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Messages by bass30655

    

Re: Active Tag system

 March 27, 2024, 03:41:27 am View in topic context
 Posted by bass30655  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

ah sorry, maybe I didn't understand, I meant that it is possible to indicate to the script as an additional option (disabled if not configured) that it could be indicated configuration for bars targeting a file, and an n#sprite (similar to how Ikemen config their lifebars) and so the user can choose or/and customize the bars to taste, and another sprite for when it reaches 100% normal change..

This is also with the "counterTag" and it is up to you whether to put bars.
or just a sprite of "Ready" or "ok"


  Right now writing this an idea occurred to me, how the countertag is not that frequent, (since it is charged with enemy damage)

when the activation is made, by the opponent, even a mini-pause and an increase in invulnerability so that it is effectively a countertag, even flash and sound, I imagine  ;D  ;D ... I don't know if you like this idea

As you say, the goal is always to be as practical as possible so any overly complicated addition would break this rule, so they are just ideas thrown into the air.

Greetings!  :)  :goi:
I may revisit the idea of adding pauses and making it flashier down the line. I wanted something "neutral" that'd work with the setup of any player.

so i found a bug where if a character dies and only one is alive, they don't switch out, softlocking the match
This sometimes happens to me also.
What's the version date in your readme file? And does it happen with any character or specific ones?

I noticed that behavior with Krang by Dcat. What was happening is that the char repeatedly sends itself to the KO state every frame and thus bypasses the tag code when KO. I have an idea on how to fix that one at least.

It was mainly OHMSBY style characters and I just downloaded the latest update of your tag code but didn't test it out yet.

Ditto
    

Re: AXX screenpack IKEMEN edit

 March 24, 2024, 08:46:07 pm View in topic context
 Posted by bass30655  in AXX screenpack IKEMEN edit (Started by xcheatdeath March 18, 2024, 10:33:53 pm
 Board: IKEMEN Releases

neat, so we replace the files then?
    

Re: (IKEMEN Only) Command Lists for OHMSBY-styled characters

 March 24, 2024, 03:18:44 pm View in topic context
 Posted by bass30655  in (IKEMEN Only) Command Lists for OHMSBY-styled characters (Started by dreadedpotato February 17, 2024, 07:00:26 am
 Board: Resource Releases

    

Re: (IKEMEN Only) Command Lists for OHMSBY-styled characters

 March 23, 2024, 10:12:50 pm View in topic context
 Posted by bass30655  in (IKEMEN Only) Command Lists for OHMSBY-styled characters (Started by dreadedpotato February 17, 2024, 07:00:26 am
 Board: Resource Releases

The Enigma by Resentone does not have a move list in their folder, I think you missed one
    

Re: New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024

 March 19, 2024, 05:44:38 pm View in topic context
 Posted by bass30655  in New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024 (Started by OldGamer September 27, 2023, 05:40:30 am
 Board: IKEMEN Releases

yay
    

Re: Ikemen GO bug reports

 March 06, 2024, 06:17:27 pm View in topic context
 Posted by bass30655  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

runtime error: index out of range [-1]
goroutine 1 [running, locked to thread]:
github.com/yuin/gopher-lua.(*LState).PCall.func1()
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua1988 +0x212
panic({0x7ff612989600, 0xc012826390})
   C:/hostedtoolcache/windows/go/1.20.14/x64/src/runtime/panic.go:884 +0x213
main.(*Char).actionPrepare(0xc0054ae000)
   D:/a/Ikemen-GO/Ikemen-GO/src/char.go:6079 +0xa85
main.(*CharList).action(0x7ff6128ff300, 0x202a2030?, 0x203d3a2029343328?, 0x730a0d2931303038?, 0x3d2059586b726170?, 0x30202b2030312d20?, 0x2872617628202a20?, 0x35203d3a20293533?)
   D:/a/Ikemen-GO/Ikemen-GO/src/char.go:6837 +0x7a
main.(*System).action(0x7ff6128fe4a0)
   D:/a/Ikemen-GO/Ikemen-GO/src/system.go:1336 +0x479
main.(*System).fight(0x7ff6128fe4a0)
   D:/a/Ikemen-GO/Ikemen-GO/src/system.go:2081 +0x158a
main.systemScriptInit.func57.2()
   D:/a/Ikemen-GO/Ikemen-GO/src/script.go:998 +0x579
main.systemScriptInit.func57(0xc0001389a0)
   D:/a/Ikemen-GO/Ikemen-GO/src/script.go:1046 +0x3d3
github.com/yuin/gopher-lua.callGFunction(0xc0001389a0, 0x0)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua202 +0x37
github.com/yuin/gopher-lua.init.3.func26(0xc0001389a0, 0xc0c0001?, 0xc00021f000?)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua821 +0x379
github.com/yuin/gopher-lua.mainLoop(0xc0001389a0, 0xc000760a80?)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua31 +0xfa
github.com/yuin/gopher-lua.(*LState).callR(0xc0001389a0, 0x0, 0xffffffffffffffff, 0xc00000a7e0?)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua1211 +0x1b4
github.com/yuin/gopher-lua.(*LState).Call(...)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua1967
github.com/yuin/gopher-lua.(*LState).PCall(0xc0001389a0, 0x0, 0xc000760a80?, 0x0)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua2030 +0x145
github.com/yuin/gopher-lua.(*LState).DoFile(0xc0001389a0, {0xc000024978?, 0x0?})
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua396 +0x6b
main.main()
   D:/a/Ikemen-GO/Ikemen-GO/src/main.go:89 +0x218

stack traceback:
   [G]: in function 'game'
   .\external\script\start.lua:1403: in function 'f_game'
   .\external\script\start.lua:1840: in function 'launchFight'
   external/script/default.lua:20: in function <external/script/default.lua:0>
   .\external\script\start.lua:1457: in function 'f'
   external/script/main.lua:3106: in function 'loop'
   external/script/main.lua:3190: in function 'loop'
   external/script/main.lua:4157: in main chunk
   [G]: ?

I get this error whenever I use Sagat by M206 more than one match
 https://mugenguild.com/forum/topics/sfv-supreme-sagat-5-3-191236.0.html
    

Re: Joe, Kyo, and Shingo updated (2024-03-03)

 March 05, 2024, 04:49:51 pm View in topic context
 Posted by bass30655  in Joe, Kyo, and Shingo updated (2024-03-03) (Started by Jmorphman March 04, 2024, 04:10:05 am
 Board: Your Releases, 1.0+

Great news
    

Re: (IKEMEN Only) Command Lists for OHMSBY-styled characters

 February 28, 2024, 11:44:50 pm View in topic context
 Posted by bass30655  in (IKEMEN Only) Command Lists for OHMSBY-styled characters (Started by dreadedpotato February 17, 2024, 07:00:26 am
 Board: Resource Releases

nice job, quick question, think you can have a zip file with all the character movelists, cause holy shit there are a lot of OHMSBY-styled characters

Thanks a bunch! The download link was just swapped from Mediafire to Google Drive for the sake of user convenience, so you should be able to download each folder all at once. I'm afraid I can't do a folder that just has every creator's movelists in the same single folder since that would lead to issues with certain characters like Asuna, who's been made by both OHMSBY and Vinnie.

Thank you
    

Re: (IKEMEN Only) Command Lists for OHMSBY-styled characters

 February 22, 2024, 06:21:58 pm View in topic context
 Posted by bass30655  in (IKEMEN Only) Command Lists for OHMSBY-styled characters (Started by dreadedpotato February 17, 2024, 07:00:26 am
 Board: Resource Releases

nice job, quick question, think you can have a zip file with all the character movelists, cause holy shit there are a lot of OHMSBY-styled characters
    

Re: LIFEBARS PACK

 January 25, 2024, 11:33:23 pm View in topic context
 Posted by bass30655  in LIFEBARS PACK (Started by H•Loader December 18, 2023, 01:40:34 am
 Board: IKEMEN Releases

Love these lifebars
    

Re: End of an Era (2007-2023)

 September 11, 2023, 03:39:35 pm View in topic context
 Posted by bass30655  in End of an Era (2007-2023) (Started by Ricepigeon September 10, 2023, 01:58:49 am
 Board: M.U.G.E.N Discussion

I am going to miss your touhou characters, hope you do well and enjoy whatever you do in the future
    

Re: CVS Redux (Screenpack/lifebar) Updates (3.00 released (27/7/2023)

 July 29, 2023, 09:43:00 pm View in topic context
 Posted by bass30655  in CVS Redux (Screenpack/lifebar/Full Game) Updates (BETA Released (5/1/2024) (Started by DoomJoshuaBoy October 12, 2022, 03:09:10 am
 Board: IKEMEN Releases

nice update
    

Re: My Ikemen Go Screen Pack MADE for the OHMSBY, Tornillo,Ichida's Characters

 April 26, 2023, 03:07:34 pm View in topic context
 Posted by bass30655  in My Ikemen Go Screen Pack MADE for the OHMSBY, Tornillo,Ichida's Characters (Started by OldGamer April 25, 2023, 09:26:50 am
 Board: Projects

See a screen pack like makes me sad we don't have cross tag battle 3.0. great screen pack downloading day 1
    

Re: New release of Ikemen go 99.0 RC1

 March 29, 2023, 07:54:29 pm View in topic context
 Posted by bass30655  in New release of Ikemen go 99.0-Updated with new changes (Started by OldGamer March 06, 2023, 09:43:59 pm
 Board: IKEMEN Releases

It's a nice update, glad win screens play after watch mode matches again.
    

Re: CVS HD (Screenpack/lifebar) Updates (2.21 released 6/3/2023)

 March 28, 2023, 08:18:44 pm View in topic context
 Posted by bass30655  in CVS Redux (Screenpack/lifebar/Full Game) Updates (BETA Released (5/1/2024) (Started by DoomJoshuaBoy October 12, 2022, 03:09:10 am
 Board: IKEMEN Releases

I got size troubles with intros and K.O screens my setting is 4:3 HD 960x720

    

Re: [IKEMEN ONLY] Tag/Simul Compatible Patch for OHMSBY style characters.

 February 09, 2023, 10:19:47 pm View in topic context
 Posted by bass30655  in [IKEMEN ONLY] Tag/Simul Compatible Patch for OHMSBY style characters. (Started by lui December 24, 2022, 10:03:59 pm
 Board: IKEMEN Releases

    

Re: [IKEMEN ONLY] Tag/Simul Compatible Patch for OHMSBY style characters.

 December 24, 2022, 11:24:34 pm View in topic context
 Posted by bass30655  in [IKEMEN ONLY] Tag/Simul Compatible Patch for OHMSBY style characters. (Started by lui December 24, 2022, 10:03:59 pm
 Board: IKEMEN Releases

This is great and just what I need for a cross tag build
    

Re: CvS Roster Discussion

 November 29, 2022, 11:11:05 pm View in topic context
 Posted by bass30655  in CvS Roster Discussion (Started by RagingRowen November 29, 2022, 10:27:30 pm
 Board: M.U.G.E.N Discussion

uneven SNK aside
I go with Raiden vs Fei-long Fake wrester vs movie star
Kula Vs. Ibuki - Lay back
Kula Vs. B.B hood - cute on the outside, deadly weapon on the inside
Rock Vs. Karin? - I got nothing maybe rich Dads
Urien Vs. K - Leader of Evil organization simliar to NESTS (Both got their power from an Evil organization before being replaced)
    

Re: Taiyo High School Rooftop stage for 1.1 + *New* Afternoon Edit

 November 03, 2022, 02:05:08 pm View in topic context
 Posted by bass30655  in Taiyo High School Rooftop stage for 1.1 + *New* Afternoon Edit (Started by President Devon February 03, 2020, 05:40:54 am
 Board: Your Releases, 1.0+

sweet this will again a great round2 stage
    

Re: CVS HD (Screenpack/lifebar) Updates (2.0 released 1/11/2022)

 November 01, 2022, 06:11:20 pm View in topic context
 Posted by bass30655  in CVS Redux (Screenpack/lifebar/Full Game) Updates (BETA Released (5/1/2024) (Started by DoomJoshuaBoy October 12, 2022, 03:09:10 am
 Board: IKEMEN Releases

Congrats! This is really really good looking.

If I may ask... Can you also pack this without the executable? Many of us keep all of our addons in a separate folder and just change a line with the config.json (previously mugen.cfg), to point to our system.def collection.

As it is, after installation in my current folder, I'm getting this error:
Code:
.\external\script\motif.lua:2595: attempt to index a non-table object(nil) with key 'fadein_offset'
stack traceback:
.\external\script\motif.lua:2595: in function 'f_loadSprData'
.\external\script\motif.lua:2631: in function <.\external\script\motif.lua:0>
[G]: in function 'require'
external/script/main.lua:1516: in main chunk
[G]: ?

Yeah same. also can you release the lifebars separate. try doing myself and I can't get the messages to come.