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NICK54222

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Messages by NICK54222

    

Re: [OHMSBY Thread]: Charlotte Released (01/24/21)

 January 26, 2021, 01:17:34 am View in topic context
avatar  Posted by NICK54222  in [OHMSBY Thread]: Kiryu Coco Released (09/15/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Well I can't wait for this Hyde to be released.

At the same time, I'm still waiting for a BBTag-styled version of Linne.
    

Re: Your dream MUGEN characters!

 October 04, 2020, 04:08:20 am View in topic context
avatar  Posted by NICK54222  in Your dream MUGEN characters! (Started by Ziltoid October 03, 2020, 10:40:34 am
 Board: M.U.G.E.N Discussion

I'd like to see more of the Smash Bros. characters have MUGEN versions (besides Fire Emblem).

But I'd probably like to Meta Knight in OHMSBY's BBTAG style for example. His Kirby and Samus both are fun to use.

I'd also like to see certain UNIB fighters in that style, such as Hyde and Linne.
    

Ryougi Shiki AI (YoungKirei and Take.K)

 July 16, 2020, 10:22:34 pm View in topic context
avatar  Posted by NICK54222  in Ryougi Shiki AI (YoungKirei and Take.K) (Started by NICK54222 July 16, 2020, 10:22:34 pm
 Board: M.U.G.E.N Configuration Help

For some reason, I can't seem to get the AI for YoungKirei and Take.K's Ryougi Shiki to adjust to a certain level.
The code for adjusting the AI (from what I've seen) is this (it's in the AI.cns file):

[State -3, AI]
Type = null;VarSet
TriggerAll = ((Var(59) = 0) && (RoundState != 3))
Trigger1 = Command = "AI_00" || Command = "AI_01" || Command = "AI_02" || Command = "AI_03" || Command = "AI_04"
Trigger2 = Command = "AI_05" || Command = "AI_06" || Command = "AI_07" || Command = "AI_08" || Command = "AI_09"
Trigger3 = Command = "AI_10" || Command = "AI_11" || Command = "AI_12" || Command = "AI_13" || Command = "AI_14"
Trigger4 = Command = "AI_15" || Command = "AI_16" || Command = "AI_17" || Command = "AI_18" || Command = "AI_19"
Trigger5 = Command = "AI_20" || Command = "AI_21" || Command = "AI_22" || Command = "AI_23" || Command = "AI_24"
Trigger6 = Command = "AI_25" || Command = "AI_26" || Command = "AI_27" || Command = "AI_28" || Command = "AI_29"
Trigger7 = Command = "AI_30" || Command = "AI_31" || Command = "AI_32" || Command = "AI_33" || Command = "AI_34"
Trigger8 = Command = "AI_35" || Command = "AI_36" || Command = "AI_37" || Command = "AI_38" || Command = "AI_39"
Trigger9 = Command = "AI_40" || Command = "AI_41" || Command = "AI_42" || Command = "AI_43" || Command = "AI_44"
Trigger10 = Command = "AI_45" || Command = "AI_46" || Command = "AI_47" || Command = "AI_48" || Command = "AI_49"
Trigger11 = Command = "AI_50"
Trigger15 = NumHelper(40000) > 0 && RoundState = 2
Trigger15 = Helper(40000),Var(1) = 1
IgnoreHitPause = 1
V = 59
Value = 1 ;AILevelの設定、0〜3の値を入れてください
          ;0 = NOT AI,            AI無し
          ;1 = VERY EASY(Default) 格闘ゲーム未経験者用
          ;2 = EASY,              格闘ゲーム初心者用
          ;3 = NORMAL,            格闘ゲーム経験者用
          ;4 = HARD,              格闘ゲーム初級者用


But even if I adjust the Value of Var(59) to a different value, the AI doesn't seem to change. It still feels like her AI's default. I might be missing something in adjusting her AI, so that could be the solution. I just find this very odd to be honest.
    

Re: Neptune WIP

 March 22, 2020, 02:14:17 am View in topic context
avatar  Posted by NICK54222  in Neptune WIP (Started by Nep Heart February 23, 2020, 07:37:23 am
 Board: Projects

Just saw this thread. Can't wait to use this character once it comes out.
    

Re: Ultron AI needs to be toned down...

 March 03, 2020, 03:50:36 am View in topic context
avatar  Posted by NICK54222  in Ultron AI needs to be toned down... (Started by Shutterbug January 26, 2020, 06:38:27 pm
 Board: M.U.G.E.N Discussion

Sorry for late reply, but I did want to see for  myself how it was. But I've seen another character who can be cheap due to the AI: Symbiote Spider-Man. Nevertheless, toning down the AI probably won't be effective sometimes.
    

Re: The Good Ol' Mugen AI Tournament: Revival

 February 03, 2020, 04:27:06 am View in topic context
avatar  Posted by NICK54222  in The Good Ol' Mugen AI Tournament: Revival (Started by Amidweiz January 31, 2020, 09:45:43 pm
 Board: M.U.G.E.N Discussion

Alright, here's another try for the links for my team (Blue Suns):

Shiori Misaka (DABA, AI Patched): https://mega.nz/#!3F8lEajR!HGUjGMKZahTkKcK9OUDsd5rk2aX6BU5LJWEpnwgbYOU
Mai Kawasumi (586, eruk): https://mega.nz/#!KAUGzKYb!Fg66fR4CjjVCzyr7fq17kEyGZLtp7TqH_c-t2yyWfQs
Sayuri Kurata (586, yuka): https://mega.nz/#!Pct3gIDD!3YIUS6C_AStiAn-M9O1KrLl4LjHOmUXtgirICJb81tQ
Reimu Hakurei (Nachel, Rakesisu, Choiyer (voiced): https://mega.nz/#!zFtnAAyb!m1PmpqSH1LRR0XUUSr-HW46_Q5-Ci2Vsufm4Q6lwmU0

Yep this would be preferred over my big butts and I can not lie (horrid permutation of an injoke).

Also this is for nep again, god watching your characters (the characters you made, not the other two those are fine ironically) is kinda painful to watch as they murder every single character in their sight, (most barely get past Akari, if they even put a dent in her that is) they severely need a harder damage dampener/a damage reduction on pretty much every attack and grab in their current state. As I said last post they can compete with DonaldDesu's Ronald McDonald on default settings (straight out of the rar file default mind you which is random strikers and default blocking) and I don't think you want these characters to hold said title because they're looking pretty damn bannable currently. Also why does miyako have grappler health (which is pretty much anything above 1000 life which miyako is set to 1100 and do realize that is being timesed up by the life% in the options)

Edit: Reimu is banned, she starts before the intro and I can't seem to fix that

I'll give you a replacement link then.

Reimu: https://mega.nz/#!jRkVxYRL!B38f3B0MKaW73mMzxRN5YV1Qr78Zj9F7b4HkKrUJ6rI

IF that version still is banned, then use this instead:

Ayu Tsukimiya (586, eruk): https://mega.nz/#!bRsT1AhC!v0nzFGQXrNN5WI9HxwwYnamzjgET2NW_qgwkXQcYHmI

And then the order will be this: Shiori Misaka, Mai Kawasumi, Sayuri Kurata, Ayu Tsukimiya

Team will still be Blue Suns, BUT it can also be Kanon All-Stars because of the characters.
    

Re: The Good Ol' Mugen AI Tournament: Revival

 February 02, 2020, 08:47:03 pm View in topic context
avatar  Posted by NICK54222  in The Good Ol' Mugen AI Tournament: Revival (Started by Amidweiz January 31, 2020, 09:45:43 pm
 Board: M.U.G.E.N Discussion

    

Re: The Good Ol' Mugen AI Tournament: Revival

 February 02, 2020, 08:12:57 pm View in topic context
avatar  Posted by NICK54222  in The Good Ol' Mugen AI Tournament: Revival (Started by Amidweiz January 31, 2020, 09:45:43 pm
 Board: M.U.G.E.N Discussion

If there are problems, let me know as soon as you can. Yes, the links are for the archive, BUT some of the sites holding these characters have expired... (such as Nachel's Reimu).

I'd suggest putting these characters up on sites like MEGA, Mediafire or DropBox for easy sharing.

Maybe that should work. In addition, I'll have the AI Patches with the files. How does that sound?
    

Re: Ultron AI needs to be toned down...

 February 02, 2020, 04:33:55 pm View in topic context
avatar  Posted by NICK54222  in Ultron AI needs to be toned down... (Started by Shutterbug January 26, 2020, 06:38:27 pm
 Board: M.U.G.E.N Discussion

I could try to face that AI if I wanted to, but it might be a while before then. Should be a good challenge for me.
    

Re: The Good Ol' Mugen AI Tournament: Revival

 February 02, 2020, 01:11:05 pm View in topic context
avatar  Posted by NICK54222  in The Good Ol' Mugen AI Tournament: Revival (Started by Amidweiz January 31, 2020, 09:45:43 pm
 Board: M.U.G.E.N Discussion

The Blue Suns will join the tournament. My team will be the following:

Shiori Misaka (DABA): https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=48267-shiori-misaka-daba
AI Patch: https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=110251-ai-patch-for-shiori-misaka-arl

Mai Kawasumi: http://slowstep-mugen.versus.jp/main.html
AI Patch: https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=58767-ai-by-eruk-for-eternal-fighter-zero-eruk

Sayuri Kurata: http://slowstep-mugen.versus.jp/main.html
AI Patch: https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=97958-ai-patches-pack-yuka-yuka

Reimu Hakurei: https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=74111-reimu-nachel
AI Patch: https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=1796-reimu-ai-kazayuuka OR https://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=100321-reimu-hakurei-voiced-ai-patch-nachel

If there are problems, let me know as soon as you can. Yes, the links are for the archive, BUT some of the sites holding these characters have expired... (such as Nachel's Reimu).
    

Re: RicePigeon Collection

 January 06, 2020, 05:16:35 pm View in topic context
avatar  Posted by NICK54222  in RicePigeon Collection (Started by ,mem September 29, 2018, 03:54:08 am
 Board: Creator's Vault

Wait, why is the old version of Yuyuko with a link for the old version of Komachi?
    

Re: Samus Aran

 September 02, 2019, 03:42:28 am View in topic context
avatar  Posted by NICK54222  in Samus Aran v1.01 (Started by OHMSBY September 01, 2019, 08:07:33 pm
 Board: Your Releases, 1.0+

Can't wait to try this character out! Been waiting for this!
    

Re: Vector the Crocodile released by Gladiacloud!

 August 04, 2019, 04:51:41 pm View in topic context
avatar  Posted by NICK54222  in Vector the Crocodile released by Gladiacloud! (Started by Gladiacloud August 03, 2019, 06:54:37 pm
 Board: Your Releases, 1.0+

Can't wait to test this character out!
    

Re: Bowser W.I.P

 July 02, 2019, 08:53:17 pm View in topic context
avatar  Posted by NICK54222  in Bowser W.I.P (Started by k6666orochi June 21, 2019, 08:10:44 pm
 Board: Projects

I honestly can't wait for Linne. Might want to try her out when she's available.
    

Re: Mikoto Misaka v1.01

 June 10, 2019, 03:12:09 am View in topic context
avatar  Posted by NICK54222  in Mikoto Misaka v1.04 (Started by OHMSBY June 09, 2019, 11:27:24 pm
 Board: Your Releases, 1.0+

Better try this out as soon as I can. It might be better than the other ones out there (to me at least).
    

Re: Reimu's AI Patch Attacks Too Early

 March 01, 2019, 12:47:54 pm View in topic context
avatar  Posted by NICK54222  in Reimu's AI Patch Attacks Too Early (Started by NICK54222 February 26, 2019, 08:46:52 pm
 Board: M.U.G.E.N Development Help

Ok, I'll look into it. I'll make sure all -1 states have that trigger.
    

Re: Reimu's AI Patch Attacks Too Early

 February 28, 2019, 11:39:25 pm View in topic context
avatar  Posted by NICK54222  in Reimu's AI Patch Attacks Too Early (Started by NICK54222 February 26, 2019, 08:46:52 pm
 Board: M.U.G.E.N Development Help

There's an AI CNS file for Reimu as well. Should I put that triggerall code in there as well?
    

Re: Reimu's AI Patch Attacks Too Early

 February 28, 2019, 02:35:47 pm View in topic context
avatar  Posted by NICK54222  in Reimu's AI Patch Attacks Too Early (Started by NICK54222 February 26, 2019, 08:46:52 pm
 Board: M.U.G.E.N Development Help

I think it worked just fine like that for the most part. Thanks for your help. I'll let you know if any other problems occur.
    

Re: Reimu's AI Patch Attacks Too Early

 February 28, 2019, 12:24:06 pm View in topic context
avatar  Posted by NICK54222  in Reimu's AI Patch Attacks Too Early (Started by NICK54222 February 26, 2019, 08:46:52 pm
 Board: M.U.G.E.N Development Help

So should I add ctrl = 0 to the intro states or is there another code I should use?
    

Reimu's AI Patch Attacks Too Early

 February 26, 2019, 08:46:52 pm View in topic context
avatar  Posted by NICK54222  in Reimu's AI Patch Attacks Too Early (Started by NICK54222 February 26, 2019, 08:46:52 pm
 Board: M.U.G.E.N Development Help

For some reason, Reimu Hakurei from Nachel has an AI Patch that sometimes attacks too early. It is at Level 10, but I'm not sure why it does this. Usually, it occurs in the first round and when it's a 2v2 battle or so.

Is there a way to fix it or is something else causing it?

Here's the link to the AI:
http://www.geocities.jp/kazayuuka/index.htm

Please let me know of any solutions as soon as you can. Thank you.