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Messages by 0WNT

    

Re: Twiggi Bunny by Kazecat

 November 03, 2019, 07:00:28 pm View in topic context
 Posted by 0WNT  in Twiggi Bunny by Kazecat (Started by Kazecat July 11, 2019, 11:48:35 pm
 Board: Your Releases, 1.0+

Really good, I enjoyed it a lot! Thanks!
    

Re: How to detect P2 power?

 August 31, 2013, 11:34:10 pm View in topic context
 Posted by 0WNT  in How to detect P2 power? (Started by 0WNT August 31, 2013, 09:49:28 pm
 Board: Development

Yes, that works. I totally forgot about the enemynear.

Thank you.
    

How to detect P2 power?

 August 31, 2013, 09:49:28 pm View in topic context
 Posted by 0WNT  in How to detect P2 power? (Started by 0WNT August 31, 2013, 09:49:28 pm
 Board: Development

I'm developing a new character. One of his abilities cosist of him grabbing the enemy and draining his power.
The problem that I have is that, while coding the AI i don't want P1 AI to grab P2, if P2  doesn't have a certain amount of power.

Any ideas on how to make this work? This character  is not part of a full game.
    

Re: Making the AI ignore Projectiles.

 April 10, 2013, 04:41:17 pm View in topic context
 Posted by 0WNT  in Making the AI ignore Projectiles. (Started by 0WNT April 08, 2013, 01:01:49 pm
 Board: Development

What do you mean by "ignore"? What's he doing that you don't want him to do? Guarding? What?

Yes, guarding. Since it has a super armor for projectiles only, I want the AI to just walk normally as if no projectile is coming on its way.
    

Making the AI ignore Projectiles.

 April 08, 2013, 01:01:49 pm View in topic context
 Posted by 0WNT  in Making the AI ignore Projectiles. (Started by 0WNT April 08, 2013, 01:01:49 pm
 Board: Development

Hello everyone, I'm still a noobie trying to code a WIP of mine. I Came to a stall, and maybe u guys with more knowledge on this area could help me.

I'm trying to make my character to look like a final boss. I Gave him super armor against Projectiles only, and now i want him to ignore projectiles. I'm coing the AI, and I want the AI to just walk trough the projectiles and do whatever it wants without minding the projectiles coming and trying to block them.

With the limited knowledge that i have so far, i have no idea how to code this, is there anyone of u guys who already made this or could give me some tips on how to possible code this?

Thank you in advance.
    

Re: SuperArmor - against projectiles and Low Atks

 March 18, 2013, 02:10:02 am View in topic context
 Posted by 0WNT  in SuperArmor - against projectiles and Low Atks (Started by 0WNT March 17, 2013, 01:09:14 pm
 Board: Development

Thank you for your reply.
Sadly it didn't work with your suggestion, i'll try different combinations see if i go somewhere with my limited knowledge so far.
    

SuperArmor - against projectiles and Low Atks

 March 17, 2013, 01:09:14 pm View in topic context
 Posted by 0WNT  in SuperArmor - against projectiles and Low Atks (Started by 0WNT March 17, 2013, 01:09:14 pm
 Board: Development

Hi, everyone, I'm a newcomer to this word that is Mugen char creation.
I was trying to code a super armor for one of my characters that gives protection against projectiles atks and crouch atks. Does anyone have a code already made, or one that i could edit?

Thanks in advance.

--UPDATE--

I made some research and i found this -> http://mugenguild.com/forum/topics/super-armor-guarding-disabled-144526.0.html
But i have no idea on how to modify it in order to be active only against projectiles and crouch attacks.

Is there any expect in the field that could give me an hand ?