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Aoshi24

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Messages by Aoshi24

    

Re: Makimachi Misao Progress

 April 18, 2017, 09:27:31 pm View in topic context
 Posted by Aoshi24  in Makimachi Misao Progress (Started by Aoshi24 January 26, 2014, 06:00:49 am
 Board: Rurouni Kenshin: Soul And Sword

Thanks! Yes, I'm currently respriting and adding new animations (for intros and victory) as well.  As of now, all standing and jumping normals are done.
    

Re: Makimachi Misao Progress

 April 05, 2017, 06:19:27 am View in topic context
 Posted by Aoshi24  in Makimachi Misao Progress (Started by Aoshi24 January 26, 2014, 06:00:49 am
 Board: Rurouni Kenshin: Soul And Sword

Hello everyone! Long time no see!

Here is another alpha preview of Misao. There is finally some progress with the sprites although it's a slow progress. More sounds have also been added and still looking to rip some more sound bites from different sources.  Hopefully I will be able to complete her sprites by end of May. Wish me luck!

    

Re: Makimachi Misao Progress

 January 30, 2017, 05:16:01 am View in topic context
 Posted by Aoshi24  in Makimachi Misao Progress (Started by Aoshi24 January 26, 2014, 06:00:49 am
 Board: Rurouni Kenshin: Soul And Sword



Sorry for the lack of updates. But here is a concept video for the next character, Makimachi Misao.

Happy belated Lunar New Year to all our fans who celebrate it! Since it is the year of the rooster, here is a video of the Alpha version of Misao vs our favorite Rooster head. Note that Misao sprites are not done yet and moves may change for balance.

Misao will be a zoner type. A lot of her moves will give her nice set ups but she will have low defense and low attack damage.
    

Re: Rurouni Kenshin Soul And Sword Beta UPDATE PATCH 06/15/15

 January 30, 2017, 05:12:09 am View in topic context
 Posted by Aoshi24  in Rurouni Kenshin Soul And Sword Beta  (Started by Aoshi24 August 11, 2014, 12:05:37 am
 Board: Rurouni Kenshin: Soul And Sword

I apologize for the inactivity on this board. I wasn't sure if there was much interest in this project among the mugenguild community, so I rarely post updates except on our facebook page. Rest assure that the project is still alive despite the lack of updates here.

In fact, I'm about to post a concept video of the next character, Makimachi Misao. Check out the Makimachi Misao topic soon!
    

Re: Hiko Seijuro Progress

 October 02, 2016, 03:51:17 am View in topic context
 Posted by Aoshi24  in Hiko Seijuro Progress (Started by Aoshi24 August 20, 2015, 08:02:18 pm
 Board: Rurouni Kenshin: Soul And Sword

Any help we can get would be great! Please make sure the sound quality is clean with minimal background noise. Thanks a lot!
    

Re: Rurouni Kenshin 2016 Full Game Beta Update is now available! 09/19/2016

 October 02, 2016, 03:49:42 am View in topic context
 Posted by Aoshi24  in Rurouni Kenshin Game Beta Update: 2023 (Started by Aoshi24 September 20, 2016, 05:38:06 am
 Board: Rurouni Kenshin: Soul And Sword

The website is also back up with updated moveset list for each of the characters including Jin-e. Enjoy!

Udo Jin-e *NEW*: http://ruroken-sas.blogspot.com/p/udo-jin-e.html
Himura Kenshin: http://ruroken-sas.blogspot.com/p/himura-kenshin.html
Sagara Sanosuke: http://ruroken-sas.blogspot.com/p/sagara-sanosuke.html
Saito Hajime: http://ruroken-sas.blogspot.com/p/saito-hajime.html
Seta Soujiro: http://ruroken-sas.blogspot.com/p/seta-sojiro.html
Shishio Makoto: http://ruroken-sas.blogspot.com/p/shishio-makoto.html
Okita Souji: http://ruroken-sas.blogspot.com/p/okita-soji.html
Shinsengumi Saito: http://ruroken-sas.blogspot.com/p/shinsen-saito.html
Himura Battousai: http://ruroken-sas.blogspot.com/p/hitokiri-battousai.html
Shinomori Aoshi: http://ruroken-sas.blogspot.com/p/shinomori-aoshi.html
Yukishiro Enishi: http://ruroken-sas.blogspot.com/p/yukishiro-enishi.html

    

Rurouni Kenshin Game Beta Update: 2023

 September 20, 2016, 05:38:06 am View in topic context
 Posted by Aoshi24  in Rurouni Kenshin Game Beta Update: 2023 (Started by Aoshi24 September 20, 2016, 05:38:06 am
 Board: Rurouni Kenshin: Soul And Sword

Hello everyone! 
https://www.youtube.com/user/A0shi24/about
https://www.youtube.com/@RurouniProject

2023 update (MUGEN 1.0):
https://ruroken-sas.blogspot.com/p/download-game.html


Spoiler: 2018 Changelog (click to see content)

Spoiler: 2016 (click to see content)
    

Re: Udo Ji-nei Progress

 July 04, 2016, 05:49:48 am View in topic context
 Posted by Aoshi24  in Udo Ji-nei Progress (Started by Aoshi24 June 13, 2014, 11:07:32 pm
 Board: Rurouni Kenshin: Soul And Sword

Hello everyone,

I know it's been a long time since the last update. I've been busy with my personal life but the project is far from dead. In fact, here is the latest preview of the Jinei beta. As you can see there are still more spriting to be done but the coding is done for the most part. Check it out!



Jinei will have low defense and attack, but he is the only character in the game that will fully utilize the Kenki system. His shin no ippo attacks have powerful effects when he has higher kenki than the opponent. Effects include power drain, poison, and even freeze opponents.

Other than shin no ippo, his primary special attack is a rekka which can be used in combos.

He will be available in the next full game update which will hopefully come out by the end of the summer. Until next time!
    

Re: Makimachi Misao Progress

 February 01, 2016, 02:01:43 am View in topic context
 Posted by Aoshi24  in Makimachi Misao Progress (Started by Aoshi24 January 26, 2014, 06:00:49 am
 Board: Rurouni Kenshin: Soul And Sword



Here is a preview video of the alpha versions of Makimachi Misao and Hiko Seijuro.

Misao's sprites are being worked on by the talented DanMT.  If anyone has great quality images of Misao that I could possibly use for her hyper portraits, please send them my way and you will be credited. Thanks!

Currently Finished Sprites:
Small portrait
Stand
Turns
Stand to crouch
Crouch
Walk
All jumps
Run
Hop Back
Run
1 Intro
Taunt
Roll
Get up
    

Re: Udo Ji-nei Progress

 December 21, 2015, 04:25:38 pm View in topic context
 Posted by Aoshi24  in Udo Ji-nei Progress (Started by Aoshi24 June 13, 2014, 11:07:32 pm
 Board: Rurouni Kenshin: Soul And Sword

I sincerely apologize for the lack of updates. Unfortunately, I haven't had much free time to work on the project. Jinei and Misao are still in the works though so don't worry!  It may take awhile to complete with my busy schedule.

Here is a brief video of Jinei's 2 hyper moves... the Shin No Ippo Suffocation and the Hyouki No Jutsu.


Shin No Ippo Suffocation drains the opponents life for 10 seconds. It is unblockable but it only works if Jinei has higher Kenki than the opponent.

Hyouki No Jutsu gives Jinei infinite kenki. With this powerup, he can use tsunagi techniques multiple times and he can use shin no ippo freeze during a combo. His max kenki also refills his power level faster.

If you don't hear from me again, I wish you all a Merry Christmas and Happy New Year!
    

Hiko Seijuro Progress

 August 20, 2015, 08:02:18 pm View in topic context
 Posted by Aoshi24  in Hiko Seijuro Progress (Started by Aoshi24 August 20, 2015, 08:02:18 pm
 Board: Rurouni Kenshin: Soul And Sword

Hey all,

I know a lot of people have been asking for the Superman himself and so we finally have some good news for you!  Thanks to the efforts of cj2fly07, we finally started to come up with concept sprites.  Check them out below!

Note that there are still some work to be done in coloring/shading and making him look less Haomaru but at least we have a base idea.  Let us know what you think and we will work on it! Thanks!





    

Re: Udo Ji-nei Progress

 August 20, 2015, 07:48:46 pm View in topic context
 Posted by Aoshi24  in Udo Ji-nei Progress (Started by Aoshi24 June 13, 2014, 11:07:32 pm
 Board: Rurouni Kenshin: Soul And Sword

Thanks for the nice words man!  I got the draining idea from Spinal on KI on Xbox One and I knew it was the perfect fit for Jinei's gameplay.
    

Re: Udo Ji-nei Progress

 August 05, 2015, 01:29:47 pm View in topic context
 Posted by Aoshi24  in Udo Ji-nei Progress (Started by Aoshi24 June 13, 2014, 11:07:32 pm
 Board: Rurouni Kenshin: Soul And Sword

Thanks man!

Sano is actually taller than Jinei. Sano is 5'10"and Jinei is 5'8". Any slight differences in height can be fixed through coding.
    

Re: Udo Ji-nei Progress

 August 03, 2015, 05:59:31 am View in topic context
 Posted by Aoshi24  in Udo Ji-nei Progress (Started by Aoshi24 June 13, 2014, 11:07:32 pm
 Board: Rurouni Kenshin: Soul And Sword

Check out the latest Udo Jinei Alpha preview! At the moment, he has 5 normal attacks, his backpass attack (featured in his epic fight against Kenshin), his Shin No Ippo variations, and all his hurt animations. Enjoy!

Note that he has 3 variations of the Shin No Ippo special.
  • Weak version drains opponent's kenki,
  • medium drains power (if opponent has lower kenki), and
  • heavy freezes the opponent (if opponent has lower kenki).



Next on the list are the rest of his normal attacks, specials, and his Shin No Ippo hyper (which will drain opponents health over time).
    

Re: Rurouni Kenshin Soul And Sword Beta UPDATE 02/28/15

 June 17, 2015, 05:35:25 am View in topic context
 Posted by Aoshi24  in Rurouni Kenshin Soul And Sword Beta  (Started by Aoshi24 August 11, 2014, 12:05:37 am
 Board: Rurouni Kenshin: Soul And Sword

The Summer Update patch is here!  You can find the download link here... http://soulandsword.ruroken.com/game/download/

-------------------------------------------------
INSTRUCTIONS AFTER EXTRACTING:

1. Copy and paste "chars" and "data" folders into "Rurouni Kenshin SAS 1.0" or "Rurouni Kenshin Soul and Sword" folder
2. If asked, click "Replace the files in the destination"
3. That's it!

Update Log 06/15/15
-------------------------------------------------
What's done in this version ?

Spoiler, click to toggle visibilty


    

Re: Udo Ji-nei Progress

 June 17, 2015, 05:25:41 am View in topic context
 Posted by Aoshi24  in Udo Ji-nei Progress (Started by Aoshi24 June 13, 2014, 11:07:32 pm
 Board: Rurouni Kenshin: Soul And Sword

Here is a minor update video on Ji-nei.. which starts at 3:12.



Basic moves, Standing get-hits, and standing hard punch sprites are done.  Hyoki no jutsu and Shin No ippo animations are done as well. Progress is slow since the original spriter couldn't continue anymore.  I will be working on the sprites from now on but I am hopeful that Jinei will be available sometime in October or November.

Some notes on the specials:
+ Hyoki no Jutsu boosts his kenki by 50% but consumes 500 power
+ Shin No Ippo freezes his opponents if Jinei's Kenki is higher than his opponent's
    

Re: Character of the Month: March 2015 Nominations

 April 04, 2015, 02:11:09 am View in topic context
 Posted by Aoshi24  in Character of the Month: March 2015 Nominations (Started by 【MFG】gui0007 April 02, 2015, 05:01:39 am
 Board: Contributions of the Month

I guess I'll nominate my character.  Wish everyone luck!

Shishio Makoto by Aoshi24 - 1
    

Re: Shishio Makoto by Aoshi24

 March 16, 2015, 07:18:47 pm View in topic context
 Posted by Aoshi24  in Shishio Makoto by Aoshi24 (Started by Aoshi24 March 15, 2015, 05:05:47 am
 Board: Your Releases, 1.0+

I took down all of the characters that I've released in the past since I'm now focusing more on the Full Game.  You can still play all the characters that I've done so far in the Full Game Beta.  You can find it in another thread named "Rurouni Kenshin Soul And Sword Beta UPDATE 02/28/15"
    

Re: Rurouni Kenshin Soul And Sword Beta UPDATE 02/28/15

 March 15, 2015, 05:54:18 pm View in topic context
 Posted by Aoshi24  in Rurouni Kenshin Soul And Sword Beta  (Started by Aoshi24 August 11, 2014, 12:05:37 am
 Board: Rurouni Kenshin: Soul And Sword

Thanks for the kind words everyone. I hope you are all enjoying the game. Stay tuned for more info on the other characters in the full game project sub-forum!
    

Re: Shishio Makoto by Aoshi24

 March 15, 2015, 03:31:08 pm View in topic context
 Posted by Aoshi24  in Shishio Makoto by Aoshi24 (Started by Aoshi24 March 15, 2015, 05:05:47 am
 Board: Your Releases, 1.0+

The AI should be working. Check your AI setting to make sure it's in level 4 or more. Shishio ai doesn't use specials or hypers in level 1-3.