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Messages by Agent_5

    

Re: Traweezie/Jape has passed away.

 June 28, 2022, 06:01:44 am View in topic context
 Posted by Agent_5  in Traweezie/Jape has passed away. (Started by lui June 27, 2022, 09:09:23 pm
 Board: All That's Left

I understand that this is a topic meant for sharing the good moments Trevor, or as I've known him for a long time, Traweezie brought us, yet I felt I had to vent about simply more then just moments in a itemized list and talk about my direct experiences with him, which are placed in the spoilered section as a warning. Feel free to skip past it to the bottom if you wish.

Spoiler, click to toggle visibilty

That being said, I can't even begin to decide on what to post specifically, so in no order, heres a set of streams I was lucky to take a part in just because it somewhat makes the process easier





I can't begin to tell you how fun it was to take part in the experiences he offered, nor how bittersweet it is both revising them and returning to the present, to reality. But I'm glad that I got to see a part of his life, and how he touched the lives of those around him, and I'm sure hes moved on to a better place, just like his grandfather. I also vehemently hope this both this thread and all the support everyone has given him now give Travon High's family and friends joyful glimpses into his grand past had they not already known what he did thus far, and closure about his passing, knowing that despite his early departure, he had and has indeed left his mark. I'll miss you Traw
    

Re: Mugen is now 20 years old

 August 05, 2019, 04:58:44 am View in topic context
 Posted by Agent_5  in Mugen is now 20 years old (Started by Amidweiz July 17, 2019, 08:00:34 am
 Board: M.U.G.E.N Discussion

Well to be perfectly frank, my first introductions with Mugen weren't that great. Due to Youtube's wack recommendations, several years back my viewing experiences of fighting games eventually led me to Minotaur and Kuromaru mugen videos (great content I know).

A couple years later and I decided to look into mugen seriously by looking into HDBZ and I believe a semi-random Marvel vs Capcom compilation. Then like 2-4ish years later I found out Mugen Fighter's Guild was a thing and got myself involved minimally. That leaves me to now in which I've made an account here and have done slightly more in mugen then I did several years ago. Really though I like what I've seen and am happy to see how the engine has grown.
    

Re: Kage

 July 20, 2019, 05:10:04 am View in topic context
 Posted by Agent_5  in Kage  (Started by vyn July 17, 2019, 06:04:05 pm
 Board: Your Releases, 1.0+

Spoiler, click to toggle visibilty
A couple things of note

Kage has an interesting amount of metergain. This isn't much of an issue until you do things like looping his target combo and Hadouken to EX Hadouken https://streamable.com/r5r1j

His raging demon can be timed out before the move ends
Ryusokyaku cant combo from anything, EX Ryusokyaku can however
His 1 bar super cannot activate unless he has 2 or more bars
He can supposedly link into 8 standing or crouching medium punches before they scale
And its not an error, but something of note about Kage is  that he can cancel any special into any ex special, its rather neat tbh

In any case Kage is odd but a neat character nevertheless

Thanks to Fclass for finding most of these
    

Re: Marvel vs Capcom Extreme

 July 15, 2019, 07:33:21 am View in topic context
 Posted by Agent_5  in Marvel vs Capcom Extreme - 23/11/2019 Update (Started by REDHOT January 09, 2019, 01:32:52 am
 Board: Projects

Late on the former question but I'd like to see Ghost Rider make it in somehow. Also as a boss maybe you could go for somebody like Gill
    

Re: Shovel Knight Released

 July 01, 2019, 03:54:45 am View in topic context
 Posted by Agent_5  in Shovel Knight v2.5 Released (Started by k6666orochi June 08, 2019, 04:54:07 am
 Board: Your Releases, 1.0+

https://streamable.com/txkro
Just a thing I did. Also yeah his color in some of his palletes gets altered when he does the elbow drop. On top of this it seems as though doing his C.B into C.C gives off the J.C instead of the C.C. All in all a neat character
    

Re: Character of the Month: May 2019 Voting

 June 25, 2019, 05:38:29 am View in topic context
 Posted by Agent_5  in Character of the Month: May 2019 Voting (Started by 【MFG】gui0007 June 25, 2019, 01:48:07 am
 Board: Contributions of the Month

Leonardo and Chi-uhh I mean Kirby, yeah thats who I was gonna pick
Spoiler, click to toggle visibilty
    

Re: Bowser W.I.P

 June 22, 2019, 02:06:59 am View in topic context
 Posted by Agent_5  in Bowser W.I.P (Started by k6666orochi June 21, 2019, 08:10:44 pm
 Board: Projects

Random idea but if you need an idea for an Astral Finish you could always use one of his Dreamy Bowser attacks From M&L:Dream Team
    

Re: "One Bad Day" Kyosuke

 June 21, 2019, 11:36:34 pm View in topic context
 Posted by Agent_5  in "One Bad Day" Kyosuke (Started by Mr. Giang June 19, 2019, 12:16:44 pm
 Board: Projects

So first the gear stuff

Spoiler, click to toggle visibilty

I looked into what I said before and I forgot 4 things. First off is he has a high/low parry for his trait move which boost his "Joker's Wild" meter when successful, I do believe he can boost this meter with a taunt of sorts, his crowbar run is unblockable if he reaches the end of the running animation before triggering the 2nd half of the move (which is made better when the running is meterburned to add armor to it), and his trait boosts his walkspeed and jump arc. Thats about all I can think of for Mr.Kyosuke in Injustice 2 barring the mobile game stuff.
                                                           
Also his full trait stuff is sick, you know when people bother to try to use it
    

Re: "One Bad Day" Kyosuke

 June 21, 2019, 03:48:57 am View in topic context
 Posted by Agent_5  in "One Bad Day" Kyosuke (Started by Mr. Giang June 19, 2019, 12:16:44 pm
 Board: Projects

Heres where I butt in with info thats as useful as a truck running over somebody's leg.

Spoiler, click to toggle visibilty
    

Re: [W.i.P] non-Shadow Diavolo

 June 18, 2019, 11:11:52 pm View in topic context
 Posted by Agent_5  in [W.i.P] non-Shadow Diavolo (Started by ditchu June 17, 2019, 09:39:29 pm
 Board: Projects

Its good for a start, although I do feel there could be some things improved. Chief of these are the details of his body as its hard to see where his neck ends and torso begins for example. Alongside this his legs should definitely move a bit and some shading could be used. Also you might be able to get away with one less line for the chest part of his fishnet shirt thing although thats not something that really needs to be changed (while on the topic however, it seems to be missing the middle line that connects with the middle column of the circle things). One last thing that could be touched up is his skin tone, a darker more natural tone may suit him better. All in all not bad.
    

Re: Kage

 June 01, 2019, 08:48:36 pm View in topic context
 Posted by Agent_5  in Kage  (Started by vyn January 14, 2019, 03:24:49 am
 Board: Projects

(Kage Demonstration Video)

That's pretty dang amazing, my man. (it's so nice to see you're back to work with Kage! :D)
SGS is looking more fantastic than ever, as well!

Although, I noticed that both EX specials and his Critical Arts only take one bar of meter. Shouldn't you have it so that EX's take up one bar and the CA's take up all three?

Accuracy-wise yes I guess but doing that sort of nixes the use of critical arts since you need to dedicate yourself to EX attacks or Critical Arts when you combo anyone, if you even have the meter. In the end though its Vyn's call
    

Re: Marvel Project Thread (Current W.I.P: Iron Man)

 June 01, 2019, 08:39:50 pm View in topic context
 Posted by Agent_5  in Marvel & DC Projects Thread (Current W.I.P: Iron Man) (Started by RΣDDBRIПK September 06, 2018, 07:16:33 pm
 Board: Projects

The original version actually does the job just fine as his hand is supposed to revealed slightly underneath. Thank you for your help Agent_5. your name will be added to the readme.

Happy to help.

Honestly, the Hulkbuster super behaves exactly like Iron Avenger would, gameplay-wise i.e. it's a dash-charge that activates on contact, even if the rest of the animation doesn't play out the same way. Hulkbuster makes more sense as a Level-3, given that it's REALLY a last resort kinda thing.

I never understood Iron Avenger, to be honest. Why bother warping in a 2-ton Proton Cannon if he can just shoot a more powerful beam out of his arc reactor?

Probably so Iron Man doesn't kill himself while fighting people because unibeam heart energy stuff
Spoiler, click to toggle visibilty
    

Re: Marvel Project Thread (Current W.I.P: Iron Man)

 May 29, 2019, 06:31:49 pm View in topic context
 Posted by Agent_5  in Marvel & DC Projects Thread (Current W.I.P: Iron Man) (Started by RΣDDBRIПK September 06, 2018, 07:16:33 pm
 Board: Projects

Heres my attempt at making the blaster. The main reference was that first toy since it had more details and stuff
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
    

Re: Dark Phoenix

 May 17, 2019, 06:58:17 pm View in topic context
 Posted by Agent_5  in Dark Phoenix (Started by Mr. Giang May 17, 2019, 05:31:36 pm
 Board: Projects

Dark Phoenix huh
5000 people would like to know your location

Also nice
    

Re: Mugen Combo Comp XI

 May 13, 2019, 06:07:25 pm View in topic context
 Posted by Agent_5  in Mugen Combo Comp XI (Started by Amidweiz April 25, 2019, 01:07:44 am
 Board: M.U.G.E.N Discussion

I submitted some recordings to the Dropbox just now.

Yep I can see desktop notifications upon combos submitted to the folder, so the system is working great (and I just realized that mediafire which I typically use has this feature as well I just recently figured out  :innocent: )

@Agent_5 I've noticed that your combos that you've recently submitted have music and your microphone audio as well, even though I specifically told people not to through text because I initially didn't record that unfortunately



Oof, don't remember sending stuff but I'll fix that
    

Re: Mugen Combo Comp XI

 April 25, 2019, 04:36:10 pm View in topic context
 Posted by Agent_5  in Mugen Combo Comp XI (Started by Amidweiz April 25, 2019, 01:07:44 am
 Board: M.U.G.E.N Discussion

Ok, just wanted to make sure you meant any version of training or just the 4 that come with the original
    

Re: Marvel Project Thread (Current W.I.P: Iron Man)

 April 25, 2019, 02:47:42 pm View in topic context
 Posted by Agent_5  in Marvel & DC Projects Thread (Current W.I.P: Iron Man) (Started by RΣDDBRIПK September 06, 2018, 07:16:33 pm
 Board: Projects

Mr.Giang's Iron Man has a nice Repulsor Blast and spread FX
    

Re: Mugen Combo Comp XI

 April 25, 2019, 04:08:21 am View in topic context
 Posted by Agent_5  in Mugen Combo Comp XI (Started by Amidweiz April 25, 2019, 01:07:44 am
 Board: M.U.G.E.N Discussion

I have 3 quick questions about the contest. The first is if any variant of Training is allowed such as S.P.A.R from Fatal Art or Dan from SNK vs Capcom EX is allowed. The second is if team/tag mode combos are allowed. And the final is if theres a hard limit to how many submissions can be sent.
    

Re: Waldstein v1.015

 March 29, 2019, 01:14:17 am View in topic context
 Posted by Agent_5  in Waldstein v1.07 (Started by OHMSBY March 27, 2019, 07:41:42 pm
 Board: Your Releases, 1.0+

Welp, I found out why you don't want to put him inside tag team matches
Spoiler, click to toggle visibilty
    

Re: Waldstein v1.01

 March 28, 2019, 10:46:41 pm View in topic context
 Posted by Agent_5  in Waldstein v1.07 (Started by OHMSBY March 27, 2019, 07:41:42 pm
 Board: Your Releases, 1.0+

https://streamable.com/vadqr

Turns out you can cancel 2BB's 2nd hit with a well timed B Verderbend. I'm having trouble filming it outside of this one clip but it seems like the opponent and combo counter are stuck indefinitely until the player hits them out of it.