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Dawn de Era

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Messages by Dawn de Era

    

Re: Anyone here being banned from BLACKLISTED WEBSITE for no reason at all?

 June 18, 2021, 07:03:06 PM View in topic context
 Posted by Dawn de Era  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 PM
 Board: M.U.G.E.N Discussion

Slightly off topic, but Kishibe mentioned having a rule where their characters can't be uploaded to Archive. I personally think having rules for what people can do with your characters is just stupid. MUGEN's open source and free, so really anything goes. If someone does something that's objectively wrong, such as claiming a character is theirs when it's not, then they'll just get their ass handed to them by the community as they deserve. Disallowing something like uploading characters onto another site is just dumb in my eyes. It's going to happen anyway. In the end, it's more traction for your creations.

Back on topic, Archive poopoo.
    

Re: Dawn's Humble Workshop [6/14/2021 UPDATES]

 June 17, 2021, 05:58:22 PM View in topic context
 Posted by Dawn de Era  in Dawn's Humble Workshop [6/14/2021 UPDATES] (Started by Dawn de Era May 17, 2021, 09:27:18 PM
 Board: Projects

    

Re: Dawn's Humble Workshop [6/2/2021 UPDATES]

 June 15, 2021, 05:17:46 AM View in topic context
 Posted by Dawn de Era  in Dawn's Humble Workshop [6/14/2021 UPDATES] (Started by Dawn de Era May 17, 2021, 09:27:18 PM
 Board: Projects

https://streamable.com/gk1kxe

And with this final Level 3 super (Band-Ending Barrage), Liam is finally complete after the better half of a year. Honestly, I would have never expected to hold on to a project for as long as I held onto this one, so this is a bit of a proud moment for me.

He will be released after private beta tests conclude.
    

Re: Best way to handle AI for ABK-style projectile parry

 June 13, 2021, 06:28:00 PM View in topic context
 Posted by Dawn de Era  in Best way to handle AI for ABK-style projectile parry (Started by Dawn de Era June 07, 2021, 06:56:23 PM
 Board: M.U.G.E.N Development Help

I should probably mention that ABK's parries function more like counters that negate all damage with projectiles. I already have a functioning ABK parry, I just need to get the AI to understand when it needs to parry a projectile multiple times and when a projectile is clearly not going to land again, i.e. when there are no active hitdefs or the projectile is past the player by a considerable amount.

I apologize if I didn't explain my issue well enough, I was very tired when I opened this thread.
    

Re: Best way to handle AI for ABK-style projectile parry

 June 10, 2021, 01:56:43 AM View in topic context
 Posted by Dawn de Era  in Best way to handle AI for ABK-style projectile parry (Started by Dawn de Era June 07, 2021, 06:56:23 PM
 Board: M.U.G.E.N Development Help

You have it attempting to parry on "movetype=A", yeah?

If so, this is part of why people are very adamant about having a "movetypeset=I" to return to idle in every attack state, not only because it's how the games work for proper guardstate timing, but because the AI is dumb and wants to read it as an attack even during the recovery frames.

Imo best way around it is to have a variable to confirm the parry window, like

Trigger1 = p2movetype = A
Trigger1 = enemy, time = 0

and reset it to 0 with

Trigger1 = p2movetype != A
Trigger1 = enemy, time = 0
Trigger2 = [parry state/parry confirm variable]

This isn't really gonna help in my case, as this only applies for instances where an enemy is attacking once. This does not take into account any multi-hits or projectiles for that matter. I'm asking specifically about multi-hit projectiles. More specifically, how to differentiate single hit ones from multi hit ones.
    

Re: Dawn's Moveset Idea Megathread (Suggestions Appreciated!)

 June 09, 2021, 07:48:00 PM View in topic context
 Posted by Dawn de Era  in Dawn's Moveset Idea Megathread (Suggestions Appreciated!) (Started by Dawn de Era September 06, 2019, 05:21:04 PM
 Board: Idea Engineering

Removed Mokey for having zero interest in Pelo's work anymore. I'll purge some other stuff as well.
    

Best way to handle AI for ABK-style projectile parry

 June 07, 2021, 06:56:23 PM View in topic context
 Posted by Dawn de Era  in Best way to handle AI for ABK-style projectile parry (Started by Dawn de Era June 07, 2021, 06:56:23 PM
 Board: M.U.G.E.N Development Help

I'm working on a character that has an Akatsuki Blitzkampf-style parry, and with the AI code that I have built up so far, they seem to attempt to parry a second time after the initial one was successful, even though there is no longer an active hitdef. Is there an effective way to detect if there is still an active hitdef whilst a move is still out? If it helps, I have Inktrebuchet's Helper Projectile detection code within the character.
    

Re: Detecting unblockables

 June 04, 2021, 01:58:22 AM View in topic context
 Posted by Dawn de Era  in Detecting unblockables (Started by Dawn de Era May 30, 2021, 07:25:03 PM
 Board: M.U.G.E.N Development Help

Basically figured out on my own that it's impossible. Sad!
    

Re: Dawn's Humble Workshop [5/27/2021 UPDATES]

 June 02, 2021, 09:38:09 PM View in topic context
 Posted by Dawn de Era  in Dawn's Humble Workshop [6/14/2021 UPDATES] (Started by Dawn de Era May 17, 2021, 09:27:18 PM
 Board: Projects

    

Re: Dawn's Moveset Idea Megathread (Suggestions Appreciated!)

 June 01, 2021, 09:48:37 PM View in topic context
 Posted by Dawn de Era  in Dawn's Moveset Idea Megathread (Suggestions Appreciated!) (Started by Dawn de Era September 06, 2019, 05:21:04 PM
 Board: Idea Engineering

    

Detecting unblockables

 May 30, 2021, 07:25:03 PM View in topic context
 Posted by Dawn de Era  in Detecting unblockables (Started by Dawn de Era May 30, 2021, 07:25:03 PM
 Board: M.U.G.E.N Development Help

I'm trying to find out how to detect when the player is hit by a move that is unblockable, excluding grabs.

A version of HitDefAttr for guard attrs would be really good right about now...
    

Re: Dawn's Humble Workshop [5/23/2021 UPDATES]

 May 27, 2021, 07:04:39 AM View in topic context
 Posted by Dawn de Era  in Dawn's Humble Workshop [6/14/2021 UPDATES] (Started by Dawn de Era May 17, 2021, 09:27:18 PM
 Board: Projects

    

Re: Dawn's Moveset Idea Megathread (Suggestions Appreciated!)

 May 25, 2021, 05:59:35 PM View in topic context
 Posted by Dawn de Era  in Dawn's Moveset Idea Megathread (Suggestions Appreciated!) (Started by Dawn de Era September 06, 2019, 05:21:04 PM
 Board: Idea Engineering

In the personal projects section, completely rewrote Brady's When The Homebrew Hits and completely scrapped Disorient cause I thought it was stupid.
    

Re: Dawn's Humble Workshop [5/21/2021 UPDATES]

 May 23, 2021, 04:26:19 PM View in topic context
 Posted by Dawn de Era  in Dawn's Humble Workshop [6/14/2021 UPDATES] (Started by Dawn de Era May 17, 2021, 09:27:18 PM
 Board: Projects

https://streamable.com/jxgoms

Meet Hisomi's new custom overhead special, Elastic Step! A neat little anti-air tool and combo starter/extender, it's loosely modeled after Ken's Ryusenkyaku and delivers a solid ground bounce. Be sure to block this one properly!
    

Re: Character of the Month: April 2021 Voting

 May 22, 2021, 10:45:02 PM View in topic context
 Posted by Dawn de Era  in Character of the Month: April 2021 Voting (Started by Basara Huffman May 22, 2021, 06:22:50 PM
 Board: M.U.G.E.N Discussion

DudeReal and Gacha.
    

Re: Dawn's Moveset Idea Megathread (Suggestions Appreciated!)

 May 22, 2021, 06:44:10 AM View in topic context
 Posted by Dawn de Era  in Dawn's Moveset Idea Megathread (Suggestions Appreciated!) (Started by Dawn de Era September 06, 2019, 05:21:04 PM
 Board: Idea Engineering

In the personal project section, redid Iney's stand animation cause the old one looked jank.
    

Re: Dawn's Humble Workshop [5/18/2021 UPDATES]

 May 22, 2021, 01:07:27 AM View in topic context
 Posted by Dawn de Era  in Dawn's Humble Workshop [6/14/2021 UPDATES] (Started by Dawn de Era May 17, 2021, 09:27:18 PM
 Board: Projects

https://streamable.com/jpim2d

A quick peek at Hisomi's normal Throw. Specials and Supers as I ported them from source. All of the elements have been hi res'd aisde from the P2 caught in the web, which is directly ripped from source.
    

Re: Dawn's Humble Workshop [5/17/2021 UPDATES]

 May 19, 2021, 09:32:33 PM View in topic context
 Posted by Dawn de Era  in Dawn's Humble Workshop [6/14/2021 UPDATES] (Started by Dawn de Era May 17, 2021, 09:27:18 PM
 Board: Projects

Finished all of Hisomi's hitsprites! Comboability also looks promising right now, even with only one special move.

https://streamable.com/3cxxud
    

Dawn's Humble Workshop [6/14/2021 UPDATES]

 May 17, 2021, 09:27:18 PM View in topic context
 Posted by Dawn de Era  in Dawn's Humble Workshop [6/14/2021 UPDATES] (Started by Dawn de Era May 17, 2021, 09:27:18 PM
 Board: Projects

Dawn's Caurosel O' Projects


Hisomi (Ultra Fight Da! Kyanta 2)
Stage of production: Need to extend the moveset, especially the special moves. Accepting palettes.
Priority: High
Spoiler: Hisomi CS inside! (click to see content)


Princess Peach (Super Mario)
Stage of production: Basically on hold until I can arse myself to edit more Bowser's Inside Story sprites to complete her normals.
Priority: Mid-low


Liam Gallagher (Oasis)
Stage of production: Final private beta testing before release.
Priority: Mid

I am free to answer any questions you may have on these projects! Feedback is well appreciated and helps keep me going!
    

Re: Daisy (Super Mario) Released! (2.2 UPDATED 04/17/21)

 May 09, 2021, 05:05:44 AM View in topic context
 Posted by Dawn de Era  in Daisy (Super Mario) Released! (2.25 UPDATED 05/08/21) (Started by Dawn de Era May 29, 2020, 10:22:58 PM
 Board: Your Releases, 1.0+