Posted by Lasombra Demon in Asymmetry, Transformations and costume changes are possible in MUGEN. (Started by inktrebuchet November 28, 2017, 04:30:58 PM
The Ikemen engine authors are actually discussing how to implement this via a SCRTL, and I thought it would be worth mentioning.
Was thinking this could be the answer to transformations.This is the answer to transformations:
edit:Quote...Could it be possible though?everything is possible in open source engine. But that message sounded like someone actually started working on such feature, which is not the case (or at least I'm not aware about it)Kinda new to Ikemen GO so I have two questions:all changes to lifebars are documented on wiki: https://github.com/K4thos/Ikemen_GO/wiki#lifebar
Just super curious about this because that would mean we could finally make pretty wild lifebars. I'm already amazed at the score and stage display properties!
- Is there a way to reorder the priority of appearance of combo counters? (ie. having .counter before .text)
- Is it possible to customize how the counter works deeper than just the .shake property? If I wanted to do like Guilty Gear X/XX and make it so it starts from a y-only stretch at low transparency to normal scale and fully opaque?
The only thing lifebar related that I'm still interested in adding is support for more messages during fight and synchronizing them with combo messages and with each other (so that they are moved when there is more than 1 message on the screen). So no, there won't Guilty Gear style stuff (unless someone else will implement it)