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21stFighter

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Messages by 21stFighter

    

Re: Various MvC-ish characters edited, other odds & ends

 March 23, 2021, 12:58:26 am View in topic context
 Posted by 21stFighter  in Various MvC-ish characters edited, other odds & ends (updated Feb-11th-24) (Started by Swanky January 20, 2021, 10:24:40 am
 Board: Edits & Addons 1.0+

Now I'm not sure if I downloaded the wrong version of Beximus' Rose or not, but this error comes up when I add in the edits:

Error detected.

Error in [Statedef 190]
Error in rose.cns:223
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/rose_mvc_swanky/rose_mvc_swanky.def
Error loading p1

Clipboard tail:
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage Training Room Hexagon v.1 loading in pre-1.0 compatible mode
  Loading BG...OK
Stage loaded OK
Setting game resolution 1366x768...OK
  Allocating helpers...OK
Match RNG seed: 2120983718
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/rose_mvc_swanky/rose_mvc_swanky.def...
  Loading info...OK
  Loading cmd command set rose_swanky.cmd...OK
  Loading cns rose_swanky.cns...Freeing player RC Neo Rose...CMD...CNS...SFF...AIR...SND...Misc...OK
Character rose_mvc_swanky.def failed to load
    

Re: Spongebob The Sponge Revision by FelixMario and Infantry00

 December 01, 2020, 11:28:47 pm View in topic context
 Posted by 21stFighter  in Spongebob Revision Remastered by FelixMario and Infantry00 - Updated [6/24/2023] (Started by Infantry00 November 30, 2020, 12:53:44 pm
 Board: Your Releases, 1.0+

The changes on this Spongebob looks very nice. Assuming you've done balance changes in his gameplay, he has an infinite in the corner. Being LP>MP>QCF+MP, which can be repeated by moving forward a little before the hit stun of the last of the spatula throw runs out. Hopefully, this gets fixed soon.
    

Re: Akatsuki

 March 29, 2020, 01:54:12 am View in topic context
 Posted by 21stFighter  in Akatsuki v1.02 (Started by OHMSBY March 28, 2020, 09:51:02 pm
 Board: Your Releases, 1.0+

    

Re: Akatsuki

 March 29, 2020, 01:13:58 am View in topic context
 Posted by 21stFighter  in Akatsuki v1.02 (Started by OHMSBY March 28, 2020, 09:51:02 pm
 Board: Your Releases, 1.0+

Can't cancel Akatsuki's F,F,B into any special like I can with his F,F,A. Also, it would be cool if this Akatsuki can cancel his counter into any of his specials on hit just like he can back in UNICLR.
    

Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020

 January 30, 2020, 07:08:49 am View in topic context
 Posted by 21stFighter  in Megaman Robot Master Mayhem 3.0 Release 1/30/2020 (Started by laspacho January 30, 2020, 06:48:59 am
 Board: Your Releases, 1.0+

At long last..! However, Guts Man's QCF+KK (in the air) has him stand in the air after use.

Ops, lol. Guts Man was a last minute work, so I expect some issues. Thanks for the feedback.
edit: I tried to execute that hyper move on air but I can't.

Oh yeah for some reason, you have to connect a normal then cancel it into the super in order for it to work. Using JUST the ariel super with no cancels doesn't seem to work. I should mention that too lol.

Edit: Also same feedback goes for his QCF+PP.
    

Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020

 January 30, 2020, 06:56:04 am View in topic context
 Posted by 21stFighter  in Megaman Robot Master Mayhem 3.0 Release 1/30/2020 (Started by laspacho January 30, 2020, 06:48:59 am
 Board: Your Releases, 1.0+

At long last..! However, Guts Man's QCF+KK (in the air) has him stand in the air after use.
    

Link Cloning Bug (with Holn's AI patch)

 December 26, 2019, 09:08:50 am View in topic context
 Posted by 21stFighter  in Link Cloning Bug (with Holn's AI patch) (Started by 21stFighter December 26, 2019, 09:08:50 am
 Board: M.U.G.E.N Development Help

A couple of months back, Holn made an AI patch for Mr. Giang's Link. I removed tag_system.cns file along with the rest of the tag codes that were associated with the AI. After testing the characters, Link can create a clone every time he uses one of his supers. Specifically, his QCB x2 X/Y/Z (also in the air) but surprisingly, this excludes his Level 3.

Without the AI patch while the tag stuff is still removed, however, the character is just fine.

So, is there anything in the CMD or the rest of the files in his unotag folder that I need to fix for the cloning to stop? Please leave a reply as soon as you know a fix to this.
    

Re: Jin Kazama

 December 16, 2019, 10:13:12 am View in topic context
 Posted by 21stFighter  in Jin Kazama (Started by Infinite Daze November 22, 2019, 06:04:30 pm
 Board: Your Releases, 1.0+

When you gave him the ability to cancel his Penetrating Fist into a dash, he can only do it forward, not backward as well. Hopefully, he'll be able to do it in the next update whenever you get the chance to update him. 
    

Re: Marvel vs Capcom: Maximum (FULL GAME DOWNLOAD)

 November 09, 2019, 05:17:06 am View in topic context
 Posted by 21stFighter  in Marvel vs Capcom: Maximum (FULL GAME DOWNLOAD) (Started by PIZZAHIGHFIVE November 08, 2019, 07:42:14 pm
 Board: M.U.G.E.N Discussion



Ouchy wowchy this guys grouchy.

Someone is afraid of feedback so much he had to put a disclaimer saying anyone who leaves feedback is "bitching"

I'm all open for feedback, but not bitching and complaining, that's it. I really really hope you know the difference between them. I don't know why you quickly jump and assume that I don't accept any feedback?  That's all I been doing for the past 3 years with people who've played it with me, offline and online from other badass mvc players, I've even taken random requests from followers.   but yea, it's a warning label saying if you're a person that always is gonna bitch and complain this game is definitely not for you... why? cause it's glitchy and always will be glitchy.  You won't enjoy it.    but to everyone else who don't mind pressing shift + f4 sometimes and appreciate the big step forward i've done to many of the characters, then they'll like it.   and ouchy wowchy i'm grouchy?   ok, You can call me whatever you want.

Misinterpretation be like that, which also includes me. My bad on that. Btw the first 2 of 12 colors actually work, as the rest that doesn't work for X make the all of the sprites pitch-black (Except for the 360th and 361st sprite in the SFF file which isn't affected by palettes at all). Also, the color for his icon is messed up when you load him up on FF3.
    

Re: Marvel vs Capcom: Maximum (FULL GAME DOWNLOAD)

 November 09, 2019, 03:24:05 am View in topic context
 Posted by 21stFighter  in Marvel vs Capcom: Maximum (FULL GAME DOWNLOAD) (Started by PIZZAHIGHFIVE November 08, 2019, 07:42:14 pm
 Board: M.U.G.E.N Discussion



Ouchy wowchy this guys grouchy.

Someone is afraid of feedback so much he had to put a disclaimer saying anyone who leaves feedback is "bitching"

What a shame. Funny, but a real shame. A little feedback to polish up the experience wouldn't hurt anybody, right? Although speaking of feedback... :

- Whenever X uses his push block mechanic, he freezes in place indefinitely (Airborne or on the ground) .
- Spider Woman's QCB P. (mainly her medium and heavy versions) is capable of air stalling also indefinitely.

This is all I've found so far and I bet that there are a ton more bugs and issues than these two.
    

Re: Super Better Luigi V3 (Remastered) Released! + Super Better Mario updated V3.1

 September 25, 2019, 12:55:00 am View in topic context

SB Mario has an infinite, as you can see here: https://streamable.com/n7luj
It’s an easy fix, but If I recall correctly, you literally said, IN super better Mario’s release, that the normals couldn’t combo into the rest of the specials. I followed your feedback and yet there’s an infinite because of that. I even made a cool down timer on the iceball projectile to avoid spamming.

So how do you even want me to fix this?

Yeah, I most certainly underestimated that move, not gonna lie. My fault lol. 

Anyway, instead of giving it extra more cooldown, you could have that move be the only move that can't be canceled after any normals. Yes, it'll go against my previous feedback, but knowing how super good that move is cancellable, whatever helps.
    

Re: Zero (Update 9/21/2019 + 1.0 Final)

 September 24, 2019, 07:35:33 pm View in topic context
 Posted by 21stFighter  in Zero (Update 9/29/2019) (Started by Mr. Giang September 10, 2019, 02:34:55 pm
 Board: Your Releases, 1.0+

When you gave Zero back the ability to Air Dash after the Hienkyaku, he's currently able to use Hienkyaku after itself over and over again, making stuff such as this possible: https://streamable.com/mspgc
    

Re: Super Better Luigi V3 (Remastered) Released! + Super Better Mario updated V3.1

 September 24, 2019, 07:27:58 pm View in topic context

    

Re: Zero (Update 9/11/2019)

 September 11, 2019, 11:46:38 pm View in topic context
 Posted by 21stFighter  in Zero (Update 9/29/2019) (Started by Mr. Giang September 10, 2019, 02:34:55 pm
 Board: Your Releases, 1.0+

Can't air dash after using Hienkyaku in the air. That's all I got for now. The character is mad to use though.
    

Re: Super Better Mario V3 (Remastered) Released! + Bowser Jr updated V3.1

 July 07, 2019, 01:45:33 am View in topic context

I'm not sure if this was intended or not, but this SB Mario can't cancel his air-dash into any of his ariel normals, as your previous version was able to do that at ease.

EDIT:
Also, he can only cancel his normals into a couple of his specials, not all of them. The specials that can't be canceled after using normals are Fireball (and EX), Iceball, Rock Mario, Thunder, Drill, and all two of his assists.
    

Re: Bowser W.I.P

 July 01, 2019, 05:49:18 am View in topic context
 Posted by 21stFighter  in Bowser W.I.P (Started by k6666orochi June 21, 2019, 08:10:44 pm
 Board: Projects

Oh snap! My boy Yosuke! Btw, do you plan on adding his Sukukaja hyper and his Flying Kunai special to his moveset from P4AU, despite BBTAG not adding those moves in for him?  As a Yosuke main, I really want those moves to return.
    

Re: Kirby v1.015

 May 14, 2019, 05:25:21 am View in topic context
 Posted by 21stFighter  in Kirby v1.05 (Started by OHMSBY May 12, 2019, 05:45:25 pm
 Board: Your Releases, 1.0+

You gotta next set of characters coming out, huh? Now I'm really curious about what you got planned for that.
    

Re: Gordeau v1.05

 May 10, 2019, 02:40:04 am View in topic context
 Posted by 21stFighter  in Gordeau v1.07 (Started by OHMSBY October 31, 2018, 09:08:46 pm
 Board: Your Releases, 1.0+

Oh, nice! AI! Looks like the only ones that don't get one, hopefully, for now, are your Mai and Azrael.
    

Re: Genso no Makoto by shadowhand23 (aka Kaiser Phoenix)

 May 01, 2019, 09:13:21 pm View in topic context
 Posted by 21stFighter  in Genso no Makoto by shadowhand23 (aka Kaiser Phoenix) (Started by shadowhand23 May 01, 2019, 07:16:07 pm
 Board: Your Releases, 1.0+

Imma be real here. I wouldn't expect to receive much feedback if at all for this. This is because she's clearly meant to go against "crazy OP mugen characters" so there isn't much reason to give feedback for gameplay reasons as this character wasn't intended for that.

I'm not asking for Specifics on gameplay, I simply would just like feedback in general. Is she cool? does she suck? are the moves easy? etc.. There are tons of Orochi edits, Evil ryu edits out that are pretty crazy many that atleast got feedback on the AI, I'm simply just asking for anything.

Speaking of AI, I don't think this Makoto has one and if this is her AI, it's pretty weak. If it does get touched upon in the future, I hope to see her able to put up a fight, but at the same time, not be overwhelmingly strong.
    

Re: DJMouF/Mr. Ansatsuken Pots Style Bardock!!!!!!!!!!!!!!!!

 April 02, 2019, 04:12:00 am View in topic context
 Posted by 21stFighter  in DJMouF/Mr. Ansatsuken Pots Style Bardock!!!!!!!!!!!!!!!! (Started by DJMouF March 30, 2019, 10:59:35 pm
 Board: Your Releases, 1.0+

This Bardock for some reason doesn't have a forward short-hop animation and instead goes to his idle stance and I can't chain normals while crouching. Other than those issues, great character.
That's what I wanted to hear lol.
Alrighty then. Bardock will be updated today or tomorrow...
Fixing the forward shot-hop, the crouching chain combos (which I didn't know couldn't be chained), and thr Shoryuuken will become unblockable in mid-air.
Oh, and I guess the wall-bounce effect will be more like Infinite's and R@CE's chars too.
Other than those 4 fixes, is there anything else that needs... fixing? Haha.
Just let me know and I'll apply the necessary changes. Thank you! :mlol: :mlol: :mlol:

Right man! that's all I want to know other than the small problems is he a decent character? Man the horror in here lol I may just release the rest of the characters on my YouTube page Mr. Ansatsuken.
The horror? What horror? For sending in feedback? You're gonna have to elaborate on that, because I don't get it.