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BurningSoul

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Messages by BurningSoul

    

Re: BurningSoul's Edits

 September 17, 2021, 12:11:01 AM View in topic context
 Posted by BurningSoul  in BurningSoul's Edits  (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

First Post Updated,Angela Belti has been added to Power Instinct Section
    

Re: The Next Big Thing in Bloodsports - Zico Silva

 September 16, 2021, 09:06:22 PM View in topic context
 Posted by BurningSoul  in The Next Big Thing in Bloodsports - Zico Silva (Started by Sean Altly January 25, 2021, 04:17:38 AM
 Board: Last Bout: Styles Will Clash

    

Re: Death Battle (And sprite fight animations)

 September 15, 2021, 06:35:00 PM View in topic context
 Posted by BurningSoul  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

Reverse Flash is definitely faster and can do a lot of hex shit,but I think Black is just stronger,basing it off the Broly vs Hulk fight and their math on anime Base Goku being equivalent to Battle of Gods SSG Goku which his battle with Beerus sended ripple shockwaves in universe,they are gonna use same SSJ3 multiplier for minumum power output and then add onto the fact that SSB Goku is even stronger and the fact Black kicked his ass,also Base Black was keeping up with SSJ and maybe 2 Goku pretty well so he might even be way stronger in this math,not to mention how Black wasnt erased from timeline despite being Hakai-ed by Beerus,meaning that time manipulation might not work so well,I think All Black needs is to land a hit,His Zenkai Boost unlike others seems to not need being through a near death experience and can just increasingly make him stronger,Idk how Durable or unkillable Reverse Flash is,If Black can just hit him with that dimension cuting scythe,he is done.tho question is will he be able to land an hit tho
    

Re: CVS yashiro sff LR

 September 08, 2021, 09:31:06 PM View in topic context
 Posted by BurningSoul  in CVS yashiro sff LR (Started by demongorne August 09, 2021, 10:51:25 AM
 Board: Requests

I'm prett sure falcon set is missing a lot tho,just compared it to Kofwing and Don Drago versions,
    

Re: KoF XV

 September 04, 2021, 02:26:23 AM View in topic context
 Posted by BurningSoul  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Ash's flames look inverterted to give it a different  look.with glowy edges.
    

Re: Death Battle (And sprite fight animations)

 September 03, 2021, 02:53:20 AM View in topic context
 Posted by BurningSoul  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

My genuine question would be if Korra's Energy Bending can turn this around as she can turn off people's bending,sure not same as mutant gene abilities but food for thought,she might be able to reflect any lightining stuff easily tho,I dont see her having enough power to finish Storm,Idk how durable is Storm?
    

Re: Death Battle (And sprite fight animations)

 September 03, 2021, 02:50:03 AM View in topic context
 Posted by BurningSoul  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

Korra is hands down matched with X-Men's Storm because the DB team has brought up this match as one they've wanted to do prior and have had polls on it/discussed it.  It's probably a stomp in Korra's favor though???
Woah, how strong are Avatar The Last Airbender characters? Cuz like, just recently Storm terraformed Mars. Her peak moments are pretty fucking nuts.

In the Korra series finale, Korra took energy bending to a new level by bending the energy from Kuvira's weapon, saving Kuvira's life, destroying the weapon.The weapon was at least nuclear
    

Re: Dudley by Buckus

 September 02, 2021, 03:42:41 PM View in topic context
 Posted by BurningSoul  in Dudley by Buckus (Started by BurningSoul July 07, 2019, 05:21:36 PM
 Board: Edits & Addons 1.0+

3rd feedback:
-Intro 1-2 has the wrong landing sound effect when he jumps out of the car and touches the ground, which should be (52,0).
-The landing effect on the back dash has two sounds and neither of them is the correct one. Should only be one and it's (52,0).
-The punch throw has no swing sound when it missed.
-The swing sound's timing on the kick throw is off.
-Standing LP has no light punch swing sound and doesn't play the voice clip consistently.
-His taunt has a normal guard spark instead of a special one when the flower is blocked and has no guard sound effect.
-Jet Upper doesn't have a normal jump sound along side the swing sound effect like the EX version does.
-Rolling Thunder has no guard spark sound effects when blocked (I accidentally missed this as it's not listed on the readme as a level 1 super).
-The readme is incorrectly listed for the supers as Rolling Thunder is level 1 and MAX Rolling Thunder is level 2.
-Both versions of Rocket Uppercut still doesn't have a landing effect for the first two times he touches the ground and normal jump sounds on each leap (For the last leap, you can use the super jump equivalent).
-He doesn't glow during his power charge.
-Using MAX mode briefly creates a clone of himself and disappears after he returns to his standing animation (Was he intentionally trying to throw a flower during this state? If so, that caused the clone instead of the flower to appear).
-The dodge sound effect should be the light kick swing sound (Which I noticed does not exist on the snd as only the punch variants such as swing and hit sounds are there).
-The snd has some duplicate sound effects such as (770,0).

This is the rest of the feedback I was going to in-depth looking before the bugs on the previous one happened. I believe this should be all of it.

thanks,want the last update to be final so taking my time,
    

Re: add004basic

 September 02, 2021, 12:21:45 AM View in topic context
 Posted by BurningSoul  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+


Well I had to post this
    

Re: Hugo [ ヒューゴー ]

 September 02, 2021, 12:20:04 AM View in topic context
 Posted by BurningSoul  in Hugo [ ヒューゴー ] Mod 51 Palettes (Started by EL Parasito De La Web September 01, 2021, 12:01:53 AM
 Board: Edits & Addons 1.0+

Anyone with basic txt knowledge can remove add leftover codes,also pls not post this on my thread of sth pls?
    

Re: Hugo [ ヒューゴー ]

 September 01, 2021, 08:10:46 PM View in topic context
 Posted by BurningSoul  in Hugo [ ヒューゴー ] Mod 51 Palettes (Started by EL Parasito De La Web September 01, 2021, 12:01:53 AM
 Board: Edits & Addons 1.0+

lol you cant just repost a link to an entire char just cause you made and added pals to it smh,just open a pal thread,
    

Versus Series Lifebars+Score System

 August 31, 2021, 07:36:05 PM View in topic context
 Posted by BurningSoul  in Versus Series Lifebars+Score System (Started by BurningSoul August 31, 2021, 07:36:05 PM
 Board: Edits & Addons 1.0+

https://mugenguild.com/forum/topics/versus-series-lifebars-1-0-640-x-480-175138.0.html
How to Install
Code:
 Paste Code in CNS to Char CNS/ST probably to Helper/Helpers or to anywhere,
;Make Sure Number 90900 isnt used,if so rename it to different unused number
;;Paste Code in CNS Statedef  -2  to Char Stedef -2 in CNS/ST
if using fightscale=4 in fightdef then add scale=2,2 to explods below,if  fightscale=6 add scale=4,4 instead,if fightscale=2 Do not touch it
;Credits to  Raaja for the Score System
;Shiyo Kakuge for some triggers
;Tag Compatible Yes

paste anims in Air file provided to the fightfx.air file you are using,

Video


Link
https://1drv.ms/u/s!AispdDQgkFaan2jMnXt5Pjmwup7W?e=9LUozn




    

Re: Fei Long by Varo Hades and Bahamian King

 August 29, 2021, 05:17:06 PM View in topic context

may I suggest the Ex move at 0:58 ending with axe kick to ground bounce,idk buffs are more important than accurateness
    

Re: Fei Long by Varo Hades and Bahamian King

 August 26, 2021, 01:21:35 PM View in topic context

    

Re: Dudley by Buckus

 August 21, 2021, 09:00:54 PM View in topic context
 Posted by BurningSoul  in Dudley by Buckus (Started by BurningSoul July 07, 2019, 05:21:36 PM
 Board: Edits & Addons 1.0+

2nd feedback:
-The landing effects on intro 1-1 are slightly misaligned, the timing is off and has no landing sound effect on them.
-The running animation now only has one step sound.
-The forward run and back dash has no sound effect on the startups when the dash dust is played.
-The landing sound effect on the back dash and the intro where he touches the ground from jumping or is the wrong one.
-The guard sparks on the basic attacks are bugged as it's a small version of the standing sprite.
-Both versions of Rocket Uppercut is now missing it's wind effects.
-Rocket Uppercut still doesn't have landing effects every time he touches the ground and jump sound effects for each leap.
-Corkscrew Blow, Rocket Uppercut and Corkscrew Cross has no guard spark sound effects.

Is it me or this update is more buggier than the previous one? Some of these issues weren't present before and now made it worse. Did you use an older version of the character or something?

I apoligize,I fucked up again,all fixed
also he no longer autocombos normals,was trying to use a cheap knockoff way to do combos turns out it didnt work and caused auto combos in normals
EX Machine Gun Blow launches higher
    

Re: Korean Dock by Vegaz Parelli & Burning Soul

 August 21, 2021, 06:04:05 PM View in topic context
 Posted by BurningSoul  in Korean Dock by Vegaz Parelli & Burning Soul (Started by kenmasters2812 || VirtuaRichie August 21, 2021, 08:10:12 AM
 Board: Edits & Addons 1.0+

heh noice bro
    

Re: BurningSoul's Edits

 August 20, 2021, 01:19:43 AM View in topic context
 Posted by BurningSoul  in BurningSoul's Edits  (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

New Section added for actual Pots/DW/Infinite Edits
    

BurningSoul's Pots LV3 Portrait Thread

 August 19, 2021, 01:21:58 PM View in topic context
 Posted by BurningSoul  in BurningSoul's Pots LV3 Portrait Thread (Started by BurningSoul August 19, 2021, 01:21:58 PM
 Board: Edits & Addons 1.0+


First Time doin this
Not taking requests,tho I can take suggestions and do them If I like
    

Re: Dudley by Buckus

 August 19, 2021, 11:23:57 AM View in topic context
 Posted by BurningSoul  in Dudley by Buckus (Started by BurningSoul July 07, 2019, 05:21:36 PM
 Board: Edits & Addons 1.0+

asked at Ikemen server,you are probably using an outdated ikemen,time go GO heh
    

Re: (Zangief 360 Update) Rowen's PotS/Infinite Edits

 August 18, 2021, 10:29:35 PM View in topic context
 Posted by BurningSoul  in Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+