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KarmaCharmeleon

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Messages by KarmaCharmeleon

    

Re: Character of the Month: January 2025 Voting

 March 16, 2025, 12:56:01 pm View in topic context
 Posted by KarmaCharmeleon  in Character of the Month: January 2025 Voting (Started by Lyrica February 24, 2025, 02:11:30 pm
 Board: Contributions of the Month

Thanks Lyrica for the message :) and thanks to everyone for yet another win. Shout outs to Rabano for creating such a masterpiece.
    

Re: Jubei (sprites by Rabano) and Ryu updated (05/02/2025)

 March 16, 2025, 11:32:59 am View in topic context
 Posted by KarmaCharmeleon  in Jubei (sprites by Rabano) and Ryu updated (05/02/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+

I'm not sure where to post that since many places talks about your characters.
The best place is usually my last release thread (if mods could move these two messages to Terry's thread I would appreciate it).

Are you planning to upgrade Jubei's moveset more? (not needed a tall, but just curious about it)
I don't think I will. Jubei might only need a single extra Special Intro that we discussed with Rabano, but it will be down the line for a character that hasn't been made yet.
I'm curious about the voices. Where are they from?
The voices are from Hiroshi Masuoka, Master Roshi in Budokai Tenkaichi 3. The samples were heavily curated so the dialogue makes sense. Hopefully it won't be an issue considering Roshi's voice actor hasn't been on the role for about 15 years!!
I noticed a bug/problem in Angel's AI.
May be in other characters.
To make it happen you have to be far from her, she will start running to you, then you can jump over her.
Result she will run against the edge of screen indefinitely. -> Untin you hit her to maker her quit this run loop.
Oh yeah, it happens in some other of my characters I think. It was an issue that popped up when I tried to implement more aggressive AI on my character. I'll fix it soon!

Thanks for the report!

    

Re: Terry updated (04/03/2025)

 March 16, 2025, 11:21:51 am View in topic context
 Posted by KarmaCharmeleon  in Terry updated (04/03/2025) (Started by KarmaCharmeleon February 24, 2025, 10:07:46 pm
 Board: Your Releases, 1.0+

Sorry for the late reply. Thank you so much for the feedback!

-The hitspark on his Grasping Upper plays 1 frame later (It's relatively quick, but if you pause each frame by ticks, the opponent gets thrown after the hit).
This one is intentional.
-There is no swish sound on his Buster Throw.
Added.
-The swish sound on his standing HK cuts off when the landing sound effect plays (The landing effect itself isn't there either).
Changed the channel so it doesn't get cut-off. Added the landing visual effect.
-The swish sound on Crack Shoot plays after it hits the opponent.
This one sadly has to be a thing because the startup on the heavy version is so big.
-Don't know how Round Wave and EX Power Wave works in source, but he has a few frames of vulnerability when executed (Making them less useful as he can easily get hit and be interrupted).
The idea is for you to frame trap with the them. You cancel a normal on block into it up close if your opponent tries to mash a normal it gets punished by the projectile. They're also plus on block so you can keep the pressure going if they don't do something about the blockstring.
    

Re: Terry re-released, Iori and Jubei updated (25/02/2025)

 March 04, 2025, 10:40:49 am View in topic context
 Posted by KarmaCharmeleon  in Terry updated (04/03/2025) (Started by KarmaCharmeleon February 24, 2025, 10:07:46 pm
 Board: Your Releases, 1.0+

Do excuse me for the colors bug. Terry has been updated.

Spoiler: Terry (click to see content)
    

Re: KarmaCharmeleon's WIP thread: Wild Wolf

 March 04, 2025, 10:26:35 am View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Hoooly fucking shit. You went absolutely nuts with these. Thank you so much, Knuckles! I'll update Terry in a bit with these wonderful additions.
    

Re: KarmaCharmeleon's WIP thread: Wild Wolf

 March 03, 2025, 07:32:10 am View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Progress on this guy is smooth sailing. Here's footage of a Wild Wolf combo with Feint Cancels and Breaking: https://streamable.com/n0p3ws

And here's the palette template for you guys to do some colors:

Template


Default
    

Re: Character of the YEAR: 2024

 March 03, 2025, 07:29:06 am View in topic context
 Posted by KarmaCharmeleon  in Character of the YEAR: 2024 (Started by Lyrica February 12, 2025, 02:11:40 pm
 Board: Contributions of the Month

Thank you all for voting for Akira and for supporting my characters in general! This is an accolade I'm incredibly happy about, as I've been chasing it for quite some time now.

I'd like to extend my gratitude for all the support you've shown towards my characters throughout the year. It has brought me nothing but joy to see each of my releases receive such a positive reception, motivating me to keep improving them. I'm also deeply grateful to the people who helped bring my characters to life. A huge shoutout to Rabano and FeLo for creating Akira and Ash from scratch, and an extra special thanks to FeLo for always being willing to add new things to my characters. Your contributions mean the world to me. I also want to acknowledge the amazing work of the color separation artists, such as MT7, Froz and Scramble, as well as the talented palette makers who give my characters their unique colors. Your efforts add so much personality and variety to them, and I truly appreciate it.

Finally, I have to give my respect to PotS and Jmorphman, as they're both the OG coders who pushed the 2008 style into something amazing enough for me to pick up and work with. Without their influence, none of this would have happened.

Mad respects to all of the competition from this year, as despite being very proud of Akira, I was convinced either Terrence or Mario were gonna take it.

All this being said, I hope I can pay this community back with a 2025 full of cool releases.
    

Re: Character of the YEAR: 2024

 February 27, 2025, 02:29:57 pm View in topic context
 Posted by KarmaCharmeleon  in Character of the YEAR: 2024 (Started by Lyrica February 12, 2025, 02:11:40 pm
 Board: Contributions of the Month

Me and Rabano right now:
    

Re: KarmaCharmeleon's WIP thread: Wild Wolf

 February 27, 2025, 01:22:16 pm View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Thank you guys so much for the palettes provided for my characters. Quite literally you bring colors to my stuff :D



Now that regular Terry is done and released, I can start turning him into his Wild Wolf persona. I started working on this dude early February and the .sff is what took me the most. Currently I finished recycling all was there to recycle from the CvS DNA.

https://streamable.com/38mg2h

I want to keep the CvS2 feeling on this guy, and as such a lot of the stuff is shared between Terry and him. Moves such as Power Wave, Burn Knuckle and Power Dunk are nearly 1:1 to his regular counterpart. Some of the moves are slightly tweaked to have its own distinctive flavor though, like minor frame data adjustments on his normals, his Crack Shoot being a slow overhead or Buster Wolf no longer launching for a juggle and instead having better juggle potential coupled with higher raw damage. Next step is all about the exclusive stuff, which will take longer to design and but its frankly the coolest part about making this character.

Color Separation is currently being worked on by ElNamPrime.

While I used CotW voice samples to give this guy its own distinctive voice, his moveset design will be mostly based off his MotW appearance, as:
1) Its the version I played the most with.
2) Its more unique next to the CvS2 I already released.

Minor things will be taken from CotW, such as his Target Combos (which likely won’t quite have the same functionality as in source), or his Diagonal Rising Tackle (as I don’t want to make the MotW2 leaked sprites go to waste).

The sprite set is a resized MotW set with cleanup on the stance and crouching animations. According to FeLo, it is not too time consuming to clean these up, so I’m confident that a spriter might pop up in the future and make them work. As you guys can see, though, there’s a couple of placeholder sprites in there. There are 38 frames total that are placeholder from CvS2, and about 10 sprites that are recycled from Wild Wolf’s NeoGeo set (his Power Stream super and the dizzy animations). These quantity puts him into the awkward range of not needing a full set but still needing quite a bit of frames to be a completed project. All of these things will be present on the final release, and I’ll gaslight you into thinking they are rare 1.1 or Ikemen GO visual bugs that I can’t fix as I’m a humble DOSMugen user.

I hope you guys are pumped about Wild Wolf as much as I am. To be frank, this is an edit I wanted to make for years. I'm glad I'm tackling him now when I'm on my best possible moment as a coder.
    

Re: Terry re-released, Iori and Jubei updated (25/02/2025)

 February 25, 2025, 05:58:46 pm View in topic context
 Posted by KarmaCharmeleon  in Terry updated (04/03/2025) (Started by KarmaCharmeleon February 24, 2025, 10:07:46 pm
 Board: Your Releases, 1.0+

Compatibility with Ikemen GO won't come out any time soon, I think. I want to keep supporting this engine at least up until they push IKGO 1.0 out. The only thing I'll actively work once its public is the trial system someone is cooking up. Another thing that might force me to move into it is working on Claw, which I'd want to make without any silly engine delays and RemapSprite, but I don't think I'll be working on Claw any time soon.

Regarding new updates, I want to work on the twins next.
    

Re: Terry re-released, Iori and Jubei updated (25/02/2025

 February 25, 2025, 01:50:32 am View in topic context
 Posted by KarmaCharmeleon  in Terry updated (04/03/2025) (Started by KarmaCharmeleon February 24, 2025, 10:07:46 pm
 Board: Your Releases, 1.0+

Thank you!

Some quick feedback on Terry...

 - Typos in the readme for Normal Terry
<SUPER>
 Buster Wolf (MAX)               D, DF, F, D, DF, F, p is done with k

<Lv3 SUPER>
Trinity Geyser                       D, DF, F, D, DF, F, 2k is done with 2p

 - same for EX Terry
<SUPER>
High Angle Geyser (MAX)         D, DF, F, D, DF, F, p is done with k

<Lv3 SUPER>
Rising Force                   D, DF, F, D, DF, F, 2k is done with 2p
Fixed these real quick!

Questions on Orochi Iori.
Why doesn't he have his iconic variation of the Kin 1211 Shiki Ya Otome?
Spoiler, click to toggle visibilty
Or at least the Level 3 CvS variation?
Spoiler, click to toggle visibilty

If you think Orochi Iori has enough Level 3... He is a boss chracter.
Or just change it up and use it as his MAX version. Just asking.  ;)
Good questions!
For the classic one from KoF there's currently no CvS sprites. An animation has been ripped and loosely adapted from one of the mobile games, but it still needs cleaning:

If these are ever claned up, I'd be willing to add this as a variant for O. Iori. Either it could be a variant on MAX when he has low health, or a kill variant for MAX when the opponent is on kill range.
Regarding why I'm not using the one from CvS2: I am, actually! But on Normal Iori. The idea is that each of Iori's modes has a different variant on the MAX Ya Otome: Normal has CvS2 lv3, EX has the one from the NEST saga, Orochi has the lv2 from CvS2, and Claw has the Claw variant.
I wonder how far Karma will take the next one...
                     :thinking2:
Far in what sense?
    

Terry updated (04/03/2025)

 February 24, 2025, 10:07:46 pm View in topic context
 Posted by KarmaCharmeleon  in Terry updated (04/03/2025) (Started by KarmaCharmeleon February 24, 2025, 10:07:46 pm
 Board: Your Releases, 1.0+





Spoiler: More Screenshots (click to see content)
Download


Spoiler: Iori's Changelog (click to see content)
Spoiler: Jubei's Changelog (click to see content)
Spoiler: Terry's Changelog (click to see content)
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 February 15, 2025, 10:48:08 am View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Waaaah. Those are so cool as well! Thanks Knuckles!
    

Re: Jubei (sprites by Rabano) and Ryu updated (05/02/2025)

 February 13, 2025, 07:24:37 pm View in topic context
 Posted by KarmaCharmeleon  in Jubei (sprites by Rabano) and Ryu updated (05/02/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+

Thanks for the reports! And also for the kind words!!
Fixed Jubei's cookie bug real quick. I also adjusted DP's chip damage so its less cheap. Referenced CvS2 for how it handled that string; it still does great damage and guardbreak, but shouldn't be THAT much.

I'll drop updates for both of these guys later this month, whenever I drop Terry's Remake. Stay tuned ;D
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 February 13, 2025, 07:21:58 pm View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Made one palette for Terry. Took me a while to figure the template out, especially with the Crack Shoot effect, but I think I get it now.
If I have the time, I might try to adapt his KOF XV palettes like I did with Iori and Ash.


Also made a few more palettes for Jubei
Spoiler: Jubei Palettes (click to see content)

Sorry about the double post, just finished making some more palettes for Terry. This time, his KOF XV colors as I said in my previous post.

Once again I hope I converted them accurately without making any mistakes.
Spoiler: Palettes (click to see content)


Holy fucking shit, you outdid yourself! Thank you soooooooo much! These are absolutely incredible!
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 February 08, 2025, 02:40:15 pm View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

CvS Terry doesn't have the sprites to make the lanes work, sadly. Otherwise I'd consider it, although I feel the movesets are good enough already :p
    

Re: Jubei (sprites by Rabano) and Ryu updated (05/02/2025)

 February 06, 2025, 12:58:49 pm View in topic context
 Posted by KarmaCharmeleon  in Jubei (sprites by Rabano) and Ryu updated (05/02/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+

Sure, maybe I'll do it for next update ;D
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 February 06, 2025, 12:58:49 pm View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Thanks for the palettes, man :)



Sup guys?

Color Separation for Terry was supposed to take me about a month. However, a kind soul named Scramble popped up in my DMs and said he was willing to do the separation for me. Not only that, but he went beyond what I was expecting and did sleeves much like the old CS. He also fixed a bunch of the custom sprites to match the set better. I have nothing to say but thanks, Scramble. Between you and MT7 my projects get to have excellent separations without me having to do anything. I really, really appreciate it.

This the separation covered, the only thing missing from Terry is a whole lot of fine tuning. I already made the AI for both modes and been bug fixing whenever something popped up. Slowly but surely I'll be adapting his palettes from CvS, KoF 2002 and KoF XIII. In the meantime, feel free to cook some new colors with the Template:

Spoiler, click to toggle visibilty
    

Re: Jubei (sprites by Rabano) and Ryu updated (05/02/2025)

 February 05, 2025, 06:59:30 pm View in topic context
 Posted by KarmaCharmeleon  in Jubei (sprites by Rabano) and Ryu updated (05/02/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+

Jubei and Ryu updated.
Spoiler: Jubei's Changelog (click to see content)
Spoiler: Ryu's Changelog (click to see content)
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 January 29, 2025, 12:32:49 pm View in topic context
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Heyo, here's some news. Recently MT7 stepped up and finished Jubei's Color Separation.
Today I've finished the Template!

Template


Default

I already adapted all the palettes you guys made for the first release, so feel free to focus on making new ones!



Regarding Terry, progress has been smooth sailing.

Code:
```Step 1 - Porting
- DEF: 100%
- SFF: 100%
- AIR: 100%
- CMD: 100%
- SND: 100%
- CNS:
 - Constants:  100%
 - System: 100%
 - Normal: 100%
 - Special: 100%
 - Super: 100%
 - Helpers: 100%

Step 2 - Extras
- Add new intros (3/3)
- Add new win pose (1/1)
- Add new voice samples  (DONE!)
- Add new EX moves (6/6)
- Add new command normals (2/2)
- Add new specials (4.5/5)
 - Round Wave (DONE!)
 - Quick Burn (Partially DONE!)
 - Fire Kick (DONE!)
 - Power Charge (DONE!)
- Add new supers (3/3)
 - Overheat Geyser (DONE!)
 - Trinity Geyser  (DONE!)
 - Rising Force  (DONE!)

Step 3 - Fine tuning
- Make Color Separation.
- Port all palettes he ever had.
- Make alt Portraits.
- Make AI.
- Play test and bug fix.

Which means the core of the character is actually finished. Check out this quick video I made showcasing his large moveset.
https://streamable.com/5rc48g

The next step, though, will be the most time consuming, as I want to redo his Color Separation, and I'm not that good at CSing. Hopefully he will be done by the end of February.