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Messages by SvSam357

    

Re: [GENERAL TOPIC]

 October 07, 2020, 08:48:45 PM View in topic context
 Posted by SvSam357  in [GENERAL TOPIC] (Started by firelord April 17, 2010, 05:41:33 AM
 Board: MK vs. SF - Fight for the Universe

For those wondering, this game is still alive & being actively worked on. The devs jumped to Discord a while ago (the link is in another pinned thread), they're pretty active there. So yeah you can join it to keep up with news & ask devs questions.
And here's their YouTube channel where they'll be doing devstreams and uploading progress updates from time to time: https://www.youtube.com/user/MKvSFFullGame/videos
    

Re: [BETA v0.2.7] (Released)

 May 17, 2017, 08:25:41 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

It turned out Kung Lao also has an infinite, but it isn't a full infinite like Reptile's one where you can land an infinite amount of hits, Kung Lao's one is impossible to be continued once the MAX Combo Limit is reached, but before it is reached, he can still land a solid amount of hits and thus deal a lot of damage (more than 50%). Kung Lao's kicks are jumpcancellable, right? And you can combo after the LK version of his Divekick, right? So this means you can do st.HK, then jumpcancel it and then do an LK version of the Divekick, then you can link it into a HK, jumpcancel it again and do an LK Divekick again and so on until the MAX Combo Limit is reached. If the MAX Combo Limit is 11 hits, this combo can be 22 hits (11 kicks and 11 divekicks). Deals more than 50% of damage even on Reptile and Sagat whose health is 1050, let alone Akuma.
    

Re: [BETA v0.2.7] (Released)

 May 13, 2017, 07:43:12 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

Akuma's Shadow Tenmakujinkyaku: QCB,QCB+K super is unfinished. Do it in the corner and you'll see why - not all 5 hits get landed, and the opponent disappears after the super for a couple seconds.
    

Re: [BETA v0.2.7] (Released)

 May 12, 2017, 09:35:42 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

Why are Chun-Li's Down+MK (air) and Down+HK (air) not mentioned in the movelist? I would consider them the Command Normals. Also there is a bug of Reptile: Being close to the corner (but not in the corner itself) after the QCBx2+P super you should do the QCFx2+P super immediately, and his opponent will move to the higher position (he will stand on the air). I can post a video if needed.

Chun-Li's MK (diagonal jump) doesn't hit the opponent.

      Posted: May 13, 2017, 10:20:29 AM

    

Re: [BETA v0.2.7] (Released)

 May 10, 2017, 06:47:41 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

We will release another bugfix patch first. If there are significant bugs encountered on that release, we will release another patch, and so on. Hopefully this one patch will be enough, though.
Yea that should be enough. Even if there will be some bugs left in the next bugfix patch, they can be mostly pulled off in the training mode, not in real battles. There is a few game-breaking bugs which we already mentioned and only one infinite (Reptile's one).
    

Re: [BETA v0.2.7] (Released)

 April 11, 2017, 06:54:29 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

    

Re: [BETA v0.2.7] (Released)

 April 10, 2017, 05:24:07 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

I've found an infinite of Reptile: https://www.youtube.com/watch?v=P5PRX8tzEM0
The LK version of Sliding Elbow can be linked to another LK version of this move infinite times. It's pretty hard to do, but it's possible.
    

Re: [BETA v0.2.7] (Released)

 April 08, 2017, 09:22:22 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

So I've finished testing it, and the only bad thing I've noticed is that Scorpion's roundhouse disappeared. I press B+HK, but he does the regular st.HK. But it plays awesome now - unlike 0.2 it isn't like in every single place there is a big bug which breaks the game, so great job. And I still somehow could cancel Chameleon's QCFx2+P super (but it isn't that easy to do now - I've done it 1 time out of 10).
    

Re: [BETA v0.2.7] (Released)

 April 08, 2017, 06:58:15 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

Also don't forget to fix Chameleon's Hell Fire as well.
    

Re: [BETA v0.2.7] (Released)

 April 08, 2017, 05:48:21 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe


This is what I was talking about.
    

Re: [BETA v0.2.7] (Released)

 April 08, 2017, 05:35:29 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

I mean Scorpion's Hell Fire absorbs the projectile, and the one who threw this projectile burns design-wise (gameplay-wise Hell Fire doesn't harm him). For example - when Scorpion absorbs Ryu's Hadoken, his Hadoken disappears, but Ryu himself burns like he is a projectile himself (but gameplay-wise as I said it doesn't affect him). This is probably because in this engine the projectile is always a part of the character, even though it looks like a projectile.
    

Re: [BETA v0.2.7] (Released)

 April 08, 2017, 03:23:33 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

Another mistake from the movelist:
Ryu
Tenma Gou Zankuu: HCB+HP+HK (AIR)(Level 2)

Yet gameplay-wise it is Level 3.

Scorpion
Teleport Punch: QCB+P

You forgot to put (AIR OK) - you can do his teleport punch in both, air and ground.

There is also some glitch - when Scorpion uses Hell Fire to absorb projectiles, the one who threw this projectile burns as well (tested against Ryu and Akuma).
    

Re: [BETA v0.2.7] (Released)

 April 07, 2017, 09:19:12 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

Chameleon's QCFx2 super is cancellable into normals - I just button mashed while doing this super, and I cancelled it.

     Posted: April 08, 2017, 11:44:04 AM
Scorpion
"Flying Somersault Kick: Heavy Kick while running"
Why does the movelist say it when Scorpion doesn't have this move?
    

Re: [BETA v0.2.7] (Released)

 April 07, 2017, 03:11:39 PM View in topic context
 Posted by SvSam357  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

Is this version gonna have some patches that will add movelist, story mode, etc.? Or we have to wait for 0.3?
    

Re: [GENERAL TOPIC]

 February 24, 2017, 11:41:37 AM View in topic context
 Posted by SvSam357  in [GENERAL TOPIC] (Started by firelord April 17, 2010, 05:41:33 AM
 Board: MK vs. SF - Fight for the Universe

    

Re: What R U listening to right now?

 November 21, 2016, 11:59:54 AM View in topic context
 Posted by SvSam357  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 PM
 Board: Entertainment

 Ratchet & Clank 3: Courtny Gears theme.
    

Re: [BETA v0.2] (Released)

 June 07, 2016, 07:00:06 PM View in topic context
 Posted by SvSam357  in [BETA v0.2] (Released) (Started by firelord March 07, 2014, 09:11:06 AM
 Board: MK vs. SF - Fight for the Universe

    

Re: Variations / Fighting Styles Ideas

 May 29, 2016, 01:15:35 PM View in topic context
 Posted by SvSam357  in Variations / Fighting Styles Ideas (Started by "Bad News" Hoffmann April 16, 2016, 09:55:57 AM
 Board: Fighting Games

Goenitz
• King of Wind - his stance from KoF games.
• Servant Defense - gets two new moves - first one is reflecting the projectiles, and the second one is rekka, but on the other hand, he has lower health.
• Wind Trapper - same as the first stance, but the disadvantage is that he deals much less damage, but on the other hand, he gets new special move, which allows him to create traps where he wants. The EX version of this special move allows him to create two hurricanes between him or between his opponent.

Chun-Li
• Tai Chi - her normal stance.
• Rankyaku - has a flying-like move which allows her to begin an air combo, and has more air combos, but on the other hand, she doesn't have the Tenshokyaku and the Hazanshu.
• Renkiko - same as the first stance, but doesn't have the chain combos, but has the power-up, which allows her to do infinite before the super meter is ended.
    

Re: STREET FIGHTER PERFECT PUBLIC RELEASE

 May 25, 2016, 07:38:06 PM View in topic context
 Posted by SvSam357  in STREET FIGHTER PERFECT RELEASE ver 2.0 *Light version added* (Started by Ace-Million May 24, 2016, 07:56:19 PM
 Board: Your Releases, 1.0+

Looks nice and unique!
    

Re: [GENERAL TOPIC]

 May 20, 2016, 12:13:48 AM View in topic context
 Posted by SvSam357  in [GENERAL TOPIC] (Started by firelord April 17, 2010, 05:41:33 AM
 Board: MK vs. SF - Fight for the Universe

I just have found something strange in Chatman's screenshot where Scorpion throws a harpoon. Harpoon is not fully displayed. I mean, how Scorpion will draw his opponent with the harpoon if the harpoon is in the air?