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Chazzanova

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Messages by Chazzanova

    

Re: most wanted characters for Mugen

 February 16, 2016, 01:37:20 PM View in topic context
 Posted by Chazzanova  in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 PM
 Board: M.U.G.E.N Discussion

    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 11, 2016, 08:16:33 PM View in topic context
 Posted by Chazzanova  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

ExShadow's World of Shadows or ExShadow's Video Works probably.
    

Re: [SPANISH ONLY] Español solamente V2

 January 11, 2016, 03:13:28 AM View in topic context
 Posted by Chazzanova  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

    

Re: FeLo's Horror Circus

 December 26, 2015, 12:55:02 PM View in topic context
 Posted by Chazzanova  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 AM
 Board: Graphics

Viewtiful Job Felo!  ;)
    

Re: Clark Still [Divinewolf] UPDATE: 08.12.15

 December 09, 2015, 03:48:43 PM View in topic context
 Posted by Chazzanova  in Clark Still (Old) [Divinewolf] UPDATE: 08.01.17 (Started by Cruz December 05, 2015, 07:55:24 PM
 Board: Your Releases, 1.0+

    

Re: Clark Still [Divinewolf]

 December 08, 2015, 02:08:15 AM View in topic context
 Posted by Chazzanova  in Clark Still (Old) [Divinewolf] UPDATE: 08.01.17 (Started by Cruz December 05, 2015, 07:55:24 PM
 Board: Your Releases, 1.0+

-Which frame in what intro?
192,3 or 192,4
-How or where do I do that?
I usually get the values comparing with characters that are in both CvS and KoF games. With 3-simple rule.
-I'll use this data to fix the hitboxes and frame data, though I may decide to go against some of the things it claims. (frame 1 grab usually or disjoints)
-What moves have questionable frame adv?
Especially the normals have questionable frame adv. For the normals what I do is again compare with characters that are in both series. For example., if Ash's s.LP has the same frame data that Terry's s.LP in XIII, I get the frame data from CvS Terry's s.LP. However, for the special moves I go for a different method. I still didn't study the grappler from CvS so I can't say anything :(
-Done (Should a patch be made for Guile?).
Would be pretty cool I think :)!

    

Re: Clark Still [Divinewolf]

 December 07, 2015, 09:30:50 PM View in topic context
 Posted by Chazzanova  in Clark Still (Old) [Divinewolf] UPDATE: 08.01.17 (Started by Cruz December 05, 2015, 07:55:24 PM
 Board: Your Releases, 1.0+

Hey, what's up? Unfortunately I do not play with this character in the source, but I think Cybaster is indeed a Clark player. You might want to send him a message to receive specific feedback.

- There's a weird frame on his intro. I don't know if it's a pixel problem or an alignment problem.
- You may want to tweak his Velocity constants a little bit.
- His hitboxes aren't terrible, but they can be better. You may want to see this in order to make good hitboxes for his normals and stuff.
- You may want to redesing his frame adv too.
- The sounds on the punch throw are kinda weird but that's probably just me.
- There's this bug:

It happens when the P2 tries to move after Shining Wizard.
- Intro vs Guile please :ninja:
Again, I don't know that much about Clark, but it's not bad for an start. Try to get feedback from Clark players in order to give him the proper cancels and stuff.
    

Re: M.U.G.E.N Screenshots V3

 December 06, 2015, 12:04:34 PM View in topic context
 Posted by Chazzanova  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion


Predictable!
    

Re: KoF XIV

 December 05, 2015, 08:14:28 PM View in topic context
 Posted by Chazzanova  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 AM
 Board: Fighting Games

Kula got a new super : D
    

Re: Gotenks Z2 [Project]

 December 01, 2015, 08:08:43 PM View in topic context
 Posted by Chazzanova  in Gotenks Z2 [Project] (Started by Daeron June 06, 2015, 01:28:59 AM
 Board: Official Z2 Char Dev

Really good job man :)
    

Re: (Sharing) CVS Mina Majikina by VioFitz

 November 30, 2015, 05:28:54 PM View in topic context
 Posted by Chazzanova  in (Sharing) CVS Mina Majikina by VioFitz (Started by VioFitz November 30, 2015, 04:53:45 PM
 Board: Resource Releases

Great job :)
    

Re: Karin & Sakura

 November 26, 2015, 10:40:02 PM View in topic context
 Posted by Chazzanova  in Karin & Sakura (Started by 2Dee4ever November 26, 2015, 07:34:27 PM
 Board: Edits & Addons 1.0+

What's up?

Since it's POTS work you may want to include his name anywhere on the post :P

- I think you should tweak the frame adv of your moves in order to make them more accurate to USF4. From the normals to everything.
- It's my impression or you are using the same hitsparks for all your normals?
- Your hitboxes ruin the concept of priority. You may want to check KOD's tutorial. Or you know, look at Sakura's boxes in USF4 or CvS :P
- Hadouken's hitbox is huuuuge.
- Sakura's Hadoken is different than other shoto characters. LP > MP > HP in terms of speed and travel, but HP > MP > in terms of hitbox and damage. EX version if also different. And you can charge it by holding, not taping.
- EX Shouoken should be like a Shouoken follow by another Shouoken.
- It's funny because Air Shunpukyaku should hit once and Ground Shunpukyaku should hit twice. It's reverted.
- EX Shunpukyaku should hit one more time.
- Strong Sakura Otoshi doesn't hit the P2 from half of the screen. I don't remember how it was in USF4 exactly but I think she can do it.
- Why not an ex versionf of Sakura Otoshi?
- The spark on the last hit of Haru Ichiban is misaligned.
- Haru Issen is listed as QCFQCB+P in the ReadMe.
- Shunpuu Chou Rasen is listed as HCB+2k in the ReadMe. Why not name it Haru Ranman and use it as a LV2 of Haru Ichiban?
- Nekketsu Hadouken looks too MvC-ish.
- Shun Goku Satsu shouldn't be in Sakura's moveset IMO. Also, it doesn't conect for some reason :P
- There's something in the debug but I don't know if it's from the ADD004.

Didn't test Dark Sakura that much BTW. Didn't test the cancels, juggles and stuff because I'm lazy.
She's way more interesting in USF4, you may want to play the game and study his gameplay a little bit. I feel like you can work a lot harder on her right now, since it's essencialy POTS Sakura with CFJ hitsparks. You're making her for a fullgame where she's with 5 other shotos at least. Make her unique. And don't abuse of POTS base, it's a good start, he's a good coder, but he's not perfect and it's a little bit outdated.

And I think that you should remove the QCF+start thing. Dude, did you see the movelist? She's already overloaded in terms of moves! You're trying to make a PVP fullgame, go for balance, not for saving slots :l (don't take this bad, it's my opinion).

Also, I know that you're editing the work of other authors. I'm not agaisnt that or anything, but try to study the characters a little bit and his sources. When I play most of the things from Waru's, POTS or DW, I feel that they studied his characters on pretty much all of the appearances before start coding.

Overall, the character is not bad. POTS base is decent, but it's outdated in some aspects. You should be more careful with hitsparks. I feel that they were the original point of your edits haha. Play more Sakura in USF4, keep in mind this: it's the most recent version of Sakura, and more unique. POTS's Sakura was released in 2008 if I'm not wrong, you have the potential to update her gameplay and not just his graphics. Study more fightning games and his characters. Even you're using Vans as base try to verify that everything it's on his place.

Not trying with Karin because I didn't play SF5 beta yet.
    

Re: KoF XIV

 November 16, 2015, 04:09:08 PM View in topic context
 Posted by Chazzanova  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 AM
 Board: Fighting Games

I personally do not agree with you, sometimes new costumes are good but there's characters like Kim that I can't imagine wearing different costumes. And other cases like Angel, where I find the desing pretty good. However, it is likely that most of the characters (if not all of them) are going to receive a new designs.
    

Re: Small Portraits by Hades (Requests closed, read first post)

 November 09, 2015, 06:15:46 PM View in topic context
 Posted by Chazzanova  in Small Portraits by Hades (Requests closed, read first post) (Started by HadeS September 05, 2012, 03:22:45 PM
 Board: Edits & Add-ons

Beautiful!

It's funny because the other portrait is incredible good too. But I think I'm gonna use this as the default. Is so good :P
    

Re: CvS Kyo XIII Sprite Pack W.I.P (Color Palette on 1st Page!)

 November 09, 2015, 05:23:18 AM View in topic context
 Posted by Chazzanova  in CvS Kyo XIII Sprite Pack W.I.P (Color Palette on 1st Page!) (Started by hatter August 24, 2014, 12:12:01 AM
 Board: Sprite Projects

I don't get the style at all.
It would be like this?

Or even more pixelated, like this:
    

Re: KoF XIV

 November 08, 2015, 12:57:36 AM View in topic context
 Posted by Chazzanova  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 AM
 Board: Fighting Games

And she was fucking broken too.
    

Re: KoF XIV

 November 07, 2015, 10:46:26 PM View in topic context
 Posted by Chazzanova  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 AM
 Board: Fighting Games

I would like to see Xiao Lon from MIRA and Armor Ralf from MI2.
    

Re: Chazzanova's Request Thread

 November 07, 2015, 07:20:58 PM View in topic context
 Posted by Chazzanova  in Chazzanova's Request Thread (Started by Chazzanova May 10, 2013, 11:42:35 AM
 Board: Requests

Thank you so much! :)
    

Re: Chazzanova's Request Thread

 November 07, 2015, 05:09:50 PM View in topic context
 Posted by Chazzanova  in Chazzanova's Request Thread (Started by Chazzanova May 10, 2013, 11:42:35 AM
 Board: Requests

Hi guys, I'm looking for Arremer and Whip by H'h

The one drive folder of akiaki.deep is down I think :(
    

Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 11/04/15

 November 06, 2015, 12:26:59 PM View in topic context
 Posted by Chazzanova  in Tessa from Red Earth/Warzard for Mugen 1.1 updated 11/04/15 (Started by Violin Ken October 24, 2015, 05:13:37 AM
 Board: Your Releases, 1.0+

You're right, doesn't work on explods.

Sorry :P