YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
TheFclass97 is Offline
Contact TheFclass97:

TheFclass97

Contributor

Messages by TheFclass97

    

Re: REVival 2 WIP Thread

 June 16, 2020, 02:00:15 AM View in topic context
 Posted by TheFclass97  in REVival 2 WIP Thread (Started by TheFclass97 October 22, 2019, 12:09:45 AM
 Board: Projects

    

Re: REVival 2 WIP Thread

 June 04, 2020, 02:48:35 AM View in topic context
 Posted by TheFclass97  in REVival 2 WIP Thread (Started by TheFclass97 October 22, 2019, 12:09:45 AM
 Board: Projects

    

Re: REVival 2 WIP Thread

 May 18, 2020, 04:26:07 AM View in topic context
 Posted by TheFclass97  in REVival 2 WIP Thread (Started by TheFclass97 October 22, 2019, 12:09:45 AM
 Board: Projects

    

REV 2 Lord Ravenous (Ver. 1.3)

 April 26, 2020, 02:27:29 AM View in topic context
 Posted by TheFclass97  in REV 2 Lord Ravenous (Ver. 1.3) (Started by TheFclass97 October 31, 2019, 05:02:18 AM
 Board: Your Releases, 1.0+

OVERDUE UPDATE SORRY

1.3: April - 25 - 2020
   - Adjusted chip on specials and supers
   - Adjusted super cancels from specials
   - Fixed "Mandibulas de Morte" super selfstates
   - Added new ground bounce rule. Allows for one pop up per combo
   - Added Colors by Kater15 and L.E.O.N

DL is in first post, and thanks for the support. Still surprised ya'll liked the char that much..


if there are any oddities you find, please re-download. i legit had to upload the fucker like 4 times cause i'm awful.
    

Re: REVival 2 WIP Thread

 April 23, 2020, 01:18:20 AM View in topic context
 Posted by TheFclass97  in REVival 2 WIP Thread (Started by TheFclass97 October 22, 2019, 12:09:45 AM
 Board: Projects

    

Re: REVival 2 WIP Thread

 April 23, 2020, 01:03:03 AM View in topic context
 Posted by TheFclass97  in REVival 2 WIP Thread (Started by TheFclass97 October 22, 2019, 12:09:45 AM
 Board: Projects

    

Re: MUGEN Video thread

 April 18, 2020, 04:33:48 PM View in topic context
 Posted by TheFclass97  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

SvC EX Online Tournament Spring 2020
(With Timestamps in the comments)
    

Re: Character of the DECADE 2010s (unofficial)

 April 09, 2020, 01:32:04 AM View in topic context
 Posted by TheFclass97  in Character of the DECADE 2010s (unofficial) (Started by GeorgeMP April 07, 2020, 10:44:54 PM
 Board: M.U.G.E.N Discussion

Glad ya did this, George.

I'd like to use this as not just decently made characters, but also some of the more influential and some personal opinions.

So ima say Goku and Frank West. The former for setting a tone that would eventually lead into one of the biggest and most well known fan projects, and changing my perception as well as my taste for mugen, and opening eyes for many people on the engine. The lader being a personal favorite that I've had my eyes on for a while, accomplishing a feat for custom capcom fighters that was done very well, and being fun as hell and grueling to fight at times. The other winners are definitely great and show lots of improvements, but that's who im voting for and why. :P
    

Card Saga Wars Online (ver. 0.6b)

 April 05, 2020, 03:43:53 AM View in topic context
 Posted by TheFclass97  in Card Saga Wars Online (ver. 0.6b) (Started by TheFclass97 April 02, 2020, 09:52:05 PM
 Board: IKEMEN Releases

0.6b is out! Download link in the first post (patch files as well if you already have version 0.6a).


-Numerous bug fixes, including updates to the bosses to fix leftovers from 0.5
-Time over animations
-Updates to the lighting on Moonlight Coliseum and Marvel Land, along with some music changes
-Proper credits
-Gave more juggle across the board for combo potential
-Certain incredibly hard strings were made slightly easier
-Damage scaling for the higher damage combos have been implemented for every character
-Netplay settings standardized
-Optimized files, now under 1gb!
-A new stage! Short video of it below.

https://streamable.com/blbs29
    

Re: Card Saga Wars Online (ver. 0.6a)

 April 04, 2020, 04:00:10 AM View in topic context
 Posted by TheFclass97  in Card Saga Wars Online (ver. 0.6b) (Started by TheFclass97 April 02, 2020, 09:52:05 PM
 Board: IKEMEN Releases

    

Re: Card Saga Wars Online (ver. 0.6a)

 April 03, 2020, 04:09:05 PM View in topic context
 Posted by TheFclass97  in Card Saga Wars Online (ver. 0.6b) (Started by TheFclass97 April 02, 2020, 09:52:05 PM
 Board: IKEMEN Releases

    

Card Saga Wars Online (ver. 0.6b)

 April 02, 2020, 09:52:05 PM View in topic context
 Posted by TheFclass97  in Card Saga Wars Online (ver. 0.6b) (Started by TheFclass97 April 02, 2020, 09:52:05 PM
 Board: IKEMEN Releases

CARD SAGA WARS ONLINE
version 0.6b

A lot has been made in terms of progress for the game, now you can play and experience the game in a whole new way! New stages, re-balances, engine adjustments, and more can be found in this long time coming piece of Mugen history! Download and discord for matchmaking and quickest updates are below!



Download (ver. 0.6b):

MEGA - https://mega.nz/file/rt01UCza#LYEz80MmZ4i2grCFYmhkeMElr5dK8fa9IKPFgQ5LJQU

Mirror 1 - https://www.mediafire.com/file/k0aa37zu3j2g92k/Card_Sagas_Wars_0.6b.zip/file

Mirror 2 - https://onedrive.live.com/?authkey=%21ADOhjifMig%2DpD30&cid=47C91F04E4D0BC3D&id=47C91F04E4D0BC3D%211218&parId=root&action=locate

Patch files (in case you already have 0.6a):

Spoiler, click to toggle visibilty


Here's a very, VERY basic overview of what's new.

Spoiler, click to toggle visibilty
    

Re: MUGEN Video thread

 March 23, 2020, 04:37:46 PM View in topic context
 Posted by TheFclass97  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion



SvC EX - Rick Strowd arcade run
    

Re: REV 2 Jax (Ver. 1.2)

 March 21, 2020, 09:36:50 PM View in topic context
 Posted by TheFclass97  in REV 2 Jax (Ver. 1.2) (Started by TheFclass97 March 01, 2020, 02:47:21 AM
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 March 21, 2020, 06:20:51 PM View in topic context
 Posted by TheFclass97  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Feel like watching some online Card Saga Wars matches? Here's a session I had with someone divided in parts (he was pretty good).









Hope ya dig em'.

    

Re: REV 2 Jax (Ver. 1.2)

 March 19, 2020, 10:00:11 PM View in topic context
 Posted by TheFclass97  in REV 2 Jax (Ver. 1.2) (Started by TheFclass97 March 01, 2020, 02:47:21 AM
 Board: Your Releases, 1.0+

AMAZING presentation with the video. I do video editing myself and it pals in comparison to this. You have some great transitions and put a lot of thought into these for sure. The usual preview video is a fight or two going through every input (which bores me), so I'm glad to see someone craft something enjoyable. I'm sold! Gonna subscribe to your channel when I'm done writing this up ha. Was that glass shattering sound from Stone Cold Steve Austin's theme? I'm a big geek for wrestling if so!

Great stuff on the video side, as for the character in-game, I'll play around with him sometime today and drop some feedback. He looks super fun, this and edit that goes far and beyond the call of duty for sure. Keep up the good work!


I'm glad ya dig the vid. I try to make a decent presentation in a short amount of time (I'd like to do it as a profession since I studied it) and thnx for the sub :3

Also yes, it is indeed the Stone Cold glass shatter. Gotta love when developing things with friends leads to some funny ideas. Hope ya enjoy how he plays as well.

Thank you! I followed you up on Twitter :) Nice character. Nice combos. Waiting for more.

heh, thanks. cool that ya follow the tweets, thats where i post plenty of stuff there.
    

Re: Princess Daisy W.I.P.

 March 17, 2020, 05:50:09 PM View in topic context
 Posted by TheFclass97  in Princess Daisy W.I.P. (Started by Dawn de Era March 17, 2020, 05:42:21 PM
 Board: Projects

Fuck yea dude, lookin' forward to it! Let me see if I can whip up some colors.

Edit: Here's some SSBU inspired colors to start off, and 2 bonus memes.

Spoiler, click to toggle visibilty
    

REV 2 Jax (Ver. 1.2)

 March 07, 2020, 07:03:22 PM View in topic context
 Posted by TheFclass97  in REV 2 Jax (Ver. 1.2) (Started by TheFclass97 March 01, 2020, 02:47:21 AM
 Board: Your Releases, 1.0+

Another update, pls don't be upset ;__;

1.2: 3-7-2020
   - Adjusted blockstring gaps during "Kombos." (They are now evenly distributed until the last hit).  (-3)
   - Adjusted blockstun on s. HK. (-10 -> -5)
   - Adjusted guardspark on Gotcha grab.
   - Adjusted frames on Low and High Punches.

Link's in first post. Gracias..
    

Re: REV 2 Jax (Ver. 1.1.2)

 March 07, 2020, 06:03:15 AM View in topic context
 Posted by TheFclass97  in REV 2 Jax (Ver. 1.2) (Started by TheFclass97 March 01, 2020, 02:47:21 AM
 Board: Your Releases, 1.0+

I tested your Jax, aand while I like the concept, there's a few things I'd like to say.

-Jax at times can make another jump in the air even when I don't want him to do so. Maybe a buffering of the air jump should help.
-I feel like his normals are a tad too unsafe on block. While I can excuse it on say the uppercut, the fact the opponent can punish with a medium hit that is active at the ninth frame is a bit concerning. It discourages pressuring with Jax. Now, you can make a case he can cancel with his specials, but I feel normals should be at most slightly minus on block. It really feels odd an attack that takes 9 frames to be active can punish a sweep. Either that or you should increase the blockstun to make the sweep safe.


- Not sure about that one. haven't had issues myself with the air jumps. Anything you might wanna add or demonstrate, cause i'm personally not too sure.

- As for this, I can take a look at some of his normals if they are too unsafe. For sweep, I feel that's justifiable since it's more of a committed normal similar to his launcher (and in some cases in REV 2 characters, you can combo after). But I can take a look if anything (especially with his Dial-a-combos, I was kinda afraid of them being too safe so I can adjust those if anything).

Forgot to mention: V-Act makes his Punch strings more safe on block, I may or may not have noted that in his readme. Will adjust and put that info in if anything. I actually did list it in the read me lol, nvm.
Hope there was enjoyment somewhere, and thanks for the notes...
    

Re: You are Banned!

 March 05, 2020, 10:45:52 PM View in topic context
 Posted by TheFclass97  in You are Banned! (Started by Mushypepito123 March 03, 2020, 10:52:12 AM
 Board: All That's Left

You're banned for un-ironic DX/XD variations.

Spoiler, click to toggle visibilty