YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
Sicatrix is Offline
Contact Sicatrix:

Sicatrix

User

Messages by Sicatrix

    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 31, 2022, 02:39:14 PM View in topic context
 Posted by Sicatrix  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests



Does anyone know what's this stage name is and author?
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 07, 2022, 09:38:07 AM View in topic context
 Posted by Sicatrix  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests


.
Does anyone know where to download the "Holn Ai patch" for  Mario by 119way, edited by Duracelleur
(it's player 2 in the video)

Thanks for the assistance.
    

Re: All JoJo chars by Nimame updated

 April 14, 2012, 03:36:03 PM View in topic context
 Posted by Sicatrix  in All JoJo chars by Nimame updated (Started by Magma MK-II April 13, 2012, 03:54:43 PM
 Board: Found Releases

First few minutes of testing.

Chaca/Chaka:
+Tandem works great! You now need better timing to input and land it correctly unlike tommy-gun's dumb down version or parappa's..lol custom combo Chaka.(well Nimame's doesn't need a walk cancel at the end to start an after tandem combo, but I'll let it slide)
+Standing/Crouch cancels and walk cancels

-The hell? still no short/low jump?

Devo/D'bo:
+Ebony Devil just seems perfect! Finally!
+Standing/Crouch cancels and walk cancels
+Ebony Devil fixes itself when struck with a custom state attack and doesn't create a D'bo clone(Waru neglected this most of the time)

-Most attacks made by D'bo or the doll don't force the enemy to face him or the doll;Which is needed since that is a big part of D'bo's game where he messes up your command inputs and the bane of most Polnareff players(charge motions pretty much gets screwed up)

-You can infinte your opponent with a S.5A or with a dashing S.5A(both require linking not chaining) if D'bo is in a corner and the opponent is sandwiched between him and the doll

Both Characters:
+Im not positive on this, but it seems this guy is using Waru's Jojo characters as a base or he is using some codes from them.

-Gah!! most annoying part is that both Chaka and D'bo "CANNOT" cancel their turn stand off animation with a crouch!!! The hell? Both of them need that unless you want them to be big red blobs at the center of a bull's eye...

These two are definitely keepers though, but they still need to be updated and have those kinks they have straightened.
    

Question about trip moves

 June 09, 2010, 01:31:18 PM View in topic context
 Posted by Sicatrix  in Question about trip moves (Started by Sicatrix June 09, 2010, 01:31:18 PM
 Board: M.U.G.E.N Development Help

Is there a way for an opponent to bounce off the ground after being tripped(kinda like in Vampire Savior when you sweep an opponent) by using only the hitdef or do I have to code a custom state for it?
    

Re: Jotaro(New) and 2 DIO(Update)

 November 12, 2009, 02:25:04 AM View in topic context
 Posted by Sicatrix  in Jotaro(New) and 2 DIO(Update) (Started by Warusaki3(/3) April 12, 2009, 12:04:57 PM
 Board: Your Releases, older Mugen

Jotaro's disappearing bug is still there.



-It happens when you cancel (Stand off) Dashing "C" to (Stand on attack) "236 + S" fast enough.


EDIT:

-Found a New bug, when the "ORA ORA" Super is performed during a Tandem.

If you cancel the Tandem or link to active condition while Star Platinum is doing the super; the "ORA ORA" audio will not stop and will be looped for the entire round.

Plus, Jotaro really shouldn't be able to cancel the tandem if Star Platinum is doing supers in it. Im not sure if you did that as a custom thing, but I think it's just wrong.

EDIT:

And thank you for the JJBA accurate Negative Edge commands, since y.y keeps failing to add this :)

    

Re: STAGE 3: "Final"

 October 19, 2008, 08:24:27 PM View in topic context
 Posted by Sicatrix  in STAGE 3: "Final" (Started by waffles October 19, 2008, 07:37:59 AM
 Board: Your Releases, older Mugen

Sigh...I really want to try out the stages you released, but filefront hates me... :(

MediaFire on the other hand asked me to go steady. ;)
    

Re: Help!! I want ..Kazuki Kazama & Sogetsu Kazama

 October 14, 2008, 01:43:12 AM View in topic context
 Posted by Sicatrix  in Help!! I want ..Kazuki Kazama & Sogetsu Kazama (Started by AKK October 13, 2008, 06:37:21 PM
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 12, 2008, 03:10:51 PM View in topic context
 Posted by Sicatrix  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

    

Re: Requesting: ShinZombie's Hall of Dead Stage

 October 09, 2008, 11:54:36 PM View in topic context
 Posted by Sicatrix  in Requesting: ShinZombie's Hall of Dead Stage (Started by Sicatrix August 19, 2008, 10:24:13 PM
 Board: Requests

    

Re: I'm looking for this character called "Boss"

 October 09, 2008, 11:48:14 PM View in topic context
 Posted by Sicatrix  in I'm looking for this character called "Boss"  (Started by Trilateral September 26, 2008, 08:33:25 AM
 Board: Requests

I've been searching for a lot of the Characters this guy uses, and I think I figured out what he means about the "(sprite)" thing beside the name of the Characters in the vid description.

I think he means he used those sprites to make the characters and...*gasp* they are private...

I hope I am wrong.
    

Re: Video to SFF

 September 15, 2008, 03:10:23 PM View in topic context
 Posted by Sicatrix  in Video to SFF (Started by Shin Aquil Shaheed September 15, 2008, 02:36:06 PM
 Board: M.U.G.E.N Development Help

    

Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?

 September 14, 2008, 10:59:41 AM View in topic context
 Posted by Sicatrix  in How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3? (Started by Sicatrix September 13, 2008, 06:18:40 AM
 Board: M.U.G.E.N Development Help

I got what i needed! ;D
Thank You very Much for the help!
    

Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?

 September 14, 2008, 03:03:51 AM View in topic context
 Posted by Sicatrix  in How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3? (Started by Sicatrix September 13, 2008, 06:18:40 AM
 Board: M.U.G.E.N Development Help

I don't know how to access the debug menu as well...

Don't know, how do you access it? I just put together a big ArtMoney tutorial for this guy, and if it's all for nothing, I'll have to go pound my head against the wall for a few hours.

Well since he didn't tell us how to access the debug menu, I am still sticking with your tutorial.
I don't want your effort to be wasted and I thank you for the assist. :)

Ok I just DL'ed ArtMoney what do i do next?(I didn't know it can rip sounds as well as sprites.) :o
Hope I can follow your tutorial since I'm not that familiar with ArtMoney and this is the first time I'm dabbling with it.
    

Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?

 September 13, 2008, 04:40:57 PM View in topic context
 Posted by Sicatrix  in How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3? (Started by Sicatrix September 13, 2008, 06:18:40 AM
 Board: M.U.G.E.N Development Help

That's the thing that is pissing me off, I mean Warzard on the Cps3 Emu has all the it's sounds/music in it's sound test, JJBA on the other hand reaches only up to sound code No. 0033(if you scroll up some more it will go back to 0000), and all them are music/ambient sounds.  :(

I thought at first the rom might be damaged or something so I downloaded 3 more and all of them came from different sites...still the same though.
Tried downloading .CHD of the game(I have 2 from 2 different sites), and still nothing.

Tried Jojo's Venture(old version of the game) again nothing...

Every single one of them only reach up to sound code No. 0033.
(from 0000 to 0033 ,some sound codes are or have letters so it's not just 0 to 33)
Only 50 sounds? WUT?

Sigh...please help me out.

open the PCM ROM in a sound editor and trim out the sounds you need, although they likely won't sound quite as good as they do in-game.

Im not sure if I understand...
PCM ROM? Is that the CPS3 Rom in rar or the Game's .CHD?
How will I be able to open this in a sound editor?

sorry for the trouble...
    

How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?

 September 13, 2008, 06:18:40 AM View in topic context
 Posted by Sicatrix  in How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3? (Started by Sicatrix September 13, 2008, 06:18:40 AM
 Board: M.U.G.E.N Development Help

-I could record in game but the music is too loud.

-Test Mode is useless since it only plays Music/Ambient sounds.

-The PSX and DC versions doesn't have the voices and sounds that I need.

Can anyone help me out, please?
    

Requesting: ShinZombie's Hall of Dead Stage

 August 19, 2008, 10:24:13 PM View in topic context
 Posted by Sicatrix  in Requesting: ShinZombie's Hall of Dead Stage (Started by Sicatrix August 19, 2008, 10:24:13 PM
 Board: Requests

could anyone send it to me, please?
(Edited)
    

Re: enemynear?

 April 25, 2008, 12:13:28 PM View in topic context
 Posted by Sicatrix  in enemynear? (Started by Sicatrix April 24, 2008, 07:34:03 PM
 Board: M.U.G.E.N Development Help

I apologize for that, cyanide.

Anyway, thank you very much for explaining it to me :)
(The AI now works fine in Simul mode)
    

Re: enemynear?

 April 24, 2008, 08:37:47 PM View in topic context
 Posted by Sicatrix  in enemynear? (Started by Sicatrix April 24, 2008, 07:34:03 PM
 Board: M.U.G.E.N Development Help

but wow...even if both enemies were on the other side of the screen a character would still ignore the dist...weird..

Anyway,

could anyone please explain the differences between the following?(what's more optimal in both single and simul mode, AI wise of course)


(Enemynear, P2Movetype != A)
Enemynear, P2Movetype != A
(Enemy, P2Movetype != A)
(Enemy, P2Movetype != A)
(Enemynear, Movetype != A)
Enemynear, Movetype != A
(Enemy, P2Movetype != A)
(Enemy, P2Movetype != A)
P2Movetype != A

I think you understand what i'm saying.

NOTE:
Basically anything that has P2, enemy ,and enemynear were the ones that I have altered with the AI i'm editing. (everything was perfect, before I went over board and turned everything like this Enemynear, P2.... =...


Thank you for any help.

    

enemynear?

 April 24, 2008, 07:34:03 PM View in topic context
 Posted by Sicatrix  in enemynear? (Started by Sicatrix April 24, 2008, 07:34:03 PM
 Board: M.U.G.E.N Development Help

Info, please^_^

I'm confused as to why the trigger redirection "enemynear" screws up characters during simul mode?

example: Character keeps doing his low punch and ignoring the P2bodydist trigger.
    

Re: Blood Hitsparks

 March 10, 2008, 06:19:32 PM View in topic context
 Posted by Sicatrix  in Blood Hitsparks (Started by Drunk Ryu November 10, 2007, 05:30:58 AM
 Board: Development Resources