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kenmasters2812

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Messages by kenmasters2812

    

Re: Amazon River - SFA3, Blanka

 November 28, 2020, 03:48:32 AM View in topic context
 Posted by kenmasters2812  in Amazon River - SFA3, Blanka (Started by kenmasters2812 November 27, 2020, 09:43:41 AM
 Board: Edits & Addons 1.0+

Must have been a pain separating all those layers in this stage.  Great work as usual!

thanks! the floor was actually the biggest pain in the bum, figuring out how to re-colour and nitpicking certain pixels so that it doesn't look like regurgitated cabbage when the parallax is exaggerated

Great work as usual.

I do have a small suggestion:

For 16:9 versions using a 320/180 localcoord I prefer both the startzoom and zoomin to be 0.75 rather than a higher number (Learned from Beterworks Tutorial)

If you're like me and use a combination of  4:3 as well as 16:9 stages then setting the 16:9 stages to 0.75 makes the size of the characters uniform regardless of the stage dimensions.

Cheers dude. Seems I forgot to set the zoomin back to .75 from my personal build, the 16:9 .def is now updated

Thanks everyone!
    

Amazon River - SFA3, Blanka

 November 27, 2020, 09:43:41 AM View in topic context
 Posted by kenmasters2812  in Amazon River - SFA3, Blanka (Started by kenmasters2812 November 27, 2020, 09:43:41 AM
 Board: Edits & Addons 1.0+

    

Re: Metro City Skyline - SFA2 - Parallax Edit

 November 24, 2020, 01:31:58 AM View in topic context

Thanks everyone! Glad you're liking it so far.

I've done a hotfix for 16:9 as I've been unknowingly running with a stagefit of 0 all along, which has borked widescreen. A proper re-working for this mode is coming.
    

Re: Dan's Playground - Parallax edit - Original by cldz

 November 24, 2020, 01:22:34 AM View in topic context
 Posted by kenmasters2812  in Dan's Playground - Parallax - (update -16:9 .def file 24/11/20) (Started by kenmasters2812 November 14, 2020, 07:50:42 AM
 Board: Edits & Addons 1.0+

Thanks for spotting this guys, seems I've been running with a stagefit of 0 all along!

I've updated the archive with a separate 16:9 def by betterhans with the recent tweaks I've done.

My bad if you've had to re-download this stage a bunch of times, this is why my day job isn't in dev! :P
    

Metro City Skyline - SFA2 - Parallax - (hotfix 16:9, boundlow for 4:3 25/11/20)

 November 23, 2020, 07:39:13 AM View in topic context



Original by NeoGouki

- Parallax
- Looped music
- High jump
- 4:3 and 16:9

It takes about a minute for the elevator to reach the top. The floor looks a bit rough right now, so I'll look to fix that in the future. But for now the stage is useable. Hopefully the stage controls don't break it :P

Download:
http://www.mediafire.com/file/vqbullb70sh5gha/metrocityKM2812.zip/file


Edit: Hotfix for 16:9 in separate def file, will rewrite for true widescreen soon...ish
    

Re: Dan's Playground - Parallax edit - Original by cldz

 November 18, 2020, 07:39:13 AM View in topic context
 Posted by kenmasters2812  in Dan's Playground - Parallax - (update -16:9 .def file 24/11/20) (Started by kenmasters2812 November 14, 2020, 07:50:42 AM
 Board: Edits & Addons 1.0+

Minor update:
- 16:09 Camera config in the .def file (uncomment to enable)
- separated swing sprite, added parallax values, tweaked floor height and deltas to reduce the sliding appearance of the swing set

Thanks to beterhans and ExShadow
    

Re: Dan's Playground - Parallax edit - Original by cldz

 November 15, 2020, 09:40:45 AM View in topic context
 Posted by kenmasters2812  in Dan's Playground - Parallax - (update -16:9 .def file 24/11/20) (Started by kenmasters2812 November 14, 2020, 07:50:42 AM
 Board: Edits & Addons 1.0+

Thanks.

I've did the 16:9 conversion

here is the def for 16:9 no change on sff


Thanks heaps! I didn't think this was possible without specifying a 16:9 localcoord, which I think messes with the fall state physics (I could be wrong). Also, I'm not sure if it's just me but the pixel scaling looks cleaner than simply using stage zoom.

I'll update the zip file later, and add a 16:9 .def file for my other stages


EDIT: Nevermind! Your method was stage zoom, but it seems I've been using the wrong values all along!
    

Re: Dan's Playground - Parallax edit - Original by cldz

 November 15, 2020, 07:55:02 AM View in topic context
 Posted by kenmasters2812  in Dan's Playground - Parallax - (update -16:9 .def file 24/11/20) (Started by kenmasters2812 November 14, 2020, 07:50:42 AM
 Board: Edits & Addons 1.0+

Thanks fellas! Took me a couple of years doing this on and off, but I'm feeling more confident doing this style of edit. The more of us doing this the merrier, with Tatsu not releasing anything (publicly anyway) for a very long time

Not that I normally take requests, but I feel like I can now have a crack at Metro City and Gairyu Isle suggested by Yuga and Flow. Can't promise a time frame but they'll be coming at some point
    

Dan's Playground - Parallax - (update -16:9 .def file 24/11/20)

 November 14, 2020, 07:50:42 AM View in topic context
 Posted by kenmasters2812  in Dan's Playground - Parallax - (update -16:9 .def file 24/11/20) (Started by kenmasters2812 November 14, 2020, 07:50:42 AM
 Board: Edits & Addons 1.0+

    

Re: Guy Stage - Mad Gear Hideout (SFA2) - Updated

 November 11, 2020, 12:50:35 AM View in topic context
 Posted by kenmasters2812  in Guy Stage - Mad Gear Hideout (SFA2) - Updated  (Started by kenmasters2812 November 07, 2020, 05:19:26 AM
 Board: Edits & Addons 1.0+

This is very good work. I'm curious if you could re-create the metro city skyline elevator stage the same way. It's another iconic stage.

Thank you! It'll be a lot more work, but yeah I wanted to do this too based on NeoGouki's rendition of it. I tried a few years ago but I didn't know enough or had the patience, so I'll give it another crack at some point :D

I'm glad you all liked this edit, and it's update. I have a couple more touch-ups coming in the next few weeks from some authors that I like
    

Re: Guy Stage - SFA2 - Originals by 0megaturb0 and NeoGouki

 November 08, 2020, 12:36:34 PM View in topic context
 Posted by kenmasters2812  in Guy Stage - Mad Gear Hideout (SFA2) - Updated  (Started by kenmasters2812 November 07, 2020, 05:19:26 AM
 Board: Edits & Addons 1.0+

Thank you everyone who has tried the stage! I've done a minor update to a couple of things that I noticed which have bugged me...

- Changed the sprite scale so that it's closer to the correct 0.8333 to 1 (0.875 so that you don't lose too much stage width)
- added a couple more parallax layers: inside of the left side building, and the appartment buildings in the far distance
- tweaked the floor colours so that they appear to have more texture and depth.

here's a quick vid:
https://streamable.com/3lupzn

here's the update:
http://www.mediafire.com/file/yhg4qw4lcdd96m3/madgearKM2812b.zip/file
    

Guy Stage - Mad Gear Hideout (SFA2) - Updated

 November 07, 2020, 05:19:26 AM View in topic context
 Posted by kenmasters2812  in Guy Stage - Mad Gear Hideout (SFA2) - Updated  (Started by kenmasters2812 November 07, 2020, 05:19:26 AM
 Board: Edits & Addons 1.0+

    

Re: Sunset2019

 November 05, 2020, 06:30:22 AM View in topic context
 Posted by kenmasters2812  in Sunset2019 (Started by Charles_2011 November 04, 2020, 11:53:48 AM
 Board: Your Releases, 1.0+

    

Re: Roof2020

 October 30, 2020, 01:18:30 AM View in topic context
 Posted by kenmasters2812  in Roof2020 (Started by Flowrellik October 29, 2020, 10:38:24 PM
 Board: Your Releases, 1.0+

I forgot to mention, if you'd like to add loop points for roof2020.mp3 not necessary but nice to have for those long ass 4v4 turns mode fights, where you wouldn't want to hear the music fade out.

Code:
[Music]
bgmusic = sound/roof2020.mp3
bgvolume = 255
bgmloopstart = 56977
bgmloopend = 12567871
    

Re: Roof2020

 October 30, 2020, 12:19:53 AM View in topic context
 Posted by kenmasters2812  in Roof2020 (Started by Flowrellik October 29, 2020, 10:38:24 PM
 Board: Your Releases, 1.0+

Stunning. The colour mixing, the dragon boat implementation with the alpha blended sprites and its BG Ctrls, deltas for the background layers all on point!

Minor nitpick: the foreground sign and lights have slower scrolling deltas than the lower half of the parallaxed floor, but other than that, it's near perfection.

I am probably biased to this style, but this is my favourite stage of the year. Thank you for your work!
    

Re: Ibuki Released- Blue Mary Updated

 October 19, 2020, 05:47:33 AM View in topic context
 Posted by kenmasters2812  in Ibuki Released- Blue Mary Updated (Started by Infinite Daze October 10, 2020, 01:00:39 AM
 Board: Your Releases, 1.0+

The ground bounce for Ibuki and Mary don't feel right. I don't think your older characters had these (minor) issues.

Ibuki

Her axis seems misaligned, and she doesn't transition well between bounce states/animations:
https://streamable.com/v1bjkn

Here's what I think it should look like:
https://streamable.com/2wk0mm

Mary

In anim 5051 (going up) the last element has a time of -1, which means it never changes to 5061 (going down), making it looks like her legs fall through the floor, making the transition to ground bounce look very odd:
https://streamable.com/map1i2

It should look like this:
https://streamable.com/0eawii

Besides that, both characters are solid as always. Thanks for your work!

    

Re: Mirante - Original Stage

 October 08, 2020, 06:14:31 AM View in topic context
 Posted by kenmasters2812  in Mirante - Original Stage (Started by Wou Mugen October 03, 2020, 05:38:28 PM
 Board: Your Releases, 1.0+

I am surprised at the lack of attention this stage has received. The sprites, the colours, the parallax. It all works well together! Nothing feels out of place.
    

Re: Grécia - Original Stage

 September 14, 2020, 06:51:55 AM View in topic context
 Posted by kenmasters2812  in Grécia - Original Stage (Started by Wou Mugen September 12, 2020, 09:00:31 AM
 Board: Your Releases, 1.0+

This is very nice, reminds me a of the Greenhouse stage in KOF Neo Wave. To my eyes, the parallax is spot-on and so are the colours. None of the sprites look out of place and look like they belong in that environment
    

Re: Energy Mountain2019 - X2

 September 03, 2020, 05:19:26 AM View in topic context
 Posted by kenmasters2812  in Energy Mountain2019 - X2 (Started by Charles_2011 August 23, 2020, 06:28:16 PM
 Board: Your Releases, 1.0+

I now have a chance to get through the backlog of trying your work. I like this a lot!
    

Re: SSF2 Cammy Stage - Shiyo style - UPDATED

 September 03, 2020, 05:16:15 AM View in topic context
 Posted by kenmasters2812  in SSF2 Cammy Stage - Shiyo style - UPDATED (Started by kenmasters2812 October 03, 2017, 08:58:03 PM
 Board: Edits & Addons 1.0+

Thanks guys! I struggle with getting the colours right the most. Still not 100% happy with it, and probably gonna revist it later, but this will do for now :P