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Sir Ghostler

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Messages by Sir Ghostler

    

Re: KOF-ish Chun-Li released

 January 30, 2021, 09:18:49 AM View in topic context
 Posted by Sir Ghostler  in KOF-ish Chun-Li released (Started by Sir Ghostler January 19, 2021, 12:57:21 PM
 Board: Your Releases, 1.0+

Yeah, Soy Sauce was a pretty big inspiration for the style my KOF-ish characters use. Thanks for the kind words, I'm happy you enjoyed her that much.
    

Re: Does this site has any rule against Youtube and social media links.

 January 22, 2021, 05:09:15 AM View in topic context
 Posted by Sir Ghostler  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 AM
 Board: Feedback

I'm joking ofc. Anyway, it's still forcing views in my opinion. It's like those pages on fb or any other social media that forces you to share their post or like their page in order to access something else. Why do I need to click the video and THEN click the download link, giving the video one extra view count if I could just go direct to the download link? Idk, seems wrong to me.

But you're forced to give a view regardless of the case, all that changes is where the view actually goes. This same logic can be applied to the case of the creator having a website.

"Why should you have to click their website then click the download link?"
    

Re: Does this site has any rule against Youtube and social media links.

 January 22, 2021, 04:49:10 AM View in topic context
 Posted by Sir Ghostler  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 AM
 Board: Feedback

I think there's an important question that needs to be asked. Is there really a difference between linking to a website that hosts the character or contains the link to them and linking to a YouTube video that has the character link in the description?

Regardless of the case, you are forced to go through a third party website to get the creation in question, and you are giving the site views and spending more bandwidth than needed by doing so. Yet you don't see people posting the direct link to a character in a release thread in the case of the former, and I would imagine any attempts to do so would be met with public ridicule (as it should be).

Why shouldn't that etiquette be extended to the latter as well? Unless something like ad.fly is involved, I personally don't see a problem with it.
    

Re: KOF-ish Chun-Li released

 January 22, 2021, 04:28:50 AM View in topic context
 Posted by Sir Ghostler  in KOF-ish Chun-Li released (Started by Sir Ghostler January 19, 2021, 12:57:21 PM
 Board: Your Releases, 1.0+

She's solid bro.
Even if she have some kind of vanilla/simple feeling.
I love this character. Very good work!

Thanks, guys. My focus was just to make her fun, so I'm happy she turned out that way.

I like how her commands are not the usual charge ones, 'cause I hate them. And damn, she feels so satisfying to play and I'm not even good with KoF characters.

Yeah, I think of her three staple moves, Spinning Bird Kick was the only one to have a consistent input across the series, so I just changed all the commands to fit my liking. Thanks, I'm glad you liked what I did with her.
    

Re: KOF-ish Chun-Li released

 January 20, 2021, 03:38:32 AM View in topic context
 Posted by Sir Ghostler  in KOF-ish Chun-Li released (Started by Sir Ghostler January 19, 2021, 12:57:21 PM
 Board: Your Releases, 1.0+

Thanks for the video, I'm glad you liked her. And yeah, Guillotine did a great job with the running and throw break animations.

Also, Demitri and Sagat will be receiving an update soon as well, mainly to add a couple of system adjustments/fixes that Chun-Li got.
    

KOF-ish Chun-Li released

 January 19, 2021, 12:57:21 PM View in topic context
 Posted by Sir Ghostler  in KOF-ish Chun-Li released (Started by Sir Ghostler January 19, 2021, 12:57:21 PM
 Board: Your Releases, 1.0+



Back in late April, before Sagat was released, I started work on Chun-Li. After losing motivation and taking a break on her twice, I finally was able to finish her. Once again, shout out to @Guillotine as I commissioned him for a couple of animations which were necessary to complete the character.

Feedback is absolutely welcomed. Enjoy.

Link: https://1drv.ms/u/s!AgiPXTIYC2lboEf1TcThxo-nbOPO?e=LWvWBI
    

Re: MGMURROW'S WIP's

 December 19, 2020, 05:23:49 AM View in topic context
 Posted by Sir Ghostler  in MGMURROW'S WIP's (Started by MGMURROW December 16, 2020, 02:03:04 AM
 Board: Projects

No problem. Please make sure to credit @GT Yzan as well since he discovered the issues with the Tatsu hitboxes and Shippu Jinrai Kyaku crashing, I just relayed what he found along with my feedback.
    

Re: MGMURROW'S WIP's

 December 18, 2020, 07:35:20 AM View in topic context
 Posted by Sir Ghostler  in MGMURROW'S WIP's (Started by MGMURROW December 16, 2020, 02:03:04 AM
 Board: Projects

- From testing in both 1.0 and 1.1, some of Ken's moves just randomly crash the engine. I had it happen with S.HP, the medium and heavy versions of his Tatsu, and Shippu Jinrai Kyaku. There's probably more moves that do this, but those are what I found.
- There's no fire effect for his airborne heavy Shoryuken, while there one is for the grounded version.
- All versions of the Tatsu lack hurtboxes for the torso area and only cover the leg during the active frames.
    

Re: gaming news that don't deserve their own thread

 September 12, 2020, 11:32:14 PM View in topic context
 Posted by Sir Ghostler  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 PM
 Board: Gaming

Personally, I'm pretty excited for this. I don't really mind the graphics, I think the characters look fine and the environments still look great. I just wish they kept the designs a bit more faithful to the original. Especially the sand creatures, I really don't like their new look, they aren't nearly as menacing or imposing as they were in the original.

It does seem that the trailer used footage from an outdated build and the graphics have been improved since. Maybe the trailer was originally supposed to be revealed some time ago instead? https://twitter.com/shinobi602/status/1304498126171107338

I do think it's a real shame that they didn't bring any of the original voice cast back from SOT, or even T2T, other than Yuri. I can understand recasting the Vizier and Shahraman since their original actors, Barry Dennen and Warren Burton respectively, died in 2017, but even then, they could've gotten Harry Standjofski to reprise the former as he played the Vizier in T2T. Not getting Joanna Wasick or Helen King to reprise Farah is really disappointing.

What's most important though is how they handle the "improved gameplay". Jordan Mechner also wrote an article on his website about the remake and mentioned the team behind it asked him what things he had to cut or compromise from the original game's release. The possibility of cut content returning for this remake intrigues me a lot. https://jordanmechner.com/sands-of-time-remake/

Also, there was already an HD remaster for PS3 and it was actually really bad. It introduced a lot of visual and audible glitches and you might as well just play the vanilla versions on Steam or PS2/Xbox. I'd honestly rather have an okay remake than another glitchfest 'HD remaster'.
    

Re: Evil Ryu SFIII Remake

 August 25, 2020, 03:45:21 AM View in topic context
 Posted by Sir Ghostler  in Evil Ryu SFIII Remake (Started by vyn August 25, 2020, 02:47:32 AM
 Board: Your Releases, 1.0+

A couple things.

- Metsu Hadoken doesn't disable the stage foreground like Shun Goku Satsu does. I don't think it's as important for Metsu to do this as it is for Shun Goku Satsu, but it's just kinda weird that both of these supers are cinematic but only one of them hides the foreground.

- Shin Shoryuken launches the opponent really high which can lead to near endless Shoryuken loops in the corner. It's not an infinite since the combo eventually drops, but it looks pretty silly.


- The back dash always has the StateType set to S even though it has an upward velocity from animelem 2.

- The lightning effect inside the beam and the unique hitsparks for Metsu Hadoken don't change colors like the beam itself does. Wouldn't it look better if the colors properly matched?


- Personally, it feels very odd how only the light version of air Tatsumaki will travel backwards during a back jump, but the medium and heavy versions will always travel forwards regardless of what direction you're jumping in.
    

Re: POLL: Which Super Spark do you guys like best? VOTE!!

 August 16, 2020, 04:12:28 AM View in topic context
 Posted by Sir Ghostler  in POLL: Which Super Spark do you guys like best? VOTE!! (Started by vyn August 16, 2020, 03:51:50 AM
 Board: M.U.G.E.N Discussion

Voted for options 3 and 5. I don't care much for the first spark in option 5, but I think the MAX/Level 3 one is really clean. I think the way you handled the cut-in portrait for the spark was best done in option 4.
    

Re: Which Hitspark do you guys like best? VOTE!!

 July 31, 2020, 04:04:12 AM View in topic context
 Posted by Sir Ghostler  in POLL: Which Hitspark do you guys like best? VOTE!! (Started by vyn July 31, 2020, 03:47:05 AM
 Board: M.U.G.E.N Discussion

I know they aren't on the list/poll, but the ones you used for your Kage were my personal favorites.
    

Re: SF3 Evil Ryu REMAKE

 July 26, 2020, 08:20:58 PM View in topic context
 Posted by Sir Ghostler  in SF3 Evil Ryu REMAKE (Started by vyn June 18, 2018, 04:30:50 AM
 Board: Projects

Glad to see you working on Ryu again. Kinda random, but would this animation by Hien interest you?

I converted Ryu's S.MP from SFV. It reuses 3 heads from SF3.




---UPDATED---

Fixed a few things to make it as close to SF3 as possible.



Also, if you're still looking for Kage's voice clips, try hitting this guy up on Twitter. https://twitter.com/Husband__ I've asked him for voices from several of SFV's characters and he's never failed to deliver.
    

Re: Ikemen GO

 May 18, 2020, 05:21:05 PM View in topic context
 Posted by Sir Ghostler  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO

 May 18, 2020, 03:47:08 PM View in topic context
 Posted by Sir Ghostler  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Could IKEMEN GO's debug mode be updated to be more in line with MUGEN's? The latter displays a lot more information about the characters and prints out errors that wouldn't cause the engine to close, whereas the former doesn't.
    

Re: KOF-ish Demitri released

 May 08, 2020, 05:42:57 AM View in topic context
 Posted by Sir Ghostler  in KOF-ish Demitri released (Started by Sir Ghostler December 15, 2019, 05:50:11 PM
 Board: Your Releases, 1.0+

I know I'm very late with my response, but thank you, OG!

Fifth update. This should've been released a while back, but better late than never, I suppose. https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML
- Various bug fixes, including pushback and projectile juggle issues.
- Guard Cancel Strike added.
- Guard Cancel Dash added.
- Default grounded recovery state has been overridden.
- Probably some other various things I may have forgotten about.

Please redownload.
    

Re: KOF-ish Sagat released

 May 08, 2020, 01:23:41 AM View in topic context
 Posted by Sir Ghostler  in KOF-ish Sagat released (Started by Sir Ghostler April 29, 2020, 04:12:39 AM
 Board: Your Releases, 1.0+

Thanks for the vid, Gui. :)

Update, @Guillotine just finished editing Sagat's entire spriteset, giving it various improvements and additions, the biggest and most noticeable of which being his improvements to the head. Thank you so much. :)

Alongside this... https://1drv.ms/u/s!AgiPXTIYC2lboEY7_4qHKCBnpjMq?e=ORKURH
- Fixed an issue with the hit limiter for Ex Tiger Knee not being properly reset.
- Guard Cancel Strike added.
- Guard Cancel Dash added.
- Default grounded recovery state has been overridden.
- Various animation changes here and there.

Please redownload.
    

Re: KOF-ish Sagat released

 May 05, 2020, 02:31:36 AM View in topic context
 Posted by Sir Ghostler  in KOF-ish Sagat released (Started by Sir Ghostler April 29, 2020, 04:12:39 AM
 Board: Your Releases, 1.0+

Thanks, glad you like him.

Also, there'll be an update for Sagat dropping in a few days to fix a couple of bugs and to add in some other stuff. Stay tuned.
    

Re: KOF-ish Sagat released

 May 01, 2020, 07:21:15 PM View in topic context
 Posted by Sir Ghostler  in KOF-ish Sagat released (Started by Sir Ghostler April 29, 2020, 04:12:39 AM
 Board: Your Releases, 1.0+

    

Re: KOF-ish Sagat released

 April 29, 2020, 04:28:44 PM View in topic context
 Posted by Sir Ghostler  in KOF-ish Sagat released (Started by Sir Ghostler April 29, 2020, 04:12:39 AM
 Board: Your Releases, 1.0+

I think it looks angrier than most of his regular sprites.

Oh yeah, I forgot to mention, expect an update for Demitri eventually as well. I just need to sort out a couple of things for him before I can post it.