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oscar123

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Messages by oscar123

    

Re: M.U.G.E.N Screenshots V3

 January 28, 2024, 08:57:23 pm View in topic context
 Posted by oscar123  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

in progresss*ikemen version,tag mode,mode history,ectrr(

upload pictures
I had been looking for information about dragonball series from time to time since year 2020 and I went to several mugen compiled websites to look for a dragonball mugen compiled game or even ikemen go's version so that when I had enough free time, I would love to try out one of them, but I wanted one that had some bits of street fighter and snk characters, but I could not find one suitable until I saw your select screen, I was like "wow, this is the one I am hoping to find as a compile mugen/ikemen go game" unfortunately :lfor: I am curious of some of the characters in your roster, I felt like maybe you used a couple of compiled Mugen/Ikemen Go games into your roster? Several of the small portraits looked off like maybe you did went to take some of the compiled or full mugen/ikemen go games into your roster :P I am glad to see three Joe Higashis in your roster

I speak another language, and with Google Translator, more or less, I think I know what you're saying. If it's referring to the characters, I'll tell you that I've taken them from many sites (all with very good AI and FX). In size, I've adapted them all to the I fixed or modified many of them. I had many more but I wanted to make a screempack that all the characters would like when fighting with them. The screempack is still in beta phase and will have many more screen and background modifications. ahh. I'm creating a mode original story (no videos from other games). This will be recreated in new scenarios with videos.dl screempack in 40 days  + o -
    

Re: Heidi's Stage

 January 16, 2024, 09:02:40 am View in topic context
 Posted by oscar123  in Heidi's Stage (Started by Carmell January 16, 2024, 07:40:06 am
 Board: Your Releases, 1.0+

je je je. What memories. Very good. Heidi's chars has fog or grandpa hitting him as help? When do you launch it?
    

Re: saitaman make by i.a

 January 10, 2024, 10:08:15 pm View in topic context
 Posted by oscar123  in saitaman make by i.a (Started by oscar123 January 01, 2024, 11:40:07 pm
 Board: Idea Engineering

You have to know how to ask the AI. I'm still learning to interact with her, but I'll give you an example. With i.a  Bing's, if you put: multiple poses Saitama, many times they will turn out well and other times they won't. I've already gotten the good ones ( with good sprites). In any case, you have to try even more with the way of asking for it. I'll leave you an example with a more normal version of Saitama, I have the good one in the project.The potential of AI is impressive knowing how to use it.
example i.a:






    

Re: M.U.G.E.N Screenshots V3

 January 09, 2024, 11:44:43 pm View in topic context
 Posted by oscar123  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

create section i.a mugen

 January 07, 2024, 10:34:43 am View in topic context
 Posted by oscar123  in create section i.a mugen (Started by oscar123 January 07, 2024, 10:34:43 am
 Board: Feedback

I think a new section dedicated to AI should be created.
The a.i. in mugen has come in very strongly. The creation possibilities using this method are infinite. Since you can create story modes with i., a, stages, select screem. ectt. animations. Many posts are already being created with a.i. but they are very messy, there should be a section that has a link to free creation pages, maybework,proyect,download,, ectrrr. the typical thing, I would appreciate it if you did it
    

cdz isaac de kraken

 January 05, 2024, 08:21:42 am View in topic context
 Posted by oscar123  in cdz isaac de kraken (Started by oscar123 January 05, 2024, 08:21:42 am
 Board: Your Releases, 1.0+

    

saitaman make by i.a

 January 01, 2024, 11:40:07 pm View in topic context
 Posted by oscar123  in saitaman make by i.a (Started by oscar123 January 01, 2024, 11:40:07 pm
 Board: Idea Engineering

this is the new char proyect make for i.a of saitama.

    

Re: IKEMEN Screenshots

 December 29, 2023, 04:23:06 pm View in topic context
 Posted by oscar123  in IKEMEN Screenshots (Started by Slayer. August 31, 2023, 07:22:24 pm
 Board: Ikemen General Discussion and Help

my new ikemen screempack(in progress)
    

I'm looking for this screempack: the bleach

 December 26, 2023, 09:33:19 pm View in topic context
 Posted by oscar123  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Does anyone know what happened to this screempack or do they have it?

    

Re: Stages with AI-Generated 1.1/1.0

 December 24, 2023, 02:57:53 pm View in topic context
 Posted by oscar123  in Stages with AI-Generated 1.1/1.0 (Started by Kamui_De_Los_Vientos November 02, 2023, 01:16:23 pm
 Board: Your Releases, 1.0+

Thank you. It works as you told me, but they always come out with characters. What do you put so that only the stage comes out and nothing else?
    

CDZ HYOGA USiNG ARMOR CAMUS

 December 24, 2023, 12:36:41 pm View in topic context
 Posted by oscar123  in CDZ HYOGA USiNG ARMOR CAMUS (Started by oscar123 December 24, 2023, 12:36:41 pm
 Board: Your Releases, 1.0+

    

Re: Stages with AI-Generated 1.1/1.0

 December 14, 2023, 08:49:17 am View in topic context
 Posted by oscar123  in Stages with AI-Generated 1.1/1.0 (Started by Kamui_De_Los_Vientos November 02, 2023, 01:16:23 pm
 Board: Your Releases, 1.0+


One thing. I'm trying to look for images or stages with the effect that seems to come out of the screen. I don't know what name they receive and I don't know how to tell it to the program. Does anyone know what name these images are given?

example:
    

Re: Capcom VS SNK 2 Commentator Add-on

 December 12, 2023, 10:46:33 pm View in topic context
 Posted by oscar123  in Capcom VS SNK 2 Commentator Add-on (Started by PotS December 10, 2023, 06:59:28 pm
 Board: IKEMEN Releases

An idea. Is it possible to make the commentator different depending on the stage? For example, in a fight stage with people in the audience you would hear people shouting happily when they gave good blows, and rejection when bad, in other stages that the Listen to the commentator (if it's from dbz, it's the dbz commentator, and if it's from mortal kombat, it's one from mortal kombat). In short, if it wasn't the same commentator for everyone, being able to add this option would give a lot of variety to the comments. stages and realism. Is it possible?
    

Re: Capcom VS SNK 2 Commentator Add-on

 December 12, 2023, 08:49:50 am View in topic context
 Posted by oscar123  in Capcom VS SNK 2 Commentator Add-on (Started by PotS December 10, 2023, 06:59:28 pm
 Board: IKEMEN Releases

thanks,run perfect
    

Re: Capcom VS SNK 2 Commentator Add-on

 December 11, 2023, 10:36:59 pm View in topic context
 Posted by oscar123  in Capcom VS SNK 2 Commentator Add-on (Started by PotS December 10, 2023, 06:59:28 pm
 Board: IKEMEN Releases

It gives me an error. First I tried a screempack that adapts to the new ikemen go and I get the same thing. Then I tried directly from a clean ikemen (latest version without anything included) and it tells me the same thing, this comes up:



I think I have put everything right. I leave you an image

    

Re: Capcom VS SNK 2 Commentator Add-on

 December 11, 2023, 02:51:09 pm View in topic context
 Posted by oscar123  in Capcom VS SNK 2 Commentator Add-on (Started by PotS December 10, 2023, 06:59:28 pm
 Board: IKEMEN Releases

thanks,have some video?..Is it narrated by voice or is it read?
    

Re: TTA released Super Saiyan 4 Vegeta

 December 08, 2023, 06:18:34 pm View in topic context
 Posted by oscar123  in TTA released Super Saiyan 4 Vegeta (Started by Yagoshi300 December 08, 2023, 01:03:29 pm
 Board: Found Releases 1.0+

perfect for celebrate the new dbz sparkin zero video
    

help with screempack

 December 06, 2023, 10:30:57 pm View in topic context
 Posted by oscar123  in help with screempack (Started by oscar123 December 06, 2023, 10:30:57 pm
 Board: Ikemen General Discussion and Help

If you see the photo, the sides of the screen are black, I would like to be able to cover the entire screen with the selection boxes. Where do I have to touch so that it supports the entire screen? (even if I increase the size of the boxes, it does not allow the sides to pass through black). On the other hand, when they fight, it covers the entire screen. The screempack is ikemen.



    

Re: doubt character selection boxes

 December 05, 2023, 09:01:03 am View in topic context
 Posted by oscar123  in doubt character selection boxes (Started by oscar123 December 04, 2023, 11:04:20 pm
 Board: M.U.G.E.N Configuration Help

I have that system, the problem with that is that you have to go one by one giving it to change. I mean that the second grid of characters comes out (the other 150) with all the chars directly. For example, the first 150 chars They would be from Stred Fighter, and when you reached the last character and looked down, the other 150 chars would appear that would be from DBZ (they would all be seen where the Stred Fighter characters were before). It doesn't matter if their faces were on top of the old ones, I know how to fix it.
    

doubt character selection boxes

 December 04, 2023, 11:04:20 pm View in topic context
 Posted by oscar123  in doubt character selection boxes (Started by oscar123 December 04, 2023, 11:04:20 pm
 Board: M.U.G.E.N Configuration Help

Imagine that we have a screempack with 300 character selection slots.
is it possible, for example, that the first 150 boxes come out from the middle down (just like in the image), and now the other 150 chars would have the boxes in the same place as the first? I imagine that what you would tell me is that The face of 2 different chars would be mixed, but if possible I have a way that this would not happen and we could have all the chars we wanted with the same selection image size. And it would be very easy.ahh, so that it goes to the 2nd part of selecting the boxes, it could be simply clicking down with the selection key and reaching the last chars of the first. This way the following ones would be activated. If possible, please have someone tell me,