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yudhiyou

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Messages by yudhiyou

    

Re: CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021!

 June 10, 2023, 07:16:11 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021! (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Hello, it has been a while...
Sorry if there wasn't any update because of busy job. Also I am spending my times playing retro fighting games on Retroarch because amazed how cool its features are.

Today I just know about Ikemen Go and looked like it is amazing has many new features as new Mugen. Then I am thinking looked like this is the time for moving on to Ikemen Go. It will take times for me to learn Ikemen Go.

See ya, guys... :)
    

Re: CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021!

 March 26, 2022, 02:25:27 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021! (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

It had been a while. :)
    

Re: Warusaki3's CvS2 Characters Updated!!!!

 December 14, 2021, 12:55:20 am View in topic context
 Posted by yudhiyou  in Warusaki3's CvS2 Characters Updated!!!! (Started by extravagant July 04, 2020, 10:02:38 am
 Board: Edits & Addons 1.0+

Great update!
I will try that.
    

Re: Street Fighter All-Stars (Character 12: Alex)

 November 27, 2021, 01:51:03 pm View in topic context
 Posted by yudhiyou  in Street Fighter All-Stars (Anniversary Edition coming soon) (Started by RagingRowen January 31, 2021, 05:25:15 pm
 Board: Projects

Nvm then because you are not interested. Hahaha... :bjugoi:
    

Re: Street Fighter All-Stars (Character 12: Alex)

 November 27, 2021, 01:28:01 pm View in topic context
 Posted by yudhiyou  in Street Fighter All-Stars (Anniversary Edition coming soon) (Started by RagingRowen January 31, 2021, 05:25:15 pm
 Board: Projects

Can I modify one of your char game to show you my gameplay system idea and give it to you privately?
    

Re: Street Fighter All-Stars (Character 12: Alex)

 November 27, 2021, 01:17:28 pm View in topic context
 Posted by yudhiyou  in Street Fighter All-Stars (Anniversary Edition coming soon) (Started by RagingRowen January 31, 2021, 05:25:15 pm
 Board: Projects

That keyboard thing is probably just an issue with yours. I may or may not add a shortcut for it, maybe P+K?
I also don't like the Alpha 3 button idea since that only worked because each super had 3 separate levels.
It would also be too specific since Shinkuu Hadouken would have to be done with x while Shin Shoryuken would need to be done with c. See what I mean?
No, that is not what I meant. Example for shinkuu hadoken because it is level 1 super then it can use any P button(x/y/z). You don't need to create level 2 or 3 shinkuu hadoken. Just leave it as level 1 super. For shin shoryuken as level 3 super it can also use any K button(a/b/c) as long as super gauge has been reached level 3. So they are only different on the command move. Shinkuu hadoken is qcf, qcf + any P and shin shoryuken is qcf, qcf + any K. That is how Alpha 3 and CVS games super work.
    

Re: Street Fighter All-Stars (Character 12: Alex)

 November 24, 2021, 07:54:16 am View in topic context
 Posted by yudhiyou  in Street Fighter All-Stars (Anniversary Edition coming soon) (Started by RagingRowen January 31, 2021, 05:25:15 pm
 Board: Projects

Another feedback for gameplay system.

Because level 3 super require 3 buttons pressed, it becomes an issue on mugen because mugen doesn't have hotkey for multiple buttons and also pressing 3 buttons is not possible on keyboard.
My suggestion is super level is depended on which button pressed like Alpha 3 or CVS games.

As your planned for using MP+MK for tag system, sorry if I am not convenient with that because historically Street Fighter is 1vs1 game. :)
My suggestion is LP+LK for throw, MP+MK for counter system, and HP+HK for rage. You can use 2P/2K for wake up system and EX moves like SFV.

Keep it up, bro... :)
    

Re: Street Fighter All-Stars (Character 11: Ingrid)

 November 17, 2021, 11:54:34 pm View in topic context
 Posted by yudhiyou  in Street Fighter All-Stars (Anniversary Edition coming soon) (Started by RagingRowen January 31, 2021, 05:25:15 pm
 Board: Projects


I'm fine with Parries but I may get rid of Air Guard if it's easy to do.
I'd look into the character sizes, but they'll look too small compared to the stages if I do so. I'm also not keen on adding zoom.
2P/2K is used in SF Alpha 3 and I actually plan on giving all P+Ks to Rages and Alpha Counters.
The powerbar text is also just what was included in the lifebar. I can try simplifying to just the gauge and level number if you prefer that.
Removing air guard is very easy. You can see on the chars on my fullgame.

That will be big problem if char size issue can't be fixed because it ruins the gameplay comfortable. That is why finally I choose to use 640x480 stage on my fullgame because I don't have better solution for it.

Would you consider to remove super jump too? Because it is annoying playing on fixed unzoomable stage. :)

Thank you...
    

Re: Street Fighter All-Stars (Character 11: Ingrid)

 November 17, 2021, 12:19:32 pm View in topic context
 Posted by yudhiyou  in Street Fighter All-Stars (Anniversary Edition coming soon) (Started by RagingRowen January 31, 2021, 05:25:15 pm
 Board: Projects

Already tried your game. Here are my feedbacks:

1. Air Guard and Parry make the gameplay too defensive and cpu AI becomes annoying. Can you remove them, please? :)
2. Character size are too big on stage. I know that is caused by unmatched aspect ratio between char(4:3) and stage(16:9). It makes the gameplay not comfortable. I don't know what the best solution for it. Maybe editing all chars aspect ratio to match the stage or make the stage zoomable.
3. Can you place command throw to LP+LK same like standard Street Fighter gameplay? I know it had been used for another purpose on your game but after I played it is rarely used in game. So I think it is better to put it on LP+LK.
4. Character small portrait on select screen is still not nice.
5. Some texts font are too small or missed like power bar and continue select screen.

OK, I will try to play again your game.
Thank you... :)
    

Re: Street Fighter All-Stars (Character 11: Ingrid)

 November 17, 2021, 04:17:22 am View in topic context
 Posted by yudhiyou  in Street Fighter All-Stars (Anniversary Edition coming soon) (Started by RagingRowen January 31, 2021, 05:25:15 pm
 Board: Projects

Wow... Finally you make fullgame. :)
Great!!!
    

CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021!

 June 20, 2021, 11:15:17 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021! (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Update 20 June 2021,

Hikaru Otagi from Chaos Code series created by Infinite has been joined into game roster.
The updates:
- Hikaru joined into game with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.

Enjoy... :)
    

Re: Mugen Fighting Jam HD version made by JET,Jesuszilla,PhantomD, and OldGamer

 June 03, 2021, 12:58:12 am View in topic context
 Posted by yudhiyou  in Mugen Fighting Jam HD version Update for 6/7/2021 (Started by OldGamer June 02, 2021, 04:55:37 pm
 Board: Edits & Addons 1.0+

Is it still 4:3 ratio or already become widescreen?
    

CVS Mugen Fighting Jam - Shermie Joined Into The Game - 22 May 2021!

 May 22, 2021, 01:40:13 pm View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021! (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Update 22 May 2021,

Shermie from The King of Fighters created by Falcon Rapper has been joined into game roster.
The updates:
- Shermie joined into game with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.

Enjoy... :)
    

Re: CvS2 Goeniko Updated

 April 16, 2021, 08:18:05 am View in topic context
 Posted by yudhiyou  in CvS2 Goeniko Updated (Started by extravagant April 16, 2021, 12:01:44 am
 Board: Your Releases, 1.0+

I will check on her.
Thanks...
    

CVS Mugen Fighting Jam - Asuna and Kirito Joined Into The Game - 8 April 2021!

 April 08, 2021, 03:55:02 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021! (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Update 8 April 2021,

Asuna Yuuki and Kirito Kirigaya from Dengeki Bunko Fighting Climax created by Sennou-Room has been joined into game roster.
The updates:
- Asuna and Kirito joined into game with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.

Enjoy... :)
    

CVS Mugen Fighting Jam - Yuuki Konno Joined Into The Game - 21 March 2021!

 March 21, 2021, 03:26:46 pm View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021! (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Update 21 March 2021,

Yuuki Konno from Dengeki Bunko Fighting Climax created by Sennou-Room has been joined into game roster.
The updates:
- Yuuki joined into game with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.

Enjoy... :)
    

Re: CVS Mugen Fighting Jam - Charlotte Joined Into The Game - 9 March 2021!

 March 09, 2021, 11:03:51 pm View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021! (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

alright another samurai shodown character joins in, let's get that purple box filled fully the third row will soon start

two charlotte's victory pose doesn't have a voice, and i know it was intentional because the original creator antagonist didn't even bother to add voices to her victory poses

and that's all the feedback i could get from her

also i was gonna show you antagonist's website but it's dead

and as for feedback for the other characters, earthquake's ai likes to spam his fat burst special when the opponent's in the corner
Ok thanks.
    

Re: CVS Mugen Fighting Jam - Sonson and Ruby Heart Joined The Game - 8 March 2021!

 March 09, 2021, 04:19:34 pm View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021! (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Hugo is still jumping 90% when perform a 360 or 720 command if U is the last input of it before the button. I have to change the command to hcb, f and hcbx2 to avoid the problem.
Already fixed now.
    

CVS Mugen Fighting Jam - Charlotte Joined Into The Game - 9 March 2021!

 March 09, 2021, 04:19:10 pm View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021! (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Update 9 March 2021,

Charlotte from Samurai Shodown series created by Antagonist and gui0007 has been joined into game roster.

The updates:
- Charlotte joined into the game with adjusted gameplay system.
- Fix bugs and update on Charlotte's special moves and supers.
- Change Charlotte's throw state.
- Change Charlotte's portrait.
- Fix Hugo's jump start animation which cause difficult to execute 360 and 760 command moves.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.

Enjoy... :)
    

Re: CVS Mugen Fighting Jam - Sonson and Ruby Heart Joined The Game - 8 March 2021!

 March 08, 2021, 09:18:20 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021! (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Hugo is still jumping 90% when perform a 360 or 720 command if U is the last input of it before the button. I have to change the command to hcb, f and hcbx2 to avoid the problem.
Hmm... ya. It is a bit weird this is issue is only happened on Hugo. I had already searched the cause but still can't find it. :(