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Basara Tiny

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Messages by Basara Tiny

    

Approaching Evil stages from NGPC's Samurai Shodown! 2

 August 07, 2020, 05:07:09 AM View in topic context
 Posted by Basara Tiny  in Approaching Evil stages from NGPC's Samurai Shodown! 2 (Started by Basara Tiny August 07, 2020, 05:07:09 AM
 Board: Your Releases, older Mugen


As I said you in my WIP thread, I'm working in some new Neo Geo Pocket chars for MUGEN, one of them is Ukyo Tachibana from the second Samurai Shodown for NGPC (port of SS64-2). But when I was playing the game and ripping his sprites, I noticed the beautiful 8-bit stages made for this game, so I adapted the first stage for MUGEN, in both Day (round 1) and Night (round 2 & 3) versions.

Also, these are the first stages I made since years, I think the last one was in... 2017 maybe?? I say 2012 without the Cybaster's Stage Maker, nevermind XD
Two simple but beautiful 8-bit stages for your NES/Pocket/Chibi/8-bit characters. If you like it, maybe I could make the others, who knows ;)

Just go to the Stages section, pal. Ippon!!


PS: I updated my WIP section with my NGP WIPs, Morrigan and Ukyo BTW =P
    

Re: Basara's WIP thread (Let's be Pocket!!)

 August 06, 2020, 05:59:20 AM View in topic context
 Posted by Basara Tiny  in Basara's WIP thread (Let's be Pocket!!) (Started by Basara Tiny October 12, 2010, 08:33:06 PM
 Board: Projects

Thanks, I DL'd it so now I got the SFF, thinking about which should be her movelist...

And about my Neo Geo Pocket fever, I got you some advances:

Since there're all the sprites in the SFF, I'm advancing more with Pocket Morrigan (aka MOTM Morrigan), which in a beginning was supposed to be edited from Tanicfan22's Morrigan, but in the end I opted to take his SFF and SND instead and make her from scratch. She now has Soul Fist (ground and air versions) and Shadow Blade coded, as well her elevating dash as you can see in the shot, now making her throws (included the Vector Drain special) and later her supers. I'll try to make her accurate to SVC: MOTM with some touches of Darkstalkers series, the second char I made from this series after Bishamon. And from the same image, I made the 2 stages from Samurai Shodown! 2 from NGPC, I'll be releasing them during these days, since there's almost no content from this awesome game for MUGEN, apart of my Pocket Ukyo project (which I'll be talking to you these days too)
    

Re: M.U.G.E.N Screenshots V3

 August 06, 2020, 03:49:46 AM View in topic context
 Posted by Basara Tiny  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion


After many years... I made a stage again!!

Also...
Spoiler, click to toggle visibilty
    

Re: How are you guys editing FightFx files???

 August 02, 2020, 07:11:38 PM View in topic context
 Posted by Basara Tiny  in How are you guys editing FightFx files??? (Started by airforce111 July 30, 2020, 11:38:20 PM
 Board: M.U.G.E.N Development Help

I don't think FF works for fightfx files, you'll probably need older programs like MCM for the SFF, AIR and/or SND to modify them or to create a new one
    

Re: A good Evil Ryu and Violent Ken from Street Figher 2 HD

 August 02, 2020, 09:25:02 AM View in topic context
 Posted by Basara Tiny  in A good Evil Ryu and Violent Ken from Street Figher 2 HD (Started by vyn July 31, 2020, 04:53:56 AM
 Board: Requests

As I know, there's no rips of Ultra SFII yet, so those versions don't exist for MUGEN. As far someone got the rips, it's probable they could be made, but since there isn't, there's no way to get them for MUGEN (unless someone edited SSFIV Remix sprites to convert them into Evil Ryu and Violent Ken)
    

Re: Help with the "Random" Trigger

 August 02, 2020, 09:10:56 AM View in topic context
 Posted by Basara Tiny  in Help with the "Random" Trigger (Started by andrewobler July 22, 2012, 05:56:00 AM
 Board: M.U.G.E.N Development Help

In my case, for this I use var(x) instead random, here's what I use usually for more than one intro:

Code:
; Introduction
[Statedef 190]
type = S
ctrl = 0
velset = 0,0

[State 180, VarRandom]
type = VarRandom
trigger1 = Time = 0
v = 11
range = 0,20

[State 180, Intro 1]
type = ChangeState
trigger1 = Time = 1
trigger1 = var(11) = [0,10]
value = 191

[State 180, Intro 2]
type = ChangeState
trigger1 = Time = 1
trigger1 = var(11) = [11,20]
value = 192
When there're more than 2 intros (or wins, also work), I make a 10X higher number for ranges, like 30 for 3 intros or 40 for 4 intros. Not necessarily you've to use those numbers in var(x), but at least for me it works
    

Re: Which Hitspark do you guys like best? VOTE!!

 July 31, 2020, 04:53:53 AM View in topic context
 Posted by Basara Tiny  in Which Hitspark do you guys like best? VOTE!! (Started by vyn July 31, 2020, 03:47:05 AM
 Board: M.U.G.E.N Discussion

I prefer 1 and 6, but since only I can vote for one, I prefer 1, the others have been seen in the other POTS-like chars, so it's very repetitive for me, 1 and 6 instead look more aggressor and it fits for Evil Ryu
    

Re: [SPANISH ONLY] Español solamente V2

 July 31, 2020, 01:15:01 AM View in topic context
 Posted by Basara Tiny  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Ja, por acá tal vez, si te paso viendo en colaless por el facebook, no se cómo no te han baneado aún por andar en paños menores XD
    

Re: sm666 Refuses to work on mugen 1.0 - ' State machine stuck in loop'

 July 31, 2020, 01:12:15 AM View in topic context
 Posted by Basara Tiny  in sm666 Refuses to work on mugen 1.0 - ' State machine stuck in loop' (Started by Modo_Ekitz July 28, 2020, 06:59:55 AM
 Board: M.U.G.E.N Development Help

Did you try to delete the 5150 code in the CNS already?? if you do it and marks you another error, you just can copy-pasted here to see where's the problem, but as I read you, you probably didn't do it yet

Again, I don't know why you keep trying to get the character to work with mugen 1.0, when the character only works with winmugen.
Winmugen?? This seems more like a DOSM char, if you ask me
    

Re: sm666 Refuses to work on mugen 1.0 - ' State machine stuck in loop'

 July 30, 2020, 08:17:30 PM View in topic context
 Posted by Basara Tiny  in sm666 Refuses to work on mugen 1.0 - ' State machine stuck in loop' (Started by Modo_Ekitz July 28, 2020, 06:59:55 AM
 Board: M.U.G.E.N Development Help

so is sort of a unkillable character thing?
anyway he could try to remove 5150 custom state to atleast see if it runs on mugen 1.0
This. As XG said, 5150 is an obligatory state for MUGEN chars, so it's part of the common1.def in your MUGEN (since DOSM to 1.1 has this, it's obligatory and has it in the data folder if you want to see it by yourself). When a character includes a common state into its own CNS, it's because it's a custom one and overrides the common state, useful to add more stuff to the character that it's limited with the common state (like change the anim with some other state or add sounds and/or sparks to it, for example)

If you see the problem is this custom 5150 state (which seems it's broken just by looking all those projectile sctrls), the best you can do is to remove it from the CNS and let the normal 5150 state from common1.def makes the work, then probably the char would work. Simple as that
    

Re: [SPANISH ONLY] Español solamente V2

 July 29, 2020, 01:34:10 AM View in topic context
 Posted by Basara Tiny  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Creo que es por Elsa más que nada, pegó fuerte en esta generación y terminaron por endiosarla con todo y películas, aunque yo apenas las he visto. Pero en el caso de las nuevas películas de Disney, me sigo quedando con Enredados (aunque me han dicho que vea Moana, que dicen que podría ser chilena, de una de los islotes de Rapa Nui)
    

Re: Basara's WIP thread (Let's be Pocket!!)

 July 28, 2020, 06:29:20 PM View in topic context
 Posted by Basara Tiny  in Basara's WIP thread (Let's be Pocket!!) (Started by Basara Tiny October 12, 2010, 08:33:06 PM
 Board: Projects

I was in the process of optimizing and possibly expanding Sonia's CS that I did for Koldskool. However, it was one of the many things I lost... Still, the initial CS is done. Feel free to use it if you like. Koldskool's Sonia is an edit of Ryo2005's, so I'm pretty sure everything will match up. Seeing as how you're using that SFF as well.
Wow, that's great :D sure, I'd be glad to accept that CS'd SFF when you got that ready. I'm still thinking in her movelist, but at least she's 100% playable until now with all her basics, i hope to get some video advance soon...



Well... after managing too much the MFFA collection of Neo Geo Pocket, I can't hold me and I started this...
Spoiler: Behold!! (click to see content)
Spoiler: Behold more!! (click to see content)
    

Re: MUGEN Video thread

 July 28, 2020, 05:50:42 PM View in topic context
 Posted by Basara Tiny  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [SPANISH ONLY] Español solamente V2

 July 28, 2020, 03:03:46 AM View in topic context
 Posted by Basara Tiny  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Pero de monas chinas sipos >:(
    

Re: [SPANISH ONLY] Español solamente V2

 July 28, 2020, 02:17:04 AM View in topic context
 Posted by Basara Tiny  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Y cómo olvidar al Tío Golpetazo, los doblajes españoles me matan XD

Oye ALD, yo también te vengo a molestar!! Por qué sacaste tus monas chinas 3D bailando en las firmas?? O acaso las encuentras obsoletas también??
Te prometo no me voy a insinuarte de nuevo, en serio =(
    

Re: Does this thing exist?/who is the author?/etc. thread.

 July 27, 2020, 07:41:27 PM View in topic context
 Posted by Basara Tiny  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

I thought I may have seen this several months ago, but my memory is a bit hazy... I'm looking for the Living Forest stage from MK2. I've been searching around here, but to no avail. I could have sworn someone had made it here...? It looked really nice too. I think they managed to do it from the arcade version of MK2. Or am I tweaking?
I know it was made before, but probably it's an old and forgotten creation or part of one of those MK closed fullgames. Let me search about it, but I'm pretty sure it was made for MUGEN

https://spriteclub.tv/character?id=6051

Does anyone have this character with a frustratingly hard to search for name/author combination?
I recommend you to search in some Goeniko/Reas collection instead to try searching on Google. Take a look at the MFFA collection, maybe you can find her there ;)
    

Re: Character of the Month: June 2020 Voting

 July 26, 2020, 09:23:31 PM View in topic context
 Posted by Basara Tiny  in Character of the Month: June 2020 Voting (Started by 【MFG】gui0007 July 25, 2020, 06:44:05 PM
 Board: M.U.G.E.N Discussion

Voted for Butch and Decapre. Good luck to everyone :D
    

Re: [SPANISH ONLY] Español solamente V2

 July 22, 2020, 06:09:46 PM View in topic context
 Posted by Basara Tiny  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International


Creo que sí, pero fue hace tiempo, porque de hace rato que no juego en emulador, a lo más los ClayFighter de n64 pero pa referencia pa mis chars (y para hacer a Frosty y High Five). La verdad no me acuerdo, sorry u_u

Y apropo de juegos "propios", hace rato que quiero jugar el Ninjapool Gaiden del Nio, pero no se como cresta hago que me mande un cartucho para Chile :/
    

Re: [SPANISH ONLY] Español solamente V2

 July 21, 2020, 03:50:22 PM View in topic context
 Posted by Basara Tiny  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

que tiene que ver el motor de un auto con un software?
Imagino que debe haber ALGUNA similitud entre imágenes de 8 Bits en formatos arcáicos y las piezas mecánicas de automóviles de vanguardia ::)
Chicos, creo que se refiere a Mugen Motorsports, una marca famosa de tuning japo que hace vehículos modificados, y la búsqueda que más te sale cuando buscas MUGEN que no sea el motor de pelea que conocemos

El mugen puede hacer todo y mas que lo que hace el openbor solo se necesita algo de ingenio, incluso los 2 jugadores pueden hacer equipo al puro estilo de Doble Dragón o Metal Slug, hace tiempo estaba haciendo algo con este ultimo pero mi afición cambio y lo abandone.
Esto, MangeX. Será un motor de juegos de pelea, pero creadores han hecho juegos de shoot'em up, plataformas, FPS y beat'em up usando el MUGEN y mucho ingenio y conocimiento del motor, así que de poder se puede. De hecho, creo que hay alguien que recreó el Tetris con el MUGEN, así de versátil es

Parece que el wayback machine aun tiene alguna imagen de una de mis traducciones
Oooohh, hacías traducciones de juegos?? :D no tenía idea, siempre he querido hacerlo, pero tengo nulo conocimiento de como modificar roms para hacerlo
    

Re: M.U.G.E.N Screenshots V3

 July 19, 2020, 11:27:48 PM View in topic context
 Posted by Basara Tiny  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

Oh yeah, all with your CVS graphics and I just want to see something like this :P