
Board: Your Releases, 1.0+
[State Trip]
type = ChangeState
triggerall = (stateno = 420) || (prevstateno = 420 && (time = [0,1]))
triggerall = movehit = 1 && hitpausetime = var(2)
trigger1 = numtarget(420)
trigger1 = !target(420),ishelper || playeridexist(target(420),id)
value = 470 + 0*(target(420),ctrl)
;ID = 420
ignorehitpause = 1
[State Trip]
type = TargetState
triggerall = (stateno = 420) || (prevstateno = 420 && (time = [0,1]))
triggerall = movehit = 1 && hitpausetime = var(2)
trigger1 = numtarget(420)
trigger1 = !target(420),ishelper || playeridexist(target(420),id)
value = 470 + 0*(target(420),ctrl)
ID = 420
ignorehitpause = 1
Is this delay affecting other values too (I.e I put in -2 and the actual velocity is -1.7)?
[State Throw Limiter]
type = VarSet
triggerall = numenemy
trigger1 = enemynear,stateno = 40
trigger2 = enemynear,stateno = [150,155]
trigger3 = enemynear,hitover && enemynear,movetype = H
var(X) = 4
ignorehitpause = 1
[State Throw Limiter]
type = VarAdd
trigger1 = var(X) > 0
var(X) = -1
ignorehitpause = 1