YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
-Extasis- is Offline
Contact -Extasis-:

-Extasis-

Contributor

Messages by -Extasis-

    

Re: Feedback to Warnings.

 December 10, 2013, 11:32:23 PM View in topic context
 Posted by -Extasis-  in Street Fighter Origins Pocket: Chapter The Final of demon [1.1] (Started by -Extasis- November 04, 2013, 11:17:24 AM
 Board: Projects

    

Re: Feedback to Warnings/Decisions

 December 02, 2013, 02:27:04 PM View in topic context
 Posted by -Extasis-  in Feedback to Warnings/Decisions (Started by Iced February 24, 2012, 09:43:26 PM
 Board: Feedback

lol, we do not care in a permanent ban, there is a life outside, apart from the forum, does not affect us in the least

us laughing all the time :D
Dude c'mon, you're a contributor to the forum, the pocket Gouki project is cool and you are capable of so much more than being a petty asshole. The other guy who spammed porn everywhere had some decent spritework as well. Don't ruin it all so you can get your kicks off spamming hardcore porn and le memes like its 2004.
I did nothing
just mention it, I thank you, what they think of me and my work
I'm a friend who did, either I'll give back
That is not in my honor
    

Re: Feedback to Warnings/Decisions

 December 02, 2013, 02:20:21 PM View in topic context
 Posted by -Extasis-  in Feedback to Warnings/Decisions (Started by Iced February 24, 2012, 09:43:26 PM
 Board: Feedback

lol, we do not care in a permanent ban, there is a life outside, apart from the forum, does not affect us in the least

us laughing all the time :D
    

Re: Street Fighter Origins Pocket: Chapter The Final of demon [1.1]

 December 02, 2013, 01:20:51 PM View in topic context
 Posted by -Extasis-  in Street Fighter Origins Pocket: Chapter The Final of demon [1.1] (Started by -Extasis- November 04, 2013, 11:17:24 AM
 Board: Projects

is very good, but you need more fluid, in the animation, work more :like:

for Alex Sinigaglia :*
    

Re: Street Fighter Origins Pocket: Chapter The Final of demon [1.1]

 December 02, 2013, 08:15:51 AM View in topic context
 Posted by -Extasis-  in Street Fighter Origins Pocket: Chapter The Final of demon [1.1] (Started by -Extasis- November 04, 2013, 11:17:24 AM
 Board: Projects

is very good, but you need more fluid, in the animation, work more :like:
    

Re: Screenpack questions

 December 02, 2013, 03:36:43 AM View in topic context
 Posted by -Extasis-  in Screenpack questions (Started by TrinitroRoy October 21, 2013, 11:13:07 AM
 Board: M.U.G.E.N Development Help

Reference
Technical reference for M.U.G.E.N.
    Looping BGM guide

For streamed audio formats like WAV, OGG, and MP3, loop points are most naturally specified in terms of samples of the audio stream. For tracker-type files like MOD or MIDI, a more natural way to specify looppoints might be in terms of measures, beats, or pattern numbers.

WAV,OGG and MP3 only can used
    

Re: 2 questions: Chaining and velocity

 December 01, 2013, 04:43:16 PM View in topic context
 Posted by -Extasis-  in 2 questions: Chaining and velocity (Started by DAN_HIBIKI November 29, 2013, 08:51:13 AM
 Board: M.U.G.E.N Development Help

You can use reverse only

physics                 = N

speeds takes time and does not affect the reduction

You can create veladds, and changing

physics                 = S

when you need to degradation
    

Diagonal Lifebar on Character

 December 01, 2013, 04:07:49 PM View in topic context
 Posted by -Extasis-  in Diagonal Lifebar on Character (Started by -Extasis- December 01, 2013, 04:07:49 PM
 Board: Code Library

first explain the theory

Example



we have to divide the straight parts of the diagonal



3 explod will be to complete the bar

You should choose the percentage,each explod, I gave it a value equal to 3,       33% to 34% last

http://mugenguild.com/forum/topics/bar-fluid-increase-and-degreaded-progressively-155134.0.html
for the reduction, and had created Increase and Degreaded Progressively

just change the formula of value
first explod left
Code:
[State 1500,            VarSet]
type                    = VarSet
trigger1                = 1
fv                      = 22
value                   = ifelse((Fvar(21)-"Total life - percentage")<0,0,(Fvar(21)-"Total life - percentage"))/var(20)

Second explod

[State 1500,            VarSet]
type                    = VarSet
trigger1                = fvar(21)>= (life) - (the percentage given)
fv                      = 23
value                   = 0.25;full size of explod complete

[State 1500,            VarSet]
type                    = VarSet
trigger1                = fvar(21)< (life) - (the percentage given)
fv                      = 23
value                   = ifelse((Fvar(21)-"percentage")<0,0,(Fvar(21)-"percentage"))/var(20)

third right explod

[State 1500,            VarSet]
type                    = VarSet
trigger1                = fvar(21)>=double maximum percentage subtracted  life
fv                      = 24
value                   = 0.25

[State 1500,            VarSet]
type                    = VarSet
trigger1                = fvar(21)<double maximum percentage subtracted  life
fv                      = 24
value                   = ifelse((Fvar(21))<0,0,(Fvar(21)))/var(20)

for the second explod
you need to create an explod trigger1 = 1, forever this being created, and removetime = -2, the animation should be 1 time

must divide the percentage of life, second explod in my case 33% = 333
in number, you decide my number is 4

333/4

create a variable for this only you have a animation of fightfx
F can not be used in anim ifelse the explod

Code:
[State 1500,            VarSet]
type                    = VarSet
trigger1                = 1
v                       = 19
value                   = Ifelse(Fvar(21)>=584,0,Ifelse(Fvar(21)<=584&&Fvar(21)>=501,1,Ifelse(Fvar(21)<=501&&Fvar(21)>=418,2,Ifelse(Fvar(21)<=418&&Fvar(21)>=0,3,0))))

[State 1500,            Explod]
type                    = Explod
trigger1                = 1
anim                    = F50024+var(19)
ID                      = 50024
pos                     = 101.4,20
bindtime                = -1
removetime              = -2
facing                  = 1
space                   = screen
scale                   = 0.250,0.250
sprpriority             = -11
ontop                   = 0
ownpal                  = 1
ignorehitpause          = 1

angles that give

Use this option only now photoshop or do-it Your Way


angles act this way




indeed between the diagonal is longer, more frames need

good luck

video

    

Re: Help ! Increase Boundright players

 December 01, 2013, 03:31:22 PM View in topic context
 Posted by -Extasis-  in Help ! Increase Boundright players (Started by lucaster November 26, 2013, 08:57:01 AM
 Board: M.U.G.E.N Development Help

    

Re: help fixing jin sparks (Video Added)

 December 01, 2013, 03:25:16 PM View in topic context
 Posted by -Extasis-  in help fixing jin sparks (Video Added) (Started by Prime SC November 26, 2013, 07:40:02 PM
 Board: M.U.G.E.N Development Help

You make many topics, can write all in one, if his problems are very frequent

I have no idea how those sparks are work, the animation is made clear with modifiexplod

must be a basis of the state of animation helper
that's the end that determines when the spark and the whole time for modifiexplods do their job right, review times animations Air
or destroyselft

this happens by using codes that are not created by you or can not understand
but try to understand the logic of mugen and on the right track
    

Re: Screenpack questions

 December 01, 2013, 03:19:45 PM View in topic context
 Posted by -Extasis-  in Screenpack questions (Started by TrinitroRoy October 21, 2013, 11:13:07 AM
 Board: M.U.G.E.N Development Help

in the docs folder, find this related, is located inside the folder of mugen
    

Re: how to change from varset to helper without cloning?

 December 01, 2013, 03:17:48 PM View in topic context
 Posted by -Extasis-  in how to change from varset to helper without cloning? (Started by Prime SC November 27, 2013, 01:21:50 AM
 Board: M.U.G.E.N Development Help

post the code, we can not help you here so
    

Re: Updating my chars!

 December 01, 2013, 03:14:52 PM View in topic context
 Posted by -Extasis-  in Updating my chars! (Started by Borghi October 16, 2013, 03:22:52 AM
 Board: M.U.G.E.N Development Help

FF3
recognizes invalid parameters within mugen versions
command what should be the problem of just mugen engine they use, problems with memory

gave me these errors during the Winmugen versions long ago since +1.0 has not happened again I
    

Re: how to fix charge animation? (video)

 December 01, 2013, 03:11:32 PM View in topic context
 Posted by -Extasis-  in how to fix charge animation? (video) (Started by Prime SC November 28, 2013, 02:48:17 AM
 Board: M.U.G.E.N Development Help

for the next record a video to see errors, enable debug for us to give the solution

Ctrl+D

or post the code, so we can not guess
    

Re: 2 questions: Chaining and velocity

 December 01, 2013, 03:07:49 PM View in topic context
 Posted by -Extasis-  in 2 questions: Chaining and velocity (Started by DAN_HIBIKI November 29, 2013, 08:51:13 AM
 Board: M.U.G.E.N Development Help

for chaining
want a movement is repeated, and when attacked?
movehit given as 1 all the value you apply pausetime +1
that means that when you finish the punch, there will be a single tick, which continues to be the movehit 1

for velocitys
f you want to downgrade the speed to give an effect of higher quality, you can use Veladds,

Vel/Time to degrade

there is another effect that is

Vel x = 100
the downgrading is this rate

100
75
50
25
15
10
5
4
3
2
1

if you want to make an automatic formula, you can take the percentages of vel
    

Re: Street Fighter Origins Pocket: Chapter The Final of demon [1.1]

 December 01, 2013, 02:16:29 AM View in topic context
 Posted by -Extasis-  in Street Fighter Origins Pocket: Chapter The Final of demon [1.1] (Started by -Extasis- November 04, 2013, 11:17:24 AM
 Board: Projects

thx man!
I'll do the gameplay more balanceable possible,especially with items, well I'll have to develop good all
for now I need help with sprites (oni) and talk about gameplay, I honestly have never done a character in sf4 or some other type
ever, made naruto, and the gameplay is very different

if can help with those details would be great
    

Re: [SPANISH ONLY] Español solamente V2

 November 30, 2013, 06:57:16 PM View in topic context
 Posted by -Extasis-  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

como van dudes, por ahi les dejo un nuevo video de la actualizacion lml

saludos
    

Re: Street Fighter Origins Pocket: Chapter The Final of demon [1.1]

 November 30, 2013, 06:30:05 PM View in topic context
 Posted by -Extasis-  in Street Fighter Origins Pocket: Chapter The Final of demon [1.1] (Started by -Extasis- November 04, 2013, 11:17:24 AM
 Board: Projects

Ulisan and mgmnzx are the beta testers lml
the information of the first message, this updated
explaining that this is

I updated the gouki all effects are now RGBA
this means that the largest resolution sorport without the effects look bad, and gets better performance and less weight

fix some bugs, of hadukens, changing effects and adding more
created the "Guardcount" to not find countless blows
so there are no more puchs invalid
add formula Sin, in Pos "Y" hadouken like sf4 and effects
basic sounds changed, are now very good
some things combos changed slightly improved gameplay



youtube fucking mutes my reggaeton in the video .I.
    

Re: Street Fighter Origins Pocket: Chapter The Final of demon [1.1]

 November 27, 2013, 12:16:26 AM View in topic context
 Posted by -Extasis-  in Street Fighter Origins Pocket: Chapter The Final of demon [1.1] (Started by -Extasis- November 04, 2013, 11:17:24 AM
 Board: Projects

lordsinistro thx man!
What type of style are you going for?nice wip so far. Color separating shouldn't be that tedious for these sprites
of gameplay?

sf is different, you can combine basic movements with automated forward button below and connect with hypers or movie attacks
in sf you can do a few combos, here you can connect a little more combos
but keeping the default buttons that have always had the techniques gouki
    

Re: Street Fighter Origins Pocket: Chapter The Final of demon [1.1]

 November 26, 2013, 11:56:27 PM View in topic context
 Posted by -Extasis-  in Street Fighter Origins Pocket: Chapter The Final of demon [1.1] (Started by -Extasis- November 04, 2013, 11:17:24 AM
 Board: Projects

wazzup ulisan,hopefully soon this back if exactly this use and adapt it to the bar

Whoa! this is looking awesome!
Btw, I have a question, how are you doing that eye glow effect?
thx man!, the eye is something new that no one has done, and that gives curiosity to my work, so I will not tell you for now
but if you have imagination, you can make: like: