
Board: M.U.G.E.N Configuration Help
[State 1050, 2]
type = velset
trigger1 = movehit
trigger1 = animelemtime(5) = 5
x = 2
y = -3
[State 1050 Gravity]
type = VelAdd
trigger1 = movehit
trigger1 = animelemtime(5) = 5
y = .3
[State -1, Taunt]
type = ChangeState
value = 195 + (random%3) ; The expression in the parenthesis will return a number between 0 and 2.
triggerall = statetype = S
triggerall = command = "start"
trigger1 = ctrl
[State 1370, ChangeAnim]
type = ChangeAnim
trigger1 = anim != 1370
value = 1370
Don't know how to properly add screenshot
[https://imgur.com/a/sdsgWAZ]
[img]https://i.imgur.com/1Q1veBz.png[/img]
; Hop backwards
[Statedef 105]
type = A
physics = A
ctrl = 0
anim = 105
sprpriority = 1
[State 105, 1]
type = VelSet
trigger1 = Time = 0
x = const(velocity.run.back.x)
y = const(velocity.run.back.y)
[State 105, 2]
type = CtrlSet
trigger1 = Time = 2
value = 1
[State 105, 3]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 106
; Hop backwards
[Statedef 105]
type = S
physics = S
ctrl = 0
anim = 105
sprpriority = 1
[State 105, 1]
type = VelSet
trigger1 = Time = 0
x = const(velocity.run.back.x)
y = const(velocity.run.back.y)
[State 105, 1]
type = VelSet
trigger1 = Time = 0
x = const(velocity.run.back.x)
y = 0
[State 105, 3]
type = ChangeState
trigger1 = !Animtime
value = 0
var(35) := 64
that Jin Satome doesn't have chip damage animation i tried it on king and that did not happen
i can fix the hit boxes
[State 3000, PlaySnd]
type = PlaySnd
trigger1 = anim = 3001
value = S36,1
channel = 8
[State 3000, PlaySnd]
type = PlaySnd
trigger1 = anim = 3001
value = S36,1
channel = 8