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Messages by GreenZed

    

Re: AI discrepancy

 July 02, 2022, 10:27:19 PM View in topic context
 Posted by GreenZed  in AI discrepancy (Started by Hihoshi June 18, 2022, 03:29:44 PM
 Board: M.U.G.E.N Discussion

Arcade Mode uses AI ramping. You can read a detailed breakdown on how it works in mugen.cfg in [Arcade] section.
    

Re: Rowen's WIPs: Nothing ATM

 June 22, 2022, 06:01:40 PM View in topic context
 Posted by GreenZed  in Rowen's WIPs: Nothing ATM (Started by RagingRowen May 13, 2019, 08:36:14 PM
 Board: Projects

Is that going to impact Street Fighter All-Stars project?
    

Re: Death Battle (And sprite fight animations)

 June 21, 2022, 12:47:42 AM View in topic context
 Posted by GreenZed  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

Hey, Seadragon77. Don't want to sound like an asshole, but how about you'll start putting battle outcomes in a spoiler? This isn't the first time you've done this, posting unmarked spoiler within 24 hours after DB video dropped.
    

Re: Character of the Month: May 2022 Nominations

 June 18, 2022, 04:59:32 AM View in topic context
 Posted by GreenZed  in Character of the Month: May 2022 Nominations (Started by Bad Mr. Basara June 14, 2022, 02:11:15 AM
 Board: Contributions of the Month

Noel by Ichida - 1
Akira by Ichida -1
SFV Poison by Mr. I and Violin Ken - 1
SFV Kolin by Mr. I and Violin Ken - 1
    

Re: Contributor Suggestion Thread

 June 18, 2022, 04:53:02 AM View in topic context
 Posted by GreenZed  in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 AM
 Board: Feedback

Is any mod outthere? Seems like mine and Uzuki Shimamura's suggestions from previous page have been missed. It's been more then a month and if my suggestions aren't eligible, then I would like for someone on the staff to break the silence.

Just so this isn't some random thread bump, I would also like point out, that Soy Sauce doesn't have a 2022 February CotM award for Cyber Ryu. Also Sean Altly (and Jango too, I guess) don't have their 2020 CotY awards for Mario Mario. Don't know where else to mention this stuff, so posting here.
    

Re: CvS2 characters by extravagant

 June 17, 2022, 07:31:32 PM View in topic context
 Posted by GreenZed  in CvS2 characters by extravagant (Started by GreenZed June 17, 2022, 08:31:11 AM
 Board: Requests

Cheers!
    

CvS2 characters by extravagant

 June 17, 2022, 08:31:11 AM View in topic context
 Posted by GreenZed  in CvS2 characters by extravagant (Started by GreenZed June 17, 2022, 08:31:11 AM
 Board: Requests

Title. The one I look for the most is Iroha. I know a certain mugen website hosts some of them, but it seems like it has edited versions there and I would prefer the original.

Thanks in advance.
    

Re: 2022 Character Updates (latest May 14th)

 June 03, 2022, 03:31:10 AM View in topic context
 Posted by GreenZed  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Is Bison's corpse from Shin Akuma intro really necessary at this point? Especially after round 1. Feels like a visual clutter to me.
    

Re: Super Crazy Jam - The king of Fighters Multiverse

 June 03, 2022, 03:28:58 AM View in topic context
 Posted by GreenZed  in Super Crazy Jam - The king of Fighters Multiverse (Started by Wou Mugen December 31, 2020, 06:32:27 AM
 Board: Projects

Is there any reason in particular, why you did not post videos with the first two Season 4 characters?
    

Re: KoF XV

 May 13, 2022, 10:31:28 PM View in topic context
 Posted by GreenZed  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Just to remind you, Alba Meira is 22 years old when KOF MI happens which is set over a decade after KOF. So that means they have to declare that it's a completely different Alba that has nothing to do with KOF MI's iteration or retcon him so hard that it's going to end up like KOF XV's Rock Howard's inclusion where logic is thrown out the window even on SNK's standards.

This is King of Fighters we're talking about, series, where no one ever ages. Look at Athena in MI.

Whichever the case may be, both don't seem to be feasible options SNK is willing to take. Mind you, it took them over two decades to reintroduce K9999 to KOF, but he's hella popular. Alba (or most of the MI cast) isn't really a fan favorite if you get the drift.
https://www.eventhubs.com/news/2022/jan/10/kof15-dlc-most-wanted/

Yes. Like I've said:

But for real, we're not getting them. That sudden Falcoon departure from SNK as MI3 was planned for 7th gen consoles, must've been result of something ugly happening behind the doors. It took how long SNK to get over Eolith? We would have to double that, and that would still be pretty generous.

...and yet with this whole wibbly wobbly timely wimely things going on in KoF story, reaching into the darkest space, the door has never been more open for characters from MI series. Hell, even newcomers from KoF EX could work!

But, the only way SNK shattered my expectations so far, with their main course being to max out nostalgia factor, is by not shattering my expectations. I'm not talking about just the MI cast, but regarding overall roster picks.

EDIT: I also want to correct myself on the "lazy asset reuse", to not sound entitled. It's fine, but the whole thing just goes against the aforementioned tagline the game is so heavily presented with.
    

Re: KoF XV

 May 13, 2022, 10:06:06 PM View in topic context
 Posted by GreenZed  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

And on the topic of KOF MI, it's because the game literally takes place after Geese's death. It happens to be the same game where Rock is a full grown adult and Terry is a bit older too. Putting characters from that time period into the same game where Geese is alive is just weird knowing that KOF XV takes place before MI. Unless the characters are solely for gameplay-only, then:
As non-canon DLC? Maybe.

Don't want to drag this further, since we've moved past the "agency" thing, but I have an addendum regarding Geese. If my memories serve me right, MI newcomers had nothing to do with Geese and he was never a focus in their storylines. (I guess, Alba being in charge of his gang group can be attributed to Geese's demise, but still). I don't think there's a need to retcon MI newcomers plot and motivations here in regards to the crime boss, a handwave at worst. If anything, that whole "Aliens" plotpoint was more important to MI and would be harder to ignore

More like, they have no interest in bringing them to the main timeline. They have no issue using the MI characters in other things.

Care to elaborate? I haven't seen MI newcomers anywhere since 00's.
    

Re: KoF XV

 May 13, 2022, 06:36:59 AM View in topic context
 Posted by GreenZed  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Characters like Terry, Ryo and K' are essential to the game, especially the latter as he was literally the main character from a previous arc. And my point still stands in regards to the agency part. We've lost characters like Kim, Daimon, Mature, Vice, Kensou, Chin and many others who were considered to be "staples" of the franchise in XV and the main reason why is because they simply did not make the cut due to lack of relevancy. The ones who made it like Ryo and Kula were just purely based on popularity (I'm not saying the cut characters aren't popular, but they're not as popular as some others).

You're saying, that those characters were cut due to lack of agency and in the next sentence you say about how others were included "purely based on popularity". You know the reasons, why SNK include the characters they do, and yet you cling on to this "agency" thing. Saving development time, money and other resources sounds more plausible to me as the main reason of them being cut.

Also, is Antonov also essential? He is another character, that has barely anything to do in XV. "No agency", like you say, why bother bringing him back? That goes for his whole team, actually.

As for Kim being cut:

Quote
The other probable main reason of the character's non-inclusion in the initial roster is due to the recent death of the real Kim Kaphwan, founder of Viccom, a Korean company that for many years licensed SNK's games, and that inspired the fictional character.

From SNK Wiki. Also sounds a lot more plausible, then "agency".

Krohnen was aesthetically overhauled, but was still accepted by the community as his story was consistent with his old persona (K9999). MI characters will be the very opposite as much of their stories would have to be retconned (unless Jivatma returned, lol) and that'd be just silly.

I have no idea, what makes you think so (the retcon part, not the silly part).

Characters which require story retcons are not favored over characters that only need visual updates.

Mature and Vice in KOFXII-XIII say hi.
    

Re: KoF XV

 May 13, 2022, 02:27:18 AM View in topic context
 Posted by GreenZed  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

they could effortlessly just make a *new* backstory for those characters that fit into KOF current """""canon""""", if they really gave a shit about it.

Because they lack agency.

Just like how 60+% of the KOF 14 characters like Sylvie were cut from 15, characters that lack presence in the story just don't seem important. Shun'ei isn't really popular, but the reason why he keeps being included in the franchise is because he's an integral part of the overall arc.

If MI characters were included with a retconned backstory, that'd be simply recycling character designs and would be deemed lazy on SNK's part.
So I doubt they'd want to open up another can of worms just to bring back familiar faces. As non-canon DLC? Maybe.

FYI: That's the same reason why grown up Rock is never canon or part of the main storyline and is always DLC.

I don't like arguing, but couldn't get over this statement. Agency and importance to the story, huh? Sure, characters like Terry, Ryo and K' are so important to the arc, because they are, uh... punch good? What? By your logic, KOFXV should only have Team Hero, Team Rival and, to a lesser extent, Team Ash. This is a tournament, not an overarching narrative focused on some bigger events, like in Netherrealm games (which is something, I have zero doubts, you would prefer in KOF over it's traditional way to tell it's story).

And that "recycling designs" argument. What?? This game is hellbent on maximum nostalgia pandering, to the point of throwing way it's tagline, making it sound hypocritical. And not only that, but, as a series, notorious for not aging anyone, it now hits it's characters with flanderization, devolving their personalities and the actual agency into something one dimensional. Look at Ryo spewing "karate karate karate" trite, like that fucking "muscle spirit" shit from SFV. And Ryo could move on! And he did! He is supposed to be Mr.Karate II already like in Buriki One and NGBC, since Takuma retired! But no, that would actually shatter someone's expectaions, so we can't have that.

And you know what's actually lazy? Not reusing desings, but reusing other assets, especially animation, and then selling it in a separate DLC. And while we are on topic of "recycling desings", have you ever heard of "fanservice"? I would prefer, if characters would grow over the series, but classic outfits can always be a DLC, if nothing else. And if they really can't bring characters from MI in their original attires, you can just redesign them. KoF is no stranger to this practice.

That being said, Soiree brothers, in my opinion, are a no go for KOFXV. Their story ended on a huge cliffhanger, and just plopping them in, handwaving past events, would be weird, to say the least. Duke is also not a very good candidate, since he is pretty much a russian (supposedly) man, who punches really hard, and KOFXV already has one. Can't imagine where would Luise storyline go without Soiree bros, either. But I wouldn't rule out other MI newcomers, who are worthy of note.

But for real, we're not getting them. That sudden Falcoon departure from SNK as MI3 was planned for 7th gen consoles, must've been result of something ugly happening behind the doors. It took how long SNK to get over Eolith? We would have to double that, and that would still be pretty generous.

/rant over
    

Re: KoF XV

 May 12, 2022, 04:59:01 AM View in topic context
 Posted by GreenZed  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

I want Team Hizoku with Lin, Duo Lon and Xiao Lon playable all in the same game.
    

Re: Contributor Suggestion Thread

 May 03, 2022, 01:02:32 AM View in topic context
 Posted by GreenZed  in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 AM
 Board: Feedback

I guess other users, besides Troy, weren't given contributor stars, because I wasn't specific enough in my post? If that's the case, then someone should update the OP message in this thread with new requirements. Anyway:

BurningSoul for his Jimmy Lee, a character, that was nominated for february COTM and other various contributions, Swanky for various edits like this or this, miner600 for rips like this and this.

I would also like to nominate Koopa901 for his Eiji and Fevrier, as well as LESSARD for custom sprites like Oni and Retsu.
    

Re: Street Fighter All-Stars - Version 1.0

 May 02, 2022, 07:16:49 PM View in topic context
 Posted by GreenZed  in Street Fighter All-Stars - Version 1.05 (Started by RagingRowen April 29, 2022, 12:20:54 AM
 Board: Your Releases, 1.0+

- You disabled debug mode but not the debug keys (you can just F1 through arcade mode)

I would argue that it should stay enabled until the game reaches it's more-or-less final version.
    

Re: Street Fighter All-Stars - Version 1.0

 April 30, 2022, 09:55:05 PM View in topic context
 Posted by GreenZed  in Street Fighter All-Stars - Version 1.05 (Started by RagingRowen April 29, 2022, 12:20:54 AM
 Board: Your Releases, 1.0+

8. I personally think that would work better for an after-credits scene.

I know, that Marvel movies trained people to sit through the whole credits sequence, but I have my doubts, that people playing this game would have the patience for that or even knowledge, that there is something after them.

I have a few more random thoughts, if you don't mind:

If you ever going to use Oni with Lessard's sprites or someone elses, this stage by NoZ would be a great fit for him.

In my very personal opinion, I would prefer, if you would push back the remaining SF shotos like Gouken, Sakura, Sean and various evil and dark versions of existing ones back and focus on other fighters. The remaining Ansatsuken practitioners and their proteges should be introduced gradually, like in SFV. I very much like the inclusion of more unusual picks for the series (Haggar, Batsu, Ingrid) and would've loved, if you kept going in that direction, bringing some new faces, that were never used, haven't been seen in the main series for awhile or never had an apperance in a sprite form. Additions like that will help this game to create a fresh identity and a unique face, that will set it apart from the rest.

You've mentioned character dialogue as a possible future addition and that would be really great. Ryu in CvTW had something like that (but only with handful of characters, mostly on The World side), you can probably check him out for code and references.
    

Re: Street Fighter All-Stars - Version 1.0

 April 30, 2022, 04:21:31 AM View in topic context
 Posted by GreenZed  in Street Fighter All-Stars - Version 1.05 (Started by RagingRowen April 29, 2022, 12:20:54 AM
 Board: Your Releases, 1.0+

Feedback and thoughts addendum:

1. Ingrid has the same issue with palettes as Dan.
2. I'm a bit out of touch on Ingrid's gameplan, but Sun Delta doesn't KO the opponent.
3. Training Stage could use some music.
4. Character selection menu in simul and turns has overlapping text and it looks awful as hell.
5. On topic of AI: Batsu is the worst. Blocks almost everything, but the most annoying part, is that he either almost always techs your grabs or grab you before you do. Irritating.
6. It appears, that Charlie is using his Cannon Spike-esque attire with a shirt on. You might want to swap his character portrait to that from said game.

Also, is there any reason, why you didn't go with Akuma's sprites from original DW version?

4. No Heat Haze for Ingrid? How could you? There's even an instrumental version, if you don't like it's lyrics.

Man of culture.
;)

EDIT:More stuff
7. No one is credited in the text file for Retsu.
8. I would suggest making a temporary arcade ending: an image with snippets of things to come for this game, like it was done in CvTW.
Speaking of which: if you need English VA for Alpha Charlie - he has a custom one in CvTW.
    

Re: Street Fighter All-Stars - Version 1.0

 April 30, 2022, 02:59:11 AM View in topic context
 Posted by GreenZed  in Street Fighter All-Stars - Version 1.05 (Started by RagingRowen April 29, 2022, 12:20:54 AM
 Board: Your Releases, 1.0+

I've tried playing the game proper and have some thoughts and feedback to share, but please do keep in mind, that I am not a good FG playa:

1. Divison between powerbar sections should be visible, even if it's empty, so the player knows exactly when they get lvl 1
2. Sagat's AI is just atrocious, there is no putting it lightly. The entire match devolves into a fireball throwing competition: who can outspam whom. Characters like Dan gets completely bodied, while as Akuma I barely lost any life.
3. You should consider custom personal winquotes for every character, like in CvTW. It will increase replay value.
4. No Heat Haze for Ingrid? How could you? There's even an instrumental version, if you don't like it's lyrics.
5. Very subjective, but I would propose removing cheap KO's like SFV did.
6. Not Race, nor you catched that eardrum piercing Batsu WinPose screech. Ouch.
7. Not exactly sure, what caused this, but this happened when Retsu tried his chargin super on me
8. Credits have some sort of black bar on the right, which is notiecable when long names scroll by.
9. Another subjective thought: I think pacing of the fight would improve, if those prologed multi-hit throws from Alpha cast would be shorten, the way SF4 did.

Pretty damn fun overall. You've gained a follower. I'll be closley following this project now. Maybe at least one modern Capcom-based Mugen fullgame will make it to the finish line.
    

Re: Street Fighter All-Stars - Version 1.0

 April 30, 2022, 01:36:16 AM View in topic context
 Posted by GreenZed  in Street Fighter All-Stars - Version 1.05 (Started by RagingRowen April 29, 2022, 12:20:54 AM
 Board: Your Releases, 1.0+

I really don't see the issue, SFEX characters would just give this game some more good publicity. Their origins and initial backstories are rooted in Street Fighter. I'm confident, that when most fighting game players hear the names like Blair Dame and Skullomania, their first thought is Street Fighter EX, not Fighting EX Layer.  I mean, hell, SFV even had their costumes for DLC. There should not be any brand recognition and representation problems.

As for canonicty question, there's also should be no problem, since this game already has characters absent from canon entries. And if there is still hesitance because of purists, then no need to worry - they will be upset about Ingrid anyway.