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RagingRowen

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Messages by RagingRowen

    

Re: Street Fighter V

 May 28, 2020, 11:49:22 PM View in topic context
 Posted by RagingRowen  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 PM
 Board: Fighting Games

    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 28, 2020, 11:09:40 PM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

that's nice , what are you gonna give him for his level 3?

It's to be his Metsu Ryuko Ranbu is 2k2 UM's EX Robert's HSDM/MAX2. It might needs FX made out of this projectile which his the Haoh Shokoken he fires at the end of it. It could try it myself if time runs low though.
    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 28, 2020, 07:05:42 PM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

https://streamable.com/omu2jt

Got his Kuzuryu Sen change done (No longer a Level 3). If the Ryuu Zanshou FX looks different to you, that's because I Hi-Res'd it in GIMP. I may tackle the rest of his FX at a later date.
    

Re: fighting games news that dont deserve their own thread

 May 27, 2020, 03:17:42 AM View in topic context
 Posted by RagingRowen  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 PM
 Board: Fighting Games



SamSho' NeoGeo Collection, headed to PS4, Switch along with Steam and Epic.
    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 27, 2020, 12:36:42 AM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

I'm not that keen on the Short-Ranged thing for the Ryuugeki Ken. I'm not into that variant, same for the EX Shippu Kyaku (The singular kick is more suited for Ryo).
The Muei Shippu was planned as a third Level 1/2 for my edit of DW's but I was too afraid I'd mess it up since I was using Vans' version as a base and I can get frustrated when converting code from non-PotS chars. DGO's CvS2 version has it though, which could be a bit easier. I'll have to find out when I decide to update him.
    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 26, 2020, 11:29:15 PM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Mainly his Command Normals, Throws and a few specials. I also plan to make his Kuzuryuu Sen a Level 1/2 like in KOF 2000/2K2 UM's EX Robert. The new Level 3 is most likely to be a Ryuko Ranbu (Maybe the MAX2/HSDM version 2K2 UM EX Robert does, in contrast to DW's version using Non-EX Robert's).
    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 26, 2020, 11:17:19 PM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Ah, I love XI/NGBC Robert. What changes/tweaks do you have in mind for him & Athena, other than the '98 sprites?

My main goal for Robert (Which is the current WIP) is to clean up a few of his attacks and to make him more worthy of an 'EX' equivalent to DW's Robert.
My main goal for Athena is to fix a few errors in the CS like her other costumes.
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 May 26, 2020, 10:12:16 PM View in topic context
 Posted by RagingRowen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 PM
 Board: Projects

Ok, got to test it and I have a couple more splices of feedback:

1. The Rose FX for Red Impact could be bigger, around the size of the Rose in SvC Chaos.
2. Splendid Claw's Slide should be a little slower.
3. I'd suggest a Slide sound like PotS' or Froz's Bison/Vega for C.HK and Splendid Claw.
4. His (Air) Cresent Line and could do with a Slam sound like that of most PotS chars (Jmorphman's Guile is a fair example).
    

Re: KoF XV

 May 26, 2020, 07:01:14 PM View in topic context
 Posted by RagingRowen  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Just looks like a simple Mock-up, seeing the stock backgrounds.
    

Re: Shiyo styled stages

 May 26, 2020, 03:29:56 PM View in topic context
 Posted by RagingRowen  in Shiyo styled stages (Started by Ziltoid May 26, 2020, 03:26:32 PM
 Board: Requests

Well AVPboy has a good amount of stages with similar parallax including some edits of Shiyo's stages.
    

Re: Blaze Fielding Updated.

 May 26, 2020, 02:43:43 PM View in topic context
 Posted by RagingRowen  in Blaze Fielding Updated. (Started by EM00 May 25, 2020, 08:45:41 PM
 Board: Edits & Addons 1.0+

she has can chain that in the original cvtw version but only in punches iirc.

That's probably because it was 4 Buttons, and that chaining doesn't really work as well with 6 without making use of Mediums.
    

Re: Blaze Fielding Updated.

 May 26, 2020, 02:10:41 AM View in topic context
 Posted by RagingRowen  in Blaze Fielding Updated. (Started by EM00 May 25, 2020, 08:45:41 PM
 Board: Edits & Addons 1.0+

Ok, good news. I also added the clip.

Another weird thing is that she can combo from any Standing Heavy into any Crouching Heavy. A usual Chain Combo system would prohibit you using a Crouching HK after a Standing HK, same for HP, which is usually referred to as a Zig-Zag (Stand Light, Crouch Light, Stand Medium, Crouch Medium, Stand Heavy, Crouch Heavy). With this system, she can do up to a Level 2's damage which I don't consider healthy. You may wanna check her Lights and Mediums aswell.
    

Re: Blaze Fielding Updated.

 May 26, 2020, 12:59:56 AM View in topic context
 Posted by RagingRowen  in Blaze Fielding Updated. (Started by EM00 May 25, 2020, 08:45:41 PM
 Board: Edits & Addons 1.0+

Ok thanks for that. Here's some more notable issues I saw:
- Damage isn't very balanced. For 2 examples, her Medium Punches and Kicks do a Heavy's Damage and her Supers do the same amount of damage each despite the Levels.
- Her Medium Punch can be linked continuously which can be mostly seen in this clip: https://streamable.com/jv29yu
- Her normals could also do with more Knockback and/or Cornerpush.
- Her Slap Throw command is strange when it's 2K (3K for EX), normally it would be a HCB which is what the original CvTW version did.
- Her Level 1 (QCFx2,p)'s FX and such show up during the superpause.
- Her Level 3 (QCBx2,2K) is missing the Run from the original CvTW version.
- She's missing a Power Charge sound.
- She's lacking Run and Dash Wind FX.
Note that some of these issues were in Mark85's version but I fixed them for him and they can be seen in his update if that matters.
Speaking of, it has a Big Port you might use, the close-up 2003-style Portrait is kinda out of place:
    

Re: Blaze Fielding Updated.

 May 25, 2020, 11:36:02 PM View in topic context
 Posted by RagingRowen  in Blaze Fielding Updated. (Started by EM00 May 25, 2020, 08:45:41 PM
 Board: Edits & Addons 1.0+

I did download after the update though. Did you remember to change the link?
    

Re: Blaze Fielding Updated.

 May 25, 2020, 10:00:18 PM View in topic context
 Posted by RagingRowen  in Blaze Fielding Updated. (Started by EM00 May 25, 2020, 08:45:41 PM
 Board: Edits & Addons 1.0+

Well I'm on 1.1 using Training by Stupa.
    

Re: Blaze Fielding Updated.

 May 25, 2020, 09:18:05 PM View in topic context
 Posted by RagingRowen  in Blaze Fielding Updated. (Started by EM00 May 25, 2020, 08:45:41 PM
 Board: Edits & Addons 1.0+

EDIT:the oppenent seems to stuck after its get hit by the slap throw so i updated the link to fix it.

Not fixed for me. When you open Debug with Ctrl+D it reads "Changed to invalid action 13579" if that helps with anything. I know it's an anim she has though.
    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 24, 2020, 06:26:03 PM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Have you changed the sff version? The "random pixels" displayed everywhere might be an indexing issue.
    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 23, 2020, 12:22:11 PM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Great update on batsu but the run needs to be updated badly...

I assume you mean the sprite, yes? It's not an issue to me but I believe it could do with a couple more frames.
    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 23, 2020, 01:44:37 AM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Did you found the group's number 5950 in Alex's Case for the Cheap K.O.? and don't forget the Headbutt and Sleeper Hold.

5950 is in the CFJ rips. I might add them when I do a big update in the future.
    

Re: Ikemen GO bug reports and know bugs

 May 23, 2020, 01:40:43 AM View in topic context
 Posted by RagingRowen  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Well you're lucky. It normally takes 2 or 3 attempts when I do edits, unless it's to do with the amount of chars you have or the screenpack size.