
Board: Requests
2. Since the new series came less than a month ago, don't ask to get the latest costumes, just thank the content of this anime was made for MUGEN
3. Here: https://mugenfreeforall.com/topic/38338-bastard-mugen-full-game/
Personally I think this is the sort of stuff that should be either an unlockable in the base game or free DLC, not paid stuff.Sadly that's the problem with actual videogames in general, all the extra content goes into DLC instead of be unlockable content as it was before, with some few exceptions (like Casey Jones in TMNT: Shredder's Revenge)
I'm loving the look of Yashiro!Me too, loved their own and unique Goenitz version for their costumes, and even they made Orochi colors for normal versions for free, that was so cool
Im a bit disappointing because the changes for them are not dramatically different. they just copied and pasted others attacks that is already in the game.How to say you never played KOF97-98-2002-Neowave without saying it be like:
God, what a scan! They just giving them the outfits of the regular versions is so hilarious, go to hell, SNK!Bro, this is not Dead or Alive nor Tekken where all chars have special skins/change of clothes instead of palettes. Nu-SNK made that with few chars only, not with all, only with Terry, Leona and Team Southtown they outnumbered the special skins they made in KOFXIV
[Command] --> default command in the movelist
name = "start"
command = s
time = 1
;--------
[Statedef -1]
(...)
; Taunt
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start" --> same name as in the command, or you'll get that error over and over
trigger1 = statetype != A
trigger1 = ctrl
; TauntsBasically the 195 is where you put the random vars so the 3 others (rename them as 196, 197 and 198) can vary randomly. I use these codes for intros and wins, but also can work into taunts (in fact it's from one of my chars where I changed intros for taunts for this explanation). The var(x) can be any number (I use numbers like 10 or 11 for intros and wins) while don't clash with other vars you got in your character
[Statedef 195]
type = S
ctrl = 0
velset = 0,0
[State 180, VarRandom]
type = VarRandom
trigger1 = Time = 0
v = 11
range = 0,30
[State 180, Taunt 1]
type = ChangeState
trigger1 = Time = 1
trigger1 = var(11) = [0,10]
value = 196
[State 180, Taunt 2]
type = ChangeState
trigger1 = Time = 1
trigger1 = var(11) = [11,20]
value = 197
[State 180, Taunt 3]
type = ChangeState
trigger1 = Time = 1
trigger1 = var(11) = [21,30]
value = 198
Hahahaha, that was a good one
I don't think so, fruitcake!
Cool and nice, i guess after these two, the true booger man and high five.I've workin back on Lockjaw Pooch, so he could be the next one after these 2 ladies probably
kangoo is gonna be main i swear lolThat would be cool
can't wait for the Frosty update, and for when Helga and Kangoo are ready to join the fight.Not sure, but would be great to get these 2 ready for August, I'm bad with the release dates since always I can't get them in time XD but I hope to get them for August for sure
; Win state deciderYou only need this to make that. The only things you've to do are these ones:
; CNS difficulty: basic
[Statedef 180]
type = S
[State 180, 1]
type = VarRandom
trigger1 = Time = 0
v = 1
range = 0,400
[State 180, 2]
type = ChangeState
trigger1 = Var(1) = [0,100]
value = 181
[State 180, 3]
type = ChangeState
trigger1 = Var(1) = [10,200]
value = 182
[State 180, 3]
type = ChangeState
trigger1 = Var(1) = [20,300]
value = 1812
[State 180, 3]
type = ChangeState
trigger1 = Var(1) = [30,400]
value = 183