Posted by Rabano in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
Natsume from Ninja Masters
I have to question: are the Jacks that popular that they keep bringing a numbered one back every game or do they just have the Jack-[same number as the Tekken entry] thing as a tradition?
The weapon is a bit thin.
And arm holding it (biceps area) can be better.
But overall, it looks like the "fast" Billy we know!
I feel that if Capcom added him in a CVS they would have use his FF1 Desing.100% agree.
We had the proof with many characters including Athena, Chang+Choi etc.
I still felt like KOFXIII's take on Billy classic look was a good move.
But I felt they didn't make it that good.
Compared to this perfect style! <3
Maybe for Billy. But Hon Fu doesn't have a CVS spritesheet yet. That would be cool.
It wouldn't be worthless at all, RBFF is just not the same. I'd be inclined to say that Hon Fu is the superior pick because I love Jackie Chan but 13 Billy would be amazing too.
I have a preference for Hon-Fu. Also, not a big fan of Billy's design in this KOF...
About Hon-Fu, it can be fun.
Right now he looks a bit "bubbly" (not sure how to describe)
And some anatomy problem in shoulder area of his straight arm.
But he would match well with CVS style characters.
Yes, perhaps his RB2 sprites can be used as a base for it.
I mean, for you to actually sprite over.
Didn't know if to ask this here or in the Shock/Midnight Bliss sprite thread, but there's no Shock animation for CVS Dan?????? I looked for it but it seems that it doesn't exist.Taken from POTS's Dan (resized since the original were double res)
I Hope we get Forest Law next
also, can you tell me which problems the subtle movements have? just to keep them in mind to not repeate it.
What have been pointed before. ^^
The torso width changind during his light punch.
Also perhaps lower part of his pants moving a bit too much. (becoming big or something)
Always try to use references (not just for poses, but also for how a character's outlines have very similar transition bewteen frames.
-> having a look at Ryu's light punch would help.
Not sure if you have this problem with other animations.
I like the fact you give a chance to Abel.
Actually, at this point, the "bulky" part on boots is now part of Rabano's design... Some kind of trademark.
Sure it looks a bit strange, since the base sprite used didn't had this bulky thing.
But it would require editing this part on all freaking sprites ^^;
About torso proportions change, yes I also noticed it in some other animations, but it's not a major problem.
I would say this problem is really a problem in subtle movements like idle anim, light punch, walk etc.
Hmm. Not to diminish your efforts with him, but seeing the shaded animation, it looks as if his upper body shrinks a bit during his LP. The shoes on the other hand become quite bulky.
I finished the modification
To me what makes him look short are the legs, you can extend them a bit and I think it will look right. Awesome work nonetheless.
I started playing Street Fighter Duel, and I kinda like the desing of one of the common enemies called Sanji, so I wanted to make a sprite of him:Spoiler, click to toggle visibilty
you might be interested with other alternate characters
Some Alt Characters
And the new cyber akuma is not an actual cyber akuma in MVSF but a Nightmare event.
He throws tornado fireballs and single handed fireballs.
It has some interesting designs, and I'll like to make them in a future.