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Re: Marvel Vs DC full game development (original 3d designs)

 June 09, 2021, 11:37:44 PM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Hey MVDCGD, how are you doing? So as a quick guess for the second character variation, would it be Jay Gerrick? Also do you plan on doing more characters variations for other characters?

1. No, its someone more interesting. and don't guess again! Just wait and see lol.
2. Every character will have at least 1 variation if I'm creative enough. That's the plan.
    

Re: Marvel Vs DC full game development (original 3d designs)

 May 29, 2021, 04:29:21 AM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Ah so that's what you've been working on. Really cool, I like his visor with the little lighting bolts on the sides.Gives a Gerodi from Star Trek: Next Genration vibes. Its interesting you went with the New 52 version of Kid Flash. So does this mean the Flash currently in your roster is Barry Allen or Wally West?

I work on different things at once, so not to get bored. Yes, he is Barry.
    

Re: Marvel Vs DC full game development (original 3d designs)

 May 28, 2021, 04:29:29 PM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Kid Flash!!!

Will be a selectable character variation of the Flash. Slightly faster, slightly weaker, and a few subtle differences in specials and Super attacks.
Will have one more character variation for the Flash. Stay tuned....
    

Re: Marvel Vs DC full game development (original 3d designs)

 May 12, 2021, 02:56:49 PM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Hey MVDCGD, how are you doing? Are you still working on the palettes or something else entirely?
Hey MVDCGD, how are you doing? Are you still working on the palettes or something else entirely?
Also if your wondering who Wizzy is, he is a freelance composer who makes music based in the Capcom Play System(CPS2/CPS3). Here's some of his music so you can hear what sounds like
Character Select 16(Extended)
https://youtu.be/ofvs3H_l7Kg
90s Spiderman
https://youtu.be/oUf_AoGDGwo
Julibee
https://youtu.be/1m2_EdahIMY

Re-rendering all my sprites to fit palettes. Should of figured that out first.
Ahh he's good. Wonder what it would cost to just hire him?? I'm already doing everything else...lol
    

Re: Marvel Vs DC full game development (original 3d designs)

 May 07, 2021, 04:03:18 PM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

That's cool dude. What type of genre is the music gonna be? Is it gonna be cps2/cps3 inspired type like the music done by WizzyWhipTheWonderful, a more modern take like Marvel vs. Capcom 3 or Injustice or something uniquely tailored to a style that you prefer?

Haven't gone that far in thought. Don't know who Wizzy is, but my main focus is character development, then stages and screen pack, and music lastly.
    

Re: Marvel Vs DC full game development (original 3d designs)

 May 04, 2021, 06:15:08 AM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Thank you for considering my suggestion dude. All of the palettes are looking pretty good. Also if you don't mind me asking, did you hire voice actors to do the characters voices or do you use voice clips from other games?

Nah I used voices from other games. But I do plan on making the music. Having voice actors would be cool because then I can do special intros having Marvel and DC characters converse and have DC characters announce their special moves like Marvel characters do.
    

Re: Marvel Vs DC full game development (original 3d designs)

 May 04, 2021, 04:33:52 AM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Thanks bro. The yellow palette is nice and more closer to what Reverse Flash looks like, but I'm with you on the golden palette looking better. The gold is easier on the eyes and sometimes the Reverse Flash is depicted with a darker shade of yellow.
Injustice 2 Flash
https://injustice.fandom.com/wiki/Reverse_Flash

Also a palette based on the color scheme of Jushin Thunder Light would be pretty interesting.

I might try that Jushin color scheme.

Redid my palettes. Threw in that Future Flash as per your suggestion. I'm Feeling all of them right now.  :bjugoi:
    

Re: Marvel Vs DC full game development (original 3d designs)

 May 03, 2021, 12:40:49 PM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

I think the palettes are pretty cool. The Reverse Flash palette is my favorite one. For the blue and yellow palette I think you could change the yellow highlights to white and have the palette be a reference to either The Blue Lantern of Hope Flash from "Blackest Night" event or Future Flash of the New 52 Flash story "Flash Out Of Time".
https://www.pinterest.com/pin/341851427938006642/ Future Flash
https://images.app.goo.gl/4CeotrgiRxfmo7ED6 Blue Lantern Flash

Good Idea. I wasn't to sure what to do with the yellow part you could probably tell lol.

btw messed with the Reverse flash palette

This shade of yellow is actually more close to RF but I like the golden look. What do you think?

@Noside Never heard of him. Had to look him up and I see the resemblance here and there.
    

Re: Marvel Vs DC full game development (original 3d designs)

 May 01, 2021, 08:52:36 PM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Messing with Palettes for the Flash.

in order from top left to right, then bottom left to right:

Normal, Black Flash, Green Ranger
Reverse Flash, Battle Worn, ???



 What you think?
    

Re: Marvel Vs DC full game development (original 3d designs)

 April 28, 2021, 07:19:30 PM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

This black lines in flash are preventing you to receive oranges, between red and yellow. But the gray amount is insane. I think 16 colors for each red.  16 for yellows. 8 blacks and 8 whites is suficient to mimic something like marvel vs capcom 3 comic shader

Just turn of antialiasing.
Use flat colors (let the light, shadow setings work to give tones)
And use mask colors (true red 255.000.000)
True yellow(255.255.000)
And always like it.
Pick the lightest shade of red after rendering 1 frame.
Also... The darkest shade of red too

In ff select a entire row... Click gradient tool.. and create a 16 colors gradient between the 2 reds

Make a row for each color...
You can try 2 or 3 rows if you think you need...

This palete will be your palete zero
That no apears on the game.. just for developers
Also... Keep in mind, the moment to separate every parts
Is before render anything, theres no point on using blender, than manual edit renders. It must be perfect separated before render.
Btw for flash motion blur. You can create a new flash.. with transparent parts of boddy. And render the effect separated only with yellow and red parts... Will be cool

This is the reason I use anti-alias. I discover this problem with Storm. Because her outfit has small details, these details aren't clearly distinguishable without anti-alias.

The motion blur is not just for the Flash. Its to help enhance the animations transition between frames so that it may appear more smooth with less frames. Yes I know I can make a separate render but I'm trying to lessen the sff file size remember?

And my mesh have texture so how would I pick the colors before my render?
    

Re: Marvel Vs DC full game development (original 3d designs)

 April 28, 2021, 01:02:32 PM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Man, that heavy. Have you talked to anyone on  Mugenguild on this issue? Someone could possible have a solution to this. Also what outfits have you thought about including?

I have on discord. I've found a solution. I'm sacrificing the resolution size of each sprite by 50% that will reduce the file size enough.



I'll be losing some detail but it will stop crashing.

As far as outfits is concerned...I'd say 50% will be original and 50% classics. I'm looking at about 3 or 4 per character.

When add sprites to ff always mark "cut after axis"
In this style no color need more than 16 shades.. so. Use one line for each color.
Render it in magenta, yellow, blue, green, cyan, and other colors like that, as "mask colors" i call this process "palete zero" it will turn easy to create paletes, every char in mugen had at least 6. Rendering on his color 1 will give issues when try to create new colors.
If you reduce the color amount the file size will several reduce too.
Atack animations really don't need to be 60 or 30 fps... 24 fps is pretty ok for a hd char. The coding axis will put his magic on it. And will seems cool in action
Also, about size, thats no reason to a sprite be bigger than a blazblue sprite. This will work properly only in full hd monitors. People with 768* vertical pixels or 1024* no will see diference.
A marvel vs capcom 3 inspired, or guilty gear xrd inspired shader can help on color amount reduction too.
Good luck with your project... This is getting cool.

How do I select magenta, yellow, blue, green, cyan for my render?
 I personally feel that my character sprites looks its best when I use 255 colors. I don't want to reduce it.
Making other palettes is my main problem because of this. A lot of the colors tend to "bleed" into other colors (particularly when I use motion blur) and I do not wish to color separate 3000+ frames.
    

Re: Marvel Vs DC full game development (original 3d designs)

 April 26, 2021, 10:09:34 AM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

That cool. The sleek armour is a nice design choice and an interesting twist on The Flash's usual spandex outfit. So where do you get most of your inspirations for the designs? Do you take ideas from multiple sources, like the comics, cartoons, movies or something else entirely?

I use comics,cartoons, movies, and other games to make sure my new designs fit the character's style and personality.

    

Re: Marvel Vs DC full game development (original 3d designs)

 April 25, 2021, 08:19:31 AM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

That's cool you found the solution dude. By the way what where the inspirations behind your designs for the cast, cause the Flash's design reminds me of his Earth Two design, which is pretty cool. Also there is a typo with the word "ebough".

I didn't really have an inspiration for that flash design. The movie's "armor" style is the closest I can think of to it but I wanted something more sleek and stylish. The movie's outfit was really his first suit in the movie so it was suppose to be prototype-ish. I was just thinking of something realistic. Say, if Iron-man and Lucius Fox designed the suit for him.
    

Re: Marvel Vs DC full game development (original 3d designs)

 April 23, 2021, 07:46:57 PM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Man, that heavy. Have you talked to anyone on  Mugenguild on this issue? Someone could possible have a solution to this. Also what outfits have you thought about including?

I have on discord. I've found a solution. I'm sacrificing the resolution size of each sprite by 50% that will reduce the file size enough.



I'll be losing some detail but it will stop crashing.

As far as outfits is concerned...I'd say 50% will be original and 50% classics. I'm looking at about 3 or 4 per character.
    

Re: Marvel Vs DC full game development (original 3d designs)

 April 22, 2021, 10:47:24 PM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Ok. Sounds good. I'll send a message to you when the I have enough posts, cause I don't think I'm allowed to at the moment. By the way what's the file size issue? And how is the progress of Hulk and Wonder Woman going so far?

Mugen sometimes freezes because of the SFF file size. I'm using HD resolution characters. This is happening mainly with Doomsday, since he is the biggest character I can only assume this issue will continue with my other big characters (hulk,Thanos,Darkseid,etc). Its a combination of PCX file size and how many frames I'm using per animation. I feel like I have a decent processor my laptop is only about 6 years old.

I can't continue with Wonder Woman and Hulk until I solve this issue. Because I want to create outfit swaps which will increase the file size even MORE.
    

Re: Marvel Vs DC full game development (original 3d designs)

 April 22, 2021, 12:57:13 AM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Ok sounds cool. Where can I DM you specifically? By the way how are you doing and how is the project going so far?

Click my username and send me a message. I'm good the project is cool, just trying to work out a little issue with file size.
    

Re: Marvel Vs DC full game development (original 3d designs)

 April 20, 2021, 07:47:50 AM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

That's cool. Do you have ideas already planned out or are they still in the rough phase? Also do you mind if I share some special intros ideas made from the roster you have planned?

Not fully fleshed out, yet. Besides, the Doomsday/Hulk scenario which was an obvious choice. I'd like to wait until I have more of my roster done before I start working on special intros.
Shoot me a DM with your ideas.
    

Re: Marvel Vs DC full game development (original 3d designs)

 April 20, 2021, 02:53:11 AM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Hey MDCGD have you thought about adding special intros or interactions with the characters in the roster?
Like the Hulk and Doomsday wrestling with each other in a similar manner to the special intro between Zangief and Raiden in Capcom vs SNK 2 or where Flash challenges Superman to a race, referencing their previous match ups in comics before the round starts.

yessir! I have.
    

Re: Marvel Vs DC full game development (original 3d designs)

 April 02, 2021, 05:36:56 PM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

    

Re: Marvel Vs DC full game development (original 3d designs)

 April 02, 2021, 12:11:55 AM View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

very cool. Superman, Storm and Flash are the most cool! WonderWoman and Hulk are great aditions! Maybe one day i will sprite hulk for mugen and your Hulk can become a great base.

Thanks!But why would you need to sprite my character if he's already made though?