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Koop

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Messages by Koop

    

Re: KoopaKoot's WIP Like Thread.

 September 28, 2024, 08:31:05 pm View in topic context
 Posted by Koop  in KoopaKoot's WIP Like Thread. (Started by Koop September 24, 2024, 06:18:27 pm
 Board: Projects

KoopaKoot, i have a weird glitch to report.

With Lucky Glauber, after using a MAX Lucky Driver and then a Death Dunk, anytime i do a Death Bound, Lucky doesn't throw a basketball anymore. He just punches the oponnent.

Thank you for the feedback. I believe that this issue has been fixed. I'll release the update alongside one of these two characters. :)
    

KoopaKoot's WIP Like Thread.

 September 24, 2024, 06:18:27 pm View in topic context
 Posted by Koop  in KoopaKoot's WIP Like Thread. (Started by Koop September 24, 2024, 06:18:27 pm
 Board: Projects

Hello all. I've got a few projects that I am working on.

Gai Tendo



Gai is nearly done. Just need to make sure that all of the commands work correctly. Check out the the section on Gai's grab in the optional animations thread if you want to add that animation to your characters. https://mugenguild.com/forum/topics/optional-animation-standards-138791.0.html

Hugo



I've finally gotten round to making him. He was really awkward to rip due to his height.
I've just started the work on him. Expect a lot of changes that I feel that he needs.

Here's a palette sheet (courtesy of Jmorphman).



    

Re: Dan Hibiki Released, Malin Updated

 March 31, 2024, 07:31:21 pm View in topic context
 Posted by Koop  in Dan Hibiki Released, Malin Updated (Started by Koop March 31, 2024, 05:23:30 pm
 Board: Your Releases, 1.0+

- The hard normal kiai voice is overused to the point of getting annoiyng Fixed
- Should be "Chouhatsu Densetsu" in the readme Fixed
- I think the small portrait doesn't quite look like himself My usual small portrait makers were unavailable. I asked a friend who was able to make a portrait with very short notice (I wanted to release Dan on or before April 1st). Personally I am quite pleased with their work.  :)
- He seems to get a lot more shiny DP's than normal. I forget how it was in SvC. But I guess you wanted to buff that regardless Correct. For RNG moves I like to go for a 1 in 8 chance since SNK does that with a lot of moves. It's his best move. Which leads nicely into....
- DP juggles after CD when no other special does Only the shiny DP can do this. I gave it an anywhere juggle effect. This is to make up for his lack of range and versatility.
- State 3302 is not at Pos Y 0 Fixed (surprised I missed this. probably because he didn't fall through the floor)

The link was updated with the fixes.

- He can be throw looped since you bypass Mugen's wakeup invincibility

Interesting. How exactly does it work?


    

Dan Hibiki Released, Malin Updated

 March 31, 2024, 05:23:30 pm View in topic context
 Posted by Koop  in Dan Hibiki Released, Malin Updated (Started by Koop March 31, 2024, 05:23:30 pm
 Board: Your Releases, 1.0+

    

Malin (Complete Remake) released 25/01/2024

 January 25, 2024, 03:23:15 pm View in topic context
 Posted by Koop  in Malin (Complete Remake) released 25/01/2024 (Started by Koop January 25, 2024, 03:23:15 pm
 Board: Your Releases, 1.0+






This isn't an update of the Malin I released...however many years ago it was. Besides the small portrait (which has since been updated as well), every part of this character is brand new. If you have that Malin and want to keep her for whatever reason, I recommend renaming the folder.

I've been meaning to remake Malin for a very long time and after a lot of mishaps, she is finally ready. Though I suppose she could do with a few more palettes:



https://network.mugenguild.com/koopakoot/characters.html
    

Lucky Glauber Released 09/11/2023

 November 09, 2023, 07:02:33 pm View in topic context
 Posted by Koop  in Lucky Glauber Released 09/11/2023 (Started by Koop November 09, 2023, 07:02:33 pm
 Board: Your Releases, 1.0+

    

Re: Ash Crimson Released 08/03/2022

 March 09, 2022, 11:21:16 am View in topic context
 Posted by Koop  in Ash Crimson Released 08/03/2022 (Started by Koop March 08, 2022, 06:51:38 pm
 Board: Your Releases, 1.0+

Thermidor seems to have the wrong SFX when using XI hitsounds.

Fixed, thanks. All the fixes should be updated in a few days.

When I see names like yours I don't feel so old. Found some things:

Where did you come from!? Ahem.

Quote
- State 3100 has brief periods where Pos Y != 0 but Statype = S Some weird thing in XI where he sinks whilst doing that move. I'll add some fixes to make sure he doesn't end up underground if he's hit.
- Thermidor does no chip damage Fixed
- Thermidor beats every projectile you throw at it, and two Thermidors miss each other Fixed
- Projectiles don't juggle after a CD counter They do but he throws projectiles too slowly for it to work. It works if you chase a projectile after throwing it though
- Comboed command normals can't be cancelled into supers (or command throw). At least Messidor looks like it should Ash can only cancel his cancelled command normals into specials when Sans Culottes is active
- Sans-Culottes has the same power requirements as Fructidor? Yup. I was planning some XI conversions so I may change the meter requirements for moves. Will sleep on that.
- Palette 3 (C button) feels a bit flat compared to the rest These are his default colours in XI  :P
- Palette config seems redundant with Palette Keymap Guess I'll retire that then

- This is a good opportunity to point out an issue I found with Vans's buffer system to someone who may care: during hitpause, if you input the button before the motion, the move still comes out. You can see what I mean if you do Y, Y, HCF when close. looking into that. Vans is looking at solutions.

- Again with the buffer except I discovered it just now: as a training dummy, the character oddly can't be set to "button jam". This is minor and probably well known, but mentioning it anyway since he doesn't use mugen commands, the button jam doesn't work for him. I might add something for compatibility

Ash seems pretty good, Koopa. Though I do find it kind of odd that he doesn't have Max Mode, especially since your other characters had it.
Also, is HCF+A supposed to do just the overhead attack without the command grab?

Thanks. Yes, Ash can only do his command grab with HP.



Thanks for the feedback everyone. I should have everything mentioned fixed when the update drops.
    

Ash Crimson Released 08/03/2022

 March 08, 2022, 06:51:38 pm View in topic context
 Posted by Koop  in Ash Crimson Released 08/03/2022 (Started by Koop March 08, 2022, 06:51:38 pm
 Board: Your Releases, 1.0+

    

Re: Super Smash Bros Ultimate

 March 04, 2021, 04:38:10 pm View in topic context
 Posted by Koop  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Missed out the chance for a Chun-Li outfit to promote the rererelease of Super Turbo on the Switch.

You mean promoting Fortnite right? :)



They look good. I'm looking forward to playing them.
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 February 19, 2021, 11:53:10 am View in topic context
 Posted by Koop  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 am
 Board: Entertainment

Oh me oh my. What a great episode.

Spoiler, click to toggle visibilty
    

Re: Super Smash Bros Ultimate

 February 18, 2021, 12:39:48 am View in topic context
 Posted by Koop  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

I'm so hyped for Pyra and Mythra. Their page is up on the smash bros site.
This reminds me that I need to roll for KOS-MOS in XB2 lol.
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 February 08, 2021, 04:12:17 pm View in topic context
 Posted by Koop  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 am
 Board: Entertainment

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 January 31, 2021, 11:56:15 am View in topic context
 Posted by Koop  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 am
 Board: Entertainment

I want it to go a bit faster but at the same time the pace it is going at keeps me asking questions.
Spoiler, click to toggle visibilty
    

Re: Athena 98 Release. King and Takuma updated 21/01/2021

 January 27, 2021, 02:16:39 pm View in topic context
 Posted by Koop  in Athena 98 Release. King and Takuma updated 21/01/2021 (Started by Koop January 21, 2021, 02:07:43 pm
 Board: Your Releases, 1.0+

Thanks everyone. Takuma and Athena 98 have been updated (27/01/2021).
    

Re: Athena 98 Release. King and Takuma updated 21/01/2021

 January 21, 2021, 10:07:01 pm View in topic context
 Posted by Koop  in Athena 98 Release. King and Takuma updated 21/01/2021 (Started by Koop January 21, 2021, 02:07:43 pm
 Board: Your Releases, 1.0+

Athena 98's pretty good so far!
...Except for this one issue i've noticed so far where Neo Psycho Ball (the HSDM/MAX 2)
does not dissapear when parried/shielded, such as by Nep Heart's Miyako, OHSMBY's Akatsuki, or Rajaaboy's Aoko.

Thanks for the feedback. I have addressed the issue and corrected it:


I'll see what other feedback is given before I make the update. I'll probably give it about 2 or 3 days.
    

Athena 98 Release. King and Takuma updated 21/01/2021

 January 21, 2021, 02:07:43 pm View in topic context
 Posted by Koop  in Athena 98 Release. King and Takuma updated 21/01/2021 (Started by Koop January 21, 2021, 02:07:43 pm
 Board: Your Releases, 1.0+




Greetings everyone. I hope you are all doing well.
I have released Athena Asamiya from The King Of Fighters 98. Gameplay and aesthetics are in line with my usual style.
This is the third time I've released Athena but I am confident in saying that this is the best of the three.
Takuma and King were also updated. You can expect something cool for King from Scal in the future.

Get Athena and the updated characters right here: https://network.mugenguild.com/koopakoot/characters.html
    

Re: Aoi Kusanagi MUGEN CHAR

 December 27, 2020, 02:48:36 pm View in topic context
 Posted by Koop  in Aoi Kusanagi MUGEN CHAR (Started by Blue_blood December 25, 2020, 10:50:33 pm
 Board: Your Releases, 1.0+

Happy release! I've tried out Aoi and she is very fun to use. The sprite work is top notch and I like how the moveset has been implemented.  :D

I have a little bit of feedback:

- There appears to be a debug flood involving "target" and helper(1005). I haven't looked at her code but if I had to guess, I believe both issues would be found in the cornerpush segment of the code.
-There does not appear to be palfx on any of her fire attacks. Additionally, if she is hit by another character who has moves with palfx, she only flashes with the palfx momentarily.

I am also very curious as to why custom hit states are used for what seems to be all of her attacks. Did you find a bug or more strange behaviour within mugen's common states?
    

Re: The Nintendo News Thread

 October 13, 2020, 07:48:43 pm View in topic context
 Posted by Koop  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming



Kohga is the same but there is another Yiga commander and a new character with the Gerudo emblem on his robes
    

Re: The Nintendo News Thread

 September 09, 2020, 11:59:14 am View in topic context
 Posted by Koop  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming

This was a pleasant surprise. I'm very interested to see what happens. I hope we can see younger versions of Impa, Robbie Purah and maybe even Kohga
    

Re: Fire Emblem Heroes [iOS/Android]

 February 04, 2020, 07:53:08 pm View in topic context
 Posted by Koop  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

My Cordelia is +10 and this upgrade will finally make her arena worthy without killing my only L!Azura for B Duel. The stat boost means she'll be 170 bst after one merge meaning she doesn't need the arena skill to max score.