Cool! You fixed all that issues faster than I expected.) But in general it looks like after a another one patch 0.2.7 will be in perfect condition. I surely let you know if I'll find anything else. Best regards!
Well. That's nice you keep working on 0.2.7! But unfortunately you didn't fix all the issues that we wrote above. I decided to make a video about all the issues for you with the hope that you'll fix all (or almost all) the issues by the next patch. So, go for it. And then you can relax a little bit. https://www.youtube.com/watch?v=vjBiEN_NMZQ
There is another Chameleon's bug with the 'Forceball Trap' super: https://www.youtube.com/watch?v=co32cpw6mwA Also, there is some strange effect when forceballs of Reptile and Chameleon collide. This is the same problem what SvSam357 was talking about in #20, 22 posts.
Chameleon is the most glitch character in the 0.2.7 version..
Hey! I found another funny bug with Reptile's unique throw (Medium Punch + Medium Kick). Watch this video: https://www.youtube.com/watch?v=57ujgUSjbnc Works only with the LP version of Forceball. P.S. Why does the ground freeze of Chameleon make a character to be in stun pose? P.P.S Chun-Li has 2 missing sprites after getting hit by Shinkuu Hadouken of Ryu or Akuma. P.P.P.S The 'Teleport Windmill' super of Kung Lao has no damage. P.P.P.P.S You still didn't add Ice Clones of Chameleon in the Movelist.
Now I think we have caught as many bugs as possible. If you fix all these bugs and issues then v0.2.7 will be in the perfect condition, in my opinion.)
I hope you will fix all the bugs and glitches that we found including my #31 post. About A.I.. In 'Hard 8' several characters fight like in 'Easy 1'. It's Reptile, Kung Lao and Chun Li. And don't forget about fix the Scoipion's roundhouse.
I found some missing sprites of Sagat and Chun-Li.
In the first screenshot I did the 'Choke Combination' super move. In the second screenshot I did the 'Spear Barrage' super move, but with the 'Spear' special move (B, B + Light Punch) Chun-Li doesn't have sprites too. Same goes to Reptile.
I found a small problem with the powerbar. It seems like powerbar is behind the pillar.
Is this real to fix? P.S. - I have some questions about gameplay. 1. Ice Clones of Chameleon don't need a powerbar. It's feature or not? (By the way, add Ice Clones in the movelist) 2. Spin of Kung Lao doesn't absorb projectiles. It's feature or not? 3. I think the input of 'Spear' of Scorpion and Chameleon (← → + P) is better than (← ← + P). It's more comfortable. Why did you change it? 4. About taunts. All SF character have taunts, but Chun-Li have different input ('Start' instead of 'High Punch' + 'High Kick'). So is it necessary? Also I noticed that all characters have win poses. Except 'Scorpion'. Will it be fixed in the next patch? P.P.S. - More feedback for me. I found some part of the old lifebar.
It appears when I do super 'Teleport Beatdown'. That's not all. I noticed that all supers of Chameleon are cancellable, which brings to game-breaking. Here's the video: https://www.youtube.com/watch?v=-VhQROBGnqo Also when I played 'Arcade mode' I found a bug - I used Chameleon and fought Ryu, and when I froze him while Ryu threw me, Ryu was frozen and Chameleon was stuck - I pressed all the buttons but Chameleon wasn't able to move + bot couldn't hit me.
Well. In 0.2.7 we have the following problem, which need to be fixed immediately: 1. Kung Lao doesn't work at all. 2. Scorpion can jump infinitely. 3. The time limit works (In 0.1 and 0.2 it doesn't). Plus some problems which people wrote about above. So, how long we need to wait for a patch?