
Board: Projects

All non-get hit sprites are complete. Only 60 sprites remain, all of which are get hits.
Jmorphman is he doonnee yet ?Spoiler, click to toggle visibilty

Jmorphman is he doonnee yet ?Spoiler, click to toggle visibilty
Next week still needs to resolve a bunch of stuff even if it just opens up into new stories. Loki still answered all its questions on the heart of the TVA, MK still needs to end this current arc.I suspect we'll get something like this:
https://screenrant.com/shuma-gorath-new-name-doctor-strange-2-conan/Literally everything in that link is speculation. Marvel has put out Shuma Gorath merch under that very name, with no issue before.
Should we start calling him by the new name in MUGEN too?
How are they wrapping it up in one episode from there ??Did they wait until the very end of Loki to reveal that it would be getting a second season? I can't quite remember, but I am pretty sure it was presented as being like the other Marvel shows (i.e., a one and done miniseries, not an ongoing series) until the final moments of the show where there was some kind of message saying "to be continued in season 2" or something.
apparently episode 5 did show us the third personality... ? It'd be a cool move if that's true.Wait, when?
Friend, you don't take me wrong, but this girl may be saintly here but on other people's forums and channels she does and happens and I don't see you there saying that her attitudes are stupid. She loves to criticize the work of people especially those who are starting out, so put her in her shoes and we put ourselves in ours.I don't give a shit about this whataboutism. I also do not believe this is an accurate assessment of Karma's character, but that's neither here nor there. I am not a moderator in those places. I am only a moderator here, and as such, all of that is completely and totally irrelevant.
AAAAAAAAH told the truth that knows everything about creating chars, with the shit of her chars all bugged hahahahaha, Chameleon you are a joke in person could play dolls instead of dolls.Stop this stupid nonsense. You are hijacking a brand new author's first-ever character release thread in order to wage some idiotic war against someone who is actually trying to help.
what version of his ooboro kurama(reverse dp kick) are you gonna use? same as kyo's or his 98 version?I honestly haven't decided yet. I keep going back and forth between two options. One option would be the hopping/98 style as the normal version and the fully aerial/99+ version as EX. Other option would be 99+ as normal and a downgraded version of the super variant as EX.
Not really gameplay related, but once you get to Cammy, I would suggest changing her voice to something newer then CVS2 and SFA, preferably SF4 (like Jmorphman did with his Guile). You can always keep the old ones as a bonus (like Jmorphman did).To be clear, that's not exactly an accurate assessment of my Guile. Not only is the SFIV voicepack not the default, but it also wasn't even made by me. The SFIV voice is the bonus, not the older ones.
Ryo always had zanretsuken.That's actually not true, though. In 96 through 98, Ryo lost Zanretsuken. Instead, he had that proximity unblockable done with HCF+HP (tweaked into a pseudo-command grab performed with HCB+p in CvS). EX Ryo in 98 had Zanretsuken, but also ditched every move besides the fireball, shoryu, and tatsu. Only in 99 did Ryo regain Zanretsuken, while also ditching the proximity unblockable.
Fair enough. I ran into some of the same issues when fooling around with a buffer system, and thought that feedback would be better off out there than inside my head.Absolutely! JNP and I have been remiss in not discussing any on this in this thread, we're both too used to talking about this stuff on Discord, which is not a great place to store valuable information in a way that is easily accessible later.
This behavior is consistent with commercial games; our buttons are a bit more lenient with regards to command times, so it's a bit easier to notice. Ultimately, however, we believe that it's not so lenient that it's gamebreaking; any character would have to be so low to the ground to get the option select that it's very unlikely their air normal would ever connect.I've previously toyed with having button presses reset whenever an individual move is initiated, but much like everything else here, I'm gonna leave that as a topic to experiment with in IKEMEN.
- The big one: during hitpause, this system does not care if you input a button or a motion first. This means, with Ken for instance, if you do HP, HP, QCF in that specific order, he will still cancel the HP into Hadouken. This is probably an issue with every buffer that reads directions and buttons separately because Vans's does the same thingWe opted to separate button inputs from the directional ones to make adoption of the system easier and to also help reduce the number of explods being generated at once; while this did produce this unintended quirk, we think it's not so serious that it requires modifying the system further (in the hypothetical scenario that we even wanted to make another update).
- You should add something that conditionally resets button inputs in state 52. As it stands, every jump in becomes an option select because if you jump and do a DP motion, the character will do a jumping normal. If that hits, good, if it misses it will do the DP insteadThis behavior is consistent with commercial games; our buttons are a bit more lenient with regards to command times, so it's a bit easier to notice. Ultimately, however, we believe that it's not so lenient that it's gamebreaking; any character would have to be so low to the ground to get the option select that it's very unlikely their air normal would ever connect.
- Most people won't care about this, but I think relying on explods for inputs and still using particle effects in the character is playing with fire. Too many effects on screen, and the character stops working (remember simul allows 4 characters)Back when we were developing this, we did extensive tests on the amount of explods the system generates, and were relieved to find that it was honestly a relatively small amount: even with 2 characters with the system installed, each player randomly mashing keys, would produce barely around 100 explods (I think. I don't remember the exact number, only that it was far, far, far less than the default explodmax). Normal play of a character would produce far, far less explods than the mashing (it should also be noted that a human player is required to generate the explods in the first place), and so we felt comfortable that even 2v2 simul would be unlikely to approach explodmax in all but the most over the top and FX-heavy characters—neither of which we had much dealings with, and the authors of whom were unlikely to adopt our system anyway.
And that's it.
New Mobile Report Gundam Wing: Endless WaltzW is an incredibly beloved entry because it's written so well: the highlight of any SRW is always ultimately gonna come down to the story and crossover narrative, and W has one of the best. Its world is a carefully considered and well thought out blend of all the constituent series, and has a lot of really clever and fun areas where the various plots to each series interconnect to one another. Moreover, the actual character writing and banter is really well done, and the Original cast and mechs created for the game are widely considered as some of the best the whole series has ever done:
Mobile Suit Gundam SEED
Mobile Suit Gundam SEED Astray
Mobile Suit Gundam SEED X Astray
Martian Successor Nadesico
Martian Successor Nadesico: The Prince of Darkness
Space Knight Tekkaman Blade
Space Knight Tekkaman Blade II
Detonator Orgun
Full Metal Panic!
Full Metal Panic!? Fumoffu
Full Metal Panic! The Second Raid
Mazinkaiser
Mazinkaiser vs. The Great General of Darkness
Getter Robo G
Shin Getter Robo (Manga)
The King of Hundred Beasts GoLion
The King of Braves GaoGaiGar
The King of Braves GaoGaiGar FINAL
I want Ryu to get married in SF6 after beating Final Boss with Luke.But Ken is already married... who would Ryu marry? It just doesn't make sense.
It's not like SF3 has such a complex plot that can't be summed up in a couple of lines from Gill, Alex and Urien in whatever story SF6 has, making all of SF3 fit inside SF6 which can then go beyond. No need for parallel worlds.Absolutely this. And all of the SFIII stuff has already been set up in SFV itself, so it's not like they have to reintroduce Gill and the Illuminati.