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Re: Miss-X updated by 漆黑处的光亮

 October 06, 2020, 04:47:38 PM View in topic context
 Posted by 9mb  in Miss-X updated by 漆黑处的光亮 (Started by aznpikachu215 August 29, 2020, 09:19:54 PM
 Board: Edits & Add-ons

updated?呵呵~
    

Re: Logan Kof Style

 September 29, 2020, 05:51:00 AM View in topic context
 Posted by 9mb  in Logan Kof Style (Started by Wou Mugen September 18, 2020, 03:29:39 PM
 Board: Your Releases, 1.0+


thanks guys,cool
    

Re: Mighty Street Fighter: First Release! "Mike Edition"

 June 17, 2020, 04:09:51 PM View in topic context
 Posted by 9mb  in Mighty Street Fighter: First Release! "Mike Edition" (Started by Cobra Caddie June 06, 2020, 10:53:02 AM
 Board: Your Releases, 1.0+

cool  ;)
    

Re: KOF-ish Sagat released

 April 29, 2020, 05:18:50 AM View in topic context
 Posted by 9mb  in KOF-ish Sagat released (Started by Sir Ghostler April 29, 2020, 04:12:39 AM
 Board: Your Releases, 1.0+

    

Re: Street Fighter Spec Ops BIG 2020 trailer

 January 06, 2020, 06:41:50 AM View in topic context
 Posted by 9mb  in Street Fighter Spec Ops BIG 2020 trailer (Started by O Ilusionista January 01, 2020, 04:36:22 PM
 Board: Projects

cool :mthumbs:
    

Re: Laura Matsuda Project 2020

 January 02, 2020, 05:51:42 AM View in topic context
 Posted by 9mb  in Laura Matsuda Project 2020 (Started by dampir January 02, 2020, 04:26:58 AM
 Board: Sprite Projects

Expect more refined facial models.
    

Re: Terry Bogard XIII UM

 December 31, 2019, 11:29:12 AM View in topic context
 Posted by 9mb  in Terry Bogard XIII UM (Started by AnimugenZ December 30, 2019, 09:55:34 PM
 Board: Your Releases, 1.0+

    

Re: [No Theme Thread] All Pixels Unite

 December 08, 2019, 07:55:37 PM View in topic context
 Posted by 9mb  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 AM
 Board: Graphics

    

Re: My sprites, edits and animations

 September 26, 2019, 02:20:30 PM View in topic context
 Posted by 9mb  in My sprites, edits and animations (Started by Guillotine August 15, 2019, 03:17:17 PM
 Board: Graphics

Now I'm trying to make new skills for my Yamazaki with your sprites.
https://twitter.com/soysaucemugen1/status/1176841115808358401
Thank you for great sprites!

glad you're enjoying them. and thanks for sharing your progress, it's cool to see him in action!
I have one big animation to refine, and a few small ones, hopefully soon I'll release them as well.

The rocky you talk about. His kick animations were off. Would love to see those kicks replaced.

The creator of the rocky said he loved doing robots but humans were a major problem.

I see, well most of my plans revolved around Maxima edits for the most part, Rocky kicks in Robo Army were reasonably similar imo, I still have some very rough ones but no kicks anyway.

For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.



Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268
sorry, not very interested in Another Robert, good luck with your edits.
I am very happy with your reply, ok; I work hard.
    

Re: My sprites, edits and animations

 September 26, 2019, 05:15:27 AM View in topic context
 Posted by 9mb  in My sprites, edits and animations (Started by Guillotine August 15, 2019, 03:17:17 PM
 Board: Graphics

For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.



Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268

Send him a PM next time.
Don't request for stuff to be made.
tx,I am working hard on my English .I just hope, not demand.
    

Re: My sprites, edits and animations

 September 25, 2019, 07:47:20 AM View in topic context
 Posted by 9mb  in My sprites, edits and animations (Started by Guillotine August 15, 2019, 03:17:17 PM
 Board: Graphics

For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.



Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.
Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/

https://www.deviantart.com/9mb9/art/Arob-704990268
    

Re: [Theme Thread] CVS Sprite thread

 September 18, 2019, 04:54:31 AM View in topic context
 Posted by 9mb  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

    

Re: My sprites, edits and animations

 September 12, 2019, 02:15:20 PM View in topic context
 Posted by 9mb  in My sprites, edits and animations (Started by Guillotine August 15, 2019, 03:17:17 PM
 Board: Graphics

Thanks you all, much appreciated.

So this was a project at a time I guess til I got bored, and I think a Rocky came out about that time in mugen with pretty nice sprites, and I lost interest even more. Looking at it now, the arm and especially shoulder design from the 2k striker is pretty convoluted and kind of hard to convey properly in the resolution given, or maybe I just don't like it. If I had to do it now I'd change the design to a simpler form, or directly to the Robo Army design with just 3 holes in the shoulder and different details, just tried this in the last sprite.


I think Rocky is a robot, walking is not suitable for it (?) maybe gear sliding is more suitable. :)
    

Re: CVS asuka kazama Sprites

 September 10, 2019, 07:33:58 PM View in topic context
 Posted by 9mb  in CVS asuka kazama Sprites (Started by C.v.s The Abstract September 07, 2019, 01:33:46 AM
 Board: Sprite Projects

 Good job :mthumbs:
    

Re: [Theme Thread] CVS Sprite thread

 September 10, 2019, 06:40:44 AM View in topic context
 Posted by 9mb  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

    

Re: KOF ver. Kim Jae Hoon

 August 27, 2019, 08:14:43 AM View in topic context
 Posted by 9mb  in KOF ver. Kim Jae Hoon by Kolossoni (Started by cupcakkemama August 23, 2019, 07:39:26 AM
 Board: Found Releases 1.0+

The character's running action is not handled well, or it is different from the kof style. :)
    

Re: Tough Guy: Fighting Titans - full game released!

 August 26, 2019, 07:43:37 AM View in topic context
 Posted by 9mb  in Tough Guy: Fighting Titans - full game released! (Started by Death Adder August 09, 2019, 04:37:49 AM
 Board: Your Releases, 1.0+

Not bad, but the mini game is a little mandatory and doesn't like it. :)
    

Re: Ultimate Ryu (Beta)

 August 25, 2019, 08:00:59 PM View in topic context
 Posted by 9mb  in Ultimate Ryu (Beta) (Started by ELECTR0 August 09, 2019, 10:36:22 PM
 Board: Your Releases, 1.0+

I'm in the process of making a full game called World Champions. So far it only has 6 characters, but with the full game most of the street fighter characters will have alternate costumes for Pal # 7-12. It has to be in a full game for the alternate costumes to work in custom states. Here is a little of what to expect.

Alt Ryu



Gouken & Alt




cool  :mthumbs:
    

Re: Mialere WIP (Origina character)

 August 21, 2019, 06:53:47 AM View in topic context
 Posted by 9mb  in Mialere WIP (Origina character) (Started by Mialere August 20, 2019, 04:44:27 AM
 Board: Projects

....ca t ?? :yaoming:
    

Re: [Theme Thread] CVS Sprite thread

 August 13, 2019, 09:40:59 AM View in topic context
 Posted by 9mb  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics


It seems I'm the only person who likes Poison's new design, lol.

Thanks for your kind words guys. I much appretiate it.

Ned, I think that keeping 16bit palette is kinda important if you want your sprites look cvs-accurate. Of course it's a bit harder nowadays, with all those colorful and detailed models from modern games.
Anyway, I always like to give it a try, if I can make my sprites in 16 colors (with various results though - I generaly suck at reducing sprite's color count :P ).
Here's my attempt with Poison.


cool ;)