YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*****
Lasombra Demon is Offline
Contact Lasombra Demon:

Lasombra Demon

Contributor

Messages by Lasombra Demon

    

A new generation of releases - Lasombra's Systems 1.0

 April 21, 2024, 06:10:03 pm View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

Yessir!

And... You are credited in the FULL RELEASE.

    

Re: crouch system with powerbar in mugen

 April 16, 2024, 03:34:20 am View in topic context
 Posted by Lasombra Demon  in crouch system with powerbar in mugen (Started by DosKillerFighterTrue April 15, 2024, 08:07:37 pm
 Board: M.U.G.E.N Development Help

Pibe, usá una Var Y hacé una barra extra con un helper o explod, no ocupés la barra de poder para eso.

Y vení a nuestro server de Discord hispanohablante donde el Ñ es bienvenido: https://discord.gg/rweS5ZUek3
    

Re: Lasombra's Releases - all in one place

 April 15, 2024, 10:55:50 pm View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

.
    

Re: Lasombra's Releases - all in one place

 April 11, 2024, 07:05:22 am View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

Closing in on the release. Coming very soon.

    

Re: Lasombra's Releases - all in one place

 April 10, 2024, 07:26:52 am View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

 
.
    

Re: Lasombra's Releases - all in one place

 April 09, 2024, 05:55:59 am View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

.
    

Re: Lasombra's Releases - all in one place

 April 08, 2024, 07:12:04 am View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

.
    

Re: Lasombra's Releases - all in one place

 April 06, 2024, 01:43:44 am View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

Riiiiise from your graaaveeeee...



(Yeah well I'm also using this as a WIP topic? Should I split them?)
    

Re: IKEMEN: AttachedChar - stage interaction

 March 07, 2024, 02:11:02 pm View in topic context
 Posted by Lasombra Demon  in IKEMEN: AttachedChar - stage interaction (Started by Lasombra Demon October 15, 2021, 01:43:16 pm
 Board: MUGEN Class

A Tagout forced feature (via a Standby parameter) was added in 0.99, and all this was written for 0.98.2. I also cannot foresee future modifications that might render this outdated.

For a full updated videotutorial series, I made this:
    

Re: Arcade Accurate MK Chars

 February 25, 2024, 07:16:13 pm View in topic context
 Posted by Lasombra Demon  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 am
 Board: Projects

Yeah, with stages that don't have much scrolling it's rather simple. I still don't like the fact we're moving the window dressing around instead of just actually using the true stage features (cameras, etc. etc.).

Which name do you use @ Discord?
    

Re: Arcade Accurate MK Chars

 February 24, 2024, 09:56:03 pm View in topic context
 Posted by Lasombra Demon  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 am
 Board: Projects

So you are moving the stage elements around via ModifyBGCtrl?

I did that for all my old MK interactive stages and the MKvsSF stage. It was a hassle because you have to fake the deltas instead of using actual camerawork.

You have a Discord contact?
    

Re: Arcade Accurate MK Chars

 February 23, 2024, 11:18:31 pm View in topic context
 Posted by Lasombra Demon  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 am
 Board: Projects

Really nice! You doing this via AttachedChars? :D

Welcome to our exclusive club!

I've been working a true stage transition system, not just via ModifyBGCtrl, but the camera still misbehaves after the transitions.
    

Re: Stage Intro

 January 31, 2024, 04:42:28 pm View in topic context
 Posted by Lasombra Demon  in Stage Intro (Started by Foobs January 31, 2024, 04:06:32 pm
 Board: IKEMEN Releases

Awesome! This could be used in any stage that has long intros, not just CvS! Reminds me of something OrochiKyoCr had done, too.

A small suggestion: maybe you can give even more control to stagemakers by adding some extra paramteres, like X and Y positions (stageconsts) for the camera to start, with all characters having their screenbound disabled, and then scrolling the camera towards the center at a given speed (another stageconst).

I just love adding those parameters because it makes everything much more flexible and normal stagemakers needn't tinker with AttachedChar "hardcoded" stuff.
    

Re: What's the appeal of ikemen go (plus ultra or whatever fork) over mugen?

 January 22, 2024, 11:08:16 pm View in topic context
 Posted by Lasombra Demon  in What's the appeal of ikemen go (plus ultra or whatever fork) over mugen? (Started by Tabris666 January 21, 2024, 07:07:46 pm
 Board: M.U.G.E.N Discussion

Foobs already covered most stuff, but the appeal of ZSS is huge, essentially because it's a real programming language that is waaaay easier to debug (nested if conditionals are a dream to read code compared to CNS triggers, ugh).

Oh, and extra Commonfiles.

Also, OP obviously has neved coded anything using any of the new features of IKGo.

PS: TRUE UNIVERSAL AND MODULAR INTERACTIVE STAGES

(you know I had to say it)
    

Re: Cvs2 stage models and textures

 November 14, 2023, 01:44:51 pm View in topic context
 Posted by Lasombra Demon  in Cvs2 stage models and textures (Started by Violin Ken November 13, 2023, 08:54:54 am
 Board: Resource Releases

This is honestly impressive. I can't wait to see some BGCtrls applied to these elements. :O
    

Re: Lasombra's Releases - all in one place

 September 26, 2023, 01:02:22 am View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

New release! Universal Water Effect updated to 3.0, with a ton more stuff!
    

Re: Lasombra's Releases - all in one place

 August 07, 2023, 05:30:28 pm View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

Another one:
    

Re: Lasombra's Releases - all in one place

 August 02, 2023, 04:33:32 pm View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

Release, from the previous work:
    

Re: Lasombra's Releases - all in one place

 August 02, 2023, 03:04:01 pm View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

    

Re: Caddie IKEMEN release thread

 August 01, 2023, 11:54:04 pm View in topic context
 Posted by Lasombra Demon  in Caddie IKEMEN release thread (Started by Cobra Caddie July 27, 2023, 10:40:53 am
 Board: IKEMEN Releases

Impressive! So awesome.

You're right though it's a bit tricky because there are characters who don't use state 195 for taunt and characters who have multiple normal taunts with other states.
Maybe just check for a start button command press, too? Most taunts will include that one, and you can check if the state *after* pushing start has a MoveType != A. That, if you want to discard attack taunts.