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ELECTR0

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Messages by ELECTR0

    

Fantasy Fighter (Untitled)

 September 11, 2023, 11:16:52 pm View in topic context
 Posted by ELECTR0  in Fantasy Fighter (Untitled) (Started by ELECTR0 September 11, 2023, 11:16:52 pm
 Board: Projects

Announcing my 3rd and final Mugen game Fantasy Fighter (Working Title). Just like my Punisher game I will be taking 2D beat'em characters and turning them in fighting game characters, but this time with a fantasy twist. Here is a video showing off the concept I have so far.

    

Re: Ultimate Zangief (Update 2023)

 August 01, 2023, 05:16:39 pm View in topic context
 Posted by ELECTR0  in Ultimate Zangief (Update 2023) (Started by ELECTR0 July 31, 2023, 12:22:23 pm
 Board: Your Releases, 1.0+

@Vegaz_Parrelli Cool I'll be on the lookout.

@dakidbanks Oh wow those are some good creators. I'm not sure I'm as good as those guys, but thanks for the compliment.

@Muraa Cool I hope you like him.

    

Ultimate Zangief (Update 2023)

 July 31, 2023, 12:22:23 pm View in topic context
 Posted by ELECTR0  in Ultimate Zangief (Update 2023) (Started by ELECTR0 July 31, 2023, 12:22:23 pm
 Board: Your Releases, 1.0+

Ultimate Zangief has had a major overhaul. Basically everything has been updated like moves, code, FX, hitboxs, etc.. There is both a Mugen 1.0 and Mugen 1.1 version. To see the move list simply hit the start button during a match. Enjoy!!

Link : https://electroslair.blogspot.com/

    

Re: Classic VS : Zangief Update

 July 22, 2023, 03:23:41 pm View in topic context
 Posted by ELECTR0  in Classic VS : Zangief Update (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Here's the last preview of the Zangief update. This time I'm showing off the new Mecha Zangief hyper attacks as well as updated older attacks. The sprites and coding still need to be improved, but it's good enough to show off. I also made a new Green Hand attack which replaces the strong punch version. This also gives Zangief a much needed launcher attack. The update should be ready next week.



    

Re: Classic VS : Zangief Update

 July 13, 2023, 02:00:28 pm View in topic context
 Posted by ELECTR0  in Classic VS : Zangief Update (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Now that I'm done updating my other game it's time to get back to updating Classic VS. I showed off some sprites earlier with Medieval Zangief and finally have them finished and coded. Now Zangief's medieval hyper can do a variety of different attacks which you can see in the video. I also changed the bear sprites which look way better with Capcom's art style. I also want to announce that production on E. Honda has started so expect him sometime before the end of the year.

    

Punisher World Warzone (Alpha 1_O)

 June 29, 2023, 12:22:44 pm View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_O) (Started by ELECTR0 June 29, 2023, 12:22:44 pm
 Board: Your Releases, 1.0+

The Punisher game has been updated. Some of the major features are listed below and there is also a read me file that has more info on what's fully been updated. Enjoy!!

Major new features :

2 new characters = Captain Commando and Bludge.

2 new stages = Future Metro City and Brontosaurus. The Brontosaurus stage is also interactive.

Link : https://electroslair.blogspot.com/

    

Re: Punisher World Warzone (Alpha 1_O)

 June 27, 2023, 11:02:05 pm View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_O) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

Sorry for the delay! The update will be out this Friday 6/30/2023. In this update I will be introducing hyper cancels for the first time in any of my characters. This feature has been suggested to me for years, but this is the first time I'm getting around to adding it. Right now only Bludge and Captain Commando will have this feature but I'll slowly be updating older characters to also have it. At the end of the Bludge spotlight video I demonstrate a couple of hyper cancels. Lastly I made two spotlight videos for Cap and Bludge demonstrating their full move set.

Captain Commando spotlight.


Bludge spotlight.
    

Re: Punisher World Warzone (Alpha 1_O)

 May 25, 2023, 10:46:36 am View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_O) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

The update to the Punisher game will be delayed for maybe two months. I simply need more time. Till then here is another video of Bludge.


    

Re: Punisher World Warzone (Alpha 1_O)

 April 26, 2023, 04:49:34 am View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_O) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

@Mr. Grunt  Yes there will be more.


Last preview of Bludge. He has a few new moves which are a special that uses his tongue to throw enemies. He also has a hyper version of the throw which you will see in the preview video. There is also another throw hyper where he uses his tail to trip the opponent and then whips his tail repeatedly on them. Unfortunately that move didn't show up in this preview, but you will get to see it soon because the next update release will be in May.



Select Screen :
I've also been updating the select screen because the game has way more characters in it than I originally planned on making and I still want to add more. So it needed to be updated to make room. The standard Mugen 1.0 and 1.1 versions unfortunaly had to have the portraits cut way down in size, but it also makes it to where I could add back in the characters standing on the screen again which is cool. The 720P version of the game will still keep the original portrait sizes.

Standard Mugen 1.0 and Mugen 1.1 version.



720P Widescreen version
    

Re: Punisher World Warzone (Alpha 1_O)

 April 12, 2023, 11:52:48 am View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_O) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

The next update will come with another playable character which is Bludge. He is from the game Cadillacs and Dinosaurs and kinda looks like Blanka so I gave him Blanka's voice. His moveset will be pretty limited, but it's still cool to have another character to mess around with in the game. This preview is also showing off a new interactive stage where a Brontosaurus is trying to step on you if you come on land. The water on both sides will splash when in or near it. The Brontosaurus can also squish the fighters for stage finisher if it's the finial hit of the match.



    

Re: Punisher World Warzone (Alpha 1_O)

 April 05, 2023, 07:03:14 am View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_O) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

Final preview of Captain Commando. I added his throw from MVC2 which you can see early on in the preview. He now has a Mech hyper attack which does a variety of different attacks. The original Captain Corridor attack is now a special move. Finally the Captain Storm hyper will now do either electric or flame for the last attack.

    

Re: Punisher World Warzone (Alpha 1_N)

 March 29, 2023, 12:01:47 pm View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_O) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

Captain Commando is being added and is playable. Going to try and add most of his moves from MVC2, but I also want to give him a few unique moves to keep things fresh. Thanks to O Ilusionista, who let me use his Captain Commando sprite edits.



The Eternal Champions stage fatalities are sick! fantastic work as usual ELECTRO!

I'm glad your enjoying the game. ;D
    

Kingpin of Crime (Alpha_1)

 March 19, 2023, 07:09:34 pm View in topic context
 Posted by ELECTR0  in Kingpin of Crime (Alpha_1) (Started by ELECTR0 March 19, 2023, 07:09:34 pm
 Board: Your Releases, 1.0+

    

Punisher World Warzone (Alpha_N)

 March 17, 2023, 03:30:29 pm View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha_N) (Started by ELECTR0 March 17, 2023, 03:30:29 pm
 Board: Your Releases, 1.0+

Major features in this update are :

Team partners no longer use Power to summon. They still use 1000 Power for Hyper Team-Up attacks.
Added Kingpin to the game.
Sodom is now a playable character.
Jigsaw is now a playable character.
Added Castle Office stage.
Added Dino Forest stage.
Added Belgrave Square Labs stage.

All characters have been updated to resolve problems and some even have new moves. Sorry I didn't write down all of these tweaks. Enjoy!!

Link : https://electroslair.blogspot.com/

    

Re: MUGEN Video thread

 March 15, 2023, 05:52:18 pm View in topic context
 Posted by ELECTR0  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Punisher VS Kingpin

    

Re: Punisher World Warzone (Alpha 1_N)

 March 11, 2023, 05:10:55 pm View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_O) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

Added a dinosaur stage finisher & a vapor chamber stage finisher to the game. I've also gone back over the older stage finishers and tweaked them to play/trigger better. I've also added a few new stages to the game, so every character on the roster should now have a proper stage when playing through the Arcade mode. I've also made Jigsaw & Sodom playable characters. My plan is to release the update next Friday 3/17/2023.



    

Re: Punisher World Warzone (Alpha 1_N)

 February 28, 2023, 08:29:15 am View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_O) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

Last preview of Kingpin before release. I've added a stage finisher trap to Kingpin. It activates if you do a standing or crouching melee attack for the final hit of the match. This trap only works if your on one of Kingpin's 3 stages. Planning on releasing the game update in mid March. I've also decided to release a normal Mugen version of Kingpin like I did with Punisher and Haggar for those who don't want to play this game, but still would like to use Kingpin.

    

Re: Punisher World Warzone (Alpha 1_N)

 February 20, 2023, 05:32:55 am View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_O) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

Another preview of Kingpin. He now has 2 new hypers. The first one is a team hyper where Kingpin calls in a super villain to attack. For now the villain is Crossbones, but more will be added in the future. The second hyper is an air grab and then Kingpin slams the opponent onto the ground then stabs them with the sharp end of his cane. I've also added a new throw special where Kingpin charges the opponent and then tosses them against the wall. I forgot to mention in my last post that Kingpin will be playable.

    

Re: Punisher World Warzone (Alpha 1_M)

 February 15, 2023, 08:16:03 am View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_O) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

The game is getting another overhaul. I'm removing the power cost to use your team-up partner. Probably going to nerf Damage or the Get Power of the team partner to compensate. The Kingpin of Crime is also being added to the game and will be in the next update. Here is a very early preview of Kingpin. Things I want to add to him is a hyper that randomly hires super villains to jump on the battlefield and attack.

    

Classic VS (Ikemen Go version)

 November 03, 2022, 01:50:19 pm View in topic context
 Posted by ELECTR0  in Classic VS (Ikemen Go version) (Started by ELECTR0 November 03, 2022, 01:50:19 pm
 Board: IKEMEN Releases

Here is the Ikemen Go version of my game Classic VS. I'm using the Orochi Kyo tag system, but with some slight changes. The biggest change is that you can also call your team members buy pushing the same punch and kick buttons together instead of using the tag buttons. Example below :

Tag button 1 = Light Punch + Light Kick

Tag button 2 = Medium Punch + Medium Kick

Knock out = Strong Punch + Strong Kick

Note = You can still use the tag buttons if you want to. I just wanted to provide another option to call team members.

I removed some modes in the game because I have not made lifebars for those yet. Those modes will come in a later update. Ikemen features a command list, but I have not taken advantage of this feature yet and am still using my old method of hitting the Start Button to bring up a move list. The game runs at 1280,720 and I'm pretty sure this can not be changed without messing up the game. Also attempting to add characters to this game is a bad idea because they will probably not be compatible. Likewise taking characters out of this game and trying to place them anywhere else will also not work. Enjoy!!

Link : https://electroslair.blogspot.com/