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PRØJECT.13

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Messages by PRØJECT.13

    

Rouga Zanma by R@CE AKIR@ CS by Ryu from Streets

 October 11, 2020, 06:45:12 AM View in topic context
 Posted by PRØJECT.13  in Rouga Zanma by R@CE AKIR@ CS by Ryu from Streets (Started by PRØJECT.13 October 11, 2020, 06:45:12 AM
 Board: Requests

The link in the original release thread for the Color Separation patch is down. Does anyone happen to have it, with the effects still in the SFF? Thanks in advance!
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 03, 2020, 09:17:31 AM View in topic context
 Posted by PRØJECT.13  in KarmaCharmeleon's WIP thread: Updates and more? (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

Oswald, Jedah and Adel were my picks. So excited for the end result lol
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 02, 2020, 11:49:51 AM View in topic context
 Posted by PRØJECT.13  in KarmaCharmeleon's WIP thread: Updates and more? (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

Got a big bias for Oswald, Adelheid, Shen and Jedah on the list, with honorable mentions to K' and Moriya. I feel like these characters would definitely thrive in the P.o.t.S style.
    

Re: Virtual Figher x eSports is comming

 September 28, 2020, 05:57:19 AM View in topic context
 Posted by PRØJECT.13  in Virtual Figher x eSports is comming (Started by yaret September 25, 2020, 04:17:59 PM
 Board: Fighting Games

I initially thought Virtua Fighter ended up dying because of Dead or Alive's existence, and VF characters showing up in DoA5 and its other iterations. I assumed they just merged the games together like SNK did with their fighting games for KoF, but now I dunno... It's weird now lol
    

Re: Yang, Yun and Terry updated (23/09/2020)

 September 25, 2020, 02:44:33 PM View in topic context
 Posted by PRØJECT.13  in Yun updated (17/10/2020) (Started by KarmaCharmeleon September 21, 2020, 12:09:33 AM
 Board: Your Releases, 1.0+

Managed to get some palettes done for Yang. Gonna spoiler them cause of size.

Spoiler, click to toggle visibilty

Also just a suggestion I wanted to make: I know in Street Fighter IV and Capcom vs SNK 2, Raishin Mahhaken has the punch impact sounds, but in 3rd Strike the hits sound more like slashing sounds, which makes more sense since it looks like Yang is ripping clean through them. Was wondering if you would be willing/interested in changing the appropriate hits to slashes instead of impacts? Either way, I'm loving Yang more and more as I keep playing as him.
    

Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)

 September 25, 2020, 04:31:02 AM View in topic context
 Posted by PRØJECT.13  in Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update) (Started by Knuckles8864 February 14, 2017, 03:34:40 AM
 Board: Projects

I like the amount of hits that the 2002 version has, but I also genuinely like how more spaced out the hits are with 2003's variant. Also yes, the laugh is much better in 2003.
    

Re: Yang (BETA) released, Yun and Terry updated (20/09/2020)

 September 23, 2020, 04:35:03 AM View in topic context
 Posted by PRØJECT.13  in Yun updated (17/10/2020) (Started by KarmaCharmeleon September 21, 2020, 12:09:33 AM
 Board: Your Releases, 1.0+

That's understandable for Tourouzan as a whole, but I still think it would be cool if you could at least open up Tourouzan to be canceled into Chou Raishin Mahhaken, since that is the case in SFIV, unless you are truly basing everything outside of that off of Third Strike. One more thing I noticed though this is probably just because of Yang's still in beta, but Tourouzan's effects don't match the palette.

Edit: I also know I talked about this before in either Rose's or Terry's release threads, but I still think you should really just tone down the AI on your characters, man. Dealing with input reading opponents immediately ready to counter your every move is really not fun to deal with. I'm not saying completely neuter them, but some of them are just a bit too much as is.
    

Re: Yang (BETA) released, Yun and Terry updated (20/09/2020)

 September 22, 2020, 01:34:39 PM View in topic context
 Posted by PRØJECT.13  in Yun updated (17/10/2020) (Started by KarmaCharmeleon September 21, 2020, 12:09:33 AM
 Board: Your Releases, 1.0+

Yang was definitely one of my favorite designs of the SF3 debuts, even if I never really played the games all that much. Having a lot of fun with him in my MUGEN, even if I can't do all too much with him just yet =P Some feedback:

- MAX Raishin Mahhaken needs some tweaking. Canceling it out of a good number of his attacks causes the second hit to miss completely, which means the main portion of the super, while still triggering, can be blocked as a result.
- Tenshin Senkyutai feels very inconsistent, especially the MAX variant. I've had moments where the second portion of the attack misses in matches against the same opponent where it's hit before, with no major difference in execution.
- Not sure if this was intentional or not, but Chou Raishin Mahhaken is zero frames, which makes it nigh unblockable.
- Tourouzan isn't cancelable into Chou Raishin Mahhaken, like it is in SFIV.
   - Kinda nitpicky here, but I wish Tourouzan was super-cancelable in general, more super-cancelable special moves would make Yang's offensive options much better, imo.

Still a decently fun character, even for a beta. He lacks some options [or maybe he just has stuff I personally can't wrap my mind around], but I still enjoy playing as him a good deal.
    

Re: MUGEN Video thread

 September 12, 2020, 06:17:18 AM View in topic context
 Posted by PRØJECT.13  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

https://streamable.com/q7p7lh Definitely my favorite MUGEN combo to do. It's so fun and satisfying to use and it looks so smooth.

Characters: Strider Hiryu by DivineWolf, Hayato Kanzaki by Warusaki3.
Stage: Silent Swamp by NexT One.
Music: The Witcher 3 - Hunt or Be Hunted.
    

Re: Far Mountains2019 - X3

 September 11, 2020, 01:40:04 AM View in topic context
 Posted by PRØJECT.13  in Far Mountains2019 - X3 (Started by Charles_2011 September 10, 2020, 01:21:56 AM
 Board: Your Releases, 1.0+

Another shot to the moon. Great job, man.
    

Re: Blaze Fielding by Rhythmness & DivineWolf; Edits by Project.13

 September 05, 2020, 12:30:45 AM View in topic context
 Posted by PRØJECT.13  in Blaze Fielding by Rhythmness & DivineWolf; Edits by Project.13 (Started by PRØJECT.13 September 04, 2020, 04:07:26 AM
 Board: Edits & Addons 1.0+

Well, I am still learning stuff and willing to keep fixing her up as needed. Only things I really wanna do with her gameplay stuff are fix the Embukyaku command, maybe add an EX version and the stuff with Street Combo.

Also, got the CS palette done and some sprites to use for the template:



Doing the CS palette was also a good thing cause I noticed even more sprites that needed to be touched up and separated in places. Not sure if I'm gonna necessarily add anything to what already exists, but I will be touching up on what needs to be. I'll wait to update Blaze with the improved CS once the template is done and I've made a few more palettes.
    

Re: Blaze Fielding by Rhythmness & DivineWolf; Edits by Project.13

 September 04, 2020, 06:56:45 PM View in topic context
 Posted by PRØJECT.13  in Blaze Fielding by Rhythmness & DivineWolf; Edits by Project.13 (Started by PRØJECT.13 September 04, 2020, 04:07:26 AM
 Board: Edits & Addons 1.0+

Oh very nice. But Embukyaku still can't be done and I kinda wish you'd kept the traditional PotS sounds. Might do a patch for that.

I did the template though:


The thing with Embukyaku is that Rhythm got the command wrong in the ReadMe, it's actually supposed to be B, HCB rather than RDP. I wish I could change it in the CMD file but I'm not sure how to edit those when it's got the buffer system implemented. As far as the P.o.t.S hitsounds, it's just personal preference but I honestly just hate the CFJ hitsounds lol, they're just so grating and obnoxious imo. Also the template isn't exactly right: Blaze's midriff is separate from her arms and head, but the template doesn't show that. So if the palette has a different color for the midriff than the rest of the skin, it'll all be the same color as the midriff. Edit: The top isn't separated from the skirt and shoes either, though that might be my fault for not actually having a CS palette ready. I'll work on that now lol


Amazing edit/update 13! Can i implement some of the updates you did on here?
https://mugenguild.com/forum/topics/blaze-fielding-potsdivinewolf-style-rhythmness-gui0007-190306.0.html

Part of me wants to make this a joint project just so we won't basically have two nearly identical characters in the same place. Then again, I'm not entirely sure what you changed with your version lol
    

Re: Blaze Fielding by Rhythmness & DivineWolf; Edits by Project.13

 September 04, 2020, 06:23:06 AM View in topic context
 Posted by PRØJECT.13  in Blaze Fielding by Rhythmness & DivineWolf; Edits by Project.13 (Started by PRØJECT.13 September 04, 2020, 04:07:26 AM
 Board: Edits & Addons 1.0+

The main issue I'm having with making that happen for Street Combo is that it's split up into two different animations: The axe kick and then the combo itself, but the part where Blaze lands is in the start of the combo animation portion of the attack. I tried placing the landing sprites at the end of the axe kick but then the move would just freeze until she gets hit, and I have no idea what kind of code to add for that to not happen lol. If you can help in any way, I would greatly appreciate it.

Also, uh.. Can I ask for someone to make a palette template for me? I have palette images in the folders and they are completely indexed, including the Kikosho colors, but the Kikosho FX aren't part of the image, it's just a sprite of Blaze lol. I'm definitely gonna add more palettes myself, but I'd love to see what others come up with, too. I appreciate all the help you guys can offer!
    

Re: Blaze Fielding by Rhythmness & DivineWolf; Edits by Project.13

 September 04, 2020, 06:08:25 AM View in topic context
 Posted by PRØJECT.13  in Blaze Fielding by Rhythmness & DivineWolf; Edits by Project.13 (Started by PRØJECT.13 September 04, 2020, 04:07:26 AM
 Board: Edits & Addons 1.0+

Thanks, man, I really appreciate that. If you do find anything, I can't make any promises that it'll be fixed in a timely manner, but I'll definitely look into it and see if I can fix it. The only thing I really want to change that I've got no real idea on how to gameplay-wise is to make it so Street Combo only goes through all the way when the axe kick connects, but that requires a lot of animation and state changing that I have no idea about just yet lol. But I am very much glad you're enjoying her, AvP ^^
    

Re: MUGEN Video thread

 September 04, 2020, 05:01:23 AM View in topic context
 Posted by PRØJECT.13  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion



Figured I could post this here, too. Little something I was working on the past week+, wanted to share it with the rest of the fam.
    

Blaze Fielding by Rhythmness & DivineWolf; Edits by Project.13

 September 04, 2020, 04:07:26 AM View in topic context
 Posted by PRØJECT.13  in Blaze Fielding by Rhythmness & DivineWolf; Edits by Project.13 (Started by PRØJECT.13 September 04, 2020, 04:07:26 AM
 Board: Edits & Addons 1.0+



As some of you may know, some time ago Rhythmness/Rhythmical had released a Blaze Fielding character that was pretty much a beta, while also stating that he would not be completing her due to being busy with other projects, as well as being busy in real life. So I decided to go through and change some things with Blaze to hopefully help her feel more fleshed out and complete. I hope this is alright for me to do.

Spoiler: Project.13's Changelog (click to see content)

This was my first time doing something like this, so it might not be done the absolute best. My knowledge of MUGEN coding is still very minimal, so I did what I already knew/was instructed on how to do. On that note, huge thanks to the MUGEN Wizards at SpriteClub for their help, and of course, credit to Rhythmness/Rhythmical and DivineWolf for the original character. Hope you all enjoy!

http://www.mediafire.com/file/v6wyu69tbx2yksk/Blaze_Fielding.rar/file
    

Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits

 September 03, 2020, 06:53:42 AM View in topic context
 Posted by PRØJECT.13  in (Jin by Infinite) Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

It's too samey, tbh. Like other than it having an increased amount of hits, it looks exactly the same from start to finish. Just a suggestion and I'm not sure if this specific variation is based from any game, but I remember seeing a few Karates where their EX ZRK punches the opponent rapidly with both fists and puts them in a crumple state. Why not try using that version instead?
    

Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits

 September 02, 2020, 05:34:46 AM View in topic context
 Posted by PRØJECT.13  in (Jin by Infinite) Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

That's much better, imo. Doesn't drown out the rest of the sounds at all.
    

Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits

 September 02, 2020, 01:41:30 AM View in topic context
 Posted by PRØJECT.13  in (Jin by Infinite) Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

I think that specific explosion sound during Kishin Sanga Geki is a bit much, but other than that it's all looking good. Are you going to add envshake to the move during the Astral Projection as well? I dunno if you can make it look exactly like it did in XIII, but it definitely helps make the move look so much more imposing.
    

Re: POLL: Which Super Spark do you guys like best? VOTE!!

 August 24, 2020, 04:35:40 PM View in topic context
 Posted by PRØJECT.13  in POLL: Which Super Spark do you guys like best? VOTE!! (Started by vyn August 16, 2020, 03:51:50 AM
 Board: M.U.G.E.N Discussion

Oshit, I did mean 4, my bad xD Big derp on my part, but yeah, sorry for that ^^;