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Re: Jubei Yamada in CVS Style

 December 31, 2023, 03:53:26 am View in topic context
avatar  Posted by Inactive user  in Jubei Yamada in CVS Style (Started by Rabano December 20, 2023, 04:02:39 am
 Board: Sprite Projects

I've never thought Jubei would be done, that's awesome

congrats for the sprites, they're fabulous...
    

Re: Cammy Delta Red 2022 UPDATE

 November 29, 2023, 10:31:20 pm View in topic context
avatar  Posted by Inactive user  in Cammy Delta Red 2022 UPDATE (Started by Tiger-Boy February 09, 2022, 03:33:04 am
 Board: Projects

This Cammy is incredible, I just have doubts regarding the color of the boot, which for me would be black or green with the red sock, in my opinion this color of boot reminds me of the Killerbee Outfit from SFA, if you changed it to black or green with the red sock, Wouldn't it look cooler?
    

Re: Alfred Airhawk w/MAX MODE and EX MOVES

 November 29, 2023, 10:26:50 pm View in topic context
avatar  Posted by Inactive user  in Alfred Airhawk w/MAX MODE and EX MOVES (Started by AnimugenZ November 29, 2023, 09:52:35 pm
 Board: Edits & Addons 1.0+

Fabulous char, you always make a great work, I love alfred, i hope he gets a CVS POTS version someday too.

Thanks!!!
    

Re: New Faces for CVS POTS in 2024 - What are your requests?

 November 24, 2023, 01:36:36 am View in topic context
avatar  Posted by Inactive user  in New Faces for CVS POTS in 2024 - What are your requests? (Started by Inactive user November 22, 2023, 03:36:56 am
 Board: Idea Engineering


DivineWolf and Dampir have great contributions too.

About Dampir his Sffs, they are very good for a CVS looking, even more considering it's not so easy to do.

In my case, as I don't know how to change the sprites, I use reduced color management for a more CVS looking.




CVS colors usually have some nuances and specific shades, generally lighter or softer, when they are strong the hue is still softened.

Sometimes we need to sacrifice some dark tones or hide them with key tones that disguise an aspect that differs from the CVS standard, if you get the colors right there are some that look great.
    

Re: New Faces for CVS POTS in 2024 - What are your requests?

 November 23, 2023, 05:06:42 am View in topic context
avatar  Posted by Inactive user  in New Faces for CVS POTS in 2024 - What are your requests? (Started by Inactive user November 22, 2023, 03:36:56 am
 Board: Idea Engineering



Iroha

One of the characters I wanted to see in CVS POTS would be Iroha, but I believe her conversion must have some difficulty, because she would certainly be excellent in this style.

What I like about POTS characters is that the creator changes 4 buttons to 6 and standardizes the hitsparks for those who like compilations.

    

Re: New Faces for CVS POTS in 2024 - What are your requests?

 November 23, 2023, 04:38:08 am View in topic context
avatar  Posted by Inactive user  in New Faces for CVS POTS in 2024 - What are your requests? (Started by Inactive user November 22, 2023, 03:36:56 am
 Board: Idea Engineering

Well, when I said we all love CVS POTS, that means it's a Thread aimed at those who really like this style, that doesn't mean everyone in general.

I like this style because even though the character isn't perfect, the creators add a lot of things and revitalize forgotten characters.

I opened it so that each of you can post your CVS POTS requests indicating what the character would be, keep in mind that this Thread is for those who really love this style, if you don't like it, it won't be useful for you.
    

New Faces for CVS POTS in 2024 - What are your requests?

 November 22, 2023, 03:36:56 am View in topic context
avatar  Posted by Inactive user  in New Faces for CVS POTS in 2024 - What are your requests? (Started by Inactive user November 22, 2023, 03:36:56 am
 Board: Idea Engineering



I really want to thank every creator who has created CVS POTS versions of various characters, certainly one of the most successful templates for mugen, but there are still many wonderful characters that deserved a conversion too, below I leave some suggestions and feel free to suggest who are your dream characters would be getting a POTS version.



Put your characters in the comments, who knows, maybe a creator can make your request a reality.



    

Re: AI Generated Stages Selection

 November 16, 2023, 07:31:52 pm View in topic context
avatar  Posted by Inactive user  in AI Generated Stages - Regional Selection (Started by MatreroG November 10, 2023, 10:38:52 pm
 Board: Your Releases, 1.0+

Could you try to make HD versions of existent stages? it would be amazing!

Surely not perfectly accurated but similar like a inspiration.
    

Re: Hauzer (Warzard/Red Earth POTS style) released

 November 16, 2023, 07:29:28 pm View in topic context
avatar  Posted by Inactive user  in Hauzer (Warzard/Red Earth POTS style) released (updated version 1.02) (Started by Diek Stiekem November 16, 2023, 05:13:25 pm
 Board: Your Releases, 1.0+

It's incredible, I hope some day there are the POTS versions for TESSA and HYDRON, thanks for your great contribution everybody loves POTS STYLE.
    

Re: Assorted AI-generated stages

 November 03, 2023, 03:09:56 am View in topic context
avatar  Posted by Inactive user  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+


I think it´s possible use old low-res stages to create AI versions in HD concept.

and surely to create stages new stages for projects.

The AI seems to economize a lot of work for all.

 
    

Re: Stages with AI-Generated

 November 03, 2023, 03:03:57 am View in topic context
avatar  Posted by Inactive user  in Stages with AI-Generated 1.1/1.0 (Started by Kamui_De_Los_Vientos November 02, 2023, 01:16:23 pm
 Board: Your Releases, 1.0+

It would be very interesting if the people use the AI to make versions of existent stages like a HD version.

it can be a possibility of AI works.
    

IKEMEN GO WITH ITS OWN CUSTOMIZABLE SELECT STAGE SCREEN

 January 14, 2023, 12:52:26 am View in topic context
avatar  Posted by Inactive user  in IKEMEN GO WITH ITS OWN CUSTOMIZABLE SELECT STAGE SCREEN (Started by Inactive user January 14, 2023, 12:52:26 am
 Board: Ikemen General Discussion and Help



This image explains everything guys, I really wish the engine could give us the option to separate the stage selection screen and so on for animations, transitions and different sounds, I believe this could be a module. Sometimes we can be a little ambitious with ideas, but that's how it all comes true.

[Stage Select Screen]

;Transition to separate the Character Select screen to the Stage Select screen.

obs: all the attributes like offset,layerno and scale are considered.

;Portrait for the stage (sprite or animation)

stage.portrait.spr =
stage.portrait.anim =


;Portrait for the stage background (sprite or animation)

stage.portrait.bg.spr =
stage.portrait.bg.anim =


;Arrow icon for indicate right/left (sprite or animation)

stage.arrow.spr =
stage.arrow.anim =

;Stage voice (Narrator of the stage name, sound added in system.snd)

stage.snd = 3000.0


;music (Own soundtrack for this screen)

stage.bgm = sound/stage.mp3

; stage SFX

stage.move.snd = 100.0
stage.done.snd = 100.1
cancel.snd = 100.2

; used to put the name of the stage

stage.name.text = "%s"
stage.name.font=


; used to put a story for the stage

stage.description.text= "%s"
stage.description.font=


So what do you guys think, could you give more suggestions for this modules and what can be further implemented?

    

Re: SCORE RESULT IN A DIFFERENT CONCEPT

 January 03, 2023, 01:12:44 am View in topic context
avatar  Posted by Inactive user  in SCORE RESULT IN A DIFFERENT CONCEPT (Started by Inactive user January 02, 2023, 06:30:48 pm
 Board: Ikemen General Discussion and Help

Another problem about the score result is the sound, is there a line to summon the sound for number count?

Sometimes it feels like no one has thought about this before, because you haven't asked this question anywhere.
    

SCORE RESULT IN A DIFFERENT CONCEPT

 January 02, 2023, 06:30:48 pm View in topic context
avatar  Posted by Inactive user  in SCORE RESULT IN A DIFFERENT CONCEPT (Started by Inactive user January 02, 2023, 06:30:48 pm
 Board: Ikemen General Discussion and Help

Not all fighting games use colored bars with Rank letters for a score result, there are different concepts in each game, does anyone know how to do this?

I have this one


I imagine like that:


I'd like a concept more similar to Street fighter with names and numbers instead of color bars.

    

UNOSHE TAG SYSTEM MIXED WITH IKEMEN GO

 December 28, 2022, 03:18:21 am View in topic context
avatar  Posted by Inactive user  in UNOSHE TAG SYSTEM MIXED WITH IKEMEN GO (Started by Inactive user December 28, 2022, 03:18:21 am
 Board: Ikemen General Discussion and Help

UNOSHE TAG SYSTEM MIXED WITH IKEMEN GO

Has anyone thought of the possibility of using the unotag patch on a character and taking the command lines from the file and defaulting to all characters in one test?

Let's imagine that we have a 3vs3 trio
Q/W swap characters with each other normally.

But the second character is called for a helper attack using b+y

The third character is called with c+z and also does his helper attack.

Let's imagine that this attack corresponds to animation 1000 and if you don't have it, you can create it.

And switches to a 1100 attack like anti-air if the opponent is in jump.

Using unotag in Simul mode in IKEMEN GO we can exchange and use normal helper attacks with up to 2 players, but the third enters together with the second because there is no separation of buttons.

Would it be possible to separate the third or fourth player by assigning other buttons and still take advantage of Unoshe's unotag tool?

I would like to switch with Q/W and call a helper attack with C+Z for the second player and B+Y for the third player using anim attack 1000 for example, does anyone know if this is possible?
    

Re: [IKEMEN ONLY] Tag/Simul Compatible Patch for OHMSBY style characters.

 December 27, 2022, 02:31:48 am View in topic context
avatar  Posted by Inactive user  in [IKEMEN ONLY] Tag/Simul Compatible Patch for OHMSBY style characters. (Started by lui December 24, 2022, 10:03:59 pm
 Board: IKEMEN Releases


Any knows to say me what the mode more similar to this tag system setup?

    

Re: IKEMEN GO - TAG ASSIST MOVES

 October 08, 2022, 03:10:23 am View in topic context
avatar  Posted by Inactive user  in IKEMEN GO - TAG ASSIST MOVES (Started by Inactive user October 05, 2022, 08:35:32 am
 Board: IKEMEN Releases

Orochikyo's system does exactly what you want. If you had bothered to actually read the link provided you'd see how to define the states for switch-ins and assist specials.

They've made a separate striker system (for non-tag modes), but the one I linked is the tag system, in Ikemen you can set assists, team supers, snapbacks, variable cross, and a bunch of things that unotag can't even do, but allows you to simply toggle it to your needs.

The following are some of the options they've included in their code in their common.const file


Thank you guys! I will study more about this code calmly, Days ago i've thought it would be impossible to learn how to make cutscenes for Ikemen go, but now i got it, i just need to handle all this codes in my mind and everything will works right. 
    

Re: IKEMEN GO - TAG ASSIST MOVES

 October 07, 2022, 10:25:29 am View in topic context
avatar  Posted by Inactive user  in IKEMEN GO - TAG ASSIST MOVES (Started by Inactive user October 05, 2022, 08:35:32 am
 Board: IKEMEN Releases


    

Re: IKEMEN Plus Ultra

 October 07, 2022, 09:48:04 am View in topic context
avatar  Posted by Inactive user  in IKEMEN Plus Ultra (Started by CD2 February 18, 2022, 11:42:35 pm
 Board: IKEMEN Releases

do you think is possible to use unotag with this engine and make battles between 3 vs 3 and able to do assist moves and get to change all the characters in a perfect tag system in MVC2?

    

Re: IKEMEN GO - TAG ASSIST MOVES

 October 07, 2022, 09:45:57 am View in topic context
avatar  Posted by Inactive user  in IKEMEN GO - TAG ASSIST MOVES (Started by Inactive user October 05, 2022, 08:35:32 am
 Board: IKEMEN Releases

Just curious have you run into OrochiCr's tag system?

[youtube]https://www.youtube.com/watch?v=BhUNnNt6QeQ&ab_channel=OrochiCr[/youtube]

It's fairly straight forward, and he's actively updating it, and developing it. It's very user friendly and customizable, I would recommend taking a look at his site https://costaricaonfoot.blog/2022/03/18/ikemen-go-how-to-use-orochi-kyos-tag/#start

Thanks, but this is not i what looking for yet.

MVC1 maybe i can change to adjust more suitable, but in the kof2000 striker is not what i have thought because i need i change where the partner makes a attack and we can change the characters during the fight too.

I'm looking for something like Unotag.