo lore, then one of the novels, think Cole Protocol (Haven't read them in, like, over a decade) has a member of Spartan Grey Team tear a Warthog jeep in half and use each end to smash Grunts like in one of the Hulk movies.  Tex alone being there should by and large mean Blue team wins unless they write her off because of that fate nonsense.  She already beat both teams by herself effortlessly sans Church, whom is on the same team in this DB case.



Caboose is also there, who is the idiot savant who survives everything that should kill him and he just has toonforce strength and durability at times, so all other things considered he'd probably be the last one left anyways.

...Also what the hell, WHY is there a cyclops in there?  Did they have another season that was entirely a dream like the Halo Reach period that was just all wiped away afterwords?
    

Re: what game are you playing right now

 November 08, 2020, 07:18:41 PM View in topic context
 Posted by Long John Killer  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 PM
 Board: Gaming

Sure.  And I don't mean that they're wrong because....duh.  It's their story.  But I'm also currently LOOKING at said story and scratching my head how they're reaching that conclusion.  But checking the blog post seems that essentially, yeah, I am missing said key details that others have picked up on in the epilogue and DLC.

So basically whoops, this news post was a spoiler that people were waiting for a while for and I was late coming in and still in the middle of the story.  Oh well.  Snape is Luke's father and Darth Vader kills Dumbledore at the end.

Guess it wouldn't be the first misinterpretation going on mid-story though, because until about the halfway point I was under the impression Madeline was a runaway, say, 13-year old?  Between her being really short and her homesickness calling home like it was EarthBound.  Wasn't until the chapter devoted just to story exposition that she says how she often deals with depression by getting plastered and arguing on internet forums that I went "Oh" and realized I was mistaken.  And then I wondered for a bit if this was like Psychotic's games like MechaNika and she's just a REALLLY messed-up child or not, would fit into the story's narrative, but nah, it's just the art direction deceiving you.
    

Re: what game are you playing right now

 November 08, 2020, 05:14:10 PM View in topic context
 Posted by Long John Killer  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 PM
 Board: Gaming

Coincidentally, just starting Celeste for the first time now despite getting bombarded with 9/10 and 10/10 reviews when it came out, this just got shared on Nintendo news recently.

https://gonintendo.com/stories/372202-celeste-s-creator-says-they-ve-come-to-realize-that-the-game-s-ma?fbclid=IwAR1i2CmfKEhr2OaPSdZwJOPNyOF2glYl7Igw-54X0GRPCWL7UE-CXRakk5Q

And.....huh.  Good on them and all, but lacking the hindsight to mull over the story for that long, I don't quite see it that way?

Spoiler, click to toggle visibilty

Unfortunately, I'm still not done 100%-ing the collectables to get the full ending yet, so I dunno if I'm just missing key details people have had for years that I'm just not privy to yet.
    

Re: what game are you playing right now

 November 07, 2020, 12:42:45 AM View in topic context
 Posted by Long John Killer  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 PM
 Board: Gaming

Mega Man 11's fun, but I never could get used to Rock's new voice.

I'll add my piece, since last time I gave up on Devil May Cry from before and have been knocking off other backlog titles, currently on Celeste.  And I think I'm in love with this game.  Its got just quite the right amount of challenge to its platforming for all its strawberries, has a surprisingly deep story for, you know, a Kaizo Mario platformer that's not too absorbed into itself but has enough to make me genuinely care about Madeline (Depression and Mario platforming challenges just go hand-in-hand, as you know), and just overall is a joy to play.  Beat the story, just cleaning up the collectables.

Only bother is the real ending is teased to you right after your normal ending, but then they only tell you afterwords you need to 100% the game to get the final level.  And apparently there's DLC that follows up after that but also requires you to 100% that epilogue as well.  So those puzzles throughout suddenly become mandatory rather than optional.  But hey, it's fun to play getting them anyways, so not particularly a downer.

As an aside, I never really considered how one could make Banjo-Kazooie speech noises sad, but this game apparently found a way.
    

Re: Death Battle (And sprite fight animations)

 November 01, 2020, 09:59:13 PM View in topic context
 Posted by Long John Killer  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

Red vs Blue was niche comedy from the get-go, funny as it was, and has only continued post-Monty Oum's death and 343's franchise takeover to dwindle in relevance as Halo in general has.  But it's not particularly surprising they're making a big deal out of this considering they're all one big happy family now over at Roster Teeth.

Myself, I stopped when the series supposedly stopped its semi-serious story with Church and the A.I. stuff.  And considering the hoops they had to jump through for last RvB Death Battle episode for Carolina to win against the one who effortless beat her and her superior simultaneously, I'm not particularly looking to getting back into it and seeing what they've done to the cast.
    

Re: Death Battle (And sprite fight animations)

 November 01, 2020, 07:51:22 PM View in topic context
 Posted by Long John Killer  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment


Full episode's out.  Back to previously scheduled RvB next time.

Hm, I'd heard they had issues approaching this episode's fight from a friend that they were not going to go 2D because of the clashing sprites and 3D because of Jon's lack of model so expected they were doing another Samurai Jack vs Afro Samurai.  Ah well.
    

Re: Super Smash Bros Ultimate

 October 29, 2020, 11:47:27 PM View in topic context
 Posted by Long John Killer  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Not to be a downer, but having never played a Battle Royale game nevermind Fortnite itself and not seeing Fortnite in....geez, I guess last time I saw someone play it was maybe 2 years ago, what would a Fortnite character even bring to the table?  Their whole gameplay loop that I'm aware of is there's an initial map location drop, then it turns into competitive 3rd-person Borderlands with random gun loot drops from chests.  Which...yeah, I'd exceedingly prefer a Borderlands character to make use of that game mechanic than Fortnite, I don't think the "characters" of Fortnite even have established characteristics, which one would be hard pressed to say Borderlands is without.  Maybe they'd have a single life mechanic how they don't get additional stock but stat boosts as the match goes on and they continue surviving?

It also seems Fortnite has a bigger focus on being a crossover platform than an established IP itself, because other that knowing the name of the girl on the box, not even thanks to the game or its marketing but because Vinesauce of all things, I couldn't tell you a thing about her or the cast other than there's a banana man.  But I can tell you how needy the news was to shove down your throat that you need to play Fortnite to get exclusive Star Wars scenes the last movie was missing without their context, and Maxamillian Dood has filled me in now how it's now actually a Marvel IP and one of their alt. universes and has somehow replaced Marvel vs Capcom in promoting Marvel's cool characters alongside their MCU stuff.
    

Re: Super Smash Bros Ultimate

 October 28, 2020, 09:45:31 PM View in topic context
 Posted by Long John Killer  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Urshifu wouldn't work without some liberties taken, seeing the two forms is a one-or-the-other deal in the actual game, it's not something swappable.  It also has, like, no lasting presence outside the modicum of story.  Other Smash Pokemon are either icons intrinsic to the series, oft-repeat appearing monsters that are popular with the fanbase, noteworthy bosses, or all three.  Urshifu just kinda comes and goes, the old man Mustard has a greater impact and I'd already forgotten his name until I looked up the DLC info again.  Also, uh, Urshifu and all related content to it is strictly DLC, it would be quite strange for Smash to promote not SwSH themselves, but the DLC post-game pack specifically.  For example, Byleth's in Smash to promote Three Houses' DLC, but Byleth is a prominent character of the base game.  Ushifu would be like if they took someone from that Three Houses DLC over Byleth.  Or like if there was a push for gen 3 Pokemon representation and we got the Battle Frontier as a stage.

I'd so really, really wish it not to be Rillaboom.  Outside it just being another Donkey Kong but with his drums back, I do believe I prefer literally every other grass starter up to date than it.  I'd much much MUCH more prefer looking past sticking to current gen reps of the time and get Sceptile if they were looking for a grass starter to fill in.

Don't have much to say on Toxtricity other than it's a weird pokemon that likes to twist its nipples to attack and somehow despite Pokemon's bizarre creeping sexualization, it somehow doesn't play into this particular monster's fan base.  I dunno, I don't think this monster's hit Lucario fan base levels or will last as long as it to warrant being in, but I suppose out of the three options it would be the best pick to represent the region with its punk rock thing.
    

Re: entertainment news that don't deserve their own thread

 October 27, 2020, 11:34:14 PM View in topic context
 Posted by Long John Killer  in entertainment news that don't deserve their own thread (Started by Titiln June 18, 2011, 03:16:32 AM
 Board: Entertainment

Wasn't the whole point why the previous AC team split and made that Gods & Monsters game (I think they changed the name to Immortal or something now?) shown off at some previous E3 was because they wanted to do more similar games to AC but found the need for modern day connections to be moot?  The Main Story was preventing the Templars from being complete morons and incinerating the Earth.  By all means, they can make a new modern day storyline if need be, but it sounds without also introducing a new actual threat to, you know, combat, they realized as well they got nothing more to do there.  Might as well drop the pretense of there being modern day connections at all.  Or, have these other non-Desmond related games be from the perspective of those other Abstergo test subjects that Desmond prods their memories in the Animus over, they of course would have different bloodlines to trace back.  And we know all those end in tragedy so hey, pre-installed drama.

Like I said the modern day stuff wasn't my favorite of the bunch, sure wasn't up to snuff to anything else getting released at the time of 2007, but it certainly held my interest ending the first game on this cliffhanger filled with puzzles.  Wouldn't throw it in the garbage pile.  Series sucked me in from the start.  It just by all means felt the series was complete when it was....well, complete.  Very Halo moving to 343-ish scenario, all this beyond the third of the trilogy is just fluff.
    

Re: entertainment news that don't deserve their own thread

 October 27, 2020, 10:53:39 PM View in topic context
 Posted by Long John Killer  in entertainment news that don't deserve their own thread (Started by Titiln June 18, 2011, 03:16:32 AM
 Board: Entertainment

I'm vaguely curious, but not invested by this point in the series' long run.  First off, what's the focus?  Because Assassin's Creed as a whole lost its focus because it should have ended in 2012 and has continued trudging on like a zombie, occasionally squirting out an idea of merit out of its mass of brains it consumes.  I have zero idea what the hell the games are actually about beyond the historical set pieces anymore since 4, because the whole point of the story of the games was about Desmond and the 2012 apocalypse with the past historical events and assassins being essentially roundabout clues the modern day people need to prevent the Earth from burning up in a solar flare.  This can still work for a show, just change the Doomsday Event from 2012 to whatever they need to make up.  But my vague knowledge of things beyond the trilogy just by playing 4, is the modern day stuff got meta and swept all the Desmond stuff under the rug and the franchise as a whole no longer acknowledges it, it's only History's Assassin's of the Ages: The Game, and in-game bad guys Abstergo are literal stand-ins for UbiSoft selling it the consumers in-game as well?

AC should have ended a looooong time ago, and the stagnation has not only hurt the brand but also diluted the story's meaning.  So I wouldn't even be surprised if this show foregoes the entire main storyline of the series and just sticks to the past events with the Assassins and Templars.  I mean, it sells, I won't lie and say the modern day Assassins stuff was ever my favorite.  Altair's story piece was, so it was odd to watch it get overshadowed completely by Ezio, whch that character worships Altair (And that's not to say anything bad about Ezio, because damn was he a fun character when he was in the limelight.  That whole ending bit in Revelations with the three protags meeting up is still probably my favorite point in the whole series).  There just wouldn't be much of a throughline connecting various assassins and time periods without the future descendant and the Animus plot line.
    

Re: Super Smash Bros Ultimate

 October 25, 2020, 06:20:23 PM View in topic context
 Posted by Long John Killer  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

I doubt anyone beyond Sony themselves has put a second thought to the game within the past 5 years.  But it would be quite amusing if a character transitioned from that game to Smash for the better.

Frankly, I still never GOT why BioShock was in PSASBR.  It was an Xbox exclusive for some time.  It had and has no special ties to the Playstation or Sony brand.  Smash at least evolved into an all-encompassing blanket for all video games of merit, for better or worse on the first-party side of development depending on the individual, it could viably get away with something weird like Master Chief in the game these days, but Sony's Smash clone was by all means intended and marketed as a gated off Sony party.  Even at the time when Smash was considered odd for Snake and Sonic, those have considerably more history with Nintendo than BioShock does with PlayStation.

But I suppose that's neither here nor there, just dust in the history books.
    

Re: Super Smash Bros Ultimate

 October 25, 2020, 02:26:51 PM View in topic context
 Posted by Long John Killer  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

It's Gordon Freeman, Jack Ryan from BioShock, Tetris Block and 5 Dantes from each age he's in in each game, of course.

Actually, joking aside, it suddenly occurred to me how odd the absence of BioShock at all is in a crossover this big.  Like, I don't have actual legitimate expectations of a character or anything that lofty, but thing took over the world from 2007 on for a few years, they had a direct about it and Borderlands coming to Switch.  Should have a spirit or something in here, no?

On the other hand, a successfully made BioShock character for Smash would also just be beautiful schadenfreude against Sony's Smash clone game from a while back, so hey, that'd be neat.
    

Re: The Nintendo News Thread

 October 24, 2020, 12:49:13 AM View in topic context
 Posted by Long John Killer  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 PM
 Board: Gaming

For some reason that pretty obvious fact in hindsight completely flew over my head and I didn't categorize the DS game as a numbered title until something after 13, the 3DS one.  Whoops.