
Board: M.U.G.E.N Configuration Help
i've made a thread about this years ago. if you perform a system restore and the restore point is older than the cmd the file will disappear.
stop using cmd.
Something buried in the docs that has JUST come up in the help section.
Hitoverride does not play nice with p2stateno in a hitdef. If hitdef uses P2stateno, anything with a hitoverride is completely immune to it (assuming it would override etc etc) If i'm overriding projectiles, and you hit me with a projectile that has p2stateno on it, the projectile will miss exactly as if i had nothitby = SCA active.
This is in the docs but
Statedef -3 read first. Doesn't get read in custom states
Statedef -2 read second on every tick
Statedef -1 read third.
Normal states
Helper states
Note that helpers have no access to state -3 or -2 unless you stupidly use helpertype = player. They only get access to -1 if keyctrl = 1 when helpertype is normal.
If you instead put the controller in State -2 (states that are always active), that covers that issue - except the new challenge is creating a trigger for just that very special circumstance... you KO-ing the enemy with a super move.