
Board: IKEMEN Releases
https://github.com/ikemen-engine/Ikemen-GO/releases/tag/nightly
The stable version 0.99 is outdated at this point, so most people have started using nightly builds while 1.0 doesn't come out.
particularly anything related to a return of ElecBytes or an update of MUGEN 1.1.I don't know how long you were away but that hardly matters anymore. Ikemen GO already has more features than Mugen 1.1.
[Command]You don't need these two inputs because you can't do the second one without doing the first one. Only the first one is necessary (the second is incorrect anyway). They also lack "~" like Basara said.
name = "623a"
command = F, D, DF, a
time = 25
[Command]
name = "623a"
command = F, D, DF, F, a
time = 25
[State -2]
Type = VarSet
Trigger1 = Roundstate = 4
V = 41
Value = LoseKO
;Variables with this index and above will not have their values
;reset to 0 between rounds or matches. There are 60 int variables,
;indexed from 0 to 59, and 40 float variables, indexed from 0 to 39.
;If omitted, then it defaults to 60 and 40 for integer and float
;variables repectively, meaning that none are persistent, i.e. all
;are reset. If you want your variables to persist between matches,
;you need to override state 5900 from common1.cns.
IntPersistIndex = 0
FloatPersistIndex = 0
<01.03.2025>
- Guard level indicator now appears approximately at the hit spark position
- Crossup indicator does not show if an attack can't be blocked
- Fixed behavior when players have different localcoords
Is there something to put in the stage.def to omit the stage from any zoom effects for instance the call of duty zombies is bonus game is unplayable with this I want to use stage0-720.def and my character goes sliding in to suicide.There's a constant that you can add to the stage that disables the module. It's explained in the readme.
The module works and has been a great addition to my Ikemen built, but there are some interactions that are perhaps unwanted. For example, your Shin Gouki has a reversal /counter special and with this module activated the counter attack gets clashed as well which makes the move useless. Maybe you can take a look hereI fixed this a long time ago but had been sitting on the update because I was kind of stuck on something. Should be working now.
<26.01.2025>
- Fixed bug where tagging in behind the enemy could push them longer than supposed to
- Fixed being able to tag for free while getting up from the floor
- Counter Tag no longer forcibly removes all recoverable health
- Added a new option to pause the game while tagging. It affects a few other aspects of the system
- Added several other new config options
i like this a lot, makes for some hype moments and dope screenshots lolClassic choice of characters, heh.
The bar doesn't show the stun message in P1 and I also report that Yuri doesn't have the correct color of the super pause screen pack in Hien senpukyaku (level 2) and Raiodama (level 1) respectively.Which versions of Ikemen and the bars are you using? Take note that there was a change in the engine recently that changed how the stun bar works.
hi, I downloaded 8v8 ikemen go patch, but I don't understand why when I enter the options and make changes, it deletes the following strings in the config.iniIf it's the 8v8 patch I'm thinking, it was made from an unstable build so it probably has whatever bugs were there.