Had some liberties when it came to this move in attempt to differentiate it from pre-existing takes on it. A super command throw that is air unblockable with a completely unblockable landing hit. The jumping portion hits only aerial targets exclusively while the landing hit only grabs grounded targets exclusively. Cannot be combo'd in any way, but has a lot of invulnerability and damage otherwise.
Giang's been retired for a few years now, so, it's unlikely to be fixed. Also, although it's never been disclaimed, Giang did mentioned on a few occasions that his stuff weren't meant to be played as AI due to really being up for it anyway.
One of the reasons for Haruhi's overhaul other than for quality improvements is this; my desire to move on to Dengeki Bunko characters. First one I aim to do is Taiga from Toradora! and all her normals are complete so far, still got a lot to finish from here onward.
Either way, the reason that is happening very likely has to do with how most of the hitdefs in OHMSBY's characters use p2stateno for custom states as opposed to using the targetstate sctrl. Hitdefs will always whiff against hitoverrides (which Infinite uses for his parry mechanic) if said hitdef is using p2stateno, but using targetstate instead will allow the hitdef to connect.