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JJkoolaid

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Messages by JJkoolaid

    

Re: Poll: Which engine version do you use the most?

 July 02, 2022, 11:42:43 PM View in topic context
 Posted by JJkoolaid  in Poll: Which engine version do you use the most? (Started by PotS June 15, 2022, 05:42:49 PM
 Board: M.U.G.E.N Discussion

I use to use mugen 1.1b. Then switch to Mugenhook. After that to Ikemen Go. I use more  ikemen Go now cause , I don't need to do conversion for every character for the awesome tag battles. I would go back to using Mugen 1.1b but for only single mode arcade matches.
    

Re: Spawn MVC2

 June 30, 2022, 05:26:30 AM View in topic context
 Posted by JJkoolaid  in Spawn MVC2 (Started by JJkoolaid May 12, 2022, 09:03:34 PM
 Board: Your Releases, 1.0+

Not trying to be a doosh whatsoever, but I'm pretty sure that 99% of the sprites were made by Arlequinn? He wasn't around long, but left a good mark when he was here. You're definitely correct though in saying that this Spawn is awesome.

I will make sure to add Arlequinn and Team CVG in the credits. Thank you for letting me know. I don't think, I want to tackle another chuchoryu character. j/k :P
    

Re: The Scarlet Witch

 June 30, 2022, 12:08:22 AM View in topic context
 Posted by JJkoolaid  in The Scarlet Witch (Started by JJkoolaid June 28, 2022, 04:35:38 AM
 Board: Your Releases, 1.0+

    

Re: The Scarlet Witch

 June 29, 2022, 08:03:32 PM View in topic context
 Posted by JJkoolaid  in The Scarlet Witch (Started by JJkoolaid June 28, 2022, 04:35:38 AM
 Board: Your Releases, 1.0+

Her Telekinetic grab only works in Flight mode and when opponent is in get hit state best used after you hit opponent with Air Hard Punch. First air combo as usual then use Air Hard Punch. During that time input into Flight mode and then Telekinetic Grab. Refer to the read me for more on this. I couldn't find all her of attacks sounds from MUA 3: Black Order. The Ai works best with Mugen 1.0/1.1  settings in game engine. Settings 5 and up is where her Ai is shining. 4 and below she is a punching bag. She mainly uses her moves in combos. I may update the Ai in a later patch. As far as the move commands,I wanted to keep it simple and within easy reach to combo after the other.

After you told me that I tested the telekinetic grab again and I guess it really is more for launch/splat hitstates than it is regular hitstun states, so I guess it was my bad for not experimenting enough. I also set the AI difficulty to 8 and I can definitely see why you'd consider it a challenge.

Another issue I found: Apparently the warp counter doesn't really account for character scales that aren't 1:1, so hi-res/HD characters like Muteki's May wind up looking bigger than they should be when hit in it



Telekinetic Grab also works on regular hit states as well before they are go lying to the ground. One example. Is using Magic Combustion when the move hits. Input Flight mode from the ground and input Telekinetic Grab. You would have to fly a bit up but will give you enough time to execute a combo. Also Flight mode Hex bolts have a longer stun time when it hits. Giving you enough time to input Telekinetic Grab. You could see in the demo video time stamp 1:29 . I was in flight most of the time but once the Flight Hex bolt hits, I was able to grab them and start combos in flight. Thanks for letting me know about the character scale in the warp counter. I will try to fix it and put in a later patch.
    

Re: The Scarlet Witch

 June 29, 2022, 05:55:17 AM View in topic context
 Posted by JJkoolaid  in The Scarlet Witch (Started by JJkoolaid June 28, 2022, 04:35:38 AM
 Board: Your Releases, 1.0+

I don't know if it's just me or not but her AI doesn't really seem that hard. Most of the time it just shimmies and uses low attacks, I don't see it actually use any of her actual tools.
About the character herself: the moves involving throws tend to look a bit janky and idk why, her attack grunts sound more like pain grunts, I cannot get the flight mode's telekinetic grab to work even in an air combo, and move commands seem all over the place.
I don't really have much to say about this, it's an okay release but "okay" is about all I can judge it as.

Her Telekinetic grab only works in Flight mode and when opponent is in get hit state best used after you hit opponent with Air Hard Punch. First air combo as usual then use Air Hard Punch. During that time input into Flight mode and then Telekinetic Grab. Refer to the read me for more on this. I couldn't find all her of attacks sounds from MUA 3: Black Order. The Ai works best with Mugen 1.0/1.1  settings in game engine. Settings 5 and up is where her Ai is shining. 4 and below she is a punching bag. She mainly uses her moves in combos. I may update the Ai in a later patch. As far as the move commands,I wanted to keep it simple and within easy reach to combo after the other.
    

Re: The Scarlet Witch

 June 29, 2022, 03:46:02 AM View in topic context
 Posted by JJkoolaid  in The Scarlet Witch (Started by JJkoolaid June 28, 2022, 04:35:38 AM
 Board: Your Releases, 1.0+

JJkoolaid you did wonderful job with the character and giving credit to the original creator for her, loved the challenge of her AI and loved how she played very well. I hope they give you Character of the Month because this is well loved and Great character for Marvel, I know a lot mugen fan will indeed enjoy this master pieces and also RajaaBoy for the code assistance that is really awesome

I appreciate your input Old Gamer. Positive input like this keeps me going to create more awesome characters for everyone. Great artwork is meant to be shared. I am keeping my fingers crossed to get COTM one day. :)
    

The Scarlet Witch

 June 28, 2022, 04:35:38 AM View in topic context
 Posted by JJkoolaid  in The Scarlet Witch (Started by JJkoolaid June 28, 2022, 04:35:38 AM
 Board: Your Releases, 1.0+

A MVC2 character. The Scarlet Witch is a powerful character not OP but can be if you play her that way. She now has a flight mode. She is an aerial queen meaning that most of her combos and hypers are done in flight mode only. Her Calamity Spheres track opponents wherever they are located. Her level 3 attacks anywhere were the opponent is located. In addition she can repel attacks in the air while playing offensive!



this video is showcasing her AI


Download link here that also includes other JJkoolaid characters with updated patch versions at One Drive.
https://1drv.ms/u/s!AsZOw0hipnFTakZiYXCaE1COkdM?e=EdPMCM
    

Re: SVC...Something? Screenpack Release

 May 31, 2022, 01:43:26 PM View in topic context
 Posted by JJkoolaid  in SVC...Something? Screenpack Release (Started by xcheatdeath November 01, 2021, 03:47:13 PM
 Board: IKEMEN Releases

I like this Ikemen screenpack the best. But I moved to another screenpack that had 800 slots. If you consider updating later on. Can you do a different slot versions? I have a large character roster that I want to fit in.
    

Re: Need Help importing code.

 May 29, 2022, 07:39:06 PM View in topic context
 Posted by JJkoolaid  in Need Help importing code. (Started by kayguild2001 May 29, 2022, 01:37:07 PM
 Board: M.U.G.E.N Development Help

You also have to check the Varsets used in code your copying. Check if they are Varsets used in State -2 and State-3 sometimes extra code is there that is needed for the move to work. Check for helpers also used in the special move and copy the helper states into your character.
    

Re: Spawn MVC2

 May 13, 2022, 01:38:08 PM View in topic context
 Posted by JJkoolaid  in Spawn MVC2 (Started by JJkoolaid May 12, 2022, 09:03:34 PM
 Board: Your Releases, 1.0+

OMG I FRICKIN LOVE YOU! I've honestly been waiting for this for almost a decade, I'm not even lying. I'm so pumped I don't even know what to say other than thank you very, very much. I haven't really actually "played" mugen for almost a year now, but I keep up with what happens in the community, but THIS, has brought me back.

That is awesome dude glad you like the character. I do too. :)

Currently the best Spawn out there. Feels a bit edgy here and there, mostly because the animations are not very fluid in places; missing sprites and all that. Not holding it against you. Cape "animation" during FF is close to giving me a seizure though.
Other stuff that I found (in Mugen 1.0):
- QCF x will miss if the opponent is close
- QCF y will miss if the opponent is close, projectiles aren't masked
- QCF b (the grab) has a noticeable and slightly awkward delay between him jumping back and the knockdown effect of p2.
- all characters that I've tried (Mai, Spawn, Bloodrayne and Spider-Man) give a debug flood with x state has no 0th partner warning.

Thanks you Swanky. Glad you enjoy my characters. It doesn't bother me for the animation. I did the best I could with the limited resources I had. If someone wanted to sprite the missing animations for Spawn. I won't mind them doing it. I will look into what you mentioned and thank you for letting me know will make changes in future patches. The only one that is normal in all characters due to template I use in the debug flood 0th partner warning it is because it is made to have the Darkwolf13 tag in simul battles.

    

Spawn MVC2

 May 12, 2022, 09:03:34 PM View in topic context
 Posted by JJkoolaid  in Spawn MVC2 (Started by JJkoolaid May 12, 2022, 09:03:34 PM
 Board: Your Releases, 1.0+

Spawn joins the MVC2 roster and is force to reckon with. His combos are deadly and most work in the corner! Many new specials were added to this character from MK11 and some sprites made. Spawn's AI is brutal (not in Ai terms with those that like that) that he was able to beat Scorpion in trial runs I made.Spawn is equip with guns, chains, necroplasma ,and few moves from Mk11. There is only one special intro with Scorpion. Make sure to download him in the link.





Download link here that also includes other JJkoolaid characters with updated patch versions at One Drive.
https://1drv.ms/u/s!AsZOw0hipnFTakZiYXCaE1COkdM?e=EdPMCM
    

Re: Discord Links Ahoy!

 April 24, 2022, 01:53:45 AM View in topic context
 Posted by JJkoolaid  in Discord Links Ahoy!  (Started by JustNoPoint February 22, 2017, 07:02:36 PM
 Board: Introductions and Guides

Mugen Discord channel where I can post WIPS and other things I create in MVC2. I post more often content in Discord . https://discord.gg/d8p4dwM4Yc
    

Re: Netherrealm Scorpion Revenant MVC2

 April 12, 2022, 06:06:19 AM View in topic context
 Posted by JJkoolaid  in Netherrealm Scorpion Revenant MVC2  (Started by JJkoolaid May 04, 2020, 02:00:00 AM
 Board: Your Releases, 1.0+

This is a huge patch update on many moves and sprites. Scorpion has a new move called death spear (death spin from Mk11). It is a good combo ender.



    

Re: What is the easiest way to quit smoking, masturbation and over-thinking?

 January 27, 2022, 03:47:31 PM View in topic context
 Posted by JJkoolaid  in What is the easiest way to quit smoking, masturbation and over-thinking?  (Started by AuMiO VXC January 27, 2022, 08:50:25 AM
 Board: Off-Topic Help

Act. I stop doing things like that long ago but it always comes back the thoughts. To combat this what works for me is stay busy at all times. If you don't have a girlfriend start talking to women like they are anyone in your friend group. Taking action in life is one of my biggest confidence booster more than masturbation. I think masturbation is just a placeholder for lack of action in life. For smoking, I think a good motivation for within can maybe help you quit. I just see people deteriorate in age faster over the years using it. How badly you want to stay healthy after you are 40 years old? Should be questions in mind everytime you smoke. Everything has to come from within. How badly to want to change and get away from these things?
    

Bloodrayne MVC2

 January 25, 2022, 04:51:34 AM View in topic context
 Posted by JJkoolaid  in Bloodrayne MVC2  (Started by JJkoolaid January 25, 2022, 04:51:34 AM
 Board: Your Releases, 1.0+

I am back from taking a break and I might take another one after this. Bloodrayne!!! Started as a passion project and it grew from there. Rayne is dangerous with her fast juggles and incredible reach. Her guns (called dragons) is a must move to use to extend combos or out zone your opposition.
Rayne can feed on her opponents and gain some life. Aside from that she has a good balance Ai and Darkwolf13 tag. Make sure to redownload Carnage as there is a special intro with him.





-MVC2 Format
-Has Darkwolf13 tag
-6 buttons
-Has Ai
-Gets updates comeback and check this file again!



Download link here that also includes other JJkoolaid characters with updated patch versions at One Drive.
https://1drv.ms/u/s!AsZOw0hipnFTakZiYXCaE1COkdM?e=EdPMCM
    

Re: Explod doesn't spawn

 January 24, 2022, 12:42:04 AM View in topic context
 Posted by JJkoolaid  in Explod doesn't spawn (Started by WastedCoder January 24, 2022, 12:32:44 AM
 Board: M.U.G.E.N Development Help

Removetime should be the same as destroyself  or probably longer so the knife stays for a bit after helper is destroyed. Maybe a trigger1 = Numexplod(638) = 0 should be added so multiple knifes don't appear if move is used again.
    

Re: Making a new character

 December 23, 2021, 02:49:46 AM View in topic context
 Posted by JJkoolaid  in Making a new character  (Started by Ssj4Zoroark December 05, 2021, 01:17:57 AM
 Board: M.U.G.E.N Development Help

Trial and error that is how I started doing when I knew nothing on coding. Start to make small changes and progress from there. It is best to use a template of your preferred fighting game style like MVC2,CVS, or KOF.
    

Re: FF Studio Drawing out of canvas (extend it)

 December 04, 2021, 03:54:32 AM View in topic context
 Posted by JJkoolaid  in FF Studio Drawing out of canvas (extend it) (Started by Momotaro December 02, 2021, 10:17:13 PM
 Board: M.U.G.E.N Development Help

Just learning this too. Go under Sprites Tab. Look for Image, Then got to properties. The changes you do will only be the canvas to extend it out. :)
    

Re: what game are you playing right now

 October 10, 2021, 11:26:39 PM View in topic context
 Posted by JJkoolaid  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 PM
 Board: Gaming

I finished Control recently. Which I really liked. Gonna switch to "A Plauge of Innocence" and then maybe Nier Automata. I am behind many games.
    

Re: I Never realized that MUGEN 1.1b (character not stage) can do this 3D effect!

 September 28, 2021, 01:59:38 AM View in topic context
 Posted by JJkoolaid  in I Never realized that MUGEN 1.1b (character not stage) can do this 3D effect! (Started by beterhans September 11, 2021, 07:52:49 PM
 Board: M.U.G.E.N Discussion

That is a pretty cool effect. I always used Mugen 1.1b.