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Re: Marvel Vs DC full game development (original 3d designs)

 November 13, 2022, 09:03:30 pm View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

@LittelFox you’re a comic book historian I see.

@LittleFox and @MatreroG

Thanks. I’ll upload a video before I drop the demo.
    

Re: Marvel Vs DC full game development (original 3d designs)

 October 16, 2022, 11:48:27 pm View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

*DESIGN UPDATE*




This is the final designs for main Storm and WW. Been a while since I've posted but I've been continually working on it. A lot of coding and design revisions. I removed my videos because the # of Youtube views doesn't add up to the views on this post. I figured Youtube might be obscuring the numbers due to copyright stuff, IDK. Either that or you guys aren't really interested in videos. In any case I'll just be posting snapshots for now. Would like to release a demo in the near future for a few interested individuals.
    

Re: MBTL Akiha

 January 08, 2022, 05:09:42 am View in topic context
avatar  Posted by MDCGD  in MBTL Akiha (Released 2023-02-19) (Started by Eiton December 06, 2021, 03:25:00 pm
 Board: Projects

Sent a message. If you can rip more effects then you can help.
    

Re: MBTL Akiha

 January 07, 2022, 07:44:27 pm View in topic context
avatar  Posted by MDCGD  in MBTL Akiha (Released 2023-02-19) (Started by Eiton December 06, 2021, 03:25:00 pm
 Board: Projects

So you use the texture from the game and recreate it in blender?
    

Re: MBTL Akiha

 January 07, 2022, 10:43:46 am View in topic context
avatar  Posted by MDCGD  in MBTL Akiha (Released 2023-02-19) (Started by Eiton December 06, 2021, 03:25:00 pm
 Board: Projects

Thanks. Those effects, did you recreate them or did you rip them?
    

Re: MBTL Akiha

 January 06, 2022, 11:25:17 pm View in topic context
avatar  Posted by MDCGD  in MBTL Akiha (Released 2023-02-19) (Started by Eiton December 06, 2021, 03:25:00 pm
 Board: Projects

Well if no one is interested maybe you'd be interested in working with me for my project. You're effects are clean.
    

Re: Marvel Vs DC full game development (original 3d designs)

 December 04, 2021, 06:00:12 pm View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

Superman's character variant reveal......


Spoiler, click to toggle visibilty
    

Re: Marvel Vs DC full game development (original 3d designs)

 November 12, 2021, 08:25:52 pm View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

Hey MDCGD, whatcha been up too lately? So is there any backstory to the stage your currently using in your vids? I like the stage, mainly because it gives me MVC2 vibes in it's concept, having cool stages like Ruby Heart's Pirateship and The Clock Tower, where they have very little too do with the actual lore of the worlds represented but become memorable own their own due to having their own unique style, like the Carnavial stage with its giant inflatable clown and the jazzy, happy music.

Oh, no. That's just a stage I downloaded to use as a blueprint when I start making stages. It has the right size I'd like my stages to be. I use it as my "training" stage. The HUD you see is mine though. I have to work on the time fonts and expand on the player icon so it looks more aesthetically cool next to the health bar especially for 2 or 3 tag. Right now its ok, but I want to design a frame for them.

@Izzac Davie Thanks!
    

Re: Marvel Vs DC full game development (original 3d designs)

 November 03, 2021, 11:17:08 pm View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

Hey MVCGD, how have you been doing lately? Saw the video dude and left a comment. Flash and Kid Flash look pretty good. I've also saw the incorporation of elements from MVC3, like the crumple state after getting hit hard. Their combos look pretty nice, representing their fast, lightspeed footsies type of playstyle really well.  Also is this the start of the you uploading more from videos of your development process, that you mentioned you'll do towards the end of the year, or is this just something to keep us for the moment until the next update. I'm fine either way as long as you don't overwork yourself and go at your own pace.

Thanks. In regards to the crumble state, I was first inspired by SFIV.
In regards to your question, yes I will be able to do more frequent updates since the foundation of my characters' coding is complete. All I really have to focus on is animation now.
    

Re: Marvel Vs DC full game development (original 3d designs)

 November 03, 2021, 02:30:27 am View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

SEASON 2 UPDATE!!



 :muttrox: :nuttrox: :muttrox: :nuttrox:
    

Re: Marvel Vs DC full game development (original 3d designs)

 October 12, 2021, 12:15:37 am View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

This looks cool dude. I like the reference to the Hulk in the third palette. Also if you don't mind me asking, how is the combat system going? Mainly because I've seen your post on Twitter talking about the process. Can't wait to see what you have coming up.

I just created a new juggle system to avoid infinites. All normal attacks are divided in 3 groups, Weak, Medium, Strong. The more you use a particular group within a combo, the higher the juggle points for that particular group.
    

Re: Marvel Vs DC full game development (original 3d designs)

 October 11, 2021, 03:22:18 am View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

@satanel Thanks for the support!

 I will be releasing a new video update soon! In the mean time, here's a palette reveal!

Doomsday Palette
Spoiler, click to toggle visibilty

Stay tuned!
    

Re: Marvel Vs DC full game development (original 3d designs)

 September 02, 2021, 11:05:38 pm View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

This is cool dude. I like her standard design, a neat rendition of her classic outfit but black with yellow highlights. Also the release pattern of the character, their variation, and their gameplay one at a time is good idea. Glad the progress is going smoothly. Also if you don't mind me asking, how is the progress of Wonder Woman and Hulk going? Are they going smoothly as well?

She will have white and gold as a pal swap.
In regards to WW and Hulk as I said they're on pause until I fixed the first 4 characters because their coding is the foundation for the rest ( the grappler (Doomsday), the fast Melee (Flash), the zoner (storm), and the "shoto" (Superman)). WW's coding will be based on Superman and Hulk on Doomsday so I had to finish them first to perfection.
    

Re: Marvel Vs DC full game development (original 3d designs)

 August 31, 2021, 12:40:17 am View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

Hey MVDCGD, how have you been doing dude? How's the progress been going late? Are you still working on Wonder Woman and Hulk or you working the combat system or something else entirely? Also do you plan on releasing a video of your progress, like the previous video showcasing what The Flash, Doomsday, Storm, and Superman could do, or are you planning some more stuff before you show anything else?

The combat system and AI is done for Flash, Doomsday, and Superman. I'm just applying it to Storm now. I also changed her outfit. Working on her  Standard and her variation:




Also need to work on her effects I'd like more hi-res lightning and Ice fx. Once she's done I'll be right where I left off.
 I'll probably do a video at the end of the year. I'd like to have my HUD done before releasing. I'll be releasing videos a bit different this time. I'll release one character at a time along with their variation gameplay.
    

Re: Marvel Vs DC full game development (original 3d designs)

 August 05, 2021, 02:52:23 am View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

Hey MVDCGD, Have you thought about a final boss for your game yet or how would it play out? Like would it be a SNK vs. Capcom type, where each side has a sub-boss dedicated to each side(Dr.Doom for Marvel, Lex Luthor for DC) before fighting the Final Boss. Or would the boss be a composite character of two villains from each universe( Like Thanoseid, a Amalgam of Thanos and Darkseid from Amalgam Comics).
 Also I completely understand your thought process about the previous question. Your character are very well made and have a lot of working components that would make them difficult to implement into regular Mugen. Also I did see the previous guy's question but I didn't understand what he said, so I asked a similar question for further clarification.

Thought about it, but not in detail. when I'm 10+ characters in, I'll have more ideas and experience with other characters and maybe an idea will come in regards to bosses.
    

Re: Marvel Vs DC full game development (original 3d designs)

 July 31, 2021, 10:25:01 pm View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

Its good that your project is going well. I think the MVCI/UMVC3 approach is a good move, especially with the unique tag system of MVCI where you can pull off cool tag team combos and supers. Also can I suggest a cool idea for a move for Flash, if you don't mind? In a recent season of the Flash TV show, the villain Godspeed creates a sword made out of lighting from the sky. The Flash, with the help from the Reverse Flash, counter this by doing the same, but out of their speed force energy. They then engage in a cool lighting sword duel. Here is a link to a clip of this. It occurs at 1:40.
https://youtu.be/6-c6aU2LnRo

I seen it, and thought it was a bit cheesy because, although its quite possible, its highly not probable that the Flash would use a lightning sword, especially with no weapons training. He's not Sasuke lol. Plus, the third variant Flash character will have "access" to a "weapon" (clue).

 
Quote
By the way if you don't mind me asking, do you plan on allowing your characters available for regular Mugen when your game is finished, like how Team Z2 has their versions of Goku and Vegeta available for regular Mugen or will they be exclusive only to your game. Just wondering because it would be cool to see your versions of Flash and Superman go against Sic-1 and Hannibals versions of Flash and Superman, respectively. But It is completely understandable and ok if you just want your characters to be exclusive to your game, since you put a lot of time, work, effort in to making this game a reality.

I just answered the other guy, no its exclusive to my game. Even if I were to release them publicly, I'd have to make my characters compatible and I've been focused on full game mode this whole time. I have so many custom states I would have to create a public version of each character...too much. I'm already dealing with all these variants. I still got stages and screenpack to deal with.
    

Custom Get-Hit animations (WITHOUT CUSTOM STATES)!

 July 29, 2021, 12:21:34 am View in topic context
avatar  Posted by MDCGD  in Custom Get-Hit animations (WITHOUT CUSTOM STATES)! (Started by MDCGD July 29, 2021, 12:21:34 am
 Board: Code Library

Don't know if this information was released but here's what I've came up with without using Custom states. You'll have to edit get-hit states "Shaking" and "knock back" depending on which statetype you want to customize (SCA). For this example, I'll just use "Standing" states 5000-5001.

First, let's look at 5000 in particular, the ChangeAnim state controllers:

Spoiler, click to toggle visibilty

Easiest way to do this is first separate all the GH animations into their OWN ChangeAnims. Then you have to pick which hit anim you'd like to have variants for depending on certain conditions and pick the right triggers to manipulate the outcome. For my project I wanted a different Standing Hard GH animation if the hittime is 30+. I execute that by creating 2 different ChangeAnim for Hard GH, one triggers if hittime<30 and one triggers if hittime>=30. Check it out:

Spoiler, click to toggle visibilty

 As you can see, for my Harder standing GH I created anim 5003 for "shaking" and 5008 for "knocked back".

After that's done we go over to state 5001 and change ChangeAnim control as well as add another one.

ORIGINAL:

[State 5001, 2]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

CUSTOM

[State 5001, 2]
type = ChangeAnim
trigger1 = AnimTime = 0 && GetHitVar(hittime)<30
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 5001, 2]
type = ChangeAnim
trigger1 = statetype = S
trigger1 = AnimTime = 0 && GetHitVar(hittime)>=30
value = 5008

and that's it! If you're adept at coding, you can take this basic idea and create as many variations as you want for any and all GET-HITs (Standing,Crouch,Air,Light, Medium, Hard,etc.) triggered by any condition (GethitVar, hitdefattr, etc). This is especially useful if you're not making a full game and want to customize hit states but also have your character compatible with others.

This concept can also be applied to blocking if you're interested in having varied blocking animations.
    

Re: Marvel Vs DC full game development (original 3d designs)

 July 23, 2021, 01:13:47 am View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

Hello MDCGD, how have you been doing lately? Is the progress of your projects going well?

Everything is going smooth. Re-worked the mechanics to play more like MVCI/UMVC3. combos are easier for beginners and advanced players will still be able to create more complex combos. So not shrinking skill gap.
I've been thinking about finding VFX designers and stage creators for commission work. But I don't like to depend on people so....

Are you plan them "Standalone at colletros" or " Only this game these, Can asking if need some at put collection..." 4+1 or 6+ 1 buttons? NO 1+1 buttons like one SW game ...

Full game only. Sorry. I wish not that my characters get botched up and mixed with broken characters.

used to be 6 button, now 4. LP,HP,LK,HK + 1 EX button + 1 Skill Button.
    

Re: Marvel Vs DC full game development (original 3d designs)

 July 22, 2021, 12:36:40 am View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

Hello MDCGD, how have you been doing lately? Is the progress of your projects going well?

Everything is going smooth. Re-worked the mechanics to play more like MVCI/UMVC3. combos are easier for beginners and advanced players will still be able to create more complex combos. So not shrinking skill gap.
I've been thinking about finding VFX designers and stage creators for commission work. But I don't like to depend on people so....
    

Re: Marvel Vs DC full game development (original 3d designs)

 June 09, 2021, 11:37:44 pm View in topic context
avatar  Posted by MDCGD  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

Hey MVDCGD, how are you doing? So as a quick guess for the second character variation, would it be Jay Gerrick? Also do you plan on doing more characters variations for other characters?

1. No, its someone more interesting. and don't guess again! Just wait and see lol.
2. Every character will have at least 1 variation if I'm creative enough. That's the plan.