YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*
TheMrSandman is Offline
Contact TheMrSandman:

TheMrSandman

User

Messages by TheMrSandman

    

Re: [GENERAL TOPIC]

 September 13, 2015, 02:24:21 am View in topic context
 Posted by TheMrSandman  in [GENERAL] (Started by firelord April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

    

Re: [GENERAL TOPIC]

 July 09, 2015, 06:00:52 pm View in topic context
 Posted by TheMrSandman  in [GENERAL] (Started by firelord April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

Work is going well ... When comes the next beta CHATMAN???

Since Chatman is busy, I'll answer your question. The next beta comes out as soon as we finish it. We're working hard, man. Just be patient.
    

Re: Sub-Zero Freeze Help

 June 22, 2015, 10:07:24 pm View in topic context
 Posted by TheMrSandman  in Sub-Zero Freeze Help (Started by TheMrSandman June 22, 2015, 09:02:22 pm
 Board: M.U.G.E.N Development Help

There a bunch of ways to do this.vars nimtargets,but you can look in the char called bloody sub zero.Because he has the same ice attack you want to do.

Okay, I'll be sure to take a look, thanks. :P
    

Sub-Zero Freeze Help

 June 22, 2015, 09:02:22 pm View in topic context
 Posted by TheMrSandman  in Sub-Zero Freeze Help (Started by TheMrSandman June 22, 2015, 09:02:22 pm
 Board: M.U.G.E.N Development Help

 Heya, guys, Sandman here. So, as you can probably guess, I'm still relatively new to coding. At the moment, I'm working on a projectile stun, nearly identical to Sub-Zero's freeze. I want this move to behave like this: you can freeze the opponent once per combo. If the opponent is hit a second time by the projectile during the combo, it just has huge knockback and ends the combo rather than sending them to the frozen state.

 I've got just about everything set up, the hitdefs, custom state, and whatnot. I'm just having trouble figuring out what the trigger would be for the hitdef without the targetstate. So, any help would be appreciated. Thanks. :D
    

Re: [GENERAL TOPIC]

 April 01, 2015, 09:46:56 pm View in topic context
 Posted by TheMrSandman  in [GENERAL] (Started by firelord April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

    

Re: [GENERAL TOPIC]

 April 01, 2015, 02:59:25 am View in topic context
 Posted by TheMrSandman  in [GENERAL] (Started by firelord April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

    

Re: [GENERAL TOPIC]

 March 31, 2015, 02:33:37 am View in topic context
 Posted by TheMrSandman  in [GENERAL] (Started by firelord April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

    

Re: [GENERAL TOPIC]

 March 31, 2015, 12:07:52 am View in topic context
 Posted by TheMrSandman  in [GENERAL] (Started by firelord April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe


Huzzah! Wizard Surprise!
Chatman and I fixed up a new stage! This one was a load of fun to make!
Any guesses as to where this is in the MK Universe? :O
    

Re: Sprite Swapping Help

 June 05, 2014, 12:17:30 am View in topic context
 Posted by TheMrSandman  in Sprite Swapping Help (Started by TheMrSandman June 02, 2014, 11:11:40 pm
 Board: M.U.G.E.N Development Help

Ah. Okay. Thanks for the help. :D
    

Sprite Swapping Help

 June 02, 2014, 11:11:40 pm View in topic context
 Posted by TheMrSandman  in Sprite Swapping Help (Started by TheMrSandman June 02, 2014, 11:11:40 pm
 Board: M.U.G.E.N Development Help

Hey, guys. Call me an idiot or whatever you will, but I'm having trouble sprite swapping for a character in Fighter Factory 3. Now, you'll have to excuse me, because I'm brand new to this, but here goes:
Basically, when I import the new sprites, it looks fine; exactly how I want it. What I think the problem is is automatic color indexing, as when I import the sprites I get: "The image to be set to the sprite (0,0) isn't color indexed. For the current SFF version, the image will be converted to indexed with an optimized palette when you save the file."
Any ideas on how to prevent this from happening? :P