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Toni

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Messages by Toni

    

Re: Very first project "Crown"

 July 15, 2019, 05:54:12 PM View in topic context
 Posted by Toni  in Very first project "Crown" (Started by alpha_edd July 14, 2019, 04:42:25 AM
 Board: Projects

I'm not a huge fan of the skirt's movement in the idle animation, but other than that, it looks very nice.  :)
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 January 12, 2019, 07:16:28 PM View in topic context
 Posted by Toni  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics

Oh, nice :)
    

Re: Poison Ivy

 January 08, 2019, 06:29:38 PM View in topic context
 Posted by Toni  in Poison Ivy (Started by Harbinger September 16, 2018, 03:11:00 AM
 Board: Your Releases, 1.0+

Nice that you are still working on her.  :)
    

Re: "PotS style" Chun-Li (MEGA update)

 November 27, 2018, 09:27:55 AM View in topic context
 Posted by Toni  in "PotS style" Chun-Li (MEGA update... and also a minor update [06/20/19]) (Started by Jmorphman November 20, 2018, 01:12:28 AM
 Board: Your Releases, 1.0+

Are you sure it isn't the target combo variant? Normal mode can now perform Tenshokyaku, but only at the end of a target combo, like in SFIV.
Whoops, I completely missed that. But now that you mention it, yeah, I think that may have been it. Sorry.  :sweatdrop:
    

Re: "PotS style" Chun-Li (MEGA update)

 November 26, 2018, 08:22:25 AM View in topic context
 Posted by Toni  in "PotS style" Chun-Li (MEGA update... and also a minor update [06/20/19]) (Started by Jmorphman November 20, 2018, 01:12:28 AM
 Board: Your Releases, 1.0+

Very nice :)
There are just some things I found:
  • Sometimes, normal Chun-Li's AI will get confused and use Tenshokyaku instead of Spinning Bird Kick (only tested it with the regular chun-li.def).
  • Her standing punch grab makes the stage shake long before the opponent hits the ground. It looks weird.
    

Re: HDBZ CHAMP EDITION RELEASE [4.2B version released]

 September 23, 2018, 06:30:25 PM View in topic context
 Posted by Toni  in HDBZ CHAMP EDITION RELEASE [4.2B version released] (Started by Iced April 07, 2017, 11:32:35 PM
 Board: Hyper DBZ

Judging from the "screenshots" (or whatever those are supposed to be) he posted, he just doesn't like crisp and clean graphics and would prefer the game to look like a blurry mess that makes your eyes bleed. ¬_¬
    

Re: Poison Ivy

 September 17, 2018, 08:29:39 AM View in topic context
 Posted by Toni  in Poison Ivy (Started by Harbinger September 16, 2018, 03:11:00 AM
 Board: Your Releases, 1.0+

Another thing: the hitbox for her grab is really crappy. Since it doesn't go all the way down to the ground, it becomes impossible to grab some smaller/crouching characters.
    

Re: Poison Ivy

 September 16, 2018, 07:12:46 PM View in topic context
 Posted by Toni  in Poison Ivy (Started by Harbinger September 16, 2018, 03:11:00 AM
 Board: Your Releases, 1.0+

She's definitely a great looking character, but the gameplay definitely needs polish. Additionally to everything other people have already said, here's what I've found:

- On stages where the ground moves up and down, many of her flowers stay static.
- When the round ends while she is in her vine stance, it takes forever for her to finally go into her win animation.
- None of her attacks seem to have whiff sounds.
- The sound when she lands from a jump seems unfitting (sounds as if she wears shoes).
- Doesn't she have any back throws?
- No guard push or rolling on recovery either.
- She can't really do anything during a back dash, not even jump out of it.
- What's up with the Movelist.txt? It seems really outdated.
- Her "AI" has a habit of slowly floating downward and out of the screen after jumping.

Still, congrats on the release.  :megusta:
    

Re: [Theme Thread] CVS Sprite thread

 July 28, 2018, 06:48:31 PM View in topic context
 Posted by Toni  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Nice :)
    

Re: Kame House

 June 10, 2018, 07:44:28 PM View in topic context
 Posted by Toni  in Kame House (Started by Toni January 18, 2018, 09:49:41 AM
 Board: Your Releases, 1.0+

No problem. I probably should have done it a long time ago.
    

Re: Kame House

 June 10, 2018, 05:28:34 PM View in topic context
 Posted by Toni  in Kame House (Started by Toni January 18, 2018, 09:49:41 AM
 Board: Your Releases, 1.0+

I did a small update to the stage, just changing the color of the sky to (hopefully) look less drab (my monitor kinda sucks with displaying certain colors).

Link's the same as before. Enjoy. :)
    

Re: [Theme Thread] Z2 Sprite thread

 May 07, 2018, 11:23:17 AM View in topic context
 Posted by Toni  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 AM
 Board: Graphics



Super random. :curtain:
    

Re: Z2 style Neko Majin Z & Arale Norimaki

 April 26, 2018, 11:30:23 PM View in topic context
 Posted by Toni  in Z2 style Neko Majin Z & Arale Norimaki (Started by Alpha Proto June 12, 2017, 04:25:41 AM
 Board: Sprite Projects

I really like this :)
    

Re: [Theme Thread] Z2 Sprite thread

 April 10, 2018, 08:06:58 PM View in topic context
 Posted by Toni  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 AM
 Board: Graphics

IMHO, if you are going for the cartoony vibe, the smaller head actually works really well for Broly. It makes the rest of his body look even more massive.
Still, this turned out very nice. :)
    

Re: Sunset Shimmer updates (3/7/2018)

 March 09, 2018, 02:55:28 AM View in topic context
 Posted by Toni  in Sunset Shimmer updates (3/7/2018) (Started by Shimmering Brony March 08, 2018, 08:20:48 AM
 Board: Your Releases, older Mugen

Eh. At least they are not moonwalking anymore. That's pretty much all the positive stuff I can say about this.
    

Re: [Theme Thread] Z2 Sprite thread

 February 08, 2018, 05:13:29 PM View in topic context
 Posted by Toni  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 AM
 Board: Graphics

Behold Jako's super-elite butt!

It's shiny!

(I should probably work on some other things first, but I just couldn't help myself.)
    

Re: [Theme Thread] Z2 Sprite thread

 January 29, 2018, 11:59:27 AM View in topic context
 Posted by Toni  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 AM
 Board: Graphics

Thanks. Yeah, I still seem to have a bit of a problem with getting the proportions just right. I'm sure I'll work it out one of those days.

But today is not that day, so have something silly instead:

Or would this deviate too much from the theme of this thread?
    

Re: [Theme Thread] Z2 Sprite thread

 January 28, 2018, 08:09:44 AM View in topic context
 Posted by Toni  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 AM
 Board: Graphics

Well, I did some more sprites. Might as well post them here.

Fun. I'm not quite sure if I really nailed the style, but still...
    

Re: Kame House

 January 21, 2018, 06:20:46 PM View in topic context
 Posted by Toni  in Kame House (Started by Toni January 18, 2018, 09:49:41 AM
 Board: Your Releases, 1.0+

Thanks :)
    

Re: General HDBZ Discussion topic

 January 20, 2018, 07:15:42 AM View in topic context
 Posted by Toni  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 AM
 Board: Hyper DBZ

There's more: there are additional FreezaZ2, PiccoloZ2 and SatanZ2 folders inside the regular folders of the respective characters. More interestingly, if the date of the files are any indication, the folders within the folders are the newer versions of said characters and the select.def is pointing to the wrong (outdated) ones.
There's also an additional BabidiZ2 folder inside the regular BabidiZ2 folder, but they seem to be identical, so no harm done there except making the download bigger.

Just... what happened here?  :laugh3: