Posted by Cazaki in Capcom vs The World '20 Update by SeanAltly (Started by Sean Altly June 09, 2020, 01:18:53 AM
Sorry for the lack of updates folks, been going through some stuff and also been setting up a new computer and it takes a bit to get used to. Moses' sprites are almost done, just have to finish two animations for his super moves, his run, and his intros/win poses.
Kamekaze has finished coding the AI for Ruckus and Elle, and both will be part of the next update, which will also see the addition of Chad In Black, Bloodtide and Afterimage. Once Moses' sprites are done, I will focus on things like intros and endings for the characters while Kamekaze finishes the AI code for the remainder of the returning cast, which is what we need for a full release.
After that, any additional characters will be considered "DLC," and the game should receive regular patches for bug fixes thanks to Kamekaze. I will update this post later today with more screenshots of Moses.
It was Super Mario RPG.IIRC FF7 is the game that made jrpgs mainstream in the west anyway.That would be FF4 (FF2 here) on SNES. Then Chrono Trigger and FF6 (FF3 here) put an exclamation point on the genre.
No, really. Square deliberately made the game to appeal to the western market because FF and CT only saw modest success.
IIRC FF7 is the game that made jrpgs mainstream in the west anyway.That would be FF4 (FF2 here) on SNES. Then Chrono Trigger and FF6 (FF3 here) put an exclamation point on the genre.
tbh it applies to both
Danganronpa: Trigger Happy Havoc
Perfectly scratched my Phoenix Wright itch. Brilliant music and voice acting. I loved everything about this game and will be diving into the sequels shortly.
(Also I got the Uncharted 4 platinum)
thats only for the fortune teller stuff though (most of which are cosmetic btw)? the mostly needed stuff like all the important changes are all fine. dont be turned off by the prospect of lootboxes alone and actually look through the meat of the changes :/
Sadly they already said on twitter that they don't finish the project and just released it to show what they can do, because they now want to use there skills to get some real work. so it's kind of a promo demo or something like that.
the other features actually improve survival mode by a ton
Snake's never coming back. Konami still owns the rights to Metal Gear and they only make pachinko machines and bad decisions now.
Konami fired 1 very expensive dude to save the company, which includes reviving Bomberman with 2 new games, making Yugioh playable again, doing shit with Castlevania and Zone of the Enders. These are actually good decisions viewed from a business standpoint.
But unpopular opinion, I guess.
It's not farfetched to see Snake in Smash again, although Simon Belmont would have been the better choice.
I've been playing it since it came out. Been stuck to Lightning because alongside just liking the character she's also really fun to play, so I kinda skipped out on actually trying Cloud and Squall who I wanted to test before they went. Whoops. Tried Firion a bit as well but I just didn't understand him before he was swapped. Trying out Sephiroth now, and it goes without saying but god damn, that sword literally stretches from one end of the screen to the other. He's a bit slower than I like but he's still fun as well.
I also did not play the previous ones, on account of not dealing with PlayStation's handheld system(s), so I'm both lost story-wise and new to the gameplay, but it's not terribly hard to pick up and it's a whole lot of fun. I sincerely wish there are 2v2 and 1v1 options as well, though, because getting tagged to some terrible A.I. that can cost you the match even when you are playing perfectly just sucks the fun right out of any game.
Holy hell is this game pretty to look at.
I may eventually do EX versions again but I want to make sure the core cast is as solid and balanced as possible first. This was the feedback you gave me about Snow when I first started talking about SHADEs 3:Snow
- Not many changes need to be made here, obviously. I will say Senton Splash and Psy-Kick basically have the same function. Psy-Kick should probably have an EX version but I don't know what it would do.
- I like the fact that basic Snow is more of a defensive Guile type and EX Snow is an offensive version. If you have to sacrifice one in the re-design though, try to resist the urge to incorporate some of EX Snow's moves into regular Snow.
I'm actually using your feedback for all the characters as a guide for what should be changed and streamlined.
Thanks man, hope you can beta test stuff when it's ready, your feedback has been super valuable to me
That is super in-depth and I'll definitely be keeping all of it in mind as he's developed. I'll get into the specifics of this once I'm done with his standard action and required sprites.
This still needs some edits but I've been working on it for a couple of hours and just want to post something, lol
The yellow trim on his shoulders, coat and wrists will be done with color separation. Both anims are the same, the first is the default palette, the second is what I'm considering for his new default palette. Green definitely looks more military, but the blue and yellow is a little more unique. Thoughts?