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Reimu (TAD edit)

 December 08, 2021, 11:56:59 AM View in topic context
 Posted by TAD  in Reimu (TAD edit) (Started by TAD December 08, 2021, 11:56:59 AM
 Board: Edits & Addons 1.0+

Greetings people, long time no see (although I'm sure no one knows who I am anyway).
After a long hiatus from the first character release, I've finally come to release my own edit of Reimu Hakurei (among like 9000 other Reimu edits out there :)) )
Changes to the gameplay:
- Reimu fights with three attack buttons (Light, Medium and Heavy) and one button that shoots bullets (Shot).
- Reimu has a Ground Throw and Air Throw, which will both make her totally invulnerable for a short period of time on successful throw. However, she cannot make another throw until the invul period ends.
- She has an Emergency Bomb (costs 1 bar), which acts like Guard Cancel in various fighting games.
- Supers costs one bar and a half.
- Movement: Her forward dash allows her to graze bullets, but she takes a while to take a base before she propels herself forward. Her airdash is also graze-able and is a flight-type, which takes time getting used to, but gives her some gimmicks.
Her AI is more intelligent than the default MUGEN AI, but can still be easily beaten if you can read her pattern.

Trailer Link:

Character Link: https://drive.google.com/file/d/1c-RCU2MqDL3NcRukNjAK1myLsOsxquPG/view?usp=sharing

I have no promises to updated her due to how I think I deserted my first edit posted in the forum, but no promising might turn out to give me a better mindset.
I hope you enjoy the character.
    

Sol Badguy (TAD)

 July 29, 2021, 09:18:19 AM View in topic context
 Posted by TAD  in Sol Badguy (TAD)  (Started by TAD July 29, 2021, 09:18:19 AM
 Board: Your Releases, 1.0+

Hi everyone!
I am TAD, new member in MFG, but I have known M.U.G.E.N and tried to contribute some edits to the community for a few years.
This here, is my very first release in the site: Sol Badguy (TAD edit). The sprites and sounds are ripped from Muteki's Sol Badguy, but I created him on KFM's template.

Changes (compared to XX's Sol Badguy):
- Redefined movelist and move properties.
- Removal: Several mechanics known in Guilty Gear (Burst, Bear Stun, Instant Block, Faultless Defense, Air Tech, Roman Cancel) are scrapped out of my creation.
- No Counter Hit.
- Added special to special "gatlings", in which you can cancel the recovery of certain specials into certain other specials (you can find the special "gatling" table in the Excel file attached in the .rar file). Each special to special "gatling" costs 1000 Power.
- Added dash cancel to certain grounded and air moves. Dash cancelling cancellable normals are free, while dash cancelling corresponding specials costs 1000 Power each.
- Added Air Safety, in which Sol will do a small animation and blink white, and he will turn invulnerable after blinking. This can only be done in the air (hence the name), and is my replacement for the disappearance of Faultless Defense.

Preview Video (the Counter Hit announcements are outdated, but the rest are still intact):
https://youtu.be/Q5ru8uzxhTw

Download Link: https://drive.google.com/file/d/1C3zhU0EtScTiK1PcW5Gi6BwuqUbo25PZ/view?usp=sharing

I'm open to feedback and questions, so feel free to do so.
And if possible, I will continue to update the character.