YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
???? is Offline
Contact ????:

????

User

Messages by ????

    

Re: Hasedo's Aurora

 April 01, 2010, 03:33:30 am View in topic context
avatar  Posted by ????  in Hasedo's Aurora (Started by Shiny March 31, 2010, 07:58:42 pm
 Board: Edits & Add-ons

hes some shitty whitenoise poster that only posts when someone in a chatroom links him to a thread

motvn is different in that he got several chances and blew them all so now he's permanently banned. anyone else that blew several chances would get the same treatment.

(Glocks) -1 :mrox:
I blew my chances when i was at this forum.. yet i dont regret about it since
Probably the wisest thing to leave this shit of a forum.. especially with mods like you and Jesusprick there..

And btw

Quote
quit fucking implying we're playing favorites.

The truth hurts does it?
    

Re: MOTVN Archives

 March 30, 2010, 01:31:30 am View in topic context
avatar  Posted by ????  in MOTVN Archives - Updated (Started by Mog March 09, 2010, 09:36:32 pm
 Board: Found Releases

    

Re: Sky City Tokyo (Blame Ninja Gaiden Sigma 2) :P

 October 13, 2009, 10:01:44 am View in topic context
avatar  Posted by ????  in Sky City Tokyo (Blame Ninja Gaiden Sigma 2) :P (Started by Negative Edge October 13, 2009, 01:54:01 am
 Board: Your Releases, older Mugen

like i said before, the master  :suttrox:
You might want to brush up on meaning of the word "master"

Everything from incorrect bounds to lack of floor tension and other coding mishaps that even most novice stage coders don't blunder, plague this release. The hard edge around the buildings and glow make them stick out way too much and just give the impression that they were cut badly. The moon... what happened to the moon? The lack of balance between color and lighting hits like a slap in the face. If you were going for a certain type of style, your aim was fairly off. Nothing about this stage meshes well and overall feels like it's lacking in a lot of areas. At this point it looks, plays, and feels like a prettied up Azamix stage.

Regardless its still a decent stage..  --;
    

Re: Glass Box

 July 16, 2009, 04:45:12 pm View in topic context
avatar  Posted by ????  in Glass Box (Started by TOHO July 16, 2009, 05:38:25 am
 Board: Edits & Add-ons

because i rox!

"needs a :mrox smiley"

-1 Glocks @ J00

No no Syn, its..


(Glocks) -1 :mrox:

At least you aren't part of my rouge's gallery..
All of them do it on purpose for their grudge towards me..

Ontopic:
Credit is given when credit is due, Mugen is an art, and Deviants too..

(In before a not so intresting friend starts to waste my time with a Bait Attempt)

    

Re: Contra III alien MotherShip mini game released.

 June 17, 2009, 04:33:00 pm View in topic context
avatar  Posted by ????  in Contra III alien MotherShip mini game released. (Started by Negative Edge June 14, 2009, 09:00:40 pm
 Board: Your Releases, older Mugen

* Jango readies his popcorn.

Also I like how Claude posted out of nowhere acting like he's just a passing member and not staff of Club SyN.


Unless you have something technical to say about Syn's creation, you wouldn't have a reason to reply in this thread aside the baiting and the offtopic wise ass remarks that you always do.  --;

(then again i might look foward to continue our little rivalry)

Syn:

Will the Mini game still work with characters who are patched with the CS X screenpack?


    

Re: Contra III alien MotherShip mini game released.

 June 15, 2009, 12:00:28 am View in topic context
avatar  Posted by ????  in Contra III alien MotherShip mini game released. (Started by Negative Edge June 14, 2009, 09:00:40 pm
 Board: Your Releases, older Mugen

I believe the correct spelling is "Mission Briefing"

"I" before "E" except after "C"

So what? Its Mugen, not English class...  --;


Anyways syn, aside from that minor spelling things are looking good in your direction with this mini game,
but are the supers usable?
    

Re: *new* SHADOW BIND - CS-X-SP - Dragon Gate sneak peek

 January 26, 2009, 11:15:48 am View in topic context
avatar  Posted by ????  in Re: *new* SHADOW BIND - CS-X-SP - Dragon Gate sneak peek (Started by Titiln January 25, 2009, 02:59:10 am
 Board: M.U.G.E.N Discussion

    

Re: *new* SHADOW BIND - CS-X-SP - Dragon Gate sneak peek

 January 26, 2009, 10:54:43 am View in topic context
avatar  Posted by ????  in Re: *new* SHADOW BIND - CS-X-SP - Dragon Gate sneak peek (Started by Titiln January 25, 2009, 02:59:10 am
 Board: M.U.G.E.N Discussion



@Claude: I know this is an amazing concept, but it's called feedback. Try it sometime, it makes the ladies swoon.

Ohhh i got another Amazing concept for you Dickface and its called Respect.. it makes you grow some serious balls.. now that would make the ladies wet..(and Jango as well.. BTw how are you and him getting along?)  8)

But seriously,
what you just said earlier to motvn isn't what i called feedback.. its more like bad blood..  --;
You've been like this since the first time i saw you.. then again this topic isn't about you.. this is about his stage.  :)


 
    

Re: *new* SHADOW BIND - CS-X-SP - Dragon Gate sneak peek

 January 26, 2009, 10:39:13 am View in topic context
avatar  Posted by ????  in Re: *new* SHADOW BIND - CS-X-SP - Dragon Gate sneak peek (Started by Titiln January 25, 2009, 02:59:10 am
 Board: M.U.G.E.N Discussion


 -The reflection works totally against it given the lighting, or at least a reflection of this intensity. It should be much more subdued given the lighting from the surrounding area and the floor.

 --;

-The falling lava effect doesn't look very good at all. It probably would have been better to have it focused and non-transparent in the background. As it stands it's distracting.

The lava is already looking fine as it is.. Its 2d What did you exepct..
As far as i know, this lava portion isn't distracting much..(Chances are its your perception..  o_O)
 


-Why do the flames flicker in and out? Do the statues have a gas problem?

Do stages REALLY need to make sense for you.. ?  --;


-This is what annoys me about those massive banners though: they can give the wrong impression about your stage and it's appearance. Someone looking at it could easily assume binary fades across the screen and there's a large Japanese symbol plastered in the upper center, neither of which is there. You should let screenshots sell your work to the public, not these pseudo-ads.

What are you? God? :P
    

Re: Xat For Mugen Guild

 January 24, 2009, 11:48:06 am View in topic context
avatar  Posted by ????  in Xat For Mugen Guild (Started by ExShadow January 23, 2009, 11:33:00 pm
 Board: Feedback

OMG posers!  ;P
 
    

Re: Math for the Algebraically Challenged

 December 14, 2005, 08:52:28 am View in topic context
avatar  Posted by ????  in Math for the Algebraically Challenged (Started by aokmaniac13 November 20, 2005, 04:19:10 pm
 Board: Tips, Tricks, Tutorials

ARe these for how the way the character moves in mugen?

I would like to know..  :-\
    

Re: Math for the Algebraically Challenged

 November 22, 2005, 01:22:52 am View in topic context
avatar  Posted by ????  in Math for the Algebraically Challenged (Started by aokmaniac13 November 20, 2005, 04:19:10 pm
 Board: Tips, Tricks, Tutorials

FEh.. too easy...  :D

sup Mugen coding class 101  :P