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GaziraAgain

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Messages by GaziraAgain

    

Re: True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ]

 January 11, 2021, 11:34:43 PM View in topic context
 Posted by GaziraAgain  in True widescreen Stage - Fantasy Ruins from - [ Dengeki Bunko - Crossving void ] (Started by beterhans January 09, 2021, 02:18:04 PM
 Board: Your Releases, 1.0+

Really good DBFC stages! I hope you continue with more of them. Thank you for your hard work.
    

Re: DBZ fighter z CHARS PROYECT AND NEW DBZ KAKAROTTO SCREENPACK

 December 26, 2020, 12:28:30 PM View in topic context
 Posted by GaziraAgain  in DBZ fighter z CHARS PROYECT AND NEW DBZ KAKAROTTO SCREENPACK (Started by oscar123 December 06, 2019, 01:07:40 PM
 Board: Projects

Your Goku looks super amazing! Can you add original gfx for hits and more? The effects that you use are small comparated with the original game. Thank you very much and waiting your release!
    

Re: Hazama by Ichida

 December 22, 2020, 05:46:05 PM View in topic context
 Posted by GaziraAgain  in Hazama by Ichida (Started by Ichida December 22, 2020, 05:06:39 AM
 Board: Your Releases, 1.0+

Another great Blazblue character from you! Thank you for your hard work.
    

Re: MasterTkof MMD Shader (KOF XII STYLE) OPENSOURCE SHADER NOW!

 December 18, 2020, 06:45:59 PM View in topic context
 Posted by GaziraAgain  in MasterTkof MMD Shader (KOF XII STYLE) OPENSOURCE SHADER NOW! (Started by Anderson Masters December 15, 2020, 10:18:13 PM
 Board: Your Releases, 1.0+

Now I see Chun-Li sprites that you make with the tool and are there are amazing! But, you use an original Chun-Li sprite to convert to XII style or you need to create it? If it's the first, then there are crazy to convert old low-res characters. Thank you for your hard work! Bye.
    

Re: Ikemen GO

 December 16, 2020, 05:35:01 PM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

the new add004 uses zss language,and old common1.cns versions do not work properly on ikemen so you might have to learn how zss language works if you wanna edit the lifebar.

Thank you very much for the info. I think I wait since Ikemen Go have the bg.def added.
    

Re: Ikemen GO

 December 16, 2020, 10:04:52 AM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I wanna play with a lifebar made with Add004 but it's not showed... I remember that I see a video tutorial in this site to can made it. Somebody knows where is this video? If not, can someone help me to made it work? I see that there are a common1.cns.zss in the data folder that it's th same like the common1.cns that you edit for create the lifebars but if I delete the ikemen file then you can see the lifebars but too much big. Thank you very much.
As a friendly advice, it would be better if you stopped using ADD004, most of its features are already possible by default in IKEMEN GO, and you wouldn't have to worry about compatibility, which can be a problem since Shiyo hasn't updated his add-on for a while and IKEGO is constantly being worked on.
Anyway, I'm not sure if there is a tutorial video about add004 for IKEMEN, so I suppose you have to try to follow the steps from Shiyo's read-me.


Believe that is the thing that I wanna do and I see that lots of things that have Add004 are implemented in this new beta release in the actual state of Ikemen Go I can't create multi-layer animations for rounds, fight, ko, etc. For this reason I need to install my Add004 lifebar. I know the steps but for some reason the common1.cns it's not showed, for this reason I asked. I wanna start to test chars and more things, for this reason can someone help me? I have tried for hours to be able to do it but since this the forum no? Thank you very much!
    

Re: Ikemen GO

 December 15, 2020, 11:22:51 PM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

You can use in all four directions. I'm very surprised with all the new things that Ikemen Go have. If you have knowledge of code ( not my case ) there are lots of things to do. I'm working with new animations ( I really like it ) and I'm working now with the Continue screen, but there are lots of new bg.def too. The only thing that I'm waiting it's bg.def for lifebars.  I think it's time to say goodbye to mugen.
    

Re: Ikemen GO

 December 15, 2020, 06:54:31 PM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I wanna play with a lifebar made with Add004 but it's not showed... I remember that I see a video tutorial in this site to can made it. Somebody knows where is this video? If not, can someone help me to made it work? I see that there are a common1.cns.zss in the data folder that it's th same like the common1.cns that you edit for create the lifebars but if I delete the ikemen file then you can see the lifebars but too much big. Thank you very much.
    

Re: Ikemen GO

 December 14, 2020, 08:16:33 PM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

And finally I convert my Blazblue screenpack to Ikemen Go. I really like the engine, works perfect with all the animations and lots of .png images. I use the animated portraits for select screen and works good too. The tittle screen it's much better than in mugen because the submenus. Now I start to work with the continuebg and it seems that works good. I really want to finish it to start playing, what a thrill!

Spoiler, click to toggle visibilty
    

Re: Ikemen GO

 December 12, 2020, 01:36:05 PM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I start to convert the screenpack and I can work the animated portraits on versus and winner screen. This is really amazing!!!
Spoiler, click to toggle visibilty
    

Re: Ikemen GO

 December 11, 2020, 11:27:14 AM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Finally I have the good way to animate image portraits, it's using character .air file but, it's possible to use 2 different portraits at same time? I need to include an animation for the portrait and another for the name because I think I only can use fonts for the names and it's impossible animate it. Thank you!
    

Re: Hakumen by Ichida

 December 09, 2020, 05:34:13 PM View in topic context
 Posted by GaziraAgain  in Hakumen by Ichida (Started by Ichida December 09, 2020, 02:35:53 PM
 Board: Your Releases, 1.0+

Wow! Impresive character. I hope you continue with more Blazblue characters. Thank you very much for your work.
    

Re: Ikemen GO

 December 08, 2020, 10:09:48 PM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Thank you for this new release, I'm going to try with the animated portraits!
    

Re: help to reduce weight of these sprites

 December 01, 2020, 02:16:35 PM View in topic context
 Posted by GaziraAgain  in help to reduce weight of these sprites (Started by oscar123 November 30, 2020, 07:41:46 PM
 Board: M.U.G.E.N Configuration Help

Hola Oscar muy buenas! I think the better way to reduce the size of every sprite it's convert them to .pcx, with this way you reduce x10 the size of the image. To work it better you need to crop every sprite because mugen can run better small images. Waiting more chars by you, see you.
    

Re: Animated Victory screen portrait

 November 27, 2020, 05:27:35 PM View in topic context
 Posted by GaziraAgain  in Animated Victory screen portrait (Started by bzior November 27, 2020, 03:16:06 AM
 Board: M.U.G.E.N Development Help

Not possible with mugen. It seems in the next update of Ikemen Go you can do it!
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 November 26, 2020, 10:34:22 PM View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 AM
 Board: Your Releases, 1.0+

    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 November 25, 2020, 12:44:45 PM View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 AM
 Board: Your Releases, 1.0+

Another great character can be added to the screenpack.
In the Persona 4 Arena, Yukiko Amagi:


Spoiler, click to toggle visibilty

https://mega.nz/file/R80VTCSS#BYFlz2c82yrY-45g7O89hjfWI0OqAdndyjEgYCMam9U

This one it's for the secret column in the Marvel vs Capcom game, Devilotte:


Spoiler, click to toggle visibilty

https://mega.nz/file/B5shTC5T#sqz92sb6BzPT6PCvcT-hSF2TxdfgoCAsS1uu2NvREnQ

And for finish today another game to add to the screenpack, this time the classic Kabuki Klash:


https://mega.nz/file/U5lDASjR#BZs3T1qTSV-iexhpMlhruY-r8mVpehDV1VTNXbfvHhw

I'm sorry but I can't find any Lucifeller official artwork... If someone have some draw on him, please send it to me to can replace. Thank you very much and see you soon with more portraits and extras.
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 November 23, 2020, 05:58:57 PM View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 AM
 Board: Your Releases, 1.0+

Let's continue with the Capcom Fighting Jam and Evolution games. Today with the DarkStalkers characters. In first place Demitri:


Spoiler, click to toggle visibilty

https://mega.nz/file/18UwyD6R#2E0bvNyq-7ePV0YApVwH7Kt0qXudBxNQyFPxaxdyqM4

Jedah:


Spoiler, click to toggle visibilty

https://mega.nz/file/01MGjZJI#wkTtx66AN6iANGWp0H4FVqVkK2XvI8ipgYkTsEXEIHE

Felicia:


Spoiler, click to toggle visibilty

https://mega.nz/file/9lUUVJKS#vkp26HkN_JgRa8uOQN231GxLyvCFWTZqQG0nrP5nXRI

And Anakaris:


Spoiler, click to toggle visibilty

More portraits and extras soon, see you.
    

Re: Ikemen GO

 November 23, 2020, 02:07:13 PM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Thanks for the response, this is perfect! I wanna start to code my screenpack with ikemen go in the next update.
    

Re: [OHMSBY Thread]: Yukiko Amagi Released (11/22/20)

 November 22, 2020, 10:17:58 PM View in topic context
 Posted by GaziraAgain  in [OHMSBY Thread]: Charlotte Updated (01/26/21) 13 Chars Quick Update (01/27/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Really amazing char and really amazing wip character, thank you very much for your hard work!