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AlexSin

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Messages by AlexSin

    

Re: Dragon Ball Z Buyu Retsuden Mugen Edition.

 February 24, 2021, 06:34:23 PM View in topic context
 Posted by AlexSin  in Dragon Ball Z Buyu Retsuden Mugen Edition. (Started by vlad_alucard August 01, 2020, 01:05:43 AM
 Board: Your Releases, 1.0+

I'm in the process of ripping all the sprites from the game, I was going to post it here, but someone beat me to it. :mlol:

In fact, I ripped Kid Buu from there:


Also you can't get sprites from the obj check. You have to play the game and take screenshots.
    

Re: snk sprites how to make?

 February 20, 2021, 02:25:30 PM View in topic context
 Posted by AlexSin  in snk sprites how to make? (Started by glaysonmestre February 15, 2021, 05:56:41 AM
 Board: Sprite Projects

[youtube]https://www.youtube.com/watch?v=vcmcZ9LV7WY[/youtube]
This video Yagoshi posted...

It's better if you don't follow it since the end result doesn't look like a KoF sprite. There are so many things wrong in there like the light source not being respected or actually picking the correct references to shade the character, or again not checking if the proportions are right (face, height etc.).

    

Re: Char goes through another char when he attacks

 February 14, 2021, 06:17:16 PM View in topic context
 Posted by AlexSin  in Char goes through another char when he attacks (Started by mugenfan89 February 14, 2021, 06:05:58 AM
 Board: M.U.G.E.N Configuration Help

[State ]
type = posadd
trigger1 = !time
x = 103

[State ]
type = posadd
trigger1 = animelem = 9
x = -103

you already have velsets, you should work with those more.
Having big posadds like those will make the character go past the enemy.
    

Re: bot report 2016 - skynet's invasion has begun

 February 14, 2021, 03:45:54 PM View in topic context
 Posted by AlexSin  in bot report 2016 - skynet's invasion has begun (Started by Titiln August 31, 2010, 06:32:38 PM
 Board: Feedback

    

Re: Dragon Ball Z Buyu Retsuden Mugen Edition.

 February 11, 2021, 11:07:36 PM View in topic context
 Posted by AlexSin  in Dragon Ball Z Buyu Retsuden Mugen Edition. (Started by vlad_alucard August 01, 2020, 01:05:43 AM
 Board: Your Releases, 1.0+

I think the roster method is the way to go. Nice progress.
    

Re: SCP 035 (in progress)

 February 11, 2021, 10:16:53 PM View in topic context
 Posted by AlexSin  in SCP 035 (in progress) (Started by Nalid_CH February 11, 2021, 04:17:41 PM
 Board: Idea Engineering

As always, you have to use the image address with the [img] tags, not the page address.
He also deleted the sprite from deviantart.
    

Re: KoF related chars

 February 08, 2021, 10:51:03 PM View in topic context
 Posted by AlexSin  in KoF related chars (Started by xxxXx February 07, 2021, 09:52:25 PM
 Board: Projects

    

Re: 【 JtheSaltyy Thread 】: CEO of KOF MUGEN (1/31/21)

 January 31, 2021, 11:22:40 AM View in topic context
 Posted by AlexSin  in  【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21) (Started by JtheSaltyy October 10, 2020, 01:58:50 AM
 Board: Your Releases, 1.0+

COTY worthy. :mlol:
    

Re: KoF XV

 January 31, 2021, 11:18:28 AM View in topic context
 Posted by AlexSin  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

It was, in fact he followed the joke with "In all seriousness[...]" meaning he was joking.
    

Re: How to scale image keeping the quality

 January 28, 2021, 09:17:54 PM View in topic context
 Posted by AlexSin  in How to scale image keeping the quality (Started by demongorne January 27, 2021, 03:42:23 PM
 Board: Off-Topic Help

But you posted a jpeg.

In any case, if the jpeg thing is not your problem, then, of course, once you scale down the sprites the pixels won't be perfectly placed like a spriter would do.
Eg if you scale by half, you'll lose half pixels. If you scale it 3 times its size, you'll triple the pixels and the resolution.

It's up to you to add the details you need.

You didn't think you would have an already done sprite when you scaled it down, did you?
    

Re: How to scale image keeping the quality

 January 28, 2021, 09:07:28 PM View in topic context
 Posted by AlexSin  in How to scale image keeping the quality (Started by demongorne January 27, 2021, 03:42:23 PM
 Board: Off-Topic Help

Well, I guess if you want to keep working on a jpeg instead of a png, then you'll always have that distortion.

Bottom line is, never save your sprites as jpeg.
    

Re: How to scale image keeping the quality

 January 27, 2021, 09:23:57 PM View in topic context
 Posted by AlexSin  in How to scale image keeping the quality (Started by demongorne January 27, 2021, 03:42:23 PM
 Board: Off-Topic Help

When you scale the sprites, make sure the method of scaling is Nearest Neighbor instead of Linear or Bicubic or any other method.
    

Re: [Theme Thread] CVS Sprite thread

 January 23, 2021, 04:17:05 PM View in topic context
 Posted by AlexSin  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

KOFXIII Leona converted to CvS style, sort of.
Complete with the 15+1 colour version:

    

Re: CVS Shingo sprites released

 January 17, 2021, 04:08:17 PM View in topic context
 Posted by AlexSin  in CVS Shingo sprites released (Started by Troy99 January 17, 2021, 03:22:13 PM
 Board: Graphics

    

Re: [No Theme Thread] All Pixels Unite

 January 15, 2021, 10:33:18 PM View in topic context
 Posted by AlexSin  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 AM
 Board: Graphics

Some stuff I made these weeks:
    

Re: Hyper DBZ -INDIGO Edition is GO

 January 10, 2021, 06:08:03 PM View in topic context
 Posted by AlexSin  in Hyper DBZ -INDIGO Edition is GO (Started by Iced December 25, 2020, 10:07:38 PM
 Board: Hyper DBZ

doesn't look bad but uuugggghhhh!! american voices.
well maybe i (and lot more) will be more willing to get it once only has japanese voices and add more female characters like videl,android 21,chichi,bulma, or pan or something like that.

You're always welcome to make different soundpacks.
The choice to change the voice was to minimize the weight of the whole build, together with more freedom for lines and quotes for actions, winposes etc. .

Speaking of voices, there are still Funimation voices in the characters, like Saibamen, Mr Satan's Jet Super, Mr. Satan's "alright!" voice clip for the Dynamite Kick and in Piccolo there are still Japanese and Funi american voices inside the .snd file.
    

Re: Mediafire Backup Thread (WIP)

 January 10, 2021, 05:04:58 PM View in topic context
 Posted by AlexSin  in Mediafire Backup Thread (WIP) (Started by Meldo Wiseau December 24, 2020, 02:36:28 PM
 Board: Creator's Vault

MGSSJ2 chars should be re-uploaded too. His youtube account has vanished.
http://www.mediafire.com/file/ow9sjp8968xw8m6/MG-LinkV2.rar/file
http://www.mediafire.com/file/t1xm7w561i71w5g/MG-FVMadotsuki.rar
https://www.mediafire.com/file/y50g0ux8yqoa1su/MG-Crash.rar/file
http://www.mediafire.com/download/l05ba0u5a9z5jzi/Gumball.rar
http://www.mediafire.com/file/h6guaa24wkrxrow/MG-Sephiroth.rar
https://www.mediafire.com/file/7tz60rn3xle4ox7/MG-Cloud.rar/file

Character: http://www.mediafire.com/download/ks7aevwlb0m9ea6/MG-BetaMKII.rar
Stage: http://www.mediafire.com/download/87m00og4xba57d0/Egg_Carrier.rar

http://www.mediafire.com/download/iciluz9ab6gr33i/MG-FVAlundra.rar
    

Re: [WIP/SPRITES/CHAR] Ninon Beart

 January 07, 2021, 06:59:01 PM View in topic context
 Posted by AlexSin  in [WIP/SPRITES/CHAR] Ninon Beart (Started by RockHowardMX January 10, 2017, 06:41:21 PM
 Board: Graphics

You might want to look out for the viewer's right foot, it's placed too high. :thumbsup:
    

Re: SF III SAKURA

 January 07, 2021, 11:00:44 AM View in topic context
 Posted by AlexSin  in SF3 SAKURA AND CAMMY (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Hes talking about palettes becuz you can change her underwear to shorts.  If you didnt understand even that, you shouldnt be a mod.
That doesn't have anything to do with it. You can get your rocks off to this as much as you want, but don't act like the issue is the palettes.

This is clearly a fetish thing, skirts simply do not move like that. He made it a point of separating out a thong, every single animation and frame makes a point of the skirt flying upwards to show it. In previous posts in this thread he specifically states he emphasizing things like racy underwear w/ camel toes on his OCs to be "sexy" This is just his sexual preference. I'm not going to address any further how creepy it is when this is clearly the version of Sakura from when she was in high school. You guys can shoot yourselves in the foot over that, its not my problem.


Don't worry about it, the Anderson guy completely ignored my post and ignored your post too, so just let them be. I guess in their minds it's a win. :mlol:
    

Re: SF III SAKURA

 January 06, 2021, 04:30:39 PM View in topic context
 Posted by AlexSin  in SF3 SAKURA AND CAMMY (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Hes talking about palettes becuz you can change her underwear to shorts.  If you didnt understand even that, you shouldnt be a mod.

For some reason I think you have something against me. This is not even the first time you've acted like that towards me. Why is "you shouldn't be a mod" relevant in your comment? It sounds kind of hateful.

I may have misread what they said, but I also talked about that (look at the "the fixation on separating her underwear more and more" part on my post).
Maybe you don't understand what I said.
Umezono said "it's a little uncomfortable there is so much focus on this" and 087-B said "It's kind of gone beyond visual gag level at this point IMO...", so, yeah, my comment addressed theirs.

Plus mine was feedback too, I wanted to add to their commentary with my point of view.