Posted by Wou Mugen
in Super Crazy Jam - The king of Fighters Multiverse (Started by Wou Mugen December 31, 2020, 06:32:27 am
Board: Projects
Board: Projects
You have to know how to ask the AI. I'm still learning to interact with her, but I'll give you an example. With i.a Bing's, if you put: multiple poses Saitama, many times they will turn out well and other times they won't. I've already gotten the good ones ( with good sprites). In any case, you have to try even more with the way of asking for it. I'll leave you an example with a more normal version of Saitama, I have the good one in the project.The potential of AI is impressive knowing how to use it.
example i.a:
Always a treat to see your updates!
edit: I originally used a similar word that had the opposite meaning, come on english wtf
I commented this on your video already, but figured I'd just share my thoughts on here as well. Dante is looking incredible, good job on him. Although the AI art "enhancement" for the portraits is severely questionable. Especially because of what it did to Goku's face, it's really creepy:
I feel like your older art would've fit in just fine if not better, with the right adjustments. The whole AI aesthetic here just takes away any semblance of style in here for me.
Wou haven't posted here in a while and with recent MFG outage, he might not be back here soon, but he is still working on the game. I'll post some of his videos on WIP Season 4, hopefully he's okay with it:
Goku Gameplay
[youtube]https://www.youtube.com/watch?v=ZCer8Zpne_c[/youtube]
Snake Progress:
[youtube]https://www.youtube.com/watch?v=AtXHw2toBnI[/youtube]
Goku Progress:
[youtube]https://www.youtube.com/watch?v=BqUFmtuFofM[/youtube]
You will release the standalone versions of Lara, Sol, and after Season 4 comes out, Snake and Rick? Because
you stopped releasing the characters after Kratos.
I will not release. Anyone who wants can make their own versions.
but my intention is to leave them as attractions for my fullgame
Ok. But they work in normal Mugen? Or only in your fullgame?
You will release the standalone versions of Lara, Sol, and after Season 4 comes out, Snake and Rick? Because
you stopped releasing the characters after Kratos.
You're kidding!!!! Incredible lmao
Is there any reason in particular, why you did not post videos with the first two Season 4 characters?
This is incredibly fun. I have some general feedback notes.
System:
- A lot of throws seem to ignore if the opponent is in blockstun, for instance if you're Sol and do Close HP and they block, you can go into WIld Throw and it's impossible to escape. I tested this with Sol and Axel at least, and it seems to be a thing with them, so it might be cast-wide? Worth looking into
- Super cancelling in MAX mode works, but I do wish it worked like KOF02UM where Super cancelling into a super costs no additional meter. There's still a lot of creativity in the MAX mode combo routing thanks to the tag system and how it works on some chars, but more freedom wouldn't hurt!
Zero:
- He has an infinite involving his Air Buster Shot. It has a lot of hitstun, reducing it might be ideal, just to a value where he can't jump up and do an air normal and combo into it again.
Alex Kidd:
- The pogo attack has an excessive amount of hitstun and blockstun allowing for an infinite if you keep looping it.
Axel:
- His jump CD (Blowback) appears to combo into itself indefinitely, I think his grounded CD also works incorrectly and allows for juggles after when it shouldn't.
Kazuya:
- I think his pre-jump (anim 40) should be a little longer. 2 frames is a VERY small amount of time and it makes doing hops with him difficult. Might I suggest 4?
- 214HP (the electric punch launcher thing) is also an infinite when done into itself repeatedly. Additional recovery frames on it should keep the move good cause it has a number of followups anyways.
Sub-Zero:
- I have to suggest this one thing, Ice Clone might be a little too strong. I think being able to cancel into it on whiff from jump normals and all grounded actions is a bit much, I think if the only thing that changed was that you can only cancel into it from moves on hit it would be fine, just not on whiff.
Oh right, for some reason Ryu can't throw Alex Kidd when he has that buff that gives him 1 hit of invincibility, but everyone else can. Fixing this would help Ryu a lot in that matchup, it's probably just a small oversight.
My friend and I have definitely had a blast with this game, Zero is so good, maybe TOO good, but I didn't wanna focus on balance stuff here since there's still additional characters coming~
Also, to add on to the feedback: I think after blocking an attack, for about 6 frames or so after leaving blockstun (aka after State 151/153), invincibility to throws would be good! KOF was pretty generous about this too and it would line up with how the game approaches block situations pretty well.
https://twitter.com/TTTTTsd_/status/1488195459466231812 Just as an excerpt, I am so glad Sol's airdash counts as a special move this combo is sooooo cool